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godot-docs/classes/class_collisionshape2d.rst
2017-08-02 20:06:36 +07:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_CollisionShape2D:
CollisionShape2D
================
**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Editor-only class for easy editing of shapes.
Member Functions
----------------
+------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_shape<class_CollisionShape2D_get_shape>` **(** **)** const |
+------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_disabled<class_CollisionShape2D_is_disabled>` **(** **)** const |
+------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_one_way_collision_enabled<class_CollisionShape2D_is_one_way_collision_enabled>` **(** **)** const |
+------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_disabled<class_CollisionShape2D_set_disabled>` **(** :ref:`bool<class_bool>` disabled **)** |
+------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_one_way_collision<class_CollisionShape2D_set_one_way_collision>` **(** :ref:`bool<class_bool>` enabled **)** |
+------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shape<class_CollisionShape2D_set_shape>` **(** :ref:`Object<class_object>` shape **)** |
+------------------------------+--------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`bool<class_bool>` **disabled**
- :ref:`bool<class_bool>` **one_way_collision**
- :ref:`Shape2D<class_shape2d>` **shape**
Description
-----------
Editor-only class. This is not present when running the game. It's used in the editor to properly edit and position collision shapes in :ref:`CollisionObject2D<class_collisionobject2d>`. This is not accessible from regular code.
Member Function Description
---------------------------
.. _class_CollisionShape2D_get_shape:
- :ref:`Object<class_object>` **get_shape** **(** **)** const
Return this shape's :ref:`Shape2D<class_shape2d>`.
.. _class_CollisionShape2D_is_disabled:
- :ref:`bool<class_bool>` **is_disabled** **(** **)** const
.. _class_CollisionShape2D_is_one_way_collision_enabled:
- :ref:`bool<class_bool>` **is_one_way_collision_enabled** **(** **)** const
.. _class_CollisionShape2D_set_disabled:
- void **set_disabled** **(** :ref:`bool<class_bool>` disabled **)**
.. _class_CollisionShape2D_set_one_way_collision:
- void **set_one_way_collision** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_CollisionShape2D_set_shape:
- void **set_shape** **(** :ref:`Object<class_object>` shape **)**
Set this shape's :ref:`Shape2D<class_shape2d>`. This will not appear as a node, but can be directly edited as a property.