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godot-docs/classes/class_audiostreamplayer3d.rst
2017-08-02 20:06:36 +07:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_AudioStreamPlayer3D:
AudioStreamPlayer3D
===================
**Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_area_mask<class_AudioStreamPlayer3D_get_area_mask>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_attenuation_filter_cutoff_hz<class_AudioStreamPlayer3D_get_attenuation_filter_cutoff_hz>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_attenuation_filter_db<class_AudioStreamPlayer3D_get_attenuation_filter_db>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_attenuation_model<class_AudioStreamPlayer3D_get_attenuation_model>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_bus<class_AudioStreamPlayer3D_get_bus>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_doppler_tracking<class_AudioStreamPlayer3D_get_doppler_tracking>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_emission_angle<class_AudioStreamPlayer3D_get_emission_angle>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_emission_angle_filter_attenuation_db<class_AudioStreamPlayer3D_get_emission_angle_filter_attenuation_db>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_max_db<class_AudioStreamPlayer3D_get_max_db>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_max_distance<class_AudioStreamPlayer3D_get_max_distance>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_out_of_range_mode<class_AudioStreamPlayer3D_get_out_of_range_mode>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_pos<class_AudioStreamPlayer3D_get_pos>` **(** **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_stream<class_AudioStreamPlayer3D_get_stream>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_unit_db<class_AudioStreamPlayer3D_get_unit_db>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_unit_size<class_AudioStreamPlayer3D_get_unit_size>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_autoplay_enabled<class_AudioStreamPlayer3D_is_autoplay_enabled>` **(** **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_emission_angle_enabled<class_AudioStreamPlayer3D_is_emission_angle_enabled>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_playing<class_AudioStreamPlayer3D_is_playing>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`play<class_AudioStreamPlayer3D_play>` **(** :ref:`float<class_float>` from_pos=0 **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`seek<class_AudioStreamPlayer3D_seek>` **(** :ref:`float<class_float>` to_pos **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_area_mask<class_AudioStreamPlayer3D_set_area_mask>` **(** :ref:`int<class_int>` mask **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_attenuation_filter_cutoff_hz<class_AudioStreamPlayer3D_set_attenuation_filter_cutoff_hz>` **(** :ref:`float<class_float>` degrees **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_attenuation_filter_db<class_AudioStreamPlayer3D_set_attenuation_filter_db>` **(** :ref:`float<class_float>` db **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_attenuation_model<class_AudioStreamPlayer3D_set_attenuation_model>` **(** :ref:`int<class_int>` model **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_autoplay<class_AudioStreamPlayer3D_set_autoplay>` **(** :ref:`bool<class_bool>` enable **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bus<class_AudioStreamPlayer3D_set_bus>` **(** :ref:`String<class_string>` bus **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_doppler_tracking<class_AudioStreamPlayer3D_set_doppler_tracking>` **(** :ref:`int<class_int>` mode **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emission_angle<class_AudioStreamPlayer3D_set_emission_angle>` **(** :ref:`float<class_float>` degrees **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emission_angle_enabled<class_AudioStreamPlayer3D_set_emission_angle_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emission_angle_filter_attenuation_db<class_AudioStreamPlayer3D_set_emission_angle_filter_attenuation_db>` **(** :ref:`float<class_float>` db **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_max_db<class_AudioStreamPlayer3D_set_max_db>` **(** :ref:`float<class_float>` max_db **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_max_distance<class_AudioStreamPlayer3D_set_max_distance>` **(** :ref:`float<class_float>` metres **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_out_of_range_mode<class_AudioStreamPlayer3D_set_out_of_range_mode>` **(** :ref:`int<class_int>` mode **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_stream<class_AudioStreamPlayer3D_set_stream>` **(** :ref:`AudioStream<class_audiostream>` stream **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_unit_db<class_AudioStreamPlayer3D_set_unit_db>` **(** :ref:`float<class_float>` unit_db **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_unit_size<class_AudioStreamPlayer3D_set_unit_size>` **(** :ref:`float<class_float>` unit_size **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`stop<class_AudioStreamPlayer3D_stop>` **(** **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`int<class_int>` **area_mask**
- :ref:`float<class_float>` **attenuation_filter_cutoff_hz**
- :ref:`float<class_float>` **attenuation_filter_db**
- :ref:`int<class_int>` **attenuation_model**
- :ref:`bool<class_bool>` **autoplay**
- :ref:`String<class_string>` **bus**
- :ref:`int<class_int>` **doppler_tracking**
- :ref:`float<class_float>` **emission_angle_degrees**
- :ref:`bool<class_bool>` **emission_angle_enabled**
- :ref:`float<class_float>` **emission_angle_filter_attenuation_db**
- :ref:`float<class_float>` **max_db**
- :ref:`float<class_float>` **max_distance**
- :ref:`int<class_int>` **out_of_range_mode**
- :ref:`bool<class_bool>` **playing**
- :ref:`AudioStream<class_audiostream>` **stream**
- :ref:`float<class_float>` **unit_db**
- :ref:`float<class_float>` **unit_size**
Numeric Constants
-----------------
- **ATTENUATION_INVERSE_DISTANCE** = **0**
- **ATTENUATION_INVERSE_SQUARE_DISTANCE** = **1**
- **ATTENUATION_LOGARITHMIC** = **2**
- **OUT_OF_RANGE_MIX** = **0**
- **OUT_OF_RANGE_PAUSE** = **1**
- **DOPPLER_TRACKING_DISABLED** = **0**
- **DOPPLER_TRACKING_IDLE_STEP** = **1**
- **DOPPLER_TRACKING_FIXED_STEP** = **2**
Member Function Description
---------------------------
.. _class_AudioStreamPlayer3D_get_area_mask:
- :ref:`int<class_int>` **get_area_mask** **(** **)** const
.. _class_AudioStreamPlayer3D_get_attenuation_filter_cutoff_hz:
- :ref:`float<class_float>` **get_attenuation_filter_cutoff_hz** **(** **)** const
.. _class_AudioStreamPlayer3D_get_attenuation_filter_db:
- :ref:`float<class_float>` **get_attenuation_filter_db** **(** **)** const
.. _class_AudioStreamPlayer3D_get_attenuation_model:
- :ref:`int<class_int>` **get_attenuation_model** **(** **)** const
.. _class_AudioStreamPlayer3D_get_bus:
- :ref:`String<class_string>` **get_bus** **(** **)** const
.. _class_AudioStreamPlayer3D_get_doppler_tracking:
- :ref:`int<class_int>` **get_doppler_tracking** **(** **)** const
.. _class_AudioStreamPlayer3D_get_emission_angle:
- :ref:`float<class_float>` **get_emission_angle** **(** **)** const
.. _class_AudioStreamPlayer3D_get_emission_angle_filter_attenuation_db:
- :ref:`float<class_float>` **get_emission_angle_filter_attenuation_db** **(** **)** const
.. _class_AudioStreamPlayer3D_get_max_db:
- :ref:`float<class_float>` **get_max_db** **(** **)** const
.. _class_AudioStreamPlayer3D_get_max_distance:
- :ref:`float<class_float>` **get_max_distance** **(** **)** const
.. _class_AudioStreamPlayer3D_get_out_of_range_mode:
- :ref:`int<class_int>` **get_out_of_range_mode** **(** **)** const
.. _class_AudioStreamPlayer3D_get_pos:
- :ref:`float<class_float>` **get_pos** **(** **)**
.. _class_AudioStreamPlayer3D_get_stream:
- :ref:`Object<class_object>` **get_stream** **(** **)** const
.. _class_AudioStreamPlayer3D_get_unit_db:
- :ref:`float<class_float>` **get_unit_db** **(** **)** const
.. _class_AudioStreamPlayer3D_get_unit_size:
- :ref:`float<class_float>` **get_unit_size** **(** **)** const
.. _class_AudioStreamPlayer3D_is_autoplay_enabled:
- :ref:`bool<class_bool>` **is_autoplay_enabled** **(** **)**
.. _class_AudioStreamPlayer3D_is_emission_angle_enabled:
- :ref:`bool<class_bool>` **is_emission_angle_enabled** **(** **)** const
.. _class_AudioStreamPlayer3D_is_playing:
- :ref:`bool<class_bool>` **is_playing** **(** **)** const
.. _class_AudioStreamPlayer3D_play:
- void **play** **(** :ref:`float<class_float>` from_pos=0 **)**
.. _class_AudioStreamPlayer3D_seek:
- void **seek** **(** :ref:`float<class_float>` to_pos **)**
.. _class_AudioStreamPlayer3D_set_area_mask:
- void **set_area_mask** **(** :ref:`int<class_int>` mask **)**
.. _class_AudioStreamPlayer3D_set_attenuation_filter_cutoff_hz:
- void **set_attenuation_filter_cutoff_hz** **(** :ref:`float<class_float>` degrees **)**
.. _class_AudioStreamPlayer3D_set_attenuation_filter_db:
- void **set_attenuation_filter_db** **(** :ref:`float<class_float>` db **)**
.. _class_AudioStreamPlayer3D_set_attenuation_model:
- void **set_attenuation_model** **(** :ref:`int<class_int>` model **)**
.. _class_AudioStreamPlayer3D_set_autoplay:
- void **set_autoplay** **(** :ref:`bool<class_bool>` enable **)**
.. _class_AudioStreamPlayer3D_set_bus:
- void **set_bus** **(** :ref:`String<class_string>` bus **)**
.. _class_AudioStreamPlayer3D_set_doppler_tracking:
- void **set_doppler_tracking** **(** :ref:`int<class_int>` mode **)**
.. _class_AudioStreamPlayer3D_set_emission_angle:
- void **set_emission_angle** **(** :ref:`float<class_float>` degrees **)**
.. _class_AudioStreamPlayer3D_set_emission_angle_enabled:
- void **set_emission_angle_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_AudioStreamPlayer3D_set_emission_angle_filter_attenuation_db:
- void **set_emission_angle_filter_attenuation_db** **(** :ref:`float<class_float>` db **)**
.. _class_AudioStreamPlayer3D_set_max_db:
- void **set_max_db** **(** :ref:`float<class_float>` max_db **)**
.. _class_AudioStreamPlayer3D_set_max_distance:
- void **set_max_distance** **(** :ref:`float<class_float>` metres **)**
.. _class_AudioStreamPlayer3D_set_out_of_range_mode:
- void **set_out_of_range_mode** **(** :ref:`int<class_int>` mode **)**
.. _class_AudioStreamPlayer3D_set_stream:
- void **set_stream** **(** :ref:`AudioStream<class_audiostream>` stream **)**
.. _class_AudioStreamPlayer3D_set_unit_db:
- void **set_unit_db** **(** :ref:`float<class_float>` unit_db **)**
.. _class_AudioStreamPlayer3D_set_unit_size:
- void **set_unit_size** **(** :ref:`float<class_float>` unit_size **)**
.. _class_AudioStreamPlayer3D_stop:
- void **stop** **(** **)**