geequlim
61e05e7d6e
Update dependencies
2019-12-07 14:03:38 +08:00
Geequlim
ecffd631a8
Update version to 1.0.0 !
2019-10-09 14:47:21 +08:00
Geequlim
3645e431d3
Add command to list godot native classes
2019-10-09 13:30:21 +08:00
Geequlim
f07e1154ef
Improve native documentation webview renderer
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Make prism as a custom lib instead of node module to reduce the binary size
2019-10-08 19:34:47 +08:00
geequlim
a563a3584a
Bump to 0.9.1
2019-10-06 17:09:09 +08:00
geequlim
758aafc570
Render docs of native symbols in webview mostly works now
2019-10-06 17:06:49 +08:00
Andrew Morgan
0ae80d6bcd
typo fix
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small typo fix
2019-09-26 23:54:47 +01:00
geequlim
325b17a29c
transfer to godotengine/godot-vscode-plugin
2019-08-28 22:36:45 +08:00
Geequlim
c416ea6789
Allow retry connect to editor after ignored retry
2019-06-26 12:08:10 +08:00
Geequlim
1e22ac0d9a
Fix release build
2019-06-25 17:33:25 +08:00
Geequlim
61e1cafdfe
The GDScript LSP Client is works correctly !
2019-06-25 17:16:59 +08:00
Geequlim
d6331fee89
Implement MessageTransports for the websocket connection
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Drop stream wrap fro the websocket connection
2019-05-21 10:47:34 +08:00
geequlim
41b36e6e95
Warp the websocket connection to a mock stream
2019-05-19 18:46:14 +08:00
geequlim
ece1f3118d
Checkout new GDScriptLanguageClient branch
2019-05-04 19:48:36 +08:00
Andrew Morgan
abaa5d32d0
Fix some grammar issue
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Lint configuration, not configurations.
2019-03-12 15:24:17 +00:00
Geequlim
3ac359af86
Merge branch 'master' into deps-updates
2018-09-08 11:55:40 +08:00
Craig A. Hancock
c84d7f9c12
Further README refinements. Updates to strings in package.json and tool_manager.ts to match.
2018-09-03 10:26:22 -06:00
Craig A. Hancock
eed2d4f516
Dependencies all updated to latest versions. Only affects development packages.
2018-09-02 07:07:31 -06:00
geequlim
7e3e95086b
Enable/Disable unused symbol checking
2018-06-29 13:04:25 +08:00
geequlim
4c0f864cf8
Add lint configuration to enable or disable some feature for syntax check
2018-06-29 12:20:09 +08:00
geequlim
7b21267d07
Update to 0.3.6
2018-02-01 23:06:28 +08:00
geequlim
fc027ea9ad
Update to 0.3.5 to works fine with Godot 3.0
2018-01-30 22:47:57 +08:00
geequlim
4c47fff9af
Add option to disable syntax checking for GDScript
2018-01-01 15:22:29 +08:00
geequlim
d7ff45edac
Add more text resource type support with syntax highlight.
2017-12-25 21:28:43 +08:00
geequlim
a3b062e242
Release 0.3.4
2017-10-28 11:53:27 +08:00
geequlim
1248d8e25a
release 0.3.3
2017-10-15 15:23:57 +08:00
geequlim
4dff47d97b
Fix errors with run current scene
2017-10-15 14:41:45 +08:00
geequlim
0a9a0117f0
release 0.3.2
2017-09-23 02:07:58 +08:00
geequlim
0f31c66c5a
MarkedString to MarkdonwString
2017-09-23 01:52:28 +08:00
geequlim
4f0550ce86
release 0.3.1
2017-09-22 23:57:26 +08:00
geequlim
749148841d
Fix errors with run script
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Fix build error on linux
2017-09-09 22:43:32 +08:00
Alvaro
7f5b244113
Update package.json ( #38 )
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fix strng to string
2017-08-29 20:01:44 -05:00
Geequlim
670f46014b
release 0.3.0
2017-08-29 22:12:34 +08:00
Konstantin Zaitcev
ec7e1013aa
Add project root configuration settings ( #37 )
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* Add project root configuration settings
* Add run scene support for custom godot project directory
2017-08-29 08:43:27 -05:00
Geequlim
b08c61ac8d
Add indentation rules support for gdscript
2017-08-10 13:51:49 +08:00
geequlim
32b3449bf2
Add configuration to control is complete with node pathes
2017-08-06 22:43:27 +08:00
geequlim
90457a0df6
enhanced syntax highlight
2017-08-06 00:36:44 +08:00
geequlim
b2c5d69692
new icon
2017-08-05 15:03:12 +08:00
geequlim
43e31f04cb
Add more 3.0 support
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Release 0.2.8
2017-08-04 09:48:45 +08:00
geequlim
911f5c8d1c
Add 3.0 support and allow disable parse scenes
2017-08-03 10:04:48 +08:00
geequlim
d97c586327
release 0.2.7
2017-05-24 21:43:38 +08:00
geequlim
3c547cc595
remove keybindings
2017-05-24 21:43:11 +08:00
geequlim
86ccb8318f
release 0.2.6
2017-05-07 18:21:15 +08:00
geequlim
65cb8c2deb
add key bindings for open godot editor and update workspace symbols
2017-05-07 13:33:35 +08:00
geequlim
2d8df590b4
release 0.2.5
2017-03-22 03:05:00 +08:00
geequlim
590f9e51e7
Run game within terminal
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Remove Debugger
2017-03-22 02:59:21 +08:00
geequlim
77dcdf5a5b
update 0.2.4
2017-03-09 20:43:26 +08:00
geequlim
1c30c8bd9a
release 2.2.3
2017-02-26 20:58:41 +08:00
geequlim
edb733130e
Add configuration to ignore indented vairables
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Fix hover tip render error with code examples in documentation
Do not parse any symbols in comments
Remove test files in last commit
2017-02-26 17:05:19 +08:00
Koivulehto
c953f7773d
Fixes for gdscript syntax checking ( #7 )
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* Fixed the typo in the folder name configrations
Now the name is configurations. All the code
referencing the folder has also been updated.
* Updated deprecated variables
* Demonstration of current diagnostics issues
All the lines that get a complaint from diagnostics are marked
with #in 0.2.2 and a short explanation whether the complaint is valid
or not.
* Enabled syntax highlighting for comments
Now comments have a different colour compared to variables. Found it
unclear which file controls syntax so edited both
GDScript.full.tmLanguage.json and GDScript.tmLanguage.json. In addition
renamed test_files directory to be clearer and started working on
diagnostic.ts to fix false positives in syntax highglighting.
* Fixed checking comments for syntax
Now comments are not checked for syntax. This was achieved by excluding
comments from being parsed. In addition made it so that syntax check no
longer complains about empty lines having wrong indentation.
* Wrong committer details on previous commits
This commit should have the correct details.
* Added a comment explaining how nextline is parsed
* Reverted changes in symbolparser.ts
Also made minor additions to test_files.
2017-02-26 11:53:35 +08:00