Commit Graph

1603 Commits

Author SHA1 Message Date
Matthew
76cf579d9e Merge pull request #10251 from tetrapod00/custom-role
Add custom Sphinx roles for editor UI
2025-07-15 06:51:03 -04:00
Hugo Locurcio
1fbfaf5509 Document Flameshot being cross-platform in Learning new features 2025-06-25 17:43:07 +02:00
A Thousand Ships
92cd36b50e Various grammar and spelling fixes 2025-06-23 16:37:26 +02:00
Tom Haddon
bdf1753f9b Update scene tree screenshot to reflect we've renamed StaticBody3D to Ground (#10993)
* Update scene tree screenshot to reflect we've renamed StaticBody3D to Ground
2025-06-08 08:42:48 -04:00
Jafar Rahmati
9b9205f373 Use SpeedScale in Player.cs in part 9 of 3d tutorial
The C# alternative for the Godot code, was using a non existing `PlaybackSpeed` property instead of the same property used by the GDScript alternative: speed_scale (SpeedScale in C#).

As a result the C# alternative would not run, while the GDScript alternative worked just fine.
2025-06-01 18:43:21 +02:00
tetrapod00
6792402014 Add custom Sphinx roles for editor UI 2025-04-12 12:47:31 -07:00
Russell Sanborn
7f82289aee Update the getting started 3d tutorial for godot 4.x
I followed the entire 3d tutorial with godot 4.x and the changes to the
docs repo were small. The largest change was needing to replace the
outdated links to the old starter project with assets. Since there was
no longer a non-complete starter project, I made a PR to
godot-docs-project-starters. That would need to be reviewed and merged
first before the link to the new starter project zip file would be
valid.

New starter/assets project PR:
https://github.com/godotengine/godot-docs-project-starters/pull/9
2025-04-12 11:36:25 -04:00
Matthew
925b967601 Merge pull request #10657 from tetrapod00/update-intro-games
Update games made with Godot in Getting Started
2025-04-08 21:28:25 -04:00
Matthew
fd144170ef Merge pull request #10807 from Piralein/update-3d-player-img
Update images and clarify instructions in "Getting Started 3D - Player Input"
2025-04-05 13:09:15 -04:00
Jason McIntosh
1d3bf8523c Merge pull request #10804 from jmacdotorg/about-license
Clarify the purpose of the MIT license.
2025-04-03 18:43:31 -04:00
Matthew
80ff166341 Merge pull request #10829 from NNate1/getting-started-3d-game-character-consistent-orientation
[First 3D Game] Update player script recaps to use `Basis.looking_at()`
2025-04-02 23:17:24 -04:00
nnate1
e289b9263b [First 3D Game] update Pivot.look_at to Pivot.basis, follow up to 2954936 2025-04-02 09:16:30 +01:00
nnate1
eb2b940918 update "Add Library" to "New Library" 2025-04-01 19:11:59 +01:00
Nick Sullivan
acb16ee2b7 Remove duplicate paragraph 2025-03-28 18:06:40 -04:00
Hana - Piralein
8f2068e6fd Update images and clarify instructions 2025-03-27 17:42:19 +01:00
jannikb
ab5dd51204 Fix typo in instancing.rst
Quickfix for a typo on the "Creating instances" page
2025-03-23 20:41:23 +01:00
utsav132
0b174c6df3 Play the mob animation after setting it in Your first 2D game (#10752) 2025-03-07 19:51:37 +01:00
tetrapod
91da8dd9d1 Merge pull request #10687 from skyace65/3DGameSetup
Update first 3D game setup page images for 4.4
2025-02-24 17:22:03 -08:00
Matthew
59a53252ec Merge pull request #10659 from tetrapod00/doc-not-toc
Update links to C# and GDScript sections
2025-02-22 08:13:44 -05:00
Nick Cernis
f0664c7cd4 Help people create MobPath as a child of Main
Better steer people to create MobPath as a child of Main, so that they
don't accidentally create it as a child of StartPosition (the previously
selected item), which has a transform.

If they happen to re-parent to Main after creating the Path2D as a child
of StartPosition, they end up with a transform on the Path2D, which
breaks the expected spawn point of mobs.

See https://github.com/godotengine/godot-docs/pull/10698#issuecomment-2664002759.

Closes #6372, closes #10698.
2025-02-17 21:56:05 +01:00
Matthew
6d1d6f1f32 Merge pull request #10663 from tetrapod00/improve-first-script
Improve Creating your first script page
2025-02-15 18:21:45 -05:00
Matthew
3bacda4459 Merge pull request #10667 from dapayne1/patch-1
Add Needed Signal Connection Steps for Timers
2025-02-15 15:28:03 -05:00
skyace65
226197f3f2 Update first 3D game setup page picture for 4.4 2025-02-14 19:57:58 -05:00
skyace65
e8f66f0653 Update first 2D game images for 4.4 2025-02-14 14:51:32 -05:00
Sven Slootweg
4f3c3fc101 scripting_player_input.rst: fix small inaccuracy about conditionals (#10573)
* scripting_player_input.rst: fix small inaccuracy about conditionals
2025-02-14 07:49:52 -05:00
David Payne
beb9e8af1e [trivial] Fix flow with 'we' 2025-02-12 20:22:30 -05:00
David Payne
ebc1bf3b1a Update getting_started/first_2d_game/05.the_main_game_scene.rst
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2025-02-12 19:20:17 -05:00
David Payne
e9c2533d05 Update getting_started/first_2d_game/05.the_main_game_scene.rst
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2025-02-12 19:20:11 -05:00
David Payne
5ed94a696c [trivial] Add a word 2025-02-11 14:16:23 -05:00
David Payne
b68b06802d Add needed signal connection steps for timers 2025-02-10 19:38:11 -05:00
tetrapod00
45ba52453e Improve Creating your first script page
- Add godot.svg icon according to comment.
- Update link to intro section based on comment.
- Update some styling to match current guidelines.
2025-02-09 18:38:40 -08:00
tetrapod00
048bb2775e Update links to C# and GDScript sections
- Change all links to '_doc' anchors instead of 'toc's.
- Move 'doc_c_sharp' and 'doc_gdscript' to the index pages.
- Add 'doc_gdscript_reference' anchor.
- Update all existing links to point to the right place,
updating grammar if needed.
2025-02-09 16:16:43 -08:00
tetrapod00
e621b001de Update games made with Godot in Getting Started 2025-02-09 15:38:14 -08:00
Max Hilbrunner
65c9060419 Merge pull request #10658 from tetrapod00/remove-plugin-link
Remove links and screenshots of old plugins
2025-02-10 00:27:58 +01:00
Tyler Bahr
0314e67367 Updating "Run Current Scene" usage for consistency/clarity (#10656)
* Updating "Run Current Scene" usage for consistency and adding note distinguishing Play Current Scene from Run Project

Corrects inconsistent usage of "Play Scene" to refer to "Run Current Scene" button (F6).  Also adds a note distinguishing between the two as this is the first occurrence of usage in the docs and may help address concerns discussed here
2025-02-09 15:47:37 -05:00
tetrapod00
c3dac649da Remove links and screenshots of old plugins 2025-02-09 12:43:05 -08:00
Matthew
3e0cbab97d Merge pull request #10654 from tetrapod00/step-step-link
Improve links to Step by step
2025-02-09 14:36:02 -05:00
tetrapod00
9ffbae745e Improve links to Step by step 2025-02-09 09:47:04 -08:00
Matthew
211ec555f8 Merge pull request #10651 from raziel444/patch-2
Add note on pressing F6 for current scene vs. F5 for default scene
2025-02-09 12:01:52 -05:00
Matthew
6fe7529052 Update getting_started/step_by_step/signals.rst 2025-02-09 11:57:54 -05:00
raziel444
4429083dc5 Removing note and instead clarifying the action step to use F6
Per suggestion from @tetrapod00, removing the newly-added note and instead adding clarification of which button to press to the action step for initiating play.
2025-02-09 10:49:28 -05:00
tetrapod00
239c16c494 Update links to Q&A site to forum 2025-02-08 22:04:46 -08:00
raziel444
1cf31a9e21 Add note on pressing F6 for current scene vs. F5 for default scene
When following the tutorial instructions I reached the point of running the scene to test the button that starts and stops movement of the Godot icon.  After following the instructions explicitly, you will have the node_2d scene selected, but you are currently instructed to "run the scene".  If you choose to do so by pressing F5 or the play button in the UI, the default scene will run, which does not contain the button.
2025-02-08 23:01:46 -05:00
Hugo Locurcio
7d34e4e42e Clarify difference between Godot's scene instancing and hardware instancing
- Link to tutorial about instancing scenes by code in Creating instances
  (and link the other way around too).
2025-02-05 11:23:25 +01:00
Chelsea Winfree
fc1f052d32 Added clarifying text for instance docs
Added some clarifying text to help make the transition from double clicking Ball.tscn to editing the specific Ball node itself. Now it is clear to first click within the left nav before moving over to the inspector tab.
2025-02-04 17:59:25 -05:00
Mateus Elias
d0f7ee62a0 Sync "Creating the Enemy" section of Getting Started/First Game 2D tutorial with demo project code (#10513) 2025-02-02 15:41:27 -05:00
Gian
b38b1bceae Update step-by-step images for nodes and scenes (4.4) 2025-02-01 20:03:29 -03:00
Kostas Kontaxis
5599391e07 Ambiguous description of _process() (#9084)
* Fix ambiguous description of _process()
2025-01-25 15:46:05 -05:00
Matthew
e3986bf71e Merge pull request #7566 from dahliakyu/patch-1
Update 03.coding_the_player.rst
2025-01-22 16:19:59 -05:00
iv0rye
106ee4efca Update 04.creating_the_enemy.rst (#10455)
* Update 04.creating_the_enemy.rst
2025-01-20 21:48:47 -05:00