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Various grammar and spelling fixes
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@@ -212,7 +212,7 @@ with the engine. These include ``_process()``, to apply changes to the node
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every frame, and ``_unhandled_input()``, to receive input events like key and
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button presses from the users. There are quite a few more.
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The ``Input`` singleton allows you to react to the players' input anywhere in
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The ``Input`` singleton allows you to react to the player's input anywhere in
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your code. In particular, you'll get to use it in the ``_process()`` loop.
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In the next lesson, :ref:`doc_signals`, we'll build upon the relationship between
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