Commit Graph

  • ea97133e94 Bumped coral Antoine Pilote 2024-09-04 22:26:34 -04:00
  • e1550fbff9 Forgot premake45 Antoine Pilote 2024-09-04 21:05:14 -04:00
  • 780b95fba7 Removed line Antoine Pilote 2024-09-04 21:02:58 -04:00
  • a2f28c4c86 Added AMD code path Antoine Pilote 2024-09-04 20:50:57 -04:00
  • 9c5f05f224 Fixed camera preview wrong translation + made it smaller Antoine Pilote 2024-09-04 20:45:32 -04:00
  • e607b99191 Added preview window when selecting a camera in the scene Antoine Pilote 2024-09-04 20:31:43 -04:00
  • e1813870a2 Fixedruntime refact Antoine Pilote 2024-09-04 16:38:52 -04:00
  • ec9748ecd7 Removed old documentation Antoine Pilote 2024-09-04 01:09:35 -04:00
  • 7140d2b4ff Reverted ImUI namespace to avoir unresolved errors Antoine Pilote 2024-09-04 01:07:33 -04:00
  • 8c620be479 Fixed compilation errors Antoine Pilote 2024-09-04 01:02:05 -04:00
  • 10b8c862e7 Applying code standard new window, job, jobsystem and imui Antoine Pilote 2024-09-04 00:51:43 -04:00
  • dc3c993962 Refactor pass #3 Antoine Pilote 2024-09-04 00:33:05 -04:00
  • db0ec40948 Moved project out of engine.h Antoine Pilote 2024-09-04 00:30:35 -04:00
  • f650f0485b Forgot to change usage of SetcurrentScene Antoine Pilote 2024-09-04 00:30:11 -04:00
  • 156bf8c5cc Renamed LoadScene to SetCurrentScene Antoine Pilote 2024-09-04 00:16:37 -04:00
  • 87f58d890e Moved FileDialog into its own class Antoine Pilote 2024-09-04 00:14:00 -04:00
  • c91812c65e Moved FileSystem stuff into seprate files and a FileSystem Folder Antoine Pilote 2024-09-03 23:49:22 -04:00
  • db21f342b5 Attempt at fixing AMD Driver crash Antoine Pilote 2024-09-03 20:28:51 -04:00
  • adb90b4f42 Fixed typo preventing setting game mode Antoine Pilote 2024-09-03 20:02:05 -04:00
  • 112718d1ac Removed pch Antoine Pilote 2024-09-03 19:32:00 -04:00
  • aaf553f8ba Fixed wrong include Antoine Pilote 2024-09-03 19:31:07 -04:00
  • db8ec0fbfd Merge branch 'develop' of https://github.com/antopilo/Nuake into develop Antoine Pilote 2024-09-03 18:48:10 -04:00
  • 1ac0337863 Refactor pass #1 Antoine Pilote 2024-09-03 18:47:45 -04:00
  • be725f52f2 Check if .map file exists Antoine Pilote 2024-09-03 16:41:52 -04:00
  • 55a2403b88 Merge branch 'develop' of https://github.com/antopilo/nuake into develop Antoine Pilote 2024-09-03 12:40:19 -04:00
  • 54e5787472 Merge branch 'develop' of https://github.com/antopilo/Nuake into develop Antoine Pilote 2024-09-02 18:12:49 -04:00
  • 8aef2aaff9 Removed some empty line Antoine Pilote 2024-09-02 18:12:42 -04:00
  • ced74170c5 Merge pull request #70 from WiggleWizard/feature/tracy Antoine Pilote 2024-09-02 18:12:15 -04:00
  • 000a1d564e Added base Antoine Pilote 2024-09-02 18:10:36 -04:00
  • d9237f83d2 Added ground normal & ground velocity C# API e Antoine Pilote 2024-09-02 18:09:02 -04:00
  • 5a801e642c Tracy MVP integration WiggleWizard 2024-09-02 20:37:47 +01:00
  • 01000b9d13 Added float type and default values for trenchbroom integration Antoine Pilote 2024-09-02 14:05:59 -04:00
  • d20847b4e3 Moved audio update last Antoine Pilote 2024-09-02 13:03:49 -04:00
  • c7a1c10ff0 Removed spinning audio thread Antoine Pilote 2024-09-02 12:59:49 -04:00
  • 5077b1b7f8 Changed to only use 1 file watcher Antoine Pilote 2024-09-02 12:56:02 -04:00
  • 8f72f1711d Merge branch 'develop' of https://github.com/antopilo/Nuake into develop Antoine Pilote 2024-09-02 11:34:26 -04:00
  • 7af703b5fc Now scaling depth in viewport Depth mode and removed debug windows Antoine Pilote 2024-09-02 11:34:23 -04:00
  • 178ad898b9 Merge pull request #68 from WiggleWizard/develop Antoine Pilote 2024-09-02 11:30:52 -04:00
  • 63578ced2d Merge pull request #69 from WiggleWizard/refactor/buildassets Antoine Pilote 2024-09-02 11:30:16 -04:00
  • 5971e4f2d6 Removed build asset bash script in favor of a pure Lua version to make it easier to maintain and cross-platform WiggleWizard 2024-09-02 12:24:07 +01:00
  • 67a1406e1b Fixed trailing comma missing in list within build script WiggleWizard 2024-09-02 11:11:05 +01:00
  • bcf3e9751a Initial module architecture WiggleWizard 2024-09-02 10:47:38 +01:00
  • 636736f567 Fixed a bug where bsp wouldnt get serialized properly + displaying brush in darker in scene hierarchy Antoine Pilote 2024-09-01 23:50:00 -04:00
  • b7ee13c0eb Fixed crash when live reloading a map and a brush was selected Antoine Pilote 2024-09-01 23:18:51 -04:00
  • d289c5431d Added live reloading for quake maps Antoine Pilote 2024-09-01 23:04:34 -04:00
  • 63712edc6d Added C# Point entities + automatic export of FGD entities Antoine Pilote 2024-09-01 19:37:05 -04:00
  • f59a7e931f Now renders func brush materials correclty Antoine Pilote 2024-08-31 12:33:48 -04:00
  • 8aa41a1bf8 Now diplaying links between brushes Antoine Pilote 2024-08-31 00:07:45 -04:00
  • 3959760627 Fixed serialization latest Antoine Pilote 2024-08-30 21:50:21 -04:00
  • 85b41e9ea0 Added C# -> Trenchbrom entity definition with reflection system Antoine Pilote 2024-08-30 21:44:08 -04:00
  • d46f74aa24 Added new project wizard window Antoine Pilote 2024-08-30 21:43:37 -04:00
  • d42c2154cf Fixed multi spotlight shadows Antoine Pilote 2024-08-29 23:02:23 -04:00
  • 05096355be Fixed spot light transformation Antoine Pilote 2024-08-29 12:54:31 -04:00
  • cf7d236540 Typo fixed Antoine Pilote 2024-08-28 23:57:39 -04:00
  • 0915b52327 Attempt at fixing multiple shadows blending Antoine Pilote 2024-08-28 23:23:12 -04:00
  • 991bd06064 Added spotlight shadows with dynamic FOV shadowmaps Antoine Pilote 2024-08-28 23:04:55 -04:00
  • 659e740615 Nuked old vendor dependencies Antoine Pilote 2024-08-28 20:51:19 -04:00
  • f5668d744a Started spotlight shadow mapping antopilo 2024-08-28 20:02:38 -04:00
  • 0f808a15f5 Fixed crash when minimizing welcome window antopilo 2024-08-28 20:02:22 -04:00
  • f2be766a1f Viewport overlay to change which texture to display in viewport antopilo 2024-08-28 20:02:12 -04:00
  • 5d5e3e33d0 1000th commit! 🎉 - Added .Mesh thumbnail preview + outlines now scales with resolution scaling Antoine Pilote 2024-08-28 01:03:49 -04:00
  • a285fbb61c Disabled debug line when dragging in 3D model Antoine Pilote 2024-08-28 00:29:10 -04:00
  • 50a0c1e810 Added a way to make mesh external instead of always embedded into the scene Antoine Pilote 2024-08-28 00:27:59 -04:00
  • e34ba3abac Added UI helper function for tooltips Antoine Pilote 2024-08-27 22:54:39 -04:00
  • c01d6e960c Turned on snapping by default + fixed opening scene from filebrowser Antoine Pilote 2024-08-27 22:54:28 -04:00
  • 946cf31340 Added tooltips to overlay controls + snapping control Antoine Pilote 2024-08-27 22:54:05 -04:00
  • ddeafd7bfa Added snapping Antoine Pilote 2024-08-27 14:07:04 -04:00
  • 64ef0b7f94 Moved translation operation to overlay Antoine Pilote 2024-08-27 13:39:33 -04:00
  • ae3bd31dc5 Allowing editing of angles through the inspector Antoine Pilote 2024-08-27 13:24:05 -04:00
  • 9a30925b34 Started editor .Net context for undo/redo system Antoine Pilote 2024-08-25 22:42:07 -04:00
  • 03231e6bf7 Added Various project settings Antoine Pilote 2024-08-21 18:05:28 -04:00
  • 26c57d9ad5 Fixed compilation error Antoine Pilote 2024-08-17 12:32:34 -04:00
  • 2047b3f150 Added basic project property UI Antoine Pilote 2024-08-17 12:08:37 -04:00
  • a09a826732 Made line fully opaque Antoine Pilote 2024-08-17 12:08:20 -04:00
  • 5b53585515 Can now delete entity pressing delete Antoine Pilote 2024-08-16 18:07:00 -04:00
  • 1fd9ce8cae Fixed outline wrapping vertically when outline is on edge Antoine Pilote 2024-08-16 18:03:19 -04:00
  • 48949ba6eb Merge branch 'develop' of https://github.com/antopilo/Nuake into develop Antoine Pilote 2024-08-16 17:59:35 -04:00
  • 5613c2ecea Deleted old gizmo classes and dynamic sizes for gizmo in viewport Antoine Pilote 2024-08-16 17:59:29 -04:00
  • 27488ae5bf Can now rename entities pressing f2 or double clicking and selecting an entity should unfold the tree Antoine Pilote 2024-08-16 17:59:06 -04:00
  • 9c2a6f9019 Now displaying compilation errors in logger with status bar Antoine Pilote 2024-08-16 17:58:06 -04:00
  • 2aa54db49e Sorting entity list by name to keep consistent order in hierarchy view Antoine Pilote 2024-08-16 17:57:29 -04:00
  • c996b9b114 Outline renderer can now depth test Antoine Pilote 2024-08-16 17:57:10 -04:00
  • e0ebf9dbdb Character controller can now use cylinders and boxe shapes Antoine Pilote 2024-08-16 17:56:39 -04:00
  • 688cbd0cda Fixed skinned mesh not casting shadows Antoine Pilote 2024-08-16 17:56:26 -04:00
  • 3eb13beab5 Added better gizmos icons and rescaling Antoine Pilote 2024-08-16 17:56:02 -04:00
  • 4d1feb9802 Added shapes to debug renderer Antoine Pilote 2024-08-16 17:55:35 -04:00
  • c5563c204c Merge pull request #67 from antopilo/develop Antoine Pilote 2024-08-16 00:00:58 -04:00
  • 095ac6788c Fixed blog post url in readme Antoine Pilote 2024-08-16 00:00:21 -04:00
  • 2feac5bb7c Update README.md Antoine Pilote 2024-08-15 23:53:43 -04:00
  • 1685921a5a Removed audio emitter component settings displaying twice Antoine Pilote 2024-08-15 23:37:14 -04:00
  • 4af3b9da82 Added Jolt error reporting Antoine Pilote 2024-08-15 23:17:07 -04:00
  • 262f388f10 Added textures built-in for gizmos Antoine Pilote 2024-08-15 22:58:36 -04:00
  • 123149ebc2 Can no longer select folders Antoine Pilote 2024-08-15 22:58:22 -04:00
  • 3c5990fd07 Added file content preview for csharp files Antoine Pilote 2024-08-15 22:58:13 -04:00
  • 4f7dd45328 Added different gizmos for different light types Antoine Pilote 2024-08-15 22:57:52 -04:00
  • 6913a5100a Fixed a bug corrupting an entity after saving and loading multiple times in a row Antoine Pilote 2024-08-15 22:38:45 -04:00
  • 58a179be4f Added new Prefab C# type Antoine Pilote 2024-08-15 22:24:26 -04:00
  • 04926476d7 Added Exposed var reset button Antoine Pilote 2024-08-15 19:44:17 -04:00
  • 901ebcf902 Added bool operator and isvalid function to .Net API Antoine Pilote 2024-08-15 19:18:26 -04:00
  • ead6ff6645 Added Get/Set for entity name in .Net API Antoine Pilote 2024-08-15 19:08:50 -04:00