mirror of
https://github.com/antopilo/Nuake.git
synced 2026-09-21 20:08:40 +03:00
Added AMD code path
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@@ -169,6 +169,18 @@ namespace Nuake
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DebugRendererPass(scene);
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#ifdef AMD
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framebuffer.Bind();
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{
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RenderCommand::Clear();
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Shader* shader = ShaderManager::GetShader("Resources/Shaders/copy.shader");
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shader->Bind();
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shader->SetUniformTex("u_Source", mShadingBuffer->GetTexture().get(), 0);
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Renderer::DrawQuad();
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}
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framebuffer.Unbind();
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#else
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Ref<Texture> finalOutput = mShadingBuffer->GetTexture();
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if (scene.GetEnvironment()->BloomEnabled)
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{
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@@ -187,7 +199,7 @@ namespace Nuake
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if (lc.Type == Directional && lc.IsVolumetric && lc.CastShadows)
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lightList.push_back(lc);
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}
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glDepthMask(false);
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if (sceneEnv->VolumetricEnabled)
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{
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@@ -198,7 +210,7 @@ namespace Nuake
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//finalOutput = mVolumetric->GetFinalOutput().get();
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// combine
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framebuffer.Bind();
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{
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RenderCommand::Clear();
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@@ -331,7 +343,7 @@ namespace Nuake
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shader->SetUniform1f("ndofstart", sceneEnv->DOFStart);
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shader->SetUniform1f("ndofdist", sceneEnv->DOFDist);
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shader->SetUniform1f("fdofstart", sceneEnv->DOFStart);
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shader->SetUniform1f("fdofdist", sceneEnv->DOFDist);
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shader->SetUniform1f("fdofdist", sceneEnv->DOFDist);
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shader->SetUniform1f("CoC", sceneEnv->DOFCoc);
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shader->SetUniform1f("maxblur", sceneEnv->DOFMaxBlue);
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shader->SetUniform1f("threshold", sceneEnv->DOFThreshold);
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@@ -370,7 +382,7 @@ namespace Nuake
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shader->SetUniformTex("u_Source", finalOutput.get(), 0);
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}
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Renderer::DrawQuad();
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}
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mBarrelDistortionBuffer->Unbind();
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@@ -417,11 +429,16 @@ namespace Nuake
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RenderCommand::Clear();
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Shader* shader = ShaderManager::GetShader("Resources/Shaders/copy.shader");
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shader->Bind();
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shader->SetUniformTex("u_Source", mVignetteBuffer->GetTexture().get(), 0);
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Renderer::DrawQuad();
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}
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framebuffer.Unbind();
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#endif
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glDepthMask(true);
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