Commit Graph

  • 711a9a9751 Fixed weird timing issues with std::future Antoine Pilote 2024-08-15 18:40:33 -04:00
  • 9d74c782ab Added blend icons Antoine Pilote 2024-08-15 15:57:01 -04:00
  • f645dfcc26 Update msbuild.yml Antoine Pilote 2024-08-15 14:32:44 -04:00
  • f7eeddb53f Merge branch 'main' of https://github.com/antopilo/nuake Antoine Pilote 2024-08-15 13:19:32 -04:00
  • 9b0b28e300 Compile error Antoine Pilote 2024-08-15 13:19:26 -04:00
  • 9066f00fbf Update msbuild.yml Antoine Pilote 2024-08-15 13:07:23 -04:00
  • d942afd16f Second pass to fix compilation warnings Antoine Pilote 2024-08-15 12:52:24 -04:00
  • daa640cc7c First pass fixing compilation warnings Antoine Pilote 2024-08-15 12:45:42 -04:00
  • a817001c53 Now printing build results in logger Antoine Pilote 2024-08-14 21:01:32 -04:00
  • 98f490e4e1 Now grabbing output for subprocess. Only first lines for now Antoine Pilote 2024-08-14 20:51:40 -04:00
  • 1eb81041fb Added clear logs button + showing exception in status bar Antoine Pilote 2024-08-14 20:29:50 -04:00
  • 6032d40aa2 Fixed csproj to prevent duplicate error warnings Antoine Pilote 2024-08-14 19:48:30 -04:00
  • 5f2667f95b Removed MSDF Antoine Pilote 2024-08-14 19:34:51 -04:00
  • 0de9c216c5 Removed all dead code Antoine Pilote 2024-08-14 19:21:17 -04:00
  • b887e8e826 Removed optick and freetype Antoine Pilote 2024-08-14 18:58:01 -04:00
  • e5616f98a4 Removed unused dependencies Antoine Pilote 2024-08-14 18:55:29 -04:00
  • 8295a8c550 Fixed runtime premake Antoine Pilote 2024-08-14 18:52:02 -04:00
  • d01b21875c Updated default editor layout Antoine Pilote 2024-08-14 18:25:02 -04:00
  • 9b9f5d111d Partial Entity Exposed field implementation Antoine Pilote 2024-08-13 23:54:51 -04:00
  • 318b646d61 Added support for vec2 and vec3 Antoine Pilote 2024-08-13 22:03:16 -04:00
  • 44cb6f7325 Added double, bool string Antoine Pilote 2024-08-13 21:42:20 -04:00
  • 9733e9651a Added basic C# field reflection in editor Antoine Pilote 2024-08-13 21:12:11 -04:00
  • 01a7db2132 Made max amount of thumbnail generated per frame for performance Antoine Pilote 2024-08-13 00:34:10 -04:00
  • d35a7dad34 Fixed inverted sky light direction & Volumetric Antoine Pilote 2024-08-11 00:59:52 -04:00
  • 24cd93c342 Fixed shadow mapping rendering incorrectly & Fixed crashed if open scene was cancelled Antoine Pilote 2024-08-11 00:57:41 -04:00
  • 3c857992ad Updated internal shader Antoine Pilote 2024-08-11 00:45:19 -04:00
  • 6da7cb9d3f Now rendering live preview when dragging models into viewport Antoine Pilote 2024-08-11 00:45:02 -04:00
  • 91b3e5d4b0 Added model preview while dragging model into viewport and outline fully opaque Antoine Pilote 2024-08-10 21:40:57 -04:00
  • a996a408aa Better debug line rendering & removed Antoine Pilote 2024-08-10 19:12:09 -04:00
  • ad2c40da87 Added useful maths function to the .Net API Antoine Pilote 2024-08-10 18:51:37 -04:00
  • e7d6ca19b0 Now returns object physics layer in shape cast result Antoine Pilote 2024-08-10 18:39:28 -04:00
  • 4dd1a4e6f7 Added shape sweeping in C# Antoine Pilote 2024-08-10 18:09:22 -04:00
  • f3b9b328b1 Added proper debug line renderer! Antoine Pilote 2024-08-09 23:36:02 -04:00
  • 275aad82b9 Serialized navmesh props Antoine Pilote 2024-08-09 21:21:41 -04:00
  • 279588cad8 SetWindowMonitor doesnt make it fullscreen anymore Antoine Pilote 2024-08-09 19:12:53 -04:00
  • 3fcd63ff34 Added FindPath to C# API for path finding Antoine Pilote 2024-08-09 19:12:42 -04:00
  • 5bd6690f20 Grouped dependecies into a group Antoine Pilote 2024-08-09 19:12:03 -04:00
  • 0930d4d3f4 Better logger and project launch arg fixed Antoine Pilote 2024-08-09 19:11:46 -04:00
  • c48441e0db No longer need premake to generate projects Antoine Pilote 2024-08-08 12:52:21 -04:00
  • bb8b3cfa27 Now start editor maximized Antoine Pilote 2024-08-07 12:59:40 -04:00
  • 0e8484f36d Added SetFullScreen and Maximize function to Window Antoine Pilote 2024-08-07 12:44:20 -04:00
  • b2bc19b8d0 Sanity check for gizmo drawer navmesh Antoine Pilote 2024-08-05 23:51:35 -04:00
  • ca1d17e058 Now only drawing navmesh if selected + properly serialized Antoine Pilote 2024-08-05 23:48:41 -04:00
  • 67b5a94613 Commented out debug draw code Antoine Pilote 2024-08-05 23:33:07 -04:00
  • 91936387d5 Now initialized navmesh query after deserializing mesh Antoine Pilote 2024-08-05 23:32:08 -04:00
  • c296685e32 Moved navmesh into its own object and started serialization & deserialization of nav mesh Antoine Pilote 2024-08-05 23:29:58 -04:00
  • 755ef9c6e0 Various fixes Antoine Pilote 2024-08-05 23:29:28 -04:00
  • f392ded8b3 Added base64 Encore & Decode function Antoine Pilote 2024-08-05 23:29:09 -04:00
  • 1995d429ca Moved tools into menubar->tool Antoine Pilote 2024-08-05 23:28:54 -04:00
  • 5fd8b3ead9 Map importer now handles maps with multiple wads + remove the //Game type and replace with projects type. Also made it faster an async Antoine Pilote 2024-07-29 23:12:56 -04:00
  • 69d59266b9 Improved shadow mapping and refactored quakemap builder scene structure Antoine Pilote 2024-07-28 21:05:02 -04:00
  • 5125561756 Increased max amount of lights to 42 Antoine Pilote 2024-07-28 20:28:25 -04:00
  • 0a6ab30fbe Quake map builder skips over empty textures Antoine Pilote 2024-07-28 19:04:38 -04:00
  • 7c7cb0482b Map converter now works 📦 Antoine Pilote 2024-07-28 17:09:28 -04:00
  • d33c4f33df Started quake map importer Antoine Pilote 2024-07-28 14:53:12 -04:00
  • f9b5e561ad Added missing directory /textures/ check in wad importer Antoine Pilote 2024-07-28 14:14:41 -04:00
  • fef18ec651 Fixed inverted volumetric direction Antoine Pilote 2024-07-28 14:14:20 -04:00
  • ac0587345d Embedded file icons, fixed lights not unregistering when deleting last light in scene. Fixed resource file Antoine Pilote 2024-07-28 12:49:25 -04:00
  • 53cf6c9df9 Updated .rc files Antoine Pilote 2024-07-28 12:35:25 -04:00
  • 59a8340711 Updated resources/images and CoralConfig Antoine Pilote 2024-07-28 12:30:30 -04:00
  • 748e47d6b0 Deleted old resources folder Antoine Pilote 2024-07-28 12:30:04 -04:00
  • 2653343f56 Added gizmo to Directional&Spotlight lights, also fixed direction calculations for ProceduralSky Antoine Pilote 2024-07-28 12:29:21 -04:00
  • eb00ac5274 Added ability to set different color for gizmos Antoine Pilote 2024-07-28 12:28:06 -04:00
  • 516a93a7f0 Added spot light type 🔦 & light direction now using global rotation Antoine Pilote 2024-07-28 11:50:14 -04:00
  • d4feaa15ec Added extra texture bind function to shader Antoine Pilote 2024-07-28 10:59:30 -04:00
  • d4f783a1dc Added recast premake5 Antoine Pilote 2024-07-28 10:59:10 -04:00
  • 32ede2eeae Now taking into account navmesh volume position Antoine Pilote 2024-07-25 20:42:32 -04:00
  • a3d652c5e3 Added bound to recast config Antoine Pilote 2024-07-24 23:59:17 -04:00
  • abcb15a27e Fixed min and max and speed for recast config Antoine Pilote 2024-07-24 23:58:51 -04:00
  • 4265b0d29b Added all navmesh settings to the editor UI Antoine Pilote 2024-07-24 23:19:34 -04:00
  • d0399a8f8c Now storing recast config in component Antoine Pilote 2024-07-24 23:00:05 -04:00
  • 7b1d930b9f Moved nav mesh generation button onto navmeshVolume component. Antoine Pilote 2024-07-24 21:14:23 -04:00
  • 493a1c076f Fixed checkbox showing the wrong color Antoine Pilote 2024-07-24 21:13:35 -04:00
  • f15894920f Added NavMeshVolume component Antoine Pilote 2024-07-24 20:58:48 -04:00
  • fbc4ee1900 Cleaned up logging window Antoine Pilote 2024-07-23 18:36:15 -04:00
  • a350df5c54 Added flags and debug view and path finding between two points Antoine Pilote 2024-07-11 16:51:58 -04:00
  • 8b8e29db3f Quake brushes are not deserialized correctly, meaning you can build navmesh without rebuilding the quake map first. Antoine Pilote 2024-07-11 15:07:54 -04:00
  • 7b48319ff5 Added Recast&Detour implementation Antoine Pilote 2024-07-11 04:54:57 -04:00
  • cc87da1001 Added prefab thumbnails in filebrowser + fix filebrowser crash Antoine Pilote 2024-07-11 04:51:13 -04:00
  • f36a4f1ba2 Fixed unclosable engine Antoine Pilote 2024-05-05 20:48:23 -04:00
  • a2f1611a54 Now copies project icon to trenchbroom game config directoy Antoine Pilote 2024-04-29 01:08:53 -04:00
  • 5166dd878f GameConfig.cfg generation for trenchbroom available in the menubar Antoine Pilote 2024-04-29 00:59:12 -04:00
  • b9c5aca688 Fixed clear color sky type Antoine Pilote 2024-04-28 18:32:15 -04:00
  • 5216daed48 Added back tonemapping Antoine Pilote 2024-04-28 18:17:09 -04:00
  • c55854ca61 Changed bindings: F5 start/stop the game F6 Pause Antoine Pilote 2024-04-28 01:38:27 -04:00
  • 2e19fabdef Game state switching now uses commands Antoine Pilote 2024-04-28 01:09:55 -04:00
  • a39c86d9ae Added undoable to commandds and made pause button purple Antoine Pilote 2024-04-28 00:51:53 -04:00
  • 6acf24b065 Animation now correctly paused in pause mode Antoine Pilote 2024-04-27 20:50:02 -04:00
  • 9efa3892aa Fixed broken transforms after play mode Antoine Pilote 2024-04-27 20:46:38 -04:00
  • 59648e305b Merge branch 'main' of https://github.com/antopilo/Nuake Antoine Pilote 2024-04-27 19:13:16 -04:00
  • f9081f669e Added command buffer implementation in the editor layer Antoine Pilote 2024-04-27 19:13:11 -04:00
  • 0c74c4ba28 Merge branch 'main' of https://github.com/antopilo/Nuake Antoine Pilote 2024-04-27 15:18:11 -04:00
  • bf8557310e Fixed Input IsKeyPressed system, F6 to pause the game while running, F6 to start/stop Antoine Pilote 2024-04-27 15:17:58 -04:00
  • 4e8824bc1d Added ability to pause the game, automatically goes into the editor camera Antoine Pilote 2024-04-27 14:34:02 -04:00
  • 848cae6d14 Centered play buttons on the second menu bar Antoine Pilote 2024-04-27 13:13:16 -04:00
  • bff56e9e39 Started command system Antoine Pilote 2024-04-26 21:19:08 -04:00
  • 05d7fc1de5 Fixed Nuake.Net copy command failing Antoine Pilote 2024-04-25 22:43:59 -04:00
  • 64587fe227 Separated restore and build in two steps Antoine Pilote 2024-04-25 22:06:58 -04:00
  • afa075b55d Fix nuget missing package in build pi;eine Antoine Pilote 2024-04-25 22:04:00 -04:00
  • 8ca5b4c752 Reduced verbosity in pipeline msbuild Antoine Pilote 2024-04-25 21:59:32 -04:00