mirror of
https://github.com/antopilo/Nuake.git
synced 2026-09-15 20:08:54 +03:00
Applying code standard new window, job, jobsystem and imui
This commit is contained in:
@@ -1,7 +1,8 @@
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#pragma once
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#include "../Core/Timestep.h"
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#include "../Rendering/Camera.h"
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#include "src/Core/Core.h"
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#include "src/Core/Timestep.h"
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#include "src/Rendering/Camera.h"
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namespace Nuake
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{
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@@ -1,27 +1,24 @@
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#include "Job.h"
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#include <Tracy.hpp>
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namespace Nuake {
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using namespace Nuake;
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Job::Job(std::function<void()> job, std::function<void()> end)
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: m_Job(job)
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, m_End(end)
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Job::Job(std::function<void()> logic, std::function<void()> endLogic) :
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job(logic),
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end(endLogic)
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{
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this->thread = std::thread([this, logic]()
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{
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m_End = end;
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ZoneScoped;
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job();
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isDone = true;
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});
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}
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m_Thread = std::thread([this, job]()
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{
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ZoneScoped;
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job();
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m_IsDone = true;
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});
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}
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void Job::End()
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void Job::End()
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{
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if (end)
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{
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if (m_End)
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{
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m_End();
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}
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end();
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}
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}
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@@ -9,17 +9,20 @@ namespace Nuake {
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class Job
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{
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public:
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Job(std::function<void()> job, std::function<void()> end);
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Job(std::function<void()> logic, std::function<void()> endLogic);
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Job(const Job&) = delete;
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Job& operator=(const Job&) = delete;
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~Job() { m_Thread.join(); }
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bool IsDone() { return m_IsDone; }
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~Job() { thread.join(); }
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public:
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bool IsDone() { return isDone; }
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void End();
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private:
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std::thread m_Thread;
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std::atomic<bool> m_IsDone;
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std::function<void()> m_Job;
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std::function<void()> m_End;
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std::thread thread;
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std::atomic<bool> isDone;
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std::function<void()> job;
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std::function<void()> end;
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};
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}
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@@ -2,23 +2,22 @@
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#include <Tracy.hpp>
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namespace Nuake {
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using namespace Nuake;
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void JobSystem::Update()
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void JobSystem::Update()
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{
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ZoneScoped;
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for(auto it = jobs.begin(); it != jobs.end();)
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{
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ZoneScoped;
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for(auto it = m_Jobs.begin(); it != m_Jobs.end();)
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if(it->get()->IsDone())
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{
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if(it->get()->IsDone())
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{
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it->get()->End();
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it = m_Jobs.erase(it);
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}
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else
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{
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++it;
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}
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it->get()->End();
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it = jobs.erase(it);
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}
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else
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{
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++it;
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}
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}
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}
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@@ -5,11 +5,7 @@ namespace Nuake {
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class JobSystem
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{
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private:
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std::vector<std::unique_ptr<Job>> m_Jobs;
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public:
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JobSystem() = default;
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~JobSystem() = default;
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@@ -19,11 +15,15 @@ namespace Nuake {
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return instance;
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}
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public:
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void Dispatch(std::function<void()> job, std::function<void()> end)
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{
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m_Jobs.push_back(std::make_unique<Job>(job, end));
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jobs.push_back(std::make_unique<Job>(job, end));
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}
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void Update();
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private:
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std::vector<std::unique_ptr<Job>> jobs;
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};
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}
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@@ -4,192 +4,190 @@
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#include <imgui/imgui_internal.h>
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namespace Nuake {
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using namespace Nuake
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namespace UI {
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using namespace UI
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void BeginWindow(const std::string& name)
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{
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ImGui::Begin(name.c_str());
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}
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void BeginWindow(const std::string& name)
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{
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ImGui::Begin(name.c_str());
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}
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void EndWindow()
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{
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ImGui::End();
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}
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void EndWindow()
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{
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ImGui::End();
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}
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bool PrimaryButton(const std::string& name, const Vector2& size, Color color)
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{
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if (Nuake::Engine::GetProject())
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{
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color = Nuake::Engine::GetProject()->Settings.PrimaryColor;
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}
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bool PrimaryButton(const std::string& name, const Vector2& size, Color color)
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{
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if (Nuake::Engine::GetProject())
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{
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color = Nuake::Engine::GetProject()->Settings.PrimaryColor;
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}
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ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, 255));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, 200));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, 255));
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ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, 255));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, 200));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, 255));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
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UIFont boldFont(Bold);
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const bool buttonPressed = ImGui::Button(name.c_str(), ImVec2(size.x, size.y));
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UIFont boldFont(Bold);
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const bool buttonPressed = ImGui::Button(name.c_str(), ImVec2(size.x, size.y));
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ImGui::PopStyleColor(3);
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ImGui::PopStyleColor(3);
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ImGui::PopStyleVar(2);
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ImGui::PopStyleVar(2);
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return buttonPressed;
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}
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return buttonPressed;
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}
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bool SecondaryButton(const std::string& name, const Vector2& size)
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bool SecondaryButton(const std::string& name, const Vector2& size)
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{
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Color color = Color(97.0f / 255.0f, 0, 1.0f, 1.0f);
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if (Nuake::Engine::GetProject())
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{
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color = Nuake::Engine::GetProject()->Settings.PrimaryColor;
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}
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ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(0, 0, 0, 0));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, 200));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, 255));
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ImGui::PushStyleColor(ImGuiCol_Border, PrimaryCol);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 2.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
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UIFont boldFont(Bold);
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const bool buttonPressed = ImGui::Button(name.c_str(), ImVec2(size.x, size.y));
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ImGui::PopStyleVar(3);
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ImGui::PopStyleColor(4);
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return buttonPressed;
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}
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bool IconButton(const std::string& icon)
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{
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, IconButtonPadding);
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const float height = ImGui::GetTextLineHeight() + ButtonPadding.y * 2.0f;
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const bool isPressed = ImGui::Button(icon.c_str(), ImVec2(height, height));
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ImGui::PopStyleVar(2);
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return isPressed;
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}
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bool FloatSlider(const std::string& name, float& input, float min, float max, float speed)
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{
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//ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, { 0, ImGui::GetStyle().ItemSpacing.y });
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//IconButton(ICON_FA_ANGLE_UP);
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//
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//ImGui::SameLine();
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
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const bool isUsing = ImGui::DragFloat(("##" + name).c_str(), &input, speed, min, max);
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ImGui::PopStyleVar(2);
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//ImGui::PopStyleColor();
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return isUsing;
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}
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bool CheckBox(const std::string& name, bool& value)
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{
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const float height = ImGui::GetTextLineHeight() + ButtonPadding.y * 2.0f;
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if (!value)
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{
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ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(0, 0, 0, 0));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, IM_COL32(97, 0, 255, 200));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, PrimaryCol);
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ImGui::PushStyleColor(ImGuiCol_Border, PrimaryCol);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 2.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
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const bool buttonPressed = ImGui::Button(("##" + name).c_str(), ImVec2(height, height));
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ImGui::PopStyleVar(3);
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ImGui::PopStyleColor(4);
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if (buttonPressed)
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{
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Color color = Color(97.0f / 255.0f, 0, 1.0f, 1.0f);
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if (Nuake::Engine::GetProject())
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{
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color = Nuake::Engine::GetProject()->Settings.PrimaryColor;
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}
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ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(0, 0, 0, 0));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, 200));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, 255));
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ImGui::PushStyleColor(ImGuiCol_Border, PrimaryCol);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 2.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
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UIFont boldFont(Bold);
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const bool buttonPressed = ImGui::Button(name.c_str(), ImVec2(size.x, size.y));
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ImGui::PopStyleVar(3);
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ImGui::PopStyleColor(4);
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return buttonPressed;
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}
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bool IconButton(const std::string& icon)
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{
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, IconButtonPadding);
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const float height = ImGui::GetTextLineHeight() + ButtonPadding.y * 2.0f;
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const bool isPressed = ImGui::Button(icon.c_str(), ImVec2(height, height));
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ImGui::PopStyleVar(2);
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return isPressed;
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}
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bool FloatSlider(const std::string& name, float& input, float min, float max, float speed)
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{
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//ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, { 0, ImGui::GetStyle().ItemSpacing.y });
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//IconButton(ICON_FA_ANGLE_UP);
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//
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//ImGui::SameLine();
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
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const bool isUsing = ImGui::DragFloat(("##" + name).c_str(), &input, speed, min, max);
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ImGui::PopStyleVar(2);
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//ImGui::PopStyleColor();
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return isUsing;
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}
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bool CheckBox(const std::string& name, bool& value)
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{
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||||
const float height = ImGui::GetTextLineHeight() + ButtonPadding.y * 2.0f;
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||||
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if (!value)
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||||
{
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ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(0, 0, 0, 0));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, IM_COL32(97, 0, 255, 200));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, PrimaryCol);
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ImGui::PushStyleColor(ImGuiCol_Border, PrimaryCol);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 2.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
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const bool buttonPressed = ImGui::Button(("##" + name).c_str(), ImVec2(height, height));
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|
||||
ImGui::PopStyleVar(3);
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||||
ImGui::PopStyleColor(4);
|
||||
|
||||
if (buttonPressed)
|
||||
{
|
||||
value = !value;
|
||||
}
|
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}
|
||||
else
|
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{
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||||
ImGui::PushStyleColor(ImGuiCol_Button, PrimaryCol);
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, PrimaryCol);
|
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, PrimaryCol);
|
||||
ImGui::PushStyleColor(ImGuiCol_Border, IM_COL32(97, 0, 255, 200));
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 2.0f);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
|
||||
|
||||
const bool buttonPressed = ImGui::Button(("##" + name).c_str(), ImVec2(height, height));
|
||||
|
||||
ImGui::PopStyleVar(3);
|
||||
|
||||
ImGui::PopStyleColor(4);
|
||||
|
||||
if (buttonPressed)
|
||||
{
|
||||
value = !value;
|
||||
}
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
void ToggleButton(const char* str_id, bool* v)
|
||||
{
|
||||
ImVec4* colors = ImGui::GetStyle().Colors;
|
||||
ImVec2 p = ImGui::GetCursorScreenPos();
|
||||
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
||||
|
||||
float height = ImGui::GetFrameHeight();
|
||||
float width = height * 1.55f;
|
||||
float radius = height * 0.50f;
|
||||
|
||||
ImGui::InvisibleButton(str_id, ImVec2(width, height));
|
||||
if (ImGui::IsItemClicked()) *v = !*v;
|
||||
ImGuiContext& gg = *GImGui;
|
||||
float ANIM_SPEED = 0.085f;
|
||||
if (gg.LastActiveId == gg.CurrentWindow->GetID(str_id))// && g.LastActiveIdTimer < ANIM_SPEED)
|
||||
float t_anim = ImSaturate(gg.LastActiveIdTimer / ANIM_SPEED);
|
||||
if (ImGui::IsItemHovered())
|
||||
draw_list->AddRectFilled(p, ImVec2(p.x + width, p.y + height), ImGui::GetColorU32(*v ? colors[ImGuiCol_ButtonActive] : ImVec4(0.78f, 0.78f, 0.78f, 1.0f)), height * 0.5f);
|
||||
else
|
||||
draw_list->AddRectFilled(p, ImVec2(p.x + width, p.y + height), ImGui::GetColorU32(*v ? colors[ImGuiCol_Button] : ImVec4(0.85f, 0.85f, 0.85f, 1.0f)), height * 0.50f);
|
||||
draw_list->AddCircleFilled(ImVec2(p.x + radius + (*v ? 1 : 0) * (width - radius * 2.0f), p.y + radius), radius - 1.5f, IM_COL32(255, 255, 255, 255));
|
||||
}
|
||||
|
||||
void Tooltip(const std::string& message)
|
||||
{
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(4, 4));
|
||||
if (ImGui::IsItemHovered(ImGuiHoveredFlags_DelayNormal))
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::PushTextWrapPos(450.0f);
|
||||
ImGui::TextUnformatted(message.c_str());
|
||||
ImGui::PopTextWrapPos();
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
ImGui::PopStyleVar(2);
|
||||
value = !value;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, PrimaryCol);
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, PrimaryCol);
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, PrimaryCol);
|
||||
ImGui::PushStyleColor(ImGuiCol_Border, IM_COL32(97, 0, 255, 200));
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 2.0f);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ButtonPadding);
|
||||
|
||||
const bool buttonPressed = ImGui::Button(("##" + name).c_str(), ImVec2(height, height));
|
||||
|
||||
ImGui::PopStyleVar(3);
|
||||
|
||||
ImGui::PopStyleColor(4);
|
||||
|
||||
if (buttonPressed)
|
||||
{
|
||||
value = !value;
|
||||
}
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
void ToggleButton(const char* str_id, bool* v)
|
||||
{
|
||||
ImVec4* colors = ImGui::GetStyle().Colors;
|
||||
ImVec2 p = ImGui::GetCursorScreenPos();
|
||||
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
||||
|
||||
float height = ImGui::GetFrameHeight();
|
||||
float width = height * 1.55f;
|
||||
float radius = height * 0.50f;
|
||||
|
||||
ImGui::InvisibleButton(str_id, ImVec2(width, height));
|
||||
if (ImGui::IsItemClicked()) *v = !*v;
|
||||
ImGuiContext& gg = *GImGui;
|
||||
float ANIM_SPEED = 0.085f;
|
||||
if (gg.LastActiveId == gg.CurrentWindow->GetID(str_id))// && g.LastActiveIdTimer < ANIM_SPEED)
|
||||
float t_anim = ImSaturate(gg.LastActiveIdTimer / ANIM_SPEED);
|
||||
if (ImGui::IsItemHovered())
|
||||
draw_list->AddRectFilled(p, ImVec2(p.x + width, p.y + height), ImGui::GetColorU32(*v ? colors[ImGuiCol_ButtonActive] : ImVec4(0.78f, 0.78f, 0.78f, 1.0f)), height * 0.5f);
|
||||
else
|
||||
draw_list->AddRectFilled(p, ImVec2(p.x + width, p.y + height), ImGui::GetColorU32(*v ? colors[ImGuiCol_Button] : ImVec4(0.85f, 0.85f, 0.85f, 1.0f)), height * 0.50f);
|
||||
draw_list->AddCircleFilled(ImVec2(p.x + radius + (*v ? 1 : 0) * (width - radius * 2.0f), p.y + radius), radius - 1.5f, IM_COL32(255, 255, 255, 255));
|
||||
}
|
||||
|
||||
void Tooltip(const std::string& message)
|
||||
{
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(4, 4));
|
||||
if (ImGui::IsItemHovered(ImGuiHoveredFlags_DelayNormal))
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::PushTextWrapPos(450.0f);
|
||||
ImGui::TextUnformatted(message.c_str());
|
||||
ImGui::PopTextWrapPos();
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
ImGui::PopStyleVar(2);
|
||||
}
|
||||
|
||||
@@ -19,406 +19,403 @@
|
||||
#include <imgui/imgui_impl_opengl3.h>
|
||||
#include <Tracy.hpp>
|
||||
|
||||
namespace Nuake
|
||||
using namespace Nuake;
|
||||
|
||||
Window::Window() :
|
||||
title(DEFAULT_TITLE),
|
||||
width(DEFAULT_WIDTH),
|
||||
height(DEFAULT_HEIGHT)
|
||||
{
|
||||
Window::Window()
|
||||
{
|
||||
m_Title = DEFAULT_TITLE;
|
||||
m_Width = DEFAULT_WIDTH;
|
||||
m_Height = DEFAULT_HEIGHT;
|
||||
Init();
|
||||
Renderer::Init();
|
||||
}
|
||||
|
||||
Init();
|
||||
Renderer::Init();
|
||||
Ref<Window> Window::Get()
|
||||
{
|
||||
static Ref<Window> instance;
|
||||
if (instance == nullptr)
|
||||
{
|
||||
instance = CreateRef<Window>();
|
||||
}
|
||||
|
||||
Ref<Window> Window::Get()
|
||||
{
|
||||
static Ref<Window> instance;
|
||||
if (instance == nullptr)
|
||||
{
|
||||
instance = CreateRef<Window>();
|
||||
}
|
||||
return instance;
|
||||
}
|
||||
|
||||
return instance;
|
||||
GLFWwindow* Window::GetHandle()
|
||||
{
|
||||
return this->window;
|
||||
}
|
||||
|
||||
bool Window::ShouldClose()
|
||||
{
|
||||
return glfwWindowShouldClose(this->window);
|
||||
}
|
||||
|
||||
int Window::Init()
|
||||
{
|
||||
if (!glfwInit())
|
||||
{
|
||||
Logger::Log("GLFW initialization failed", "window", CRITICAL);
|
||||
return -1;
|
||||
}
|
||||
|
||||
GLFWwindow* Window::GetHandle()
|
||||
this->window = glfwCreateWindow(width, height, title.c_str(), NULL, NULL);
|
||||
if (!this->window)
|
||||
{
|
||||
return m_Window;
|
||||
Logger::Log("Window creation failed", "window", CRITICAL);
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool Window::ShouldClose()
|
||||
SetWindowIcon("resources/Images/nuake-logo.png");
|
||||
glfwMakeContextCurrent(this->window);
|
||||
SetVSync(false);
|
||||
|
||||
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
|
||||
{
|
||||
return glfwWindowShouldClose(m_Window);
|
||||
Logger::Log("glad initialization failed!", "window", CRITICAL);
|
||||
return -1;
|
||||
}
|
||||
|
||||
int Window::Init()
|
||||
Logger::Log("Driver detected " + std::string(((char*)glGetString(GL_VERSION))), "renderer");
|
||||
|
||||
if (glfwRawMouseMotionSupported())
|
||||
glfwSetInputMode(this->window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
|
||||
|
||||
// TODO: Move this to renderer init. The window shouldnt have to do gl calls.
|
||||
glfwWindowHint(GLFW_SAMPLES, 4);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // To make MacOS happy; should not be needed
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
|
||||
// TODO: have clear color in environnement.
|
||||
glClearColor(0.f, 0.f, 0.f, 1.0f);
|
||||
|
||||
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_MULTISAMPLE);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
//glEnable(GL_CULL_FACE);
|
||||
|
||||
// Create viewports
|
||||
const Vector2 defaultResolution = Vector2(1, 1);
|
||||
this->framebuffer = CreateRef<FrameBuffer>(true, defaultResolution);
|
||||
|
||||
Ref<Texture> outputTexture = CreateRef<Texture>(defaultResolution, GL_RGB);
|
||||
outputTexture->SetParameter(GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
outputTexture->SetParameter(GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
this->framebuffer->SetTexture(outputTexture);
|
||||
this->framebuffer->SetTexture(CreateRef<Texture>(defaultResolution, GL_RED_INTEGER, GL_R32I, GL_INT), GL_COLOR_ATTACHMENT1); // Entity ID
|
||||
|
||||
InitImgui();
|
||||
|
||||
Logger::Log("ImGui initialized ", "renderer");
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Window::Update(Timestep ts)
|
||||
{
|
||||
this->scene->Update(ts);
|
||||
}
|
||||
|
||||
void Window::FixedUpdate(Timestep ts)
|
||||
{
|
||||
this->scene->FixedUpdate(ts);
|
||||
}
|
||||
|
||||
void Window::Draw()
|
||||
{
|
||||
ZoneScoped;
|
||||
|
||||
// Dont render if no scene is loaded.
|
||||
if (!this->scene)
|
||||
{
|
||||
if (!glfwInit())
|
||||
{
|
||||
Logger::Log("GLFW initialization failed", "window", CRITICAL);
|
||||
return -1;
|
||||
}
|
||||
|
||||
m_Window = glfwCreateWindow(m_Width, m_Height, m_Title.c_str(), NULL, NULL);
|
||||
if (!m_Window)
|
||||
{
|
||||
Logger::Log("Window creation failed", "window", CRITICAL);
|
||||
return -1;
|
||||
}
|
||||
|
||||
SetWindowIcon("resources/Images/nuake-logo.png");
|
||||
glfwMakeContextCurrent(m_Window);
|
||||
SetVSync(false);
|
||||
|
||||
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
|
||||
{
|
||||
Logger::Log("glad initialization failed!", "window", CRITICAL);
|
||||
return -1;
|
||||
}
|
||||
|
||||
Logger::Log("Driver detected " + std::string(((char*)glGetString(GL_VERSION))), "renderer");
|
||||
|
||||
if (glfwRawMouseMotionSupported())
|
||||
glfwSetInputMode(m_Window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
|
||||
|
||||
// TODO: Move this to renderer init. The window shouldnt have to do gl calls.
|
||||
glfwWindowHint(GLFW_SAMPLES, 4);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // To make MacOS happy; should not be needed
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
|
||||
// TODO: have clear color in environnement.
|
||||
glClearColor(0.f, 0.f, 0.f, 1.0f);
|
||||
|
||||
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_MULTISAMPLE);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
//glEnable(GL_CULL_FACE);
|
||||
|
||||
// Create viewports
|
||||
const Vector2 defaultResolution = Vector2(1, 1);
|
||||
m_Framebuffer = CreateRef<FrameBuffer>(true, defaultResolution);
|
||||
|
||||
Ref<Texture> outputTexture = CreateRef<Texture>(defaultResolution, GL_RGB);
|
||||
outputTexture->SetParameter(GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
outputTexture->SetParameter(GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
m_Framebuffer->SetTexture(outputTexture);
|
||||
m_Framebuffer->SetTexture(CreateRef<Texture>(defaultResolution, GL_RED_INTEGER, GL_R32I, GL_INT), GL_COLOR_ATTACHMENT1); // Entity ID
|
||||
|
||||
InitImgui();
|
||||
|
||||
Logger::Log("ImGui initialized ", "renderer");
|
||||
return 0;
|
||||
return;
|
||||
}
|
||||
|
||||
void Window::Update(Timestep ts)
|
||||
// Dont render if no cam is found.
|
||||
Ref<Camera> cam = this->scene->GetCurrentCamera();
|
||||
if (!cam)
|
||||
{
|
||||
m_Scene->Update(ts);
|
||||
return;
|
||||
}
|
||||
|
||||
void Window::FixedUpdate(Timestep ts)
|
||||
// We cannot render to a framebuffer that is smaller than 1x1.
|
||||
Vector2 size = this->framebuffer->GetSize();
|
||||
size.x = std::max(size.x, 1.0f);
|
||||
size.y = std::max(size.y, 1.0f);
|
||||
|
||||
cam->AspectRatio = size.x / size.y;
|
||||
|
||||
float resolutionScale = glm::clamp(Engine::GetProject()->Settings.ResolutionScale, 0.5f, 2.0f);
|
||||
this->scene->m_EditorCamera->OnWindowResize(size.x * resolutionScale, size.y * resolutionScale);
|
||||
|
||||
if (Engine::IsPlayMode())
|
||||
{
|
||||
m_Scene->FixedUpdate(ts);
|
||||
ZoneScopedN("PIE Draw");
|
||||
this->scene->Draw(*this->framebuffer.get());
|
||||
}
|
||||
else
|
||||
{
|
||||
ZoneScopedN("Non-playmode Draw");
|
||||
this->scene->Draw(*this->framebuffer.get(), this->scene->m_EditorCamera->GetPerspective(), this->scene->m_EditorCamera->GetTransform());
|
||||
}
|
||||
|
||||
void Window::Draw()
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
Renderer::EndDraw();
|
||||
}
|
||||
|
||||
void Window::EndDraw()
|
||||
{
|
||||
{
|
||||
ZoneScoped;
|
||||
|
||||
// Dont render if no scene is loaded.
|
||||
if (!m_Scene)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Dont render if no cam is found.
|
||||
Ref<Camera> cam = m_Scene->GetCurrentCamera();
|
||||
if (!cam)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// We cannot render to a framebuffer that is smaller than 1x1.
|
||||
Vector2 size = m_Framebuffer->GetSize();
|
||||
size.x = std::max(size.x, 1.0f);
|
||||
size.y = std::max(size.y, 1.0f);
|
||||
|
||||
cam->AspectRatio = size.x / size.y;
|
||||
|
||||
float resolutionScale = glm::clamp(Engine::GetProject()->Settings.ResolutionScale, 0.5f, 2.0f);
|
||||
m_Scene->m_EditorCamera->OnWindowResize(size.x * resolutionScale, size.y * resolutionScale);
|
||||
|
||||
if (Engine::IsPlayMode())
|
||||
{
|
||||
ZoneScopedN("PIE Draw");
|
||||
m_Scene->Draw(*m_Framebuffer.get());
|
||||
}
|
||||
else
|
||||
{
|
||||
ZoneScopedN("Non-playmode Draw");
|
||||
m_Scene->Draw(*m_Framebuffer.get(), m_Scene->m_EditorCamera->GetPerspective(), m_Scene->m_EditorCamera->GetTransform());
|
||||
}
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
Renderer::EndDraw();
|
||||
ZoneScopedN("ImGui::EndFrame");
|
||||
ImGui::EndFrame();
|
||||
}
|
||||
|
||||
void Window::EndDraw()
|
||||
{
|
||||
{
|
||||
ZoneScopedN("ImGui::EndFrame");
|
||||
ImGui::EndFrame();
|
||||
}
|
||||
|
||||
{
|
||||
ZoneScopedN("ImGui::Render");
|
||||
ImGui::Render();
|
||||
}
|
||||
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
|
||||
if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
GLFWwindow* backup_current_context = glfwGetCurrentContext();
|
||||
ImGui::UpdatePlatformWindows();
|
||||
ImGui::RenderPlatformWindowsDefault();
|
||||
glfwMakeContextCurrent(backup_current_context);
|
||||
}
|
||||
|
||||
{
|
||||
ZoneScopedN("SwapBuffers");
|
||||
glfwSwapBuffers(m_Window);
|
||||
}
|
||||
|
||||
ZoneScopedN("glfwPollEvents");
|
||||
glfwPollEvents();
|
||||
ZoneScopedN("ImGui::Render");
|
||||
ImGui::Render();
|
||||
}
|
||||
|
||||
Ref<FrameBuffer> Window::GetFrameBuffer() const
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
|
||||
if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
return m_Framebuffer;
|
||||
GLFWwindow* backup_current_context = glfwGetCurrentContext();
|
||||
ImGui::UpdatePlatformWindows();
|
||||
ImGui::RenderPlatformWindowsDefault();
|
||||
glfwMakeContextCurrent(backup_current_context);
|
||||
}
|
||||
|
||||
Vector2 Window::GetSize() const
|
||||
{
|
||||
int w, h = 0;
|
||||
glfwGetWindowSize(m_Window, &w, &h);
|
||||
return Vector2(w, h);
|
||||
ZoneScopedN("SwapBuffers");
|
||||
glfwSwapBuffers(this->window);
|
||||
}
|
||||
|
||||
void Window::SetSize(const Vector2& size)
|
||||
ZoneScopedN("glfwPollEvents");
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
Ref<FrameBuffer> Window::GetFrameBuffer() const
|
||||
{
|
||||
return this->framebuffer;
|
||||
}
|
||||
|
||||
Vector2 Window::GetSize() const
|
||||
{
|
||||
int w, h = 0;
|
||||
glfwGetWindowSize(this->window, &w, &h);
|
||||
return Vector2(w, h);
|
||||
}
|
||||
|
||||
void Window::SetSize(const Vector2& size)
|
||||
{
|
||||
this->width = static_cast<int32_t>(size.x);
|
||||
this->height = static_cast<int32_t>(size.y);
|
||||
glfwSetWindowSize(this->window, this->width, this->height);
|
||||
}
|
||||
|
||||
void Window::SetPosition(const Vector2& position)
|
||||
{
|
||||
this->position = position;
|
||||
glfwSetWindowPos(this->window, static_cast<int>(position.x), static_cast<int>(position.y));
|
||||
}
|
||||
|
||||
void Window::SetMonitor(int monitorIdx)
|
||||
{
|
||||
int monitorCount;
|
||||
GLFWmonitor** monitors = glfwGetMonitors(&monitorCount);
|
||||
|
||||
if (monitorIdx <= monitorCount)
|
||||
{
|
||||
m_Width = static_cast<int32_t>(size.x);
|
||||
m_Height = static_cast<int32_t>(size.y);
|
||||
glfwSetWindowSize(m_Window, m_Width, m_Height);
|
||||
}
|
||||
|
||||
void Window::SetPosition(const Vector2& position)
|
||||
{
|
||||
m_Position = position;
|
||||
glfwSetWindowPos(m_Window, static_cast<int>(position.x), static_cast<int>(position.y));
|
||||
}
|
||||
|
||||
void Window::SetMonitor(int monitorIdx)
|
||||
{
|
||||
int monitorCount;
|
||||
GLFWmonitor** monitors = glfwGetMonitors(&monitorCount);
|
||||
|
||||
if (monitorIdx <= monitorCount)
|
||||
{
|
||||
const auto monitor = *(monitors + monitorIdx);
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
|
||||
int monitorX, monitorY;
|
||||
glfwGetMonitorPos(monitor, &monitorX, &monitorY);
|
||||
|
||||
// Calculate the center of the monitor
|
||||
int monitorWidth, monitorHeight;
|
||||
glfwGetMonitorPhysicalSize(monitor, &monitorWidth, &monitorHeight);
|
||||
|
||||
// Convert physical size to pixels (assuming a DPI scale factor of 1.0)
|
||||
monitorWidth = static_cast<int>(monitorWidth * 96.0f / 25.4f);
|
||||
monitorHeight = static_cast<int>(monitorHeight * 96.0f / 25.4f);
|
||||
|
||||
// Center the window on the new monitor
|
||||
int windowX = monitorX + (monitorWidth - m_Width) / 2;
|
||||
int windowY = monitorY + (monitorHeight - m_Height) / 2;
|
||||
|
||||
glfwSetWindowMonitor(m_Window, nullptr, windowX, windowY, m_Width, m_Height, GLFW_DONT_CARE);
|
||||
}
|
||||
}
|
||||
|
||||
void Window::Center()
|
||||
{
|
||||
const int windowWidth = 640;
|
||||
const int windowHeight = 360;
|
||||
|
||||
// Get the primary monitor's video mode
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
|
||||
|
||||
// Calculate the position to center the window
|
||||
const int xPos = (mode->width - m_Width) / 2;
|
||||
const int yPos = (mode->height - m_Height) / 2;
|
||||
|
||||
// Set the window's position
|
||||
Nuake::Window::Get()->SetSize({ m_Width, m_Height });
|
||||
Nuake::Window::Get()->SetPosition({ xPos, yPos });
|
||||
}
|
||||
|
||||
Ref<Scene> Window::GetScene()
|
||||
{
|
||||
return m_Scene;
|
||||
}
|
||||
|
||||
bool Window::SetScene(Ref<Scene> scene)
|
||||
{
|
||||
m_Scene = scene;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Window::SetTitle(const std::string& title)
|
||||
{
|
||||
m_Title = title;
|
||||
glfwSetWindowTitle(m_Window, m_Title.c_str());
|
||||
}
|
||||
|
||||
std::string Window::GetTitle()
|
||||
{
|
||||
return m_Title;
|
||||
}
|
||||
|
||||
void Window::SetWindowIcon(const std::string& path)
|
||||
{
|
||||
GLFWimage images[1];
|
||||
images[0].pixels = stbi_load_from_memory(StaticResources::Resources_Images_nuake_logo_png, StaticResources::Resources_Images_nuake_logo_png_len, &images[0].width, &images[0].height, 0, 4);
|
||||
glfwSetWindowIcon(m_Window, 1, images);
|
||||
stbi_image_free(images[0].pixels);
|
||||
}
|
||||
|
||||
void Window::SetVSync(bool enabled)
|
||||
{
|
||||
glfwSwapInterval(enabled ? 1 : 0);
|
||||
}
|
||||
|
||||
void Window::SetDecorated(bool enabled)
|
||||
{
|
||||
glfwSetWindowAttrib(m_Window, GLFW_DECORATED, enabled);
|
||||
}
|
||||
|
||||
void Window::SetFullScreen(bool enabled)
|
||||
{
|
||||
const auto monitor = glfwGetPrimaryMonitor();
|
||||
const auto monitor = *(monitors + monitorIdx);
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
glfwSetWindowMonitor(m_Window, monitor, 0, 0, mode->width, mode->height, GLFW_DONT_CARE);
|
||||
}
|
||||
|
||||
void Window::Maximize()
|
||||
{
|
||||
const auto monitor = glfwGetPrimaryMonitor();
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
SetSize({mode->width, mode->height});
|
||||
Center();
|
||||
glfwMaximizeWindow(m_Window);
|
||||
}
|
||||
int monitorX, monitorY;
|
||||
glfwGetMonitorPos(monitor, &monitorX, &monitorY);
|
||||
|
||||
void Window::InitImgui()
|
||||
{
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
io.Fonts->AddFontFromMemoryTTF(StaticResources::Resources_Fonts_Poppins_Regular_ttf, StaticResources::Resources_Fonts_Poppins_Regular_ttf_len, 16.0);
|
||||
// Calculate the center of the monitor
|
||||
int monitorWidth, monitorHeight;
|
||||
glfwGetMonitorPhysicalSize(monitor, &monitorWidth, &monitorHeight);
|
||||
|
||||
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
|
||||
ImGui::StyleColorsDark();
|
||||
// Convert physical size to pixels (assuming a DPI scale factor of 1.0)
|
||||
monitorWidth = static_cast<int>(monitorWidth * 96.0f / 25.4f);
|
||||
monitorHeight = static_cast<int>(monitorHeight * 96.0f / 25.4f);
|
||||
|
||||
ImGuiStyle& s = ImGui::GetStyle();
|
||||
s.WindowMenuButtonPosition = ImGuiDir_None;
|
||||
s.GrabRounding = 2.0f;
|
||||
s.CellPadding = ImVec2(8, 8);
|
||||
s.WindowPadding = ImVec2(4, 4);
|
||||
s.ScrollbarRounding = 9.0f;
|
||||
s.ScrollbarSize = 15.0f;
|
||||
s.GrabMinSize = 32.0f;
|
||||
s.TabRounding = 0;
|
||||
s.WindowRounding = 4.0f;
|
||||
s.ChildRounding = 4.0f;
|
||||
s.FrameRounding = 4.0f;
|
||||
s.GrabRounding = 0;
|
||||
s.FramePadding = ImVec2(8, 4);
|
||||
s.ItemSpacing = ImVec2(8, 4);
|
||||
s.ItemInnerSpacing = ImVec2(4, 4);
|
||||
s.TabRounding = 4.0f;
|
||||
s.WindowBorderSize = 0.0f;
|
||||
s.IndentSpacing = 12.0f;
|
||||
s.ChildBorderSize = 0.0f;
|
||||
s.PopupRounding = 4.0f;
|
||||
s.FrameBorderSize = 0.0f;
|
||||
// Center the window on the new monitor
|
||||
int windowX = monitorX + (monitorWidth - this->width) / 2;
|
||||
int windowY = monitorY + (monitorHeight - this->height) / 2;
|
||||
|
||||
ImVec4* colors = ImGui::GetStyle().Colors;
|
||||
colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
|
||||
colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
|
||||
colors[ImGuiCol_WindowBg] = ImVec4(0.148f, 0.148f, 0.148f, 1.00f);
|
||||
colors[ImGuiCol_ChildBg] = ImVec4(0.15f, 0.15f, 0.15f, 1.00f);
|
||||
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
|
||||
colors[ImGuiCol_Border] = ImVec4(0.11f, 0.11f, 0.11f, 1.00f);
|
||||
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_FrameBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
|
||||
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.09f, 0.09f, 0.09f, 1.00f);
|
||||
colors[ImGuiCol_FrameBgActive] = ImVec4(0.13f, 0.13f, 0.13f, 1.00f);
|
||||
colors[ImGuiCol_TitleBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
|
||||
colors[ImGuiCol_TitleBgActive] = ImVec4(0.078f, 0.078f, 0.078f, 1.00f);
|
||||
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
|
||||
colors[ImGuiCol_MenuBarBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.00f);
|
||||
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.34f, 0.34f, 0.34f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.29f, 0.29f, 0.29f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.55f, 0.76f, 0.29f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(0.55f, 0.76f, 0.29f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.55f, 0.76f, 0.29f, 1.00f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.22f, 0.22f, 0.22f, 1.00f);
|
||||
colors[ImGuiCol_ButtonHovered] = ImVec4(0.19f, 0.19f, 0.19f, 1.00f);
|
||||
colors[ImGuiCol_ButtonActive] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f);
|
||||
colors[ImGuiCol_Header] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f);
|
||||
colors[ImGuiCol_HeaderHovered] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f);
|
||||
colors[ImGuiCol_HeaderActive] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
|
||||
colors[ImGuiCol_Separator] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
|
||||
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.10f, 0.10f, 0.78f);
|
||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.00f);
|
||||
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.00f);
|
||||
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.00f);
|
||||
colors[ImGuiCol_Tab] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
|
||||
colors[ImGuiCol_TabHovered] = ImVec4(0.19f, 0.19f, 0.19f, 1.00f);
|
||||
colors[ImGuiCol_TabActive] = ImVec4(0.15f, 0.15f, 0.15f, 1.00f);
|
||||
colors[ImGuiCol_TabUnfocused] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
|
||||
colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.15f, 0.15f, 0.15f, 1.00f);
|
||||
colors[ImGuiCol_DockingPreview] = ImVec4(0.55f, 0.76f, 0.29f, 1.00f);
|
||||
colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
|
||||
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
|
||||
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_Border] = ImVec4(0.078f, 0.078f, 0.078f, 1.00f);
|
||||
colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.19f, 1.00f);
|
||||
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.11f, 0.11f, 0.11f, 1.00f);
|
||||
colors[ImGuiCol_TableBorderLight] = ImVec4(0.11f, 0.11f, 0.11f, 1.00f);
|
||||
colors[ImGuiCol_TableRowBg] = ImVec4(0.11f, 0.11f, 0.11f, 1.00f);
|
||||
colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.93f, 0.27f, 0.27f, 0.00f);
|
||||
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.08f, 0.49f, 0.97f, 0.28f);
|
||||
colors[ImGuiCol_DragDropTarget] = ImVec4(0.55f, 0.76f, 0.29f, 1.00f);
|
||||
colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
|
||||
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
|
||||
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
|
||||
|
||||
ImGui_ImplGlfw_InitForOpenGL(m_Window, true);
|
||||
ImGui_ImplOpenGL3_Init("#version 330");
|
||||
glfwSetWindowMonitor(this->window, nullptr, windowX, windowY, this->width, this->height, GLFW_DONT_CARE);
|
||||
}
|
||||
}
|
||||
|
||||
void Window::Center()
|
||||
{
|
||||
const int windowWidth = 640;
|
||||
const int windowHeight = 360;
|
||||
|
||||
// Get the primary monitor's video mode
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
|
||||
|
||||
// Calculate the position to center the window
|
||||
const int xPos = (mode->width - this->width) / 2;
|
||||
const int yPos = (mode->height - this->height) / 2;
|
||||
|
||||
// Set the window's position
|
||||
Nuake::Window::Get()->SetSize({ this->width, this->height });
|
||||
Nuake::Window::Get()->SetPosition({ xPos, yPos });
|
||||
}
|
||||
|
||||
Ref<Scene> Window::GetScene()
|
||||
{
|
||||
return this->scene;
|
||||
}
|
||||
|
||||
bool Window::SetScene(Ref<Scene> scene)
|
||||
{
|
||||
this->scene = scene;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Window::SetTitle(const std::string& title)
|
||||
{
|
||||
this->title = title;
|
||||
glfwSetWindowTitle(this->window, this->title.c_str());
|
||||
}
|
||||
|
||||
std::string Window::GetTitle()
|
||||
{
|
||||
return this->title;
|
||||
}
|
||||
|
||||
void Window::SetWindowIcon(const std::string& path)
|
||||
{
|
||||
GLFWimage images[1];
|
||||
images[0].pixels = stbi_load_from_memory(StaticResources::Resources_Images_nuake_logo_png, StaticResources::Resources_Images_nuake_logo_png_len, &images[0].width, &images[0].height, 0, 4);
|
||||
glfwSetWindowIcon(this->window, 1, images);
|
||||
stbi_image_free(images[0].pixels);
|
||||
}
|
||||
|
||||
void Window::SetVSync(bool enabled)
|
||||
{
|
||||
glfwSwapInterval(enabled ? 1 : 0);
|
||||
}
|
||||
|
||||
void Window::SetDecorated(bool enabled)
|
||||
{
|
||||
glfwSetWindowAttrib(this->window, GLFW_DECORATED, enabled);
|
||||
}
|
||||
|
||||
void Window::SetFullScreen(bool enabled)
|
||||
{
|
||||
const auto monitor = glfwGetPrimaryMonitor();
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
glfwSetWindowMonitor(this->window, monitor, 0, 0, mode->width, mode->height, GLFW_DONT_CARE);
|
||||
}
|
||||
|
||||
void Window::Maximize()
|
||||
{
|
||||
const auto monitor = glfwGetPrimaryMonitor();
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
SetSize({mode->width, mode->height});
|
||||
Center();
|
||||
glfwMaximizeWindow(this->window);
|
||||
}
|
||||
|
||||
void Window::InitImgui()
|
||||
{
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
io.Fonts->AddFontFromMemoryTTF(StaticResources::Resources_Fonts_Poppins_Regular_ttf, StaticResources::Resources_Fonts_Poppins_Regular_ttf_len, 16.0);
|
||||
|
||||
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
|
||||
ImGui::StyleColorsDark();
|
||||
|
||||
ImGuiStyle& s = ImGui::GetStyle();
|
||||
s.WindowMenuButtonPosition = ImGuiDir_None;
|
||||
s.GrabRounding = 2.0f;
|
||||
s.CellPadding = ImVec2(8, 8);
|
||||
s.WindowPadding = ImVec2(4, 4);
|
||||
s.ScrollbarRounding = 9.0f;
|
||||
s.ScrollbarSize = 15.0f;
|
||||
s.GrabMinSize = 32.0f;
|
||||
s.TabRounding = 0;
|
||||
s.WindowRounding = 4.0f;
|
||||
s.ChildRounding = 4.0f;
|
||||
s.FrameRounding = 4.0f;
|
||||
s.GrabRounding = 0;
|
||||
s.FramePadding = ImVec2(8, 4);
|
||||
s.ItemSpacing = ImVec2(8, 4);
|
||||
s.ItemInnerSpacing = ImVec2(4, 4);
|
||||
s.TabRounding = 4.0f;
|
||||
s.WindowBorderSize = 0.0f;
|
||||
s.IndentSpacing = 12.0f;
|
||||
s.ChildBorderSize = 0.0f;
|
||||
s.PopupRounding = 4.0f;
|
||||
s.FrameBorderSize = 0.0f;
|
||||
|
||||
ImVec4* colors = ImGui::GetStyle().Colors;
|
||||
colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
|
||||
colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
|
||||
colors[ImGuiCol_WindowBg] = ImVec4(0.148f, 0.148f, 0.148f, 1.00f);
|
||||
colors[ImGuiCol_ChildBg] = ImVec4(0.15f, 0.15f, 0.15f, 1.00f);
|
||||
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
|
||||
colors[ImGuiCol_Border] = ImVec4(0.11f, 0.11f, 0.11f, 1.00f);
|
||||
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_FrameBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
|
||||
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.09f, 0.09f, 0.09f, 1.00f);
|
||||
colors[ImGuiCol_FrameBgActive] = ImVec4(0.13f, 0.13f, 0.13f, 1.00f);
|
||||
colors[ImGuiCol_TitleBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
|
||||
colors[ImGuiCol_TitleBgActive] = ImVec4(0.078f, 0.078f, 0.078f, 1.00f);
|
||||
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
|
||||
colors[ImGuiCol_MenuBarBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.00f);
|
||||
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.34f, 0.34f, 0.34f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.29f, 0.29f, 0.29f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.55f, 0.76f, 0.29f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(0.55f, 0.76f, 0.29f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.55f, 0.76f, 0.29f, 1.00f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.22f, 0.22f, 0.22f, 1.00f);
|
||||
colors[ImGuiCol_ButtonHovered] = ImVec4(0.19f, 0.19f, 0.19f, 1.00f);
|
||||
colors[ImGuiCol_ButtonActive] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f);
|
||||
colors[ImGuiCol_Header] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f);
|
||||
colors[ImGuiCol_HeaderHovered] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f);
|
||||
colors[ImGuiCol_HeaderActive] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
|
||||
colors[ImGuiCol_Separator] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
|
||||
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.10f, 0.10f, 0.78f);
|
||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.00f);
|
||||
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.00f);
|
||||
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.00f);
|
||||
colors[ImGuiCol_Tab] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
|
||||
colors[ImGuiCol_TabHovered] = ImVec4(0.19f, 0.19f, 0.19f, 1.00f);
|
||||
colors[ImGuiCol_TabActive] = ImVec4(0.15f, 0.15f, 0.15f, 1.00f);
|
||||
colors[ImGuiCol_TabUnfocused] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
|
||||
colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.15f, 0.15f, 0.15f, 1.00f);
|
||||
colors[ImGuiCol_DockingPreview] = ImVec4(0.55f, 0.76f, 0.29f, 1.00f);
|
||||
colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
|
||||
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
|
||||
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_Border] = ImVec4(0.078f, 0.078f, 0.078f, 1.00f);
|
||||
colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.19f, 1.00f);
|
||||
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.11f, 0.11f, 0.11f, 1.00f);
|
||||
colors[ImGuiCol_TableBorderLight] = ImVec4(0.11f, 0.11f, 0.11f, 1.00f);
|
||||
colors[ImGuiCol_TableRowBg] = ImVec4(0.11f, 0.11f, 0.11f, 1.00f);
|
||||
colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.93f, 0.27f, 0.27f, 0.00f);
|
||||
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.08f, 0.49f, 0.97f, 0.28f);
|
||||
colors[ImGuiCol_DragDropTarget] = ImVec4(0.55f, 0.76f, 0.29f, 1.00f);
|
||||
colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
|
||||
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
|
||||
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
|
||||
|
||||
ImGui_ImplGlfw_InitForOpenGL(this->window, true);
|
||||
ImGui_ImplOpenGL3_Init("#version 330");
|
||||
}
|
||||
|
||||
@@ -17,6 +17,8 @@ namespace Nuake
|
||||
~Window() = default;
|
||||
|
||||
static Ref<Window> Get(); // Get the window instance
|
||||
|
||||
public:
|
||||
GLFWwindow* GetHandle();
|
||||
|
||||
bool ShouldClose();
|
||||
@@ -49,20 +51,21 @@ namespace Nuake
|
||||
void SetDecorated(bool enabled);
|
||||
void SetFullScreen(bool enabled);
|
||||
void Maximize();
|
||||
|
||||
private:
|
||||
const std::string DEFAULT_TITLE = "Untitled Window";
|
||||
const uint32_t DEFAULT_WIDTH = 1280;
|
||||
const uint32_t DEFAULT_HEIGHT = 720;
|
||||
|
||||
GLFWwindow* m_Window;
|
||||
GLFWwindow* window;
|
||||
|
||||
std::string m_Title;
|
||||
uint32_t m_Width;
|
||||
uint32_t m_Height;
|
||||
Vector2 m_Position;
|
||||
std::string title;
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
Vector2 position;
|
||||
|
||||
Ref<FrameBuffer> m_Framebuffer;
|
||||
Ref<Scene> m_Scene;
|
||||
Ref<FrameBuffer> framebuffer;
|
||||
Ref<Scene> scene;
|
||||
|
||||
void InitImgui();
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user