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https://github.com/antopilo/Nuake.git
synced 2026-01-04 22:10:34 +03:00
Fixed crash when live reloading a map and a brush was selected
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@@ -267,67 +267,76 @@ namespace Nuake {
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glm::value_ptr(glm::identity<glm::mat4>()), 100.f);
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}
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if (Selection.Type == EditorSelectionType::Entity && !Engine::IsPlayMode())
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{
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TransformComponent& tc = Selection.Entity.GetComponent<TransformComponent>();
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Matrix4 transform = tc.GetGlobalTransform();
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const auto& editorCam = Engine::GetCurrentScene()->GetCurrentCamera();
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Matrix4 cameraView = editorCam->GetTransform();
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Matrix4 cameraProjection = editorCam->GetPerspective();
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// Imguizmo calculates the delta from the gizmo,
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ImGuizmo::Manipulate(
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glm::value_ptr(cameraView),
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glm::value_ptr(cameraProjection),
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CurrentOperation, CurrentMode,
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glm::value_ptr(transform), NULL,
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UseSnapping ? &CurrentSnapping.x : NULL
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);
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if (ImGuizmo::IsUsing())
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if (!Selection.Entity.IsValid())
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{
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// Since imguizmo returns a transform in global space and we want the local transform,
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// we need to multiply by the inverse of the parent's global transform in order to revert
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// the changes from the parent transform.
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Matrix4 localTransform = Matrix4(transform);
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ParentComponent& parent = Selection.Entity.GetComponent<ParentComponent>();
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if (parent.HasParent)
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Selection = EditorSelection();
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}
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else
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{
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TransformComponent& tc = Selection.Entity.GetComponent<TransformComponent>();
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Matrix4 transform = tc.GetGlobalTransform();
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const auto& editorCam = Engine::GetCurrentScene()->GetCurrentCamera();
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Matrix4 cameraView = editorCam->GetTransform();
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Matrix4 cameraProjection = editorCam->GetPerspective();
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// Imguizmo calculates the delta from the gizmo,
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ImGuizmo::Manipulate(
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glm::value_ptr(cameraView),
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glm::value_ptr(cameraProjection),
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CurrentOperation, CurrentMode,
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glm::value_ptr(transform), NULL,
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UseSnapping ? &CurrentSnapping.x : NULL
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);
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if (ImGuizmo::IsUsing())
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{
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const auto& parentTransformComponent = parent.Parent.GetComponent<TransformComponent>();
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const Matrix4& parentTransform = parentTransformComponent.GetGlobalTransform();
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localTransform = glm::inverse(parentTransform) * localTransform;
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// Since imguizmo returns a transform in global space and we want the local transform,
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// we need to multiply by the inverse of the parent's global transform in order to revert
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// the changes from the parent transform.
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Matrix4 localTransform = Matrix4(transform);
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ParentComponent& parent = Selection.Entity.GetComponent<ParentComponent>();
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if (parent.HasParent)
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{
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const auto& parentTransformComponent = parent.Parent.GetComponent<TransformComponent>();
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const Matrix4& parentTransform = parentTransformComponent.GetGlobalTransform();
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localTransform = glm::inverse(parentTransform) * localTransform;
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}
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// Decompose local transform
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float decomposedPosition[3];
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float decomposedEuler[3];
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float decomposedScale[3];
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ImGuizmo::DecomposeMatrixToComponents(glm::value_ptr(localTransform), decomposedPosition, decomposedEuler, decomposedScale);
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const auto& localPosition = Vector3(decomposedPosition[0], decomposedPosition[1], decomposedPosition[2]);
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const auto& localScale = Vector3(decomposedScale[0], decomposedScale[1], decomposedScale[2]);
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localTransform[0] /= localScale.x;
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localTransform[1] /= localScale.y;
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localTransform[2] /= localScale.z;
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const auto& rotationMatrix = Matrix3(localTransform);
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const Quat& localRotation = glm::normalize(Quat(rotationMatrix));
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const Matrix4& rotationMatrix4 = glm::mat4_cast(localRotation);
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const Matrix4& scaleMatrix = glm::scale(Matrix4(1.0f), localScale);
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const Matrix4& translationMatrix = glm::translate(Matrix4(1.0f), localPosition);
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const Matrix4& newLocalTransform = translationMatrix * rotationMatrix4 * scaleMatrix;
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tc.Translation = localPosition;
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if (CurrentOperation != ImGuizmo::SCALE)
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{
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tc.Rotation = localRotation;
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}
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tc.Scale = localScale;
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tc.LocalTransform = newLocalTransform;
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tc.Dirty = true;
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}
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// Decompose local transform
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float decomposedPosition[3];
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float decomposedEuler[3];
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float decomposedScale[3];
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ImGuizmo::DecomposeMatrixToComponents(glm::value_ptr(localTransform), decomposedPosition, decomposedEuler, decomposedScale);
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const auto& localPosition = Vector3(decomposedPosition[0], decomposedPosition[1], decomposedPosition[2]);
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const auto& localScale = Vector3(decomposedScale[0], decomposedScale[1], decomposedScale[2]);
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localTransform[0] /= localScale.x;
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localTransform[1] /= localScale.y;
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localTransform[2] /= localScale.z;
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const auto& rotationMatrix = Matrix3(localTransform);
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const Quat& localRotation = glm::normalize(Quat(rotationMatrix));
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const Matrix4& rotationMatrix4 = glm::mat4_cast(localRotation);
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const Matrix4& scaleMatrix = glm::scale(Matrix4(1.0f), localScale);
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const Matrix4& translationMatrix = glm::translate(Matrix4(1.0f), localPosition);
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const Matrix4& newLocalTransform = translationMatrix * rotationMatrix4 * scaleMatrix;
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tc.Translation = localPosition;
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if (CurrentOperation != ImGuizmo::SCALE)
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{
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tc.Rotation = localRotation;
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}
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tc.Scale = localScale;
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tc.LocalTransform = newLocalTransform;
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tc.Dirty = true;
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}
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}
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