mirror of
https://github.com/antopilo/Nuake.git
synced 2026-09-09 20:08:57 +03:00
Attempt at fixing AMD Driver crash
This commit is contained in:
@@ -349,44 +349,41 @@ namespace Nuake
|
||||
}
|
||||
mDOFBuffer->Unbind();
|
||||
|
||||
if (sceneEnv->BarrelDistortionEnabled)
|
||||
mBarrelDistortionBuffer->QueueResize(framebufferResolution);
|
||||
mBarrelDistortionBuffer->Bind();
|
||||
{
|
||||
mBarrelDistortionBuffer->QueueResize(framebufferResolution);
|
||||
mBarrelDistortionBuffer->Bind();
|
||||
RenderCommand::Clear();
|
||||
Shader* shader = ShaderManager::GetShader("Resources/Shaders/barrel_distortion.shader");
|
||||
shader->Bind();
|
||||
|
||||
shader->SetUniform1f("u_Distortion", sceneEnv->BarrelDistortion);
|
||||
shader->SetUniform1f("u_DistortionEdge", sceneEnv->BarrelEdgeDistortion);
|
||||
shader->SetUniform1f("u_Scale", sceneEnv->BarrelScale);
|
||||
|
||||
if (sceneEnv->DOFEnabled)
|
||||
{
|
||||
RenderCommand::Clear();
|
||||
Shader* shader = ShaderManager::GetShader("Resources/Shaders/barrel_distortion.shader");
|
||||
shader->Bind();
|
||||
|
||||
shader->SetUniform1f("u_Distortion", sceneEnv->BarrelDistortion);
|
||||
shader->SetUniform1f("u_DistortionEdge", sceneEnv->BarrelEdgeDistortion);
|
||||
shader->SetUniform1f("u_Scale", sceneEnv->BarrelScale);
|
||||
|
||||
if (sceneEnv->DOFEnabled)
|
||||
{
|
||||
shader->SetUniformTex("u_Source", mDOFBuffer->GetTexture().get(), 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
shader->SetUniformTex("u_Source", finalOutput.get(), 0);
|
||||
}
|
||||
shader->SetUniformTex("u_Source", mDOFBuffer->GetTexture().get(), 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
shader->SetUniformTex("u_Source", finalOutput.get(), 0);
|
||||
}
|
||||
|
||||
|
||||
Renderer::DrawQuad();
|
||||
}
|
||||
mBarrelDistortionBuffer->Unbind();
|
||||
|
||||
framebuffer.Bind();
|
||||
{
|
||||
RenderCommand::Clear();
|
||||
Shader* shader = ShaderManager::GetShader("Resources/Shaders/copy.shader");
|
||||
shader->Bind();
|
||||
|
||||
shader->SetUniformTex("u_Source", mBarrelDistortionBuffer->GetTexture().get(), 0);
|
||||
Renderer::DrawQuad();
|
||||
}
|
||||
framebuffer.Unbind();
|
||||
Renderer::DrawQuad();
|
||||
}
|
||||
mBarrelDistortionBuffer->Unbind();
|
||||
|
||||
framebuffer.Bind();
|
||||
{
|
||||
RenderCommand::Clear();
|
||||
Shader* shader = ShaderManager::GetShader("Resources/Shaders/copy.shader");
|
||||
shader->Bind();
|
||||
|
||||
shader->SetUniformTex("u_Source", mBarrelDistortionBuffer->GetTexture().get(), 0);
|
||||
Renderer::DrawQuad();
|
||||
}
|
||||
framebuffer.Unbind();
|
||||
|
||||
mVignetteBuffer->QueueResize(framebufferResolution);
|
||||
mVignetteBuffer->Bind();
|
||||
@@ -397,29 +394,29 @@ namespace Nuake
|
||||
|
||||
shader->SetUniform1f("u_Intensity", sceneEnv->VignetteIntensity);
|
||||
shader->SetUniform1f("u_Extend", sceneEnv->VignetteEnabled ? sceneEnv->VignetteExtend : 0.0f);
|
||||
shader->SetUniformTex("u_Source", finalOutput.get(), 0);
|
||||
shader->SetUniformTex("u_Source", framebuffer.GetTexture().get(), 0);
|
||||
Renderer::DrawQuad();
|
||||
}
|
||||
mVignetteBuffer->Unbind();
|
||||
|
||||
framebuffer.Bind();
|
||||
{
|
||||
RenderCommand::Clear();
|
||||
Shader* shader = ShaderManager::GetShader("Resources/Shaders/add.shader");
|
||||
shader->Bind();
|
||||
|
||||
shader->SetUniformTex("u_Source", finalOutput.get(), 0);
|
||||
shader->SetUniformTex("u_Source2", mOutlineBuffer->GetTexture().get(), 1);
|
||||
Renderer::DrawQuad();
|
||||
}
|
||||
framebuffer.Unbind();
|
||||
//framebuffer.Bind();
|
||||
//{
|
||||
// RenderCommand::Clear();
|
||||
// Shader* shader = ShaderManager::GetShader("Resources/Shaders/add.shader");
|
||||
// shader->Bind();
|
||||
//
|
||||
// shader->SetUniformTex("u_Source", mVignetteBuffer->GetTexture().get(), 0);
|
||||
// shader->SetUniformTex("u_Source2", mOutlineBuffer->GetTexture().get(), 1);
|
||||
// Renderer::DrawQuad();
|
||||
//}
|
||||
//framebuffer.Unbind();
|
||||
|
||||
framebuffer.Bind();
|
||||
{
|
||||
RenderCommand::Clear();
|
||||
Shader* shader = ShaderManager::GetShader("Resources/Shaders/copy.shader");
|
||||
shader->Bind();
|
||||
|
||||
|
||||
shader->SetUniformTex("u_Source", mVignetteBuffer->GetTexture().get(), 0);
|
||||
Renderer::DrawQuad();
|
||||
}
|
||||
@@ -1111,7 +1108,6 @@ namespace Nuake
|
||||
view = glm::scale(view, reinterpret_cast<Physics::Box*>(shape.Shape.get())->GetSize());
|
||||
|
||||
shader->SetUniformMat4f("u_View", view);
|
||||
|
||||
|
||||
mBoxGizmo->Bind();
|
||||
RenderCommand::DrawLines(0, 26);
|
||||
|
||||
Reference in New Issue
Block a user