Hugo Locurcio
aaa394f0bb
Document VoxelGI static baking ignoring custom shaders and some properties
2025-10-24 17:20:47 +02:00
Max Hilbrunner
f908cdcb72
Merge pull request #11369 from Ivorforce/godot-cpp-intro-mobile
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Remove mentions of mobile platforms from godot-cpp "Getting started" document
2025-10-22 21:11:31 +02:00
JellyBoonz
8a0fa5e6d2
Merge pull request #11364 from JellyBoonz/fix-2d-lights-shadows-nearest-filtering-doc
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Describe how 2D lighting and shadows are computed
2025-10-22 21:10:45 +02:00
Max Hilbrunner
faf45ef23e
Merge pull request #11373 from Calinou/standard-material-3d-stencil
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Document Depth Test and Stencil features in Standard Material 3D
2025-10-22 21:09:34 +02:00
Max Hilbrunner
f762543357
Merge pull request #11389 from dsnopek/gdextension-c-extern
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Add `extern` to global struct variables in GDExtension C example
2025-10-22 21:09:14 +02:00
Max Hilbrunner
df4175d37c
Merge pull request #11392 from Calinou/update-ragdoll-system
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Update Ragdoll system documentation for Godot 4.5
2025-10-22 21:07:48 +02:00
Max Hilbrunner
17b070c001
Merge pull request #11403 from Calinou/environment-glow-2d-color-intensity-slider
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Replace mention of RAW mode with intensity slider in Environment and post-processing
2025-10-22 21:07:23 +02:00
Hugo Locurcio
3a28ad3263
Fix code sample in CPU optimization
2025-10-22 17:27:36 +02:00
Hugo Locurcio
6989f44bb8
Replace mention of RAW mode with intensity slider in Environment and post-processing
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The RAW mode no longer exists in Godot 4.5, as it was superseded
by the Intensity slider which is available in all color modes.
2025-10-22 17:10:46 +02:00
Max Hilbrunner
24c7dba4b9
Merge pull request #11390 from dsnopek/gdextension-c-funcptr-cast
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Always cast function pointers in GDExtension C example
2025-10-22 14:17:15 +02:00
Hugo Locurcio
be6d5506c0
Update Ragdoll system documentation for Godot 4.5
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- Update all images.
- Replace GIFs with videos.
- Document stopping a ragdoll simulation and collision exceptions.
- Add TranquilMarmot's advice from the user notes on improving
visibility, multiple collision shapes per bone, joint descriptions,
and recommended joint types.
2025-10-21 16:31:11 +02:00
Jesse
e4d8cb5425
Fix command line option from 'scene' to '--scene'
2025-10-20 23:18:22 -07:00
Max Hilbrunner
43776971a2
Merge pull request #11385 from charjr/remove-include-guard
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Remove erroneous include guard
2025-10-20 11:49:17 +02:00
David Snopek
d807d2b54c
Always cast function pointers in GDExtension C example
2025-10-19 09:11:21 -05:00
David Snopek
6f371fa60e
Add extern to global struct variables in GDExtension C example
2025-10-19 06:35:33 -05:00
DeeJayLSP
b168a03250
Mention Zed in external editor exec flags
2025-10-19 08:09:52 -03:00
John
8f4277b9f2
Remove erroneous include guard
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The tail end of an include guard is provided
within the defs.h code blocks,
however #pragma once is used at the top instead.
2025-10-18 20:51:18 +01:00
Miguel de Icaza
e4d463e746
Update recording_with_microphone.rst for iOS audio settings ( #11380 )
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* Update recording_with_microphone.rst for iOS audio settings
Added information about setting the correct 'Session Category' for audio input on iOS and iPadOS.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-10-17 12:44:29 +02:00
Hugo Locurcio
9377e35451
Document Depth Test and Stencil features in Standard Material 3D and Spatial shader
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Co-authored-by: Qbieshay <cislaghi.ilaria@gmail.com >
2025-10-16 16:51:07 +02:00
Max Hilbrunner
eb758a0e10
Merge pull request #11374 from PHATASS-Studios/patch-2
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Fix standard_material_3d.rst
2025-10-16 07:36:22 +02:00
Hugo Locurcio
99df8c4f5b
Remove mention of known FBX bug fixed in 4.5 in Runtime file loading and saving
2025-10-16 01:13:54 +02:00
PHATASS Studios
8906bccc28
Fix standard_material_3d.rst
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Blend mode names were spelled differently from the actual godot's interface (v4.5). Updated for clarity:
"Subtract" blend mode was spelled "Sub"
"Multiply" blend mode was spelled "Mul"
2025-10-15 06:08:34 +02:00
Samuel Nicholas
b61cd5d935
Update Working with CMake GDExtension documentation ( #11370 )
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- Respect the 80 column rule.
- Be more explicit in code blocks.
- Re-arrange for faster grokking.
- Remove half-made tested toolchain section.
- Fix /s/mutially inclusive/mutially exclusive.
- Remove old warning.
- Update examples.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com >
2025-10-14 16:51:55 +02:00
Lukas Tenbrink
bf1841e7d1
Remove mentions of mobile platforms from godot-cpp "Getting started" document.
2025-10-13 00:38:54 +02:00
Max Hilbrunner
f6b40a054e
Merge pull request #11352 from Calinou/remove-old-version-references
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Remove old Godot version references to simplify documentation
2025-10-11 12:45:38 +02:00
Marites Hendrix
5e6880717d
Add Rectangle Example to ArrayMesh ( #11247 )
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* add rectangle arraymesh example
* make webp image
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
* spelling
---------
Co-authored-by: Marites Hendrix <github_username@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-10-09 13:46:51 +02:00
Nelson Sexton
f9730cf63f
Merge pull request #11262 from SDGNelson/patch-1
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Add Z_CLIP_SCALE to Spatial Shaders reference vertex built-ins
2025-10-09 13:45:16 +02:00
notroid5
dfb46cecbe
Replace deprecated Color8 ( #11361 )
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* Replaced deprecated `Color8`
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-10-09 13:40:38 +02:00
Ian Vidal
faee8ba436
Add note to reset physics interpolation on first frame ( #11346 )
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* Added note letting users know they should reset physics interpolation on first frame object is created
* Removed (RID) from function name
* Apply suggestions from code review
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-10-09 13:39:14 +02:00
Max Hilbrunner
4dac16745f
Merge pull request #11344 from Ivorforce/godot-cpp-custom-bindings
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Move godot-cpp custom API file information from "Getting Started" to build system information
2025-10-09 13:36:08 +02:00
Max Hilbrunner
424d523d35
Merge pull request #11348 from Calinou/csharp-basics-net-9
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Update C# basics for .NET 9
2025-10-09 13:26:06 +02:00
Max Hilbrunner
2f9b4c0baf
Merge pull request #11335 from zhengxiaoyao0716/patch-1
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Update high_level_multiplayer.rst
2025-10-09 13:25:26 +02:00
JellyBoonz
12baca60f0
Edit per-instance texture array workaround ( #11350 )
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* Edit per-instance texture array workaround
---------
Co-authored-by: Jaiden Ortiz <jaidenortiz@Jaidens-MacBook-Pro-2.local >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-10-09 13:20:52 +02:00
Max Hilbrunner
d5213bf54f
Merge pull request #11358 from notroid5/patch-1
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Fix broken codeblock in static typing documentation
2025-10-09 13:19:42 +02:00
A Thousand Ships
2c9ada62c4
Shader reference proofreading
2025-10-08 12:56:12 +02:00
notroid5
cf795af4f8
Update static_typing.rst
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Fixed missing new line
2025-10-08 11:39:42 +02:00
Hugo Locurcio
b3cbe5f777
Remove old Godot version references to simplify documentation
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This follows the documentation writing guidelines, specifically
the "When to refer to a specific Godot version" section.
This also removes warning blocks for a known issue that was resolved in Godot 4.5.
2025-10-07 19:01:12 +02:00
Hugo Locurcio
36455d91fa
Update C# basics for Godot 4.5
2025-10-07 17:37:36 +02:00
Lukas Tenbrink
88604e597b
Move godot-cpp custom bindings information to the 'build system' instructions from the intro doc, because most people won't need it for their first project.
2025-10-05 13:30:33 +02:00
Max Hilbrunner
0747a890c5
Merge pull request #10919 from Ivorforce/godot-cpp-build-system
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Add "Build System" section to godot-cpp docs.
2025-10-02 16:11:31 +02:00
Max Hilbrunner
7014bd71bc
Merge pull request #11291 from HolonProduction/jsonrpc-compat
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Don't list JSONRPC changes as binary compatible
2025-10-02 14:48:26 +02:00
Water Zheng
27758f8bdc
Update high_level_multiplayer.rst
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I think `WebSocket` implementation of `MultiplayerPeer` should be `WebSocketMultiplayerPeer`, instead of `WebSocketPeer`.
2025-10-02 12:09:00 +09:00
Max Hilbrunner
bc88ade318
Merge pull request #11325 from proffesionalusrnm/master
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Added Text Editor Shortcuts Documentation for Selection
2025-10-01 18:14:55 +02:00
Anish Mishra
7168e25f4e
Update android_in_app_purchases.rst
2025-09-28 21:24:19 +05:30
proffesionalusrnm
006ddd501d
Merge branch 'godotengine:master' into master
2025-09-26 18:03:46 -06:00
proffesionalusrnm
459f21fb99
Update default_key_mapping.rst
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Added text selection short keys for select up, down, and next occurrence
2025-09-26 18:01:40 -06:00
Max Hilbrunner
3521a55f51
Merge pull request #11299 from mihe/logger-thread-safety
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Mention importance of thread-safety in `Logger` example
2025-09-27 02:00:10 +02:00
Max Hilbrunner
6371bd2367
Merge pull request #11324 from Calinou/exporting-compiling-for-ios-no-simulator
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Document exporting/compiling for the iOS simulator not currently being supported
2025-09-27 01:59:43 +02:00
Hugo Locurcio
a0501c8738
Document exporting/compiling for the iOS simulator not currently being supported
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Once the issue is resolved, it could support Compatibility but not
Forward+/Mobile due to these renderers requiring a feature the iOS
simulator doesn't support (image cube arrays).
2025-09-27 00:58:17 +02:00
Max Hilbrunner
042c802255
Merge pull request #11322 from PHATASS-Studios/patch-1
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Fix inspector_dock.rst - Show inspector menu route was wrong
2025-09-27 00:46:43 +02:00