mirror of
https://github.com/godotengine/godot-docs.git
synced 2025-12-31 17:49:03 +03:00
Update high_level_multiplayer.rst
I think `WebSocket` implementation of `MultiplayerPeer` should be `WebSocketMultiplayerPeer`, instead of `WebSocketPeer`.
This commit is contained in:
@@ -60,7 +60,7 @@ This object extends from :ref:`PacketPeer <class_PacketPeer>`, so it inherits al
|
||||
This class interface can abstract most types of network layers, topologies and libraries. By default, Godot
|
||||
provides an implementation based on ENet (:ref:`ENetMultiplayerPeer <class_ENetMultiplayerPeer>`),
|
||||
one based on WebRTC (:ref:`WebRTCMultiplayerPeer <class_WebRTCMultiplayerPeer>`), and one based on WebSocket
|
||||
(:ref:`WebSocketPeer <class_WebSocketPeer>`), but this could be used to implement
|
||||
(:ref:`WebSocketMultiplayerPeer <class_WebSocketMultiplayerPeer>`), but this could be used to implement
|
||||
mobile APIs (for ad hoc WiFi, Bluetooth) or custom device/console-specific networking APIs.
|
||||
|
||||
For most common cases, using this object directly is discouraged, as Godot provides even higher level networking facilities.
|
||||
|
||||
Reference in New Issue
Block a user