Merge pull request #11335 from zhengxiaoyao0716/patch-1

Update high_level_multiplayer.rst
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Max Hilbrunner
2025-10-09 13:25:26 +02:00
committed by GitHub

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@@ -60,7 +60,7 @@ This object extends from :ref:`PacketPeer <class_PacketPeer>`, so it inherits al
This class interface can abstract most types of network layers, topologies and libraries. By default, Godot
provides an implementation based on ENet (:ref:`ENetMultiplayerPeer <class_ENetMultiplayerPeer>`),
one based on WebRTC (:ref:`WebRTCMultiplayerPeer <class_WebRTCMultiplayerPeer>`), and one based on WebSocket
(:ref:`WebSocketPeer <class_WebSocketPeer>`), but this could be used to implement
(:ref:`WebSocketMultiplayerPeer <class_WebSocketMultiplayerPeer>`), but this could be used to implement
mobile APIs (for ad hoc WiFi, Bluetooth) or custom device/console-specific networking APIs.
For most common cases, using this object directly is discouraged, as Godot provides even higher level networking facilities.