Fix standard_material_3d.rst

Blend mode names were spelled differently from the actual godot's interface (v4.5). Updated for clarity:
"Subtract" blend mode was spelled "Sub"
"Multiply" blend mode was spelled "Mul"
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PHATASS Studios
2025-10-15 06:08:34 +02:00
committed by GitHub
parent b61cd5d935
commit 8906bccc28

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@@ -185,9 +185,9 @@ other than *Mix* forces the object to go through the transparent pipeline.
* **Mix:** Default blend mode, alpha controls how much the object is visible.
* **Add:** The final color of the object is added to the color of the screen,
nice for flares or some fire-like effects.
* **Sub:** The final color of the object is subtracted from the color of the
* **Subtract:** The final color of the object is subtracted from the color of the
screen.
* **Mul:** The final color of the object is multiplied with the color of the
* **Multiply:** The final color of the object is multiplied with the color of the
screen.
* **Premultiplied Alpha:** The color of the object is expected to have already been
multiplied by the alpha. This behaves like **Add** when the alpha is ``0.0``