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Fix standard_material_3d.rst
Blend mode names were spelled differently from the actual godot's interface (v4.5). Updated for clarity: "Subtract" blend mode was spelled "Sub" "Multiply" blend mode was spelled "Mul"
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@@ -185,9 +185,9 @@ other than *Mix* forces the object to go through the transparent pipeline.
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* **Mix:** Default blend mode, alpha controls how much the object is visible.
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* **Add:** The final color of the object is added to the color of the screen,
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nice for flares or some fire-like effects.
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* **Sub:** The final color of the object is subtracted from the color of the
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* **Subtract:** The final color of the object is subtracted from the color of the
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screen.
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* **Mul:** The final color of the object is multiplied with the color of the
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* **Multiply:** The final color of the object is multiplied with the color of the
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screen.
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* **Premultiplied Alpha:** The color of the object is expected to have already been
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multiplied by the alpha. This behaves like **Add** when the alpha is ``0.0``
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