Remove mention of known FBX bug fixed in 4.5 in Runtime file loading and saving

This commit is contained in:
Hugo Locurcio
2025-10-16 01:13:25 +02:00
parent b61cd5d935
commit 99df8c4f5b

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@@ -226,8 +226,7 @@ Since Godot 4.3, FBX scenes can also be loaded (but not saved) at runtime using
:ref:`class_fbxdocument` and :ref:`class_fbxstate` classes. The code to do so
is the same as glTF, but you will need to replace all instances of
``GLTFDocument`` and ``GLTFState`` with ``FBXDocument`` and ``FBXState`` in the
code samples below. There are `known issues <https://github.com/godotengine/godot/issues/96043>`__
with runtime FBX loading, so using glTF instead is preferred for now.
code samples below.
Example of loading a glTF scene and appending its root node to the scene: