mirror of
https://github.com/godotengine/godot-docs.git
synced 2025-12-31 17:49:03 +03:00
Update recording_with_microphone.rst for iOS audio settings (#11380)
* Update recording_with_microphone.rst for iOS audio settings Added information about setting the correct 'Session Category' for audio input on iOS and iPadOS. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> --------- Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
@@ -14,6 +14,8 @@ support for this tutorial:
|
||||
|
||||
You will need to enable audio input in the :ref:`Audio > Driver > Enable Input<class_ProjectSettings_property_audio/driver/enable_input>` project setting, or you'll just get empty audio files.
|
||||
|
||||
On iOS and iPadOS, it is also important to set the advanced **Audio > General > iOS > Session Category** setting to include **Record** or **Play and Record**.
|
||||
|
||||
The structure of the demo
|
||||
-------------------------
|
||||
|
||||
|
||||
Reference in New Issue
Block a user