Merge pull request #11403 from Calinou/environment-glow-2d-color-intensity-slider

Replace mention of RAW mode with intensity slider in Environment and post-processing
This commit is contained in:
Max Hilbrunner
2025-10-22 21:07:23 +02:00
committed by GitHub

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@@ -673,7 +673,7 @@ There are 2 ways to use glow in 2D:
and Mobile rendering methods. This has a performance cost, but it allows for a
greater dynamic range. This also allows you to control which objects glow
using their individual **Modulate** or **Self Modulate** properties (use the
RAW mode in the color picker). Enabling HDR can also reduce banding in the 2D
Intensity slider in the color picker). Enabling HDR can also reduce banding in the 2D
rendering output.
- To enable HDR in 2D, open the Project Settings, enable
@@ -696,7 +696,7 @@ There are 2 ways to use glow in 2D:
Example of using glow in a 2D scene. HDR 2D is enabled, while coins and the
bullet have their **Modulate** property increased to overbright values using the
RAW mode in the color picker.
Intensity slider in the color picker.
.. warning::