Replace mention of RAW mode with intensity slider in Environment and post-processing

The RAW mode no longer exists in Godot 4.5, as it was superseded
by the Intensity slider which is available in all color modes.
This commit is contained in:
Hugo Locurcio
2025-10-22 17:10:46 +02:00
parent 24c7dba4b9
commit 6989f44bb8

View File

@@ -673,7 +673,7 @@ There are 2 ways to use glow in 2D:
and Mobile rendering methods. This has a performance cost, but it allows for a
greater dynamic range. This also allows you to control which objects glow
using their individual **Modulate** or **Self Modulate** properties (use the
RAW mode in the color picker). Enabling HDR can also reduce banding in the 2D
Intensity slider in the color picker). Enabling HDR can also reduce banding in the 2D
rendering output.
- To enable HDR in 2D, open the Project Settings, enable
@@ -696,7 +696,7 @@ There are 2 ways to use glow in 2D:
Example of using glow in a 2D scene. HDR 2D is enabled, while coins and the
bullet have their **Modulate** property increased to overbright values using the
RAW mode in the color picker.
Intensity slider in the color picker.
.. warning::