JellyBoonz
8a0fa5e6d2
Merge pull request #11364 from JellyBoonz/fix-2d-lights-shadows-nearest-filtering-doc
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Describe how 2D lighting and shadows are computed
2025-10-22 21:10:45 +02:00
Max Hilbrunner
faf45ef23e
Merge pull request #11373 from Calinou/standard-material-3d-stencil
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Document Depth Test and Stencil features in Standard Material 3D
2025-10-22 21:09:34 +02:00
Max Hilbrunner
f762543357
Merge pull request #11389 from dsnopek/gdextension-c-extern
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Add `extern` to global struct variables in GDExtension C example
2025-10-22 21:09:14 +02:00
Max Hilbrunner
df4175d37c
Merge pull request #11392 from Calinou/update-ragdoll-system
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Update Ragdoll system documentation for Godot 4.5
2025-10-22 21:07:48 +02:00
Max Hilbrunner
17b070c001
Merge pull request #11403 from Calinou/environment-glow-2d-color-intensity-slider
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Replace mention of RAW mode with intensity slider in Environment and post-processing
2025-10-22 21:07:23 +02:00
Hugo Locurcio
3a28ad3263
Fix code sample in CPU optimization
2025-10-22 17:27:36 +02:00
Hugo Locurcio
6989f44bb8
Replace mention of RAW mode with intensity slider in Environment and post-processing
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The RAW mode no longer exists in Godot 4.5, as it was superseded
by the Intensity slider which is available in all color modes.
2025-10-22 17:10:46 +02:00
Max Hilbrunner
24c7dba4b9
Merge pull request #11390 from dsnopek/gdextension-c-funcptr-cast
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Always cast function pointers in GDExtension C example
2025-10-22 14:17:15 +02:00
Hugo Locurcio
be6d5506c0
Update Ragdoll system documentation for Godot 4.5
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- Update all images.
- Replace GIFs with videos.
- Document stopping a ragdoll simulation and collision exceptions.
- Add TranquilMarmot's advice from the user notes on improving
visibility, multiple collision shapes per bone, joint descriptions,
and recommended joint types.
2025-10-21 16:31:11 +02:00
Jesse
e4d8cb5425
Fix command line option from 'scene' to '--scene'
2025-10-20 23:18:22 -07:00
Max Hilbrunner
43776971a2
Merge pull request #11385 from charjr/remove-include-guard
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Remove erroneous include guard
2025-10-20 11:49:17 +02:00
David Snopek
d807d2b54c
Always cast function pointers in GDExtension C example
2025-10-19 09:11:21 -05:00
David Snopek
6f371fa60e
Add extern to global struct variables in GDExtension C example
2025-10-19 06:35:33 -05:00
DeeJayLSP
b168a03250
Mention Zed in external editor exec flags
2025-10-19 08:09:52 -03:00
John
8f4277b9f2
Remove erroneous include guard
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The tail end of an include guard is provided
within the defs.h code blocks,
however #pragma once is used at the top instead.
2025-10-18 20:51:18 +01:00
Miguel de Icaza
e4d463e746
Update recording_with_microphone.rst for iOS audio settings ( #11380 )
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* Update recording_with_microphone.rst for iOS audio settings
Added information about setting the correct 'Session Category' for audio input on iOS and iPadOS.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-10-17 12:44:29 +02:00
Hugo Locurcio
9377e35451
Document Depth Test and Stencil features in Standard Material 3D and Spatial shader
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Co-authored-by: Qbieshay <cislaghi.ilaria@gmail.com >
2025-10-16 16:51:07 +02:00
Max Hilbrunner
eb758a0e10
Merge pull request #11374 from PHATASS-Studios/patch-2
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Fix standard_material_3d.rst
2025-10-16 07:36:22 +02:00
Hugo Locurcio
99df8c4f5b
Remove mention of known FBX bug fixed in 4.5 in Runtime file loading and saving
2025-10-16 01:13:54 +02:00
PHATASS Studios
8906bccc28
Fix standard_material_3d.rst
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Blend mode names were spelled differently from the actual godot's interface (v4.5). Updated for clarity:
"Subtract" blend mode was spelled "Sub"
"Multiply" blend mode was spelled "Mul"
2025-10-15 06:08:34 +02:00
Hugo Locurcio
2481589819
Document function parameter defaults in GDScript reference
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This also fixes some reStructuredText syntax issues.
2025-10-14 23:40:37 +02:00
Samuel Nicholas
b61cd5d935
Update Working with CMake GDExtension documentation ( #11370 )
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- Respect the 80 column rule.
- Be more explicit in code blocks.
- Re-arrange for faster grokking.
- Remove half-made tested toolchain section.
- Fix /s/mutially inclusive/mutially exclusive.
- Remove old warning.
- Update examples.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com >
2025-10-14 16:51:55 +02:00
Lukas Tenbrink
bf1841e7d1
Remove mentions of mobile platforms from godot-cpp "Getting started" document.
2025-10-13 00:38:54 +02:00
Max Hilbrunner
f6b40a054e
Merge pull request #11352 from Calinou/remove-old-version-references
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Remove old Godot version references to simplify documentation
2025-10-11 12:45:38 +02:00
Marites Hendrix
5e6880717d
Add Rectangle Example to ArrayMesh ( #11247 )
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* add rectangle arraymesh example
* make webp image
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
* spelling
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Co-authored-by: Marites Hendrix <github_username@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-10-09 13:46:51 +02:00
Nelson Sexton
f9730cf63f
Merge pull request #11262 from SDGNelson/patch-1
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Add Z_CLIP_SCALE to Spatial Shaders reference vertex built-ins
2025-10-09 13:45:16 +02:00
notroid5
dfb46cecbe
Replace deprecated Color8 ( #11361 )
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* Replaced deprecated `Color8`
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-10-09 13:40:38 +02:00
Ian Vidal
faee8ba436
Add note to reset physics interpolation on first frame ( #11346 )
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* Added note letting users know they should reset physics interpolation on first frame object is created
* Removed (RID) from function name
* Apply suggestions from code review
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-10-09 13:39:14 +02:00
Max Hilbrunner
4dac16745f
Merge pull request #11344 from Ivorforce/godot-cpp-custom-bindings
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Move godot-cpp custom API file information from "Getting Started" to build system information
2025-10-09 13:36:08 +02:00
Max Hilbrunner
424d523d35
Merge pull request #11348 from Calinou/csharp-basics-net-9
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Update C# basics for .NET 9
2025-10-09 13:26:06 +02:00
Max Hilbrunner
2f9b4c0baf
Merge pull request #11335 from zhengxiaoyao0716/patch-1
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Update high_level_multiplayer.rst
2025-10-09 13:25:26 +02:00
JellyBoonz
12baca60f0
Edit per-instance texture array workaround ( #11350 )
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* Edit per-instance texture array workaround
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Co-authored-by: Jaiden Ortiz <jaidenortiz@Jaidens-MacBook-Pro-2.local >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-10-09 13:20:52 +02:00
Max Hilbrunner
d5213bf54f
Merge pull request #11358 from notroid5/patch-1
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Fix broken codeblock in static typing documentation
2025-10-09 13:19:42 +02:00
A Thousand Ships
2c9ada62c4
Shader reference proofreading
2025-10-08 12:56:12 +02:00
notroid5
cf795af4f8
Update static_typing.rst
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Fixed missing new line
2025-10-08 11:39:42 +02:00
Hugo Locurcio
b3cbe5f777
Remove old Godot version references to simplify documentation
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This follows the documentation writing guidelines, specifically
the "When to refer to a specific Godot version" section.
This also removes warning blocks for a known issue that was resolved in Godot 4.5.
2025-10-07 19:01:12 +02:00
Hugo Locurcio
36455d91fa
Update C# basics for Godot 4.5
2025-10-07 17:37:36 +02:00
Lukas Tenbrink
88604e597b
Move godot-cpp custom bindings information to the 'build system' instructions from the intro doc, because most people won't need it for their first project.
2025-10-05 13:30:33 +02:00
Max Hilbrunner
0747a890c5
Merge pull request #10919 from Ivorforce/godot-cpp-build-system
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Add "Build System" section to godot-cpp docs.
2025-10-02 16:11:31 +02:00
Max Hilbrunner
7014bd71bc
Merge pull request #11291 from HolonProduction/jsonrpc-compat
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Don't list JSONRPC changes as binary compatible
2025-10-02 14:48:26 +02:00
Water Zheng
27758f8bdc
Update high_level_multiplayer.rst
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I think `WebSocket` implementation of `MultiplayerPeer` should be `WebSocketMultiplayerPeer`, instead of `WebSocketPeer`.
2025-10-02 12:09:00 +09:00
Max Hilbrunner
bc88ade318
Merge pull request #11325 from proffesionalusrnm/master
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Added Text Editor Shortcuts Documentation for Selection
2025-10-01 18:14:55 +02:00
Anish Mishra
7168e25f4e
Update android_in_app_purchases.rst
2025-09-28 21:24:19 +05:30
proffesionalusrnm
006ddd501d
Merge branch 'godotengine:master' into master
2025-09-26 18:03:46 -06:00
proffesionalusrnm
459f21fb99
Update default_key_mapping.rst
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Added text selection short keys for select up, down, and next occurrence
2025-09-26 18:01:40 -06:00
Max Hilbrunner
3521a55f51
Merge pull request #11299 from mihe/logger-thread-safety
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Mention importance of thread-safety in `Logger` example
2025-09-27 02:00:10 +02:00
Max Hilbrunner
6371bd2367
Merge pull request #11324 from Calinou/exporting-compiling-for-ios-no-simulator
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Document exporting/compiling for the iOS simulator not currently being supported
2025-09-27 01:59:43 +02:00
Hugo Locurcio
a0501c8738
Document exporting/compiling for the iOS simulator not currently being supported
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Once the issue is resolved, it could support Compatibility but not
Forward+/Mobile due to these renderers requiring a feature the iOS
simulator doesn't support (image cube arrays).
2025-09-27 00:58:17 +02:00
Max Hilbrunner
042c802255
Merge pull request #11322 from PHATASS-Studios/patch-1
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Fix inspector_dock.rst - Show inspector menu route was wrong
2025-09-27 00:46:43 +02:00
Ted Gignac
4a8e23586a
Add details on the shader's eye position built-ins
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Changed descriptions for CAMERA_POSITION_WORLD and EYE_OFFSET to benefit XR developers.
I decided to make this pull request because my dad spent a while trying to get the eye positions correct, eventually finding that CAMERA_POSITION_WORLD is the same for both eyes, and later that the EYE_OFFSET is not in world space.
My dad and I were almost led to believe that the perspective artifacts we saw with our custom shader were due to an optimization in the headset, and that we would have to work around it in our game, but it has since been fixed.
2025-09-26 10:56:03 -04:00