Commit Graph

1578 Commits

Author SHA1 Message Date
Matthew
3bacda4459 Merge pull request #10667 from dapayne1/patch-1
Add Needed Signal Connection Steps for Timers
2025-02-15 15:28:03 -05:00
skyace65
e8f66f0653 Update first 2D game images for 4.4 2025-02-14 14:51:32 -05:00
Sven Slootweg
4f3c3fc101 scripting_player_input.rst: fix small inaccuracy about conditionals (#10573)
* scripting_player_input.rst: fix small inaccuracy about conditionals
2025-02-14 07:49:52 -05:00
David Payne
beb9e8af1e [trivial] Fix flow with 'we' 2025-02-12 20:22:30 -05:00
David Payne
ebc1bf3b1a Update getting_started/first_2d_game/05.the_main_game_scene.rst
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2025-02-12 19:20:17 -05:00
David Payne
e9c2533d05 Update getting_started/first_2d_game/05.the_main_game_scene.rst
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2025-02-12 19:20:11 -05:00
David Payne
5ed94a696c [trivial] Add a word 2025-02-11 14:16:23 -05:00
David Payne
b68b06802d Add needed signal connection steps for timers 2025-02-10 19:38:11 -05:00
Max Hilbrunner
65c9060419 Merge pull request #10658 from tetrapod00/remove-plugin-link
Remove links and screenshots of old plugins
2025-02-10 00:27:58 +01:00
Tyler Bahr
0314e67367 Updating "Run Current Scene" usage for consistency/clarity (#10656)
* Updating "Run Current Scene" usage for consistency and adding note distinguishing Play Current Scene from Run Project

Corrects inconsistent usage of "Play Scene" to refer to "Run Current Scene" button (F6).  Also adds a note distinguishing between the two as this is the first occurrence of usage in the docs and may help address concerns discussed here
2025-02-09 15:47:37 -05:00
tetrapod00
c3dac649da Remove links and screenshots of old plugins 2025-02-09 12:43:05 -08:00
Matthew
3e0cbab97d Merge pull request #10654 from tetrapod00/step-step-link
Improve links to Step by step
2025-02-09 14:36:02 -05:00
tetrapod00
9ffbae745e Improve links to Step by step 2025-02-09 09:47:04 -08:00
Matthew
211ec555f8 Merge pull request #10651 from raziel444/patch-2
Add note on pressing F6 for current scene vs. F5 for default scene
2025-02-09 12:01:52 -05:00
Matthew
6fe7529052 Update getting_started/step_by_step/signals.rst 2025-02-09 11:57:54 -05:00
raziel444
4429083dc5 Removing note and instead clarifying the action step to use F6
Per suggestion from @tetrapod00, removing the newly-added note and instead adding clarification of which button to press to the action step for initiating play.
2025-02-09 10:49:28 -05:00
tetrapod00
239c16c494 Update links to Q&A site to forum 2025-02-08 22:04:46 -08:00
raziel444
1cf31a9e21 Add note on pressing F6 for current scene vs. F5 for default scene
When following the tutorial instructions I reached the point of running the scene to test the button that starts and stops movement of the Godot icon.  After following the instructions explicitly, you will have the node_2d scene selected, but you are currently instructed to "run the scene".  If you choose to do so by pressing F5 or the play button in the UI, the default scene will run, which does not contain the button.
2025-02-08 23:01:46 -05:00
Hugo Locurcio
7d34e4e42e Clarify difference between Godot's scene instancing and hardware instancing
- Link to tutorial about instancing scenes by code in Creating instances
  (and link the other way around too).
2025-02-05 11:23:25 +01:00
Chelsea Winfree
fc1f052d32 Added clarifying text for instance docs
Added some clarifying text to help make the transition from double clicking Ball.tscn to editing the specific Ball node itself. Now it is clear to first click within the left nav before moving over to the inspector tab.
2025-02-04 17:59:25 -05:00
Mateus Elias
d0f7ee62a0 Sync "Creating the Enemy" section of Getting Started/First Game 2D tutorial with demo project code (#10513) 2025-02-02 15:41:27 -05:00
Gian
b38b1bceae Update step-by-step images for nodes and scenes (4.4) 2025-02-01 20:03:29 -03:00
Kostas Kontaxis
5599391e07 Ambiguous description of _process() (#9084)
* Fix ambiguous description of _process()
2025-01-25 15:46:05 -05:00
Matthew
e3986bf71e Merge pull request #7566 from dahliakyu/patch-1
Update 03.coding_the_player.rst
2025-01-22 16:19:59 -05:00
iv0rye
106ee4efca Update 04.creating_the_enemy.rst (#10455)
* Update 04.creating_the_enemy.rst
2025-01-20 21:48:47 -05:00
skyace65
3bbf1e8bb9 Update first look at Godot's interface for Godot 4.4 2025-01-19 08:22:10 -05:00
Mohamed Koubaa
8debbc2a72 Move position setting code to be before direction in The main game scene (#10452)
Handle the position before the direction to make the code easier to follow.
2025-01-10 19:53:13 +01:00
Hugo Locurcio
2a9935fd44 Clarify the meaning of instancing diagram arrows in Creating instances 2025-01-08 17:58:35 +01:00
Hugo Locurcio
4f70dc1ebd Mention the expected file name for the player scene in Your first 2D game 2025-01-04 00:00:32 +01:00
LDMLN
c01bcad47e "first 2D game" - minor additions, clarification when areas of the editor are first mentioned (#10378)
* "First 2D game" - minor additions, clarification

Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2025-01-03 10:55:05 +01:00
tetrapod00
c4d3aa134a Standardize RST header syntax 2024-12-29 13:44:09 -08:00
Max Hilbrunner
6d5fd9acc8 Merge pull request #10427 from raulsntos/dotnet/changes-in-4.4
C#: Update platform support for 4.4 and new minimum required TFM
2024-12-20 18:48:07 +01:00
Raul Santos
62b342bba9 C#: Update platform support for 4.4 and new minimum required TFM
- Remove Android restrictions that no longer apply in 4.4.
- Add links in the C# documentation about general upstream system requirements that also apply to C# projects.
- Godot projects now target `net8.0`, so there's no need to mention TFM requirements in platform support. And we can update every mention of .NET 6 with .NET 8 and C# 10 with C# 12.
2024-12-19 20:52:27 +01:00
tetrapod
a64084d491 Merge pull request #9743 from vgezer/scripteditor
Text editor documentation
2024-12-18 14:03:58 -08:00
Volkan Gezer
c8be8497af Text editor documentation 2024-12-13 12:03:17 +01:00
tetrapod00
19337ad628 Tweak wording in Creating the player scene
Co-authored-by: Hana - Piralein <48352564+Piralein@users.noreply.github.com>
2024-12-10 15:02:48 -08:00
Max Hilbrunner
bdcf0defbd Merge pull request #10101 from Calinou/player-scene-animation-tweak-names
Tweak animation file names to be less confusing in Creating the player scene
2024-12-10 22:18:39 +01:00
آتور
9b0d9b213d Made a minor change to make this string more fluid to read and faster to understand 2024-12-05 12:09:51 +03:30
Kushal K S
b82187d22c Clarify Area2D warning behavior (#10173)
* Clarify Area2D warning behavior

* Apply suggestions from code review

---------

Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-11-20 17:04:12 -08:00
Max Hilbrunner
0a6c134c42 Merge pull request #9382 from fmnjose/patch-1
Change misleading comment in 'Your first 3D game'
2024-11-17 14:00:04 +01:00
Thaddeus Crews
f70686cdbe CI: Integrate pre-commit for style checks 2024-11-14 14:08:49 -06:00
Nikita
e06a814148 Fix typo in Using signals (#10246)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-11 17:15:52 +01:00
tetrapod00
8a7d0e991c Remove unneeded C# comment from First 2D Game 2024-11-08 20:04:28 -08:00
tetrapod00
5994348764 Change all usages of "run-time" to "runtime" 2024-11-06 23:36:58 -08:00
tetrapod
f0b5879b85 Link to Getting Started Input tutorial from Input examples page (#10200)
* Link to Getting Started Input tutorial from Input examples page

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-05 00:38:49 +01:00
Hugo Locurcio
b364717251 Tweak animation file names to be less confusing in Creating the player scene
It's more verbose, but it's easier to understand and doesn't rely on
the reader knowing how to interpret the `[1/2]` part.
2024-10-17 15:11:19 +02:00
Hugo Locurcio
a9a2cd1a20 Tweak note about making Physics Material unique in Creating instances 2024-10-02 16:39:21 +02:00
Hugo Locurcio
7a13592c9c Link to Exporting projects in Finishing up page of Your first 2D game
After finishing your first game, you may want to share it for others
to try it out without needing to install Godot.
2024-09-19 01:44:06 +02:00
Hugo Locurcio
3acbf06937 Fix animation name in Your first 2D game 2024-09-15 17:56:30 +02:00
Matthew
72afe8ceb0 Merge pull request #9834 from Piralein/update_images
Update getting started 2D to 4.3
2024-09-07 13:20:50 -04:00