Max Hilbrunner
3b4366cdd9
Merge pull request #11507 from Calinou/making-plugins-script-classes
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Emphasize script classes over custom types in Making plugins
2025-12-10 19:21:28 +01:00
Max Hilbrunner
04609f757e
Merge pull request #11516 from dsnopek/godot-cpp-packedarrays-ptr
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godot-cpp: Explain that `ptr()`/`ptrw()` should be used to efficiently access `Packed*Array`s
2025-12-10 19:20:05 +01:00
Michael Macha
21ee4376b9
Fix typo in The XR action map ( #11525 )
2025-12-10 18:50:57 +01:00
Max Hilbrunner
bf0641ac0e
Merge pull request #11397 from wjt/push-mtnonqulrprn
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Remove obsolete paragraph about Linux power-saving inhibition
2025-12-10 03:47:34 +01:00
Matthew
eae8a087b1
Merge pull request #11511 from ttencate/fix/visibility_range_aabb
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Fix incorrect claim about visibility range
2025-12-07 14:23:10 -05:00
David Snopek
062e1bd1c0
godot-cpp: Explain that ptr()/ptrw() should be used to efficiently access Packed*Arrays
2025-12-07 05:41:25 -06:00
Bastiaan Olij
80585a2ca5
Add additional information about the Godot XR Vendor Plugin
2025-12-07 15:23:45 +11:00
Max Hilbrunner
999daecb3f
Merge pull request #11508 from Calinou/localization-spreadsheets-load-csv-project-settings
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Add a reminder to load the CSV as a source in Localization using spreadsheets
2025-12-04 15:51:57 +01:00
Thomas ten Cate
876f4b1b03
Fix incorrect claim about visibility range
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As mentioned on
https://github.com/godotengine/godot/issues/102799#issuecomment-3603374466 ,
the docs are wrong here: visibility range is not computed to the
instance's origin but to its AABB center.
2025-12-03 09:25:39 +01:00
unknown
8db87be8b9
fixed face orientation, by changing the vertex ordering to counter-clockwise
2025-12-02 19:02:11 +01:00
Hugo Locurcio
2beb86d7fa
Add a reminder to load the CSV as a source in Localization using spreadsheets
2025-12-02 18:26:44 +01:00
Hugo Locurcio
0fb44267fe
Emphasize script classes over custom types in Making plugins
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Custom types were more relevant in the early Godot 3.x days,
but nowadays, script classes should be preferred whenever possible
(i.e. in any non-C# language).
2025-12-02 17:47:48 +01:00
Max Hilbrunner
80407de117
Merge pull request #11502 from Calinou/compiling-for-windows-d3d12-default
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Update Compiling for Windows following Direct3D 12 being enabled by default
2025-11-28 11:10:50 +01:00
Matthew
4f98796655
Merge pull request #11300 from magicdude4eva/patch-1
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Fixed shortcut Mac for Distraction Free Mode
2025-11-27 22:00:57 -05:00
Nadav
21f4fb2b64
Add exclamation point to example ( #11183 )
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* add exclamation point to example
2025-11-27 21:27:17 -05:00
Hugo Locurcio
856f241cfb
Update Compiling for Windows following Direct3D 12 being enabled by default
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The recommendation is now to leave `d3d12` to its default `yes` value,
which means installing Direct3D 12 dependencies is considered required
by default.
You can still skip the dependencies by compiling with `d3d12=no`, which matches
the behavior of self-compiled builds prior to Godot 4.6.
This also removes an outdated FAQ question, since a lot of time has passed
since that question was written (Godot only had Vulkan and OpenGL support
back then).
2025-11-28 00:02:33 +01:00
Matthew
40ec4bd1a0
Merge pull request #11333 from mihe/jolt/drop-experimental
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Drop the experimental label for the Jolt Physics integration
2025-11-27 17:05:41 -05:00
Matthew
105d52e603
Merge pull request #11491 from alkemann/patch-1
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Fix indentation causing render issue on code sample
2025-11-27 17:03:27 -05:00
Matthew
3248f5e032
Merge pull request #11471 from jamonholmgren/patch-1
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Logic Preferences: Clarifications and grammatical improvements
2025-11-27 17:02:32 -05:00
Matthew
512c9b1133
Merge pull request #11457 from Calinou/volumetric-fog-lighting-tweak-energy
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Tweak suggested energy values to simulate volumetric lighting in Volumetric fog
2025-11-27 17:00:19 -05:00
Hugo Locurcio
c46068a132
Fix typo in DEEP_DUPLICATE_ALL flag in Upgrading to Godot 4.5
2025-11-25 02:14:57 +01:00
Alexander Morland
b5965dddcd
fixed indentation causing render issue on code sample
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bad indentation causing render error if this code sample
2025-11-24 16:31:37 +01:00
Max Hilbrunner
0380fe550c
Merge pull request #11456 from Ivorforce/multithreading-core-types
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Add a section for multithreading primitives to Core types.
2025-11-22 04:59:01 +01:00
Max Hilbrunner
700efb28f7
Merge pull request #11474 from Calinou/csharp-diagnostics-gd0001-fix-typo
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Fix typo in GD0001 C# diagnostic example code
2025-11-18 04:50:31 +01:00
Hugo Locurcio
a34efc8dcc
Document COLOR built-in limitations in Spatial shader
2025-11-17 23:47:55 +01:00
Hugo Locurcio
a4d57d6a14
Fix typo in GD0001 C# diagnostic example code
2025-11-17 21:05:19 +01:00
Max Hilbrunner
d6267eafcf
Add documentation about OpenXR spatial entities ( #11015 )
2025-11-17 09:43:20 +01:00
Jamon Holmgren
0a776471f3
Logic Preferences: Clarifications and grammatical improvements
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The [Logic Preferences](https://docs.godotengine.org/en/4.5/tutorials/best_practices/logic_preferences.html ) doc is useful, but I noticed some grammatical issues and confusing phrasing (possibly from a non-native English speaker author). This is a small improvement to that doc.
2025-11-16 13:00:45 -08:00
Max Hilbrunner
b197efa329
Merge pull request #11463 from wk-y/patch-1
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Change 'subclasses' to 'inner classes' in style guide
2025-11-16 03:10:42 +01:00
Matthew
4f3434e2ed
Merge pull request #11393 from noahlessard/master
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Add Android Gallery Example to JavaClassWrapper Doc
2025-11-15 18:16:09 -05:00
Russell Sanborn
bd52d13fe7
Update casing for autoload in singletons_autoload.rst
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Updating this for consistency in the docs since the other references are
"autoload" or "Autoload".
2025-11-14 09:54:07 -06:00
Mohammad Rahhal
83dc343d88
Update exec flag for Visual Studio ( #11455 )
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* Update exec flag for Visual Studio
2025-11-12 22:05:56 -05:00
wk-y
67ce5abf2b
Change 'subclasses' to 'inner classes' in style guide
2025-11-12 15:55:52 -08:00
Max Hilbrunner
685d2ee038
Fix error in shader_functions abbr popup ( #11458 )
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When hovering over vec_uint_type the popup claims that it can accept a float instead of a uint. This pr fixes this error. The top of the page states correctly that it accepts a uint, uvec2, uvec3, or uvec4.
2025-11-11 20:41:30 +01:00
Anish Kumar
27b49892ab
Merge pull request #11435 from syntaxerror247/debug-symbols
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Add native debug symbols doc for Android
2025-11-11 20:40:03 +01:00
TelePete
f2023307bc
Fix error in shader_functions abbr popup
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When hovering over vec_uint_type the popup claims that it can accept a float instead of a uint. This pr fixes this error. The top of the page states correctly that it accepts a uint, uvec2, uvec3, or uvec4.
2025-11-10 20:13:38 +01:00
Hugo Locurcio
8a8d408c46
Tweak suggested energy values to simulate volumetric lighting in Volumetric fog
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4.6 has fixed the previously incorrect volumetric fog blending behavior.
This has the side-effect of making bright volumetric fog look significantly
brighter than before. To get a result similar to the previous look, the
Volumetric Fog Energy property on Light3D nodes needs to be reduced significantly
(often by a factor of 10, if not more).
2025-11-10 19:05:34 +01:00
Lukas Tenbrink
7a7a2f588b
Add a section for multithreading primitives to Core types.
2025-11-10 12:11:47 +01:00
Max Hilbrunner
fbec851fe2
Merge pull request #11308 from Calinou/gdscript-exports-read-value-early
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Document reading an exported property's values early on in GDScript exports
2025-11-09 18:41:00 +01:00
Max Hilbrunner
99db1d9c32
Merge pull request #11446 from mhilbrunner/update-android-reqs
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Update Android build requirements
2025-11-09 18:28:43 +01:00
Max Hilbrunner
2998e262b0
Merge pull request #11429 from Calinou/add-objectdb-profiler
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Add documentation on using the ObjectDB profiler
2025-11-09 18:27:48 +01:00
Max Hilbrunner
2ed1192660
Merge pull request #11440 from Piralein/no-activate
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Remove "activate now" button in "Making plugins"
2025-11-09 18:26:53 +01:00
Max Hilbrunner
c275e9f41b
Merge pull request #11441 from Calinou/shader-reference-avoid-texturesize
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Document `textureSize()` should be avoided in Built-in functions
2025-11-09 18:26:30 +01:00
Max Hilbrunner
966554376a
Merge pull request #11447 from Ivorforce/godot-cpp-types
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Add a section to godot-cpp explaining core types
2025-11-09 18:25:09 +01:00
Noah Lessard
5ed2678876
Add Android Gallery Example to JavaClassWrapper
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Squashed version of commits made in #11393
2025-11-08 13:29:36 -06:00
Lukas Tenbrink
aa22c323ff
Add a section to godot-cpp explaining core types and where to find their documentation.
2025-11-07 11:34:14 +01:00
Hugo Locurcio
3618d2e55a
Document SSAO support in Compatibility in Environment and post-processing
2025-11-06 23:28:35 +01:00
Max Hilbrunner
aa8bd6133b
Update Android build requirements
2025-11-06 06:39:04 +01:00
Max Hilbrunner
f41537b8dd
Merge pull request #11405 from Ivorforce/godot-cpp-example-sconstruct
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Update `SConstruct` and `.gdextension` file of the godot-cpp example with newest conventions
2025-11-06 06:33:05 +01:00
Hugo Locurcio
bfe1d4e874
Clarify how to define a context-sensitive string in Localization using gettext
2025-11-06 00:39:15 +01:00