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Fix incorrect claim about visibility range
As mentioned on https://github.com/godotengine/godot/issues/102799#issuecomment-3603374466, the docs are wrong here: visibility range is not computed to the instance's origin but to its AABB center.
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@@ -82,12 +82,12 @@ In the inspector of any node that inherits from GeometryInstance3D, you can adju
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the following properties in the GeometryInstance3D's **Visibility Range** section:
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- **Begin:** The instance will be hidden when the camera is closer to the
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instance's *origin* than this value (in 3D units).
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*center of the instance's AABB* (axis-aligned bounding box) than this value (in 3D units).
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- **Begin Margin:** The hysteresis or alpha fade transition distance to use for
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the close-up transition (in 3D units). The behavior of this property depends
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on **Fade Mode**.
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- **End:** The instance will be hidden when the camera is further away from the
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instance's *origin* than this value (in 3D units).
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*center of the instance's AABB* than this value (in 3D units).
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- **End Margin:** The hysteresis or alpha fade transition distance to use for
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the far-away transition (in 3D units). The behavior of this property depends
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on **Fade Mode**.
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