Fix incorrect claim about visibility range

As mentioned on
https://github.com/godotengine/godot/issues/102799#issuecomment-3603374466,
the docs are wrong here: visibility range is not computed to the
instance's origin but to its AABB center.
This commit is contained in:
Thomas ten Cate
2025-12-03 09:25:39 +01:00
parent 0fce3e79c7
commit 876f4b1b03

View File

@@ -82,12 +82,12 @@ In the inspector of any node that inherits from GeometryInstance3D, you can adju
the following properties in the GeometryInstance3D's **Visibility Range** section:
- **Begin:** The instance will be hidden when the camera is closer to the
instance's *origin* than this value (in 3D units).
*center of the instance's AABB* (axis-aligned bounding box) than this value (in 3D units).
- **Begin Margin:** The hysteresis or alpha fade transition distance to use for
the close-up transition (in 3D units). The behavior of this property depends
on **Fade Mode**.
- **End:** The instance will be hidden when the camera is further away from the
instance's *origin* than this value (in 3D units).
*center of the instance's AABB* than this value (in 3D units).
- **End Margin:** The hysteresis or alpha fade transition distance to use for
the far-away transition (in 3D units). The behavior of this property depends
on **Fade Mode**.