Merge pull request #11502 from Calinou/compiling-for-windows-d3d12-default

Update Compiling for Windows following Direct3D 12 being enabled by default
This commit is contained in:
Max Hilbrunner
2025-11-28 11:10:50 +01:00
committed by GitHub
6 changed files with 17 additions and 27 deletions

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@@ -522,7 +522,7 @@ JNLM (Non-Local Means with Joint Filtering)
JNLM is the default denoising method and is included in Godot. It uses a simple
but efficient denoising algorithm known as *non-local means*. JNLM runs on the
GPU using a compute shader, and is compatible with any GPU that can run Godot
4's Vulkan-based rendering methods. No additional setup is required.
4's RenderingDevice-based renderers. No additional setup is required.
JNLM's denoising can be adjusted using the **Denoiser Strength** property that
is visible when **Use Denoiser** enabled. Higher values can be more effective at

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@@ -72,7 +72,7 @@ Here are the known limitations and issues of the Android editor:
- No support for Android plugins as they require gradle build support. GDExtensions plugins are supported.
- No C#/Mono support.
- No support for external script editors.
- While available, the *Vulkan Forward+* renderer is not recommended due to severe performance issues.
- While available, the Forward+ renderer is not recommended due to severe performance issues.
- UX not optimized for Android phones form-factor.
- `Android Go devices <https://developer.android.com/guide/topics/androidgo>`__ lacks
the *All files access* permission required for device read/write access.

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@@ -60,7 +60,7 @@ There are several workarounds for this:
The editor or project takes a very long time to start
-----------------------------------------------------
When using one of the Vulkan-based renderers (Forward+ or Mobile), the first
When using one of the RenderingDevice-based renderers (Forward+ or Mobile), the first
startup is expected to be relatively long. This is because shaders
need to be compiled before they can be cached. Shaders also need to be cached
again after updating Godot, after updating graphics drivers or after switching