Files
godot-docs/tutorials
Hugo Locurcio 856f241cfb Update Compiling for Windows following Direct3D 12 being enabled by default
The recommendation is now to leave `d3d12` to its default `yes` value,
which means installing Direct3D 12 dependencies is considered required
by default.

You can still skip the dependencies by compiling with `d3d12=no`, which matches
the behavior of self-compiled builds prior to Godot 4.6.

This also removes an outdated FAQ question, since a lot of time has passed
since that question was written (Godot only had Vulkan and OpenGL support
back then).
2025-11-28 00:02:33 +01:00
..
2025-11-06 06:39:04 +01:00
2023-11-11 17:07:39 +01:00
2025-03-31 20:58:07 -04:00
2025-11-05 08:00:06 +01:00