Commit Graph

11102 Commits

Author SHA1 Message Date
Max Hilbrunner
3b4366cdd9 Merge pull request #11507 from Calinou/making-plugins-script-classes
Emphasize script classes over custom types in Making plugins
2025-12-10 19:21:28 +01:00
Max Hilbrunner
04609f757e Merge pull request #11516 from dsnopek/godot-cpp-packedarrays-ptr
godot-cpp: Explain that `ptr()`/`ptrw()` should be used to efficiently access `Packed*Array`s
2025-12-10 19:20:05 +01:00
Max Hilbrunner
580bc4c0fe Merge pull request #11519 from Meorge/extension-api-validation-steps
Add more details to "Handling compatibility breakages" page
2025-12-10 19:19:41 +01:00
Max Hilbrunner
cbb5fd16e8 Merge pull request #11527 from Calinou/faq-ui-toolkit-library
Update FAQ section on using Godot's UI toolkit as a library
2025-12-10 19:18:47 +01:00
Hugo Locurcio
5c87c639ff Update FAQ section on using Godot's UI toolkit as a library 2025-12-10 19:00:10 +01:00
Michael Macha
21ee4376b9 Fix typo in The XR action map (#11525) 2025-12-10 18:50:57 +01:00
Max Hilbrunner
bf0641ac0e Merge pull request #11397 from wjt/push-mtnonqulrprn
Remove obsolete paragraph about Linux power-saving inhibition
2025-12-10 03:47:34 +01:00
Rémi Verschelde
b6f12fcc41 Merge pull request #11484 from dsnopek/tracing-profiler
Add documentation on how to use Tracy and Perfetto
2025-12-09 18:21:02 +01:00
David Snopek
1f1c0ee0a7 Add documentation on how to use Tracy and Perfetto 2025-12-09 10:16:11 -06:00
Malcolm Anderson
b0db40770e Add more details to "Handling compatibility breakages" page 2025-12-07 15:45:19 -08:00
Matthew
eae8a087b1 Merge pull request #11511 from ttencate/fix/visibility_range_aabb
Fix incorrect claim about visibility range
2025-12-07 14:23:10 -05:00
Matthew
1ad6831aeb Merge pull request #11515 from BastiaanOlij/openxr_vendor_info
Add additional information about the Godot XR Vendor Plugin
2025-12-07 14:21:20 -05:00
David Snopek
062e1bd1c0 godot-cpp: Explain that ptr()/ptrw() should be used to efficiently access Packed*Arrays 2025-12-07 05:41:25 -06:00
Bastiaan Olij
80585a2ca5 Add additional information about the Godot XR Vendor Plugin 2025-12-07 15:23:45 +11:00
Max Hilbrunner
8de3e5af59 Merge pull request #11512 from bruvzg/split_val
Update docs for GDExtensions validation.
2025-12-04 15:53:41 +01:00
Max Hilbrunner
999daecb3f Merge pull request #11508 from Calinou/localization-spreadsheets-load-csv-project-settings
Add a reminder to load the CSV as a source in Localization using spreadsheets
2025-12-04 15:51:57 +01:00
Max Hilbrunner
88ff50bb18 Merge pull request #11510 from Aurora-Bee/advanced_postprocessing_optimization_code_fix
Fixed code example in Shaders > Advanced post-processing > An optimization
2025-12-04 15:51:18 +01:00
Pāvels Nadtočajevs
67f9442b9c Update docs for GDExtensions validation. 2025-12-03 16:23:21 +02:00
Thomas ten Cate
876f4b1b03 Fix incorrect claim about visibility range
As mentioned on
https://github.com/godotengine/godot/issues/102799#issuecomment-3603374466,
the docs are wrong here: visibility range is not computed to the
instance's origin but to its AABB center.
2025-12-03 09:25:39 +01:00
unknown
8db87be8b9 fixed face orientation, by changing the vertex ordering to counter-clockwise 2025-12-02 19:02:11 +01:00
Hugo Locurcio
2beb86d7fa Add a reminder to load the CSV as a source in Localization using spreadsheets 2025-12-02 18:26:44 +01:00
Hugo Locurcio
0fb44267fe Emphasize script classes over custom types in Making plugins
Custom types were more relevant in the early Godot 3.x days,
but nowadays, script classes should be preferred whenever possible
(i.e. in any non-C# language).
2025-12-02 17:47:48 +01:00
Max Hilbrunner
0fce3e79c7 Merge pull request #11503 from Calinou/faq-libgodot
Mention LibGodot in Frequently asked questions
2025-11-28 22:23:48 +01:00
Hugo Locurcio
589df34b0f Mention LibGodot in Frequently asked questions 2025-11-28 17:11:31 +01:00
Max Hilbrunner
80407de117 Merge pull request #11502 from Calinou/compiling-for-windows-d3d12-default
Update Compiling for Windows following Direct3D 12 being enabled by default
2025-11-28 11:10:50 +01:00
HEMMOUDA Aymane
abe420bdd6 Add macOS shortcut for running the scene (#11277)
* Add macOS shortcut for running the scene

Updated instructions for running the scene on macOS.
2025-11-27 22:15:41 -05:00
Matthew
37b34f09f5 Merge pull request #11278 from hemmouda/patch-2
Add macOS shortcut for running the scene
2025-11-27 22:12:49 -05:00
Matthew
4f98796655 Merge pull request #11300 from magicdude4eva/patch-1
Fixed shortcut Mac for Distraction Free Mode
2025-11-27 22:00:57 -05:00
Nadav
21f4fb2b64 Add exclamation point to example (#11183)
* add exclamation point to example
2025-11-27 21:27:17 -05:00
Matthew
170ac63bb1 Merge pull request #11460 from bruvzg/ac_build
Add AccessKit build instructions.
2025-11-27 21:02:13 -05:00
Hugo Locurcio
856f241cfb Update Compiling for Windows following Direct3D 12 being enabled by default
The recommendation is now to leave `d3d12` to its default `yes` value,
which means installing Direct3D 12 dependencies is considered required
by default.

You can still skip the dependencies by compiling with `d3d12=no`, which matches
the behavior of self-compiled builds prior to Godot 4.6.

This also removes an outdated FAQ question, since a lot of time has passed
since that question was written (Godot only had Vulkan and OpenGL support
back then).
2025-11-28 00:02:33 +01:00
Matthew
40ec4bd1a0 Merge pull request #11333 from mihe/jolt/drop-experimental
Drop the experimental label for the Jolt Physics integration
2025-11-27 17:05:41 -05:00
Matthew
105d52e603 Merge pull request #11491 from alkemann/patch-1
Fix indentation causing render issue on code sample
2025-11-27 17:03:27 -05:00
Matthew
3248f5e032 Merge pull request #11471 from jamonholmgren/patch-1
Logic Preferences: Clarifications and grammatical improvements
2025-11-27 17:02:32 -05:00
Matthew
512c9b1133 Merge pull request #11457 from Calinou/volumetric-fog-lighting-tweak-energy
Tweak suggested energy values to simulate volumetric lighting in Volumetric fog
2025-11-27 17:00:19 -05:00
Max Hilbrunner
1d24b20d7d Merge pull request #11493 from Calinou/upgrading-to-godot-4.5-deep-duplicate
Fix typo in `DEEP_DUPLICATE_ALL` flag in Upgrading to Godot 4.5
2025-11-25 16:17:52 +01:00
Hugo Locurcio
c46068a132 Fix typo in DEEP_DUPLICATE_ALL flag in Upgrading to Godot 4.5 2025-11-25 02:14:57 +01:00
Alexander Morland
b5965dddcd fixed indentation causing render issue on code sample
bad indentation causing render error if this code sample
2025-11-24 16:31:37 +01:00
Max Hilbrunner
0e4add404c Merge pull request #11489 from Ivorforce/trivially-relocatable
Add some information about relocation safety.
2025-11-24 15:33:47 +01:00
Lukas Tenbrink
d03fcc844f Add some information about relocation safety. 2025-11-22 22:45:56 +01:00
Max Hilbrunner
0380fe550c Merge pull request #11456 from Ivorforce/multithreading-core-types
Add a section for multithreading primitives to Core types.
2025-11-22 04:59:01 +01:00
Max Hilbrunner
80ed758cca Merge pull request #11481 from Alex2782/fix_validation_layers_android
Fix Vulkan validation layers on Android
2025-11-22 04:58:19 +01:00
Max Hilbrunner
2f43fd305d Merge pull request #11485 from godotengine/classref/sync-235a32a
classref: Sync with current master branch (235a32a)
2025-11-22 04:57:35 +01:00
Godot Organization
6da2fd7af3 classref: Sync with current master branch (235a32a) 2025-11-22 03:28:38 +00:00
Alexander Hartmann
d64a911391 Fix Vulkan validation layers on Android 2025-11-20 15:13:34 +01:00
Max Hilbrunner
700efb28f7 Merge pull request #11474 from Calinou/csharp-diagnostics-gd0001-fix-typo
Fix typo in GD0001 C# diagnostic example code
2025-11-18 04:50:31 +01:00
Max Hilbrunner
099307fbbb Merge pull request #11476 from Calinou/spatial-shader-vertex-color
Document `COLOR` built-in limitations in Spatial shader
2025-11-18 04:49:28 +01:00
Hugo Locurcio
a34efc8dcc Document COLOR built-in limitations in Spatial shader 2025-11-17 23:47:55 +01:00
Hugo Locurcio
a4d57d6a14 Fix typo in GD0001 C# diagnostic example code 2025-11-17 21:05:19 +01:00
Max Hilbrunner
d6267eafcf Add documentation about OpenXR spatial entities (#11015) 2025-11-17 09:43:20 +01:00