Max Hilbrunner
3b4366cdd9
Merge pull request #11507 from Calinou/making-plugins-script-classes
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Emphasize script classes over custom types in Making plugins
2025-12-10 19:21:28 +01:00
Max Hilbrunner
04609f757e
Merge pull request #11516 from dsnopek/godot-cpp-packedarrays-ptr
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godot-cpp: Explain that `ptr()`/`ptrw()` should be used to efficiently access `Packed*Array`s
2025-12-10 19:20:05 +01:00
Max Hilbrunner
580bc4c0fe
Merge pull request #11519 from Meorge/extension-api-validation-steps
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Add more details to "Handling compatibility breakages" page
2025-12-10 19:19:41 +01:00
Max Hilbrunner
cbb5fd16e8
Merge pull request #11527 from Calinou/faq-ui-toolkit-library
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Update FAQ section on using Godot's UI toolkit as a library
2025-12-10 19:18:47 +01:00
Hugo Locurcio
5c87c639ff
Update FAQ section on using Godot's UI toolkit as a library
2025-12-10 19:00:10 +01:00
Michael Macha
21ee4376b9
Fix typo in The XR action map ( #11525 )
2025-12-10 18:50:57 +01:00
Max Hilbrunner
bf0641ac0e
Merge pull request #11397 from wjt/push-mtnonqulrprn
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Remove obsolete paragraph about Linux power-saving inhibition
2025-12-10 03:47:34 +01:00
Rémi Verschelde
b6f12fcc41
Merge pull request #11484 from dsnopek/tracing-profiler
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Add documentation on how to use Tracy and Perfetto
2025-12-09 18:21:02 +01:00
David Snopek
1f1c0ee0a7
Add documentation on how to use Tracy and Perfetto
2025-12-09 10:16:11 -06:00
Malcolm Anderson
b0db40770e
Add more details to "Handling compatibility breakages" page
2025-12-07 15:45:19 -08:00
Matthew
eae8a087b1
Merge pull request #11511 from ttencate/fix/visibility_range_aabb
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Fix incorrect claim about visibility range
2025-12-07 14:23:10 -05:00
Matthew
1ad6831aeb
Merge pull request #11515 from BastiaanOlij/openxr_vendor_info
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Add additional information about the Godot XR Vendor Plugin
2025-12-07 14:21:20 -05:00
David Snopek
062e1bd1c0
godot-cpp: Explain that ptr()/ptrw() should be used to efficiently access Packed*Arrays
2025-12-07 05:41:25 -06:00
Bastiaan Olij
80585a2ca5
Add additional information about the Godot XR Vendor Plugin
2025-12-07 15:23:45 +11:00
Max Hilbrunner
8de3e5af59
Merge pull request #11512 from bruvzg/split_val
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Update docs for GDExtensions validation.
2025-12-04 15:53:41 +01:00
Max Hilbrunner
999daecb3f
Merge pull request #11508 from Calinou/localization-spreadsheets-load-csv-project-settings
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Add a reminder to load the CSV as a source in Localization using spreadsheets
2025-12-04 15:51:57 +01:00
Max Hilbrunner
88ff50bb18
Merge pull request #11510 from Aurora-Bee/advanced_postprocessing_optimization_code_fix
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Fixed code example in Shaders > Advanced post-processing > An optimization
2025-12-04 15:51:18 +01:00
Pāvels Nadtočajevs
67f9442b9c
Update docs for GDExtensions validation.
2025-12-03 16:23:21 +02:00
Thomas ten Cate
876f4b1b03
Fix incorrect claim about visibility range
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As mentioned on
https://github.com/godotengine/godot/issues/102799#issuecomment-3603374466 ,
the docs are wrong here: visibility range is not computed to the
instance's origin but to its AABB center.
2025-12-03 09:25:39 +01:00
unknown
8db87be8b9
fixed face orientation, by changing the vertex ordering to counter-clockwise
2025-12-02 19:02:11 +01:00
Hugo Locurcio
2beb86d7fa
Add a reminder to load the CSV as a source in Localization using spreadsheets
2025-12-02 18:26:44 +01:00
Hugo Locurcio
0fb44267fe
Emphasize script classes over custom types in Making plugins
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Custom types were more relevant in the early Godot 3.x days,
but nowadays, script classes should be preferred whenever possible
(i.e. in any non-C# language).
2025-12-02 17:47:48 +01:00
Max Hilbrunner
0fce3e79c7
Merge pull request #11503 from Calinou/faq-libgodot
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Mention LibGodot in Frequently asked questions
2025-11-28 22:23:48 +01:00
Hugo Locurcio
589df34b0f
Mention LibGodot in Frequently asked questions
2025-11-28 17:11:31 +01:00
Max Hilbrunner
80407de117
Merge pull request #11502 from Calinou/compiling-for-windows-d3d12-default
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Update Compiling for Windows following Direct3D 12 being enabled by default
2025-11-28 11:10:50 +01:00
HEMMOUDA Aymane
abe420bdd6
Add macOS shortcut for running the scene ( #11277 )
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* Add macOS shortcut for running the scene
Updated instructions for running the scene on macOS.
2025-11-27 22:15:41 -05:00
Matthew
37b34f09f5
Merge pull request #11278 from hemmouda/patch-2
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Add macOS shortcut for running the scene
2025-11-27 22:12:49 -05:00
Matthew
4f98796655
Merge pull request #11300 from magicdude4eva/patch-1
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Fixed shortcut Mac for Distraction Free Mode
2025-11-27 22:00:57 -05:00
Nadav
21f4fb2b64
Add exclamation point to example ( #11183 )
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* add exclamation point to example
2025-11-27 21:27:17 -05:00
Matthew
170ac63bb1
Merge pull request #11460 from bruvzg/ac_build
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Add AccessKit build instructions.
2025-11-27 21:02:13 -05:00
Hugo Locurcio
856f241cfb
Update Compiling for Windows following Direct3D 12 being enabled by default
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The recommendation is now to leave `d3d12` to its default `yes` value,
which means installing Direct3D 12 dependencies is considered required
by default.
You can still skip the dependencies by compiling with `d3d12=no`, which matches
the behavior of self-compiled builds prior to Godot 4.6.
This also removes an outdated FAQ question, since a lot of time has passed
since that question was written (Godot only had Vulkan and OpenGL support
back then).
2025-11-28 00:02:33 +01:00
Matthew
40ec4bd1a0
Merge pull request #11333 from mihe/jolt/drop-experimental
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Drop the experimental label for the Jolt Physics integration
2025-11-27 17:05:41 -05:00
Matthew
105d52e603
Merge pull request #11491 from alkemann/patch-1
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Fix indentation causing render issue on code sample
2025-11-27 17:03:27 -05:00
Matthew
3248f5e032
Merge pull request #11471 from jamonholmgren/patch-1
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Logic Preferences: Clarifications and grammatical improvements
2025-11-27 17:02:32 -05:00
Matthew
512c9b1133
Merge pull request #11457 from Calinou/volumetric-fog-lighting-tweak-energy
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Tweak suggested energy values to simulate volumetric lighting in Volumetric fog
2025-11-27 17:00:19 -05:00
Max Hilbrunner
1d24b20d7d
Merge pull request #11493 from Calinou/upgrading-to-godot-4.5-deep-duplicate
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Fix typo in `DEEP_DUPLICATE_ALL` flag in Upgrading to Godot 4.5
2025-11-25 16:17:52 +01:00
Hugo Locurcio
c46068a132
Fix typo in DEEP_DUPLICATE_ALL flag in Upgrading to Godot 4.5
2025-11-25 02:14:57 +01:00
Alexander Morland
b5965dddcd
fixed indentation causing render issue on code sample
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bad indentation causing render error if this code sample
2025-11-24 16:31:37 +01:00
Max Hilbrunner
0e4add404c
Merge pull request #11489 from Ivorforce/trivially-relocatable
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Add some information about relocation safety.
2025-11-24 15:33:47 +01:00
Lukas Tenbrink
d03fcc844f
Add some information about relocation safety.
2025-11-22 22:45:56 +01:00
Max Hilbrunner
0380fe550c
Merge pull request #11456 from Ivorforce/multithreading-core-types
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Add a section for multithreading primitives to Core types.
2025-11-22 04:59:01 +01:00
Max Hilbrunner
80ed758cca
Merge pull request #11481 from Alex2782/fix_validation_layers_android
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Fix Vulkan validation layers on Android
2025-11-22 04:58:19 +01:00
Max Hilbrunner
2f43fd305d
Merge pull request #11485 from godotengine/classref/sync-235a32a
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classref: Sync with current master branch (235a32a)
2025-11-22 04:57:35 +01:00
Godot Organization
6da2fd7af3
classref: Sync with current master branch (235a32a)
2025-11-22 03:28:38 +00:00
Alexander Hartmann
d64a911391
Fix Vulkan validation layers on Android
2025-11-20 15:13:34 +01:00
Max Hilbrunner
700efb28f7
Merge pull request #11474 from Calinou/csharp-diagnostics-gd0001-fix-typo
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Fix typo in GD0001 C# diagnostic example code
2025-11-18 04:50:31 +01:00
Max Hilbrunner
099307fbbb
Merge pull request #11476 from Calinou/spatial-shader-vertex-color
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Document `COLOR` built-in limitations in Spatial shader
2025-11-18 04:49:28 +01:00
Hugo Locurcio
a34efc8dcc
Document COLOR built-in limitations in Spatial shader
2025-11-17 23:47:55 +01:00
Hugo Locurcio
a4d57d6a14
Fix typo in GD0001 C# diagnostic example code
2025-11-17 21:05:19 +01:00
Max Hilbrunner
d6267eafcf
Add documentation about OpenXR spatial entities ( #11015 )
2025-11-17 09:43:20 +01:00