Tweak suggested energy values to simulate volumetric lighting in Volumetric fog

4.6 has fixed the previously incorrect volumetric fog blending behavior.
This has the side-effect of making bright volumetric fog look significantly
brighter than before. To get a result similar to the previous look, the
Volumetric Fog Energy property on Light3D nodes needs to be reduced significantly
(often by a factor of 10, if not more).
This commit is contained in:
Hugo Locurcio
2025-11-10 19:04:20 +01:00
parent fbec851fe2
commit 8a8d408c46

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@@ -125,7 +125,7 @@ make fog brighter in specific areas.
This can be done by setting volumetric fog density to the lowest permitted value
*greater than zero* (``0.0001``), then increasing the **Volumetric Fog Energy**
property on lights to much higher values than the default to compensate. Values
between ``10000`` and ``100000`` usually work well for this.
between ``200.0`` and ``5000.0`` usually work well for this.
.. image:: img/volumetric_fog_lighting.png