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Fix typo in DEEP_DUPLICATE_ALL flag in Upgrading to Godot 4.5
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@@ -223,7 +223,7 @@ Core
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it's called on. In 4.4, this duplicated everything instead, including external resources.
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If you were deep-duplicating a resource that contained references to other
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external resources, those external resources aren't duplicated anymore. You must call
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:ref:`Resource.duplicate_deep(RESOURCE_DEEP_DUPLICATE_ALL) <class_Resource_method_duplicate_deep>`
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:ref:`Resource.duplicate_deep(DEEP_DUPLICATE_ALL) <class_Resource_method_duplicate_deep>`
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instead to keep the old behavior.
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.. note::
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