Fix typo in DEEP_DUPLICATE_ALL flag in Upgrading to Godot 4.5

This commit is contained in:
Hugo Locurcio
2025-11-25 02:14:57 +01:00
parent 0e4add404c
commit c46068a132

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@@ -223,7 +223,7 @@ Core
it's called on. In 4.4, this duplicated everything instead, including external resources.
If you were deep-duplicating a resource that contained references to other
external resources, those external resources aren't duplicated anymore. You must call
:ref:`Resource.duplicate_deep(RESOURCE_DEEP_DUPLICATE_ALL) <class_Resource_method_duplicate_deep>`
:ref:`Resource.duplicate_deep(DEEP_DUPLICATE_ALL) <class_Resource_method_duplicate_deep>`
instead to keep the old behavior.
.. note::