454 Commits

Author SHA1 Message Date
hpnrep6
13866b381a Fix sub resource ID formatting in Object Class (#5175)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-16 04:38:36 +02:00
hpnrep6
61c0bef606 Remove code block indentation in Editor icons (#5178) 2021-08-16 04:28:01 +02:00
Hugo Locurcio
aca847c549 Update introduction section in TSCN file format to be more accurate 2021-07-30 19:52:50 +02:00
Rémi Verschelde
37a75713c3 Fixup linuxbsd reference in VS Code config
Should have been amended when cherry-picking 599b039194.
2021-07-22 23:02:17 +02:00
Herrum
18af33eaf2 Fixed a typo in 'Compiling with Mono' in the second sentence where 'Authorities' was spelled as 'Autorities'.
(cherry picked from commit 5fa12ab385)
2021-07-22 21:08:37 +02:00
Yuri Sizov
599b039194 Add Windows configuration example for VS Code
(cherry picked from commit f1b05afd19)
2021-07-22 21:07:36 +02:00
Rémi Verschelde
e2b95576d8 Cleanup uses of double spaces between words or after punctuation 2021-07-13 00:44:58 +02:00
DeeJayLSP
fce69bce1c Getting source: Add --depth 1 arguments (#4994)
* Getting source: Add --depth 1 arguments

The whole commit history isn't needed to compile the engine, which is the context of this docs page, so mention the way to avoid cloning all of it.

Also I've changed the second ``--branch`` argument to ``-b`` so the line wouldn't get out of bounds.

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2021-07-13 00:16:57 +02:00
Aaron R
f8161ded64 Minor improvements to Custom modules in C++ 2021-07-13 00:13:39 +02:00
bruvzg
43dd5808e0 Add Xcode Instruments to the "Using C++ profilers with Godot" page. (#5037)
* Add Xcode Instruments to the "Using C++ profilers with Godot" page.
2021-07-12 23:09:57 +02:00
Max Hilbrunner
2649a8748f Merge pull request #4951 from Calinou/add-cpp-profilers-page-3.3
Add a page on using C++ profilers (3.3)
2021-07-06 08:48:27 +02:00
Adam Trhoň
30ed5e8043 Remove obsolete C++11 flag from C++ module examples (#5057)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-29 19:00:21 +02:00
Lisandro Lorea
c0ef3dd52b Clarify the purpose of load_steps in TSCN file format (#5001)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-16 23:45:08 +02:00
Leroy Hopson
c79ae5032f Fix typo in Compiling for Web: add missing '.' to file extension (#4997) 2021-06-15 18:41:29 +02:00
Hugo Locurcio
a2c3770c51 Add a page on using C++ profilers
This is useful for troubleshooting performance issues that can't be
solved with the GDScript profiler.

The profilers covered aren't the most powerful ones, but they are quick
to set up and understand for occasional users.
2021-06-04 00:29:55 +02:00
Hugo Locurcio
665b6b80c3 List project manager source file in Introduction to editor development
This was added in `master` but not `3.3`.
2021-06-02 22:23:49 +02:00
Rémi Verschelde
fedc609a57 Merge pull request #4933 from ayushk7/3.3
Fix broken links in development/cpp section
2021-06-02 11:38:43 +02:00
Hugo Locurcio
6bad49f0e4 Add Introduction to editor development page
This is a 3.3 backport of the page that was written last year
for the `master` branch.
2021-05-28 18:50:26 +02:00
Lord-Dorogoth
30bf0055ff Update SCons package for FreeBSD in Compiling for Linux, *BSD (#4939)
This was an issue on nomadbsd (basically just usb only freebsd).
2021-05-27 21:06:35 +02:00
ayushk7
f2178c02af Broken links fixed in developement/cpp 2021-05-25 00:59:18 +05:30
Hugo Locurcio
09de57369f Remove obsolete CXXFLAGS override in Custom modules in C++
This line is actually harmful now that Godot defaults to C++17.

(cherry picked from commit 8c4bd39379)
2021-05-18 12:22:16 +02:00
Hugo Locurcio
fa7fc1e037 Add Windows PowerShell example in Compiling with PCK encryption key
(cherry picked from commit 6de096dd83)
2021-05-18 12:21:20 +02:00
Rémi Verschelde
8d0025de6c Compiling: Add instructions for macOS templates
Fixes #3194.

(cherry picked from commit f2ad006c37)
2021-05-18 12:21:08 +02:00
Aaron Franke
0adb4ababa Bump required Mono version to 6.12
(cherry picked from commit 673aa368cc)
2021-05-18 12:19:20 +02:00
allkhor
7621eb8d12 Update build-tools to 30.0.3 2021-04-27 11:54:59 +06:00
wiscombetom
9f21472d34 Fixed typo
Changed "simple" to "single" in reference to quotation marks.

(cherry picked from commit b0f00f0827)
2021-04-21 15:06:54 +02:00
Jason Liu
9c1ef1f8f6 Add macOS instructions for MacPorts to go alongside Homebrew (#4827) 2021-04-09 22:29:51 +02:00
DeeJayLSP
413a3a5409 Add information on cloning a Git branch/tag directly (#4800)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-31 21:45:17 +02:00
Fabio Alessandrelli
e4e9cfacf0 Update compiling for the Web.
Bump emscripten requirements, mention threads, gdnative and editor
build.

(cherry picked from commit 2a209a065e)
2021-03-31 18:16:38 +02:00
Rémi Verschelde
0b715e3321 Merge pull request #4522 from m4gr3d/update_android_build_instructions_3_2
[3.3] Update instructions for compiling for Android
2021-03-31 10:23:46 +02:00
Rémi Verschelde
c52286a42a Remove 3.2.x notes not needed in the 3.3 branch 2021-03-19 14:11:10 +01:00
CssTeja
5f37360f38 Fix three typos
Fix typo in custom resource format loaders tutorial (#4765)

(cherry picked from commit 6cacd11cac)

Fix typo in audio streams tutorial (#4766)

(cherry picked from commit 3d8e3c90c4)

Fix typo in Soft Body tutorial (#4767)

(cherry picked from commit 836f8490f1)
2021-03-19 12:43:30 +01:00
bogdasar1985
0175c3e4fe Use "code editor" instead of "IDE" to refer to Visual Studio Code (#4760)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-18 14:36:54 +01:00
Hugo Locurcio
514b30c8c4 Recommend adding Godot folder to AV exceptions in Compiling for Windows (#4736) 2021-03-13 19:39:24 +01:00
Rev
5f29b92c72 Correct LTO RAM usage in compiling instructions (#4710) 2021-03-03 16:04:07 +01:00
nikitalita
c465fcd7c7 Clarify that MSVC build shell requirements (#4701)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-03 00:01:47 +01:00
Anton Ivanov
bcf9a86a08 CLion setup: Update path and screenshot for CMakeLists.txt (#4490) 2021-03-01 16:42:56 +01:00
Kowalski
6ef35292ce Add documentation for debugging Godot Engine with CLion (#4376)
Co-authored-by: Gwendhal CLAUDEL <gwendhal.claudel@epitech.eu>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-01 16:42:46 +01:00
Adam Nash
317c229472 Add libstdc++-static to Fedora pre-compile one-liner (#4695)
This was required to compile version 3.2 on Fedora 33.

This might apply to other versions but I'm not sure.
2021-02-28 19:06:55 +01:00
Fredia Huya-Kouadio
4c781b9849 Update instructions for compiling for Android 2021-02-22 08:07:25 -08:00
Hugo Locurcio
df80e201b6 Discourage using Linux distribution packages for Android SDKs (#4636)
See https://github.com/godotengine/godot/issues/45844.
2021-02-13 02:12:42 +01:00
Rémi Verschelde
a16e10538f Merge branch 'master' into 3.2 2020-09-28 15:43:06 +02:00
Andrii Doroshenko
8c5a168966 Document unit testing in the engine and modules (#4017) 2020-09-27 15:06:37 +02:00
bggd
3b1bf36647 Fix typo "C98" -> "C99" 2020-09-22 16:52:36 +09:00
Rémi Verschelde
973cf89f94 Merge branch 'master' into 3.2 2020-09-22 08:59:08 +02:00
Hugo Locurcio
2738f4fe1f Clarify that the JavaScript singleton is available in official templates 2020-09-20 15:55:40 +02:00
bruvzg
ffe7ad0ee9 Optimize PCK encryption screenshot (#4033) 2020-09-18 15:37:23 +02:00
Rémi Verschelde
36659945b9 Merge branch 'master' into 3.2 2020-09-18 14:50:35 +02:00
Rémi Verschelde
669e0c650f Compiling for Linux/*BSD: Add NetBSD one-liner
Fixes #4029.
2020-09-18 13:10:41 +02:00
Rémi Verschelde
e99ed437fb Merge pull request #4026 from bruvzg/pck-encrypt-docs
Update encryption key page according to the new PCK encryption feature.
2020-09-17 16:23:39 +02:00