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Add Windows configuration example for VS Code
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@@ -30,20 +30,35 @@ Importing the project
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- Within the ``tasks.json`` file find the ``"tasks"`` array and add a new section to it:
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.. code-block:: js
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.. tabs::
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.. code-tab:: js LinuxBSD
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{
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"label": "build",
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"type": "shell",
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"command": "scons",
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"group": "build",
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"args": [
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"platform=linuxbsd", // Change to your current platform
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"target=debug",
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"-j4"
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],
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"problemMatcher": "$msCompile"
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}
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{
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"label": "build",
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"group": "build",
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"type": "shell",
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"command": "scons",
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"args": [
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"-j $(nproc)"
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],
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"problemMatcher": "$msCompile"
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}
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.. code-tab:: js Windows
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{
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"label": "build",
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"group": "build",
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"type": "shell",
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"command": "scons",
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"args": [
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// Use this when your default shell is Command Prompt (cmd.exe).
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"-j %NUMBER_OF_PROCESSORS%",
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// Use this when your default shell is PowerShell.
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"-j $env:NUMBER_OF_PROCESSORS"
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],
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"problemMatcher": "$msCompile"
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}
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.. figure:: img/vscode_3_tasks.json.png
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:figclass: figure-w480
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@@ -69,31 +84,49 @@ To run and debug the project you need to create a new configuration in the ``lau
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adjust the configuration example provided accordingly.
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- Within the ``launch.json`` file find the ``"configurations"`` array and add a new section to it:
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.. code-block:: js
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.. tabs::
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.. code-tab:: js LinuxBSD
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{
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"name": "Launch",
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"type": "cppdbg",
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"request": "launch",
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// Change the path below to match your current platform.
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"program": "${workspaceFolder}/bin/godot.linuxbsd.tools.64",
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// Change the arguments below for the project you want to test with.
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// To run the project instead of editing it, remove the "--editor" argument.
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"args": [ "--editor", "--path", "path-to-your-godot-project-folder" ],
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"stopAtEntry": false,
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"cwd": "${workspaceFolder}",
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"environment": [],
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"externalConsole": true,
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"MIMode": "gdb",
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"setupCommands": [
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{
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"description": "Enable pretty-printing for gdb",
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"text": "-enable-pretty-printing",
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"ignoreFailures": true
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}
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],
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"preLaunchTask": "build"
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}
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{
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"name": "Launch Project",
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"type": "cppdbg",
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"request": "launch",
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"program": "${workspaceFolder}/bin/godot.linuxbsd.tools.64",
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// Change the arguments below for the project you want to test with.
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// To run the project instead of editing it, remove the "--editor" argument.
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"args": [ "--editor", "--path", "path-to-your-godot-project-folder" ],
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"stopAtEntry": false,
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"cwd": "${workspaceFolder}",
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"environment": [],
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"externalConsole": true,
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"MIMode": "gdb",
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"setupCommands": [
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{
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"description": "Enable pretty-printing for gdb",
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"text": "-enable-pretty-printing",
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"ignoreFailures": true
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}
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],
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"preLaunchTask": "build"
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}
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.. code-tab:: js Windows
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{
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"name": "Launch Project",
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"type": "cppvsdbg",
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"request": "launch",
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"program": "${workspaceFolder}/bin/godot.windows.tools.64.exe",
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// Change the arguments below for the project you want to test with.
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// To run the project instead of editing it, remove the "--editor" argument.
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"args": [ "--editor", "--path", "path-to-your-godot-project-folder" ],
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"stopAtEntry": false,
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"cwd": "${workspaceFolder}",
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"environment": [],
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"console": "internalConsole",
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"visualizerFile": "${workspaceFolder}/platform/windows/godot.natvis",
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"preLaunchTask": "build"
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}
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.. figure:: img/vscode_2_launch.json.png
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:figclass: figure-w480
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