mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-05 22:09:56 +03:00
Compiling: Add instructions for macOS templates
Fixes #3194.
(cherry picked from commit f2ad006c37)
This commit is contained in:
@@ -82,6 +82,51 @@ use::
|
||||
|
||||
scons platform=server tools=no target=release --jobs=$(sysctl -n hw.logicalcpu)
|
||||
|
||||
Building export templates
|
||||
-------------------------
|
||||
|
||||
To build macOS export templates, you have to compile with ``tools=no`` (no
|
||||
editor) and respectively for ``target=release`` (release template) and
|
||||
``target=release_debug``.
|
||||
|
||||
Official templates are universal binaries which support both Intel x86_64 and
|
||||
ARM64 architectures. You can also create export templates that support only one
|
||||
of those two architectures by leaving out the ``lipo`` step below.
|
||||
|
||||
- For Intel x86_64::
|
||||
|
||||
scons platform=osx tools=no target=release arch=x86_64 --jobs=$(sysctl -n hw.logicalcpu)
|
||||
scons platform=osx tools=no target=release_debug arch=x86_64 --jobs=$(sysctl -n hw.logicalcpu)
|
||||
|
||||
- For ARM64 (Apple M1)::
|
||||
|
||||
scons platform=osx tools=no target=release arch=arm64 --jobs=$(sysctl -n hw.logicalcpu)
|
||||
scons platform=osx tools=no target=release_debug arch=arm64 --jobs=$(sysctl -n hw.logicalcpu)
|
||||
|
||||
To support both architectures in a single "Universal 2" binary, run the above
|
||||
two commands blocks and then use ``lipo`` to bundle them together::
|
||||
|
||||
lipo -create bin/godot.osx.opt.x86_64 bin/godot.osx.opt.arm64 -output bin/godot.osx.opt.universal
|
||||
lipo -create bin/godot.osx.opt.debug.x86_64 bin/godot.osx.opt.debug.arm64 -output bin/godot.osx.opt.debug.universal
|
||||
|
||||
To create an ``.app`` bundle like in the official builds, you need to use the
|
||||
template located in ``misc/dist/osx_template.app``. The release and debug
|
||||
builds should be placed in ``osx_template.app/Contents/MacOS`` with the names
|
||||
``godot_osx_release.64`` and ``godot_osx_debug.64`` respectively. You can do so
|
||||
with the following commands (assuming a universal build, otherwise replace the
|
||||
``.universal`` extension with the one of your arch-specific binaries)::
|
||||
|
||||
cp -r misc/dist/osx_template.app .
|
||||
mkdir -p osx_template.app/Contents/MacOS
|
||||
cp bin/godot.osx.opt.universal osx_template.app/Contents/MacOS/godot_osx_release.64
|
||||
cp bin/godot.osx.opt.debug.universal osx_template.app/Contents/MacOS/godot_osx_debug.64
|
||||
chmod +x Godot.app/Contents/MacOS/godot_osx*
|
||||
|
||||
You can then zip the ``osx_template.app`` folder to reproduce the ``osx.zip``
|
||||
template from the official Godot distribution::
|
||||
|
||||
zip -q -9 -r osx.zip osx_template.app
|
||||
|
||||
Cross-compiling for macOS from Linux
|
||||
------------------------------------
|
||||
|
||||
|
||||
Reference in New Issue
Block a user