Merge branch 'master' into 3.2

This commit is contained in:
Rémi Verschelde
2020-09-28 15:43:06 +02:00
17 changed files with 280 additions and 48 deletions

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@@ -12,7 +12,7 @@ understanding.
Definitions
-----------
Godot uses the standard C98 datatypes, such as ``uint8_t``,
Godot uses the standard C99 datatypes, such as ``uint8_t``,
``uint32_t``, ``int64_t``, etc. which are nowadays supported by every
compiler. Reinventing the wheel for those is not fun, as it makes code
more difficult to read.