Fix typo "C98" -> "C99"

This commit is contained in:
bggd
2020-09-22 16:52:36 +09:00
committed by GitHub
parent a64642380d
commit 3b1bf36647

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@@ -12,7 +12,7 @@ understanding.
Definitions
-----------
Godot uses the standard C98 datatypes, such as ``uint8_t``,
Godot uses the standard C99 datatypes, such as ``uint8_t``,
``uint32_t``, ``int64_t``, etc. which are nowadays supported by every
compiler. Reinventing the wheel for those is not fun, as it makes code
more difficult to read.