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Correct LTO RAM usage in compiling instructions (#4710)
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@@ -141,7 +141,7 @@ dependencies. Running it will bring up the Project Manager.
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If you are compiling Godot with MinGW, you can make the binary
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even smaller and faster by adding the SCons option ``use_lto=yes``.
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As link-time optimization is a memory-intensive process,
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this will require about 3 GB of available RAM while compiling.
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this will require about 7 GB of available RAM while compiling.
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.. note:: If you want to use separate editor settings for your own Godot builds
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and official releases, you can enable
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@@ -127,7 +127,7 @@ manager.
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If you are compiling Godot with GCC, you can make the binary
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even smaller and faster by adding the SCons option ``use_lto=yes``.
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As link-time optimization is a memory-intensive process,
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this will require about 3 GB of available RAM while compiling.
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this will require about 7 GB of available RAM while compiling.
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.. note:: If you want to use separate editor settings for your own Godot builds
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and official releases, you can enable
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@@ -140,7 +140,7 @@ and MSVC compilers:
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scons p=windows target=release tools=no use_lto=yes
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Linking becomes much slower with this option, so it should be used only for
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Linking becomes much slower and more RAM consuming with this option, so it should be used only for
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release builds.
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Stripping binaries
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