Correct LTO RAM usage in compiling instructions (#4710)

This commit is contained in:
Rev
2021-03-03 22:03:59 +07:00
committed by Hugo Locurcio
parent e2edc04ba6
commit 5f29b92c72
3 changed files with 3 additions and 3 deletions

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@@ -141,7 +141,7 @@ dependencies. Running it will bring up the Project Manager.
If you are compiling Godot with MinGW, you can make the binary
even smaller and faster by adding the SCons option ``use_lto=yes``.
As link-time optimization is a memory-intensive process,
this will require about 3 GB of available RAM while compiling.
this will require about 7 GB of available RAM while compiling.
.. note:: If you want to use separate editor settings for your own Godot builds
and official releases, you can enable

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@@ -127,7 +127,7 @@ manager.
If you are compiling Godot with GCC, you can make the binary
even smaller and faster by adding the SCons option ``use_lto=yes``.
As link-time optimization is a memory-intensive process,
this will require about 3 GB of available RAM while compiling.
this will require about 7 GB of available RAM while compiling.
.. note:: If you want to use separate editor settings for your own Godot builds
and official releases, you can enable

View File

@@ -140,7 +140,7 @@ and MSVC compilers:
scons p=windows target=release tools=no use_lto=yes
Linking becomes much slower with this option, so it should be used only for
Linking becomes much slower and more RAM consuming with this option, so it should be used only for
release builds.
Stripping binaries