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6
.github/dependabot.yml
vendored
Normal file
6
.github/dependabot.yml
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
version: 2
|
||||
updates:
|
||||
- package-ecosystem: github-actions
|
||||
directory: /
|
||||
schedule:
|
||||
interval: daily
|
||||
57
.github/workflows/test.yml
vendored
Normal file
57
.github/workflows/test.yml
vendored
Normal file
@@ -0,0 +1,57 @@
|
||||
name: CI
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
pull_request:
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
test:
|
||||
runs-on: ${{ matrix.os }}
|
||||
continue-on-error: ${{ matrix.experimental }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os: [ubuntu-latest, macos-latest, windows-latest]
|
||||
emacs-version:
|
||||
- 26.3
|
||||
- 27.2
|
||||
- 28.2
|
||||
- 29.4
|
||||
- 30.2
|
||||
experimental: [false]
|
||||
include:
|
||||
- os: ubuntu-latest
|
||||
emacs-version: snapshot
|
||||
experimental: true
|
||||
- os: macos-latest
|
||||
emacs-version: snapshot
|
||||
experimental: true
|
||||
- os: windows-latest
|
||||
emacs-version: snapshot
|
||||
experimental: true
|
||||
exclude:
|
||||
- os: macos-latest
|
||||
emacs-version: 26.3
|
||||
- os: macos-latest
|
||||
emacs-version: 27.2
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v6
|
||||
|
||||
- uses: jcs090218/setup-emacs@master
|
||||
with:
|
||||
version: ${{ matrix.emacs-version }}
|
||||
|
||||
- uses: emacs-eask/setup-eask@master
|
||||
with:
|
||||
version: 'snapshot'
|
||||
|
||||
- name: Run tests
|
||||
run:
|
||||
make ci
|
||||
6
.gitignore
vendored
6
.gitignore
vendored
@@ -2,10 +2,14 @@
|
||||
*.elc
|
||||
|
||||
# Packaging
|
||||
.cask
|
||||
.eask
|
||||
dist/
|
||||
|
||||
# Backup files
|
||||
*~
|
||||
|
||||
# Undo-tree save-files
|
||||
*.~undo-tree
|
||||
|
||||
#emacs projectile
|
||||
.projectile
|
||||
66
CHANGELOG.md
66
CHANGELOG.md
@@ -2,6 +2,72 @@
|
||||
|
||||
This document lists new features, improvements, changes, and bug fixes in each release of the package.
|
||||
|
||||
## GDScript mode 1.5.0
|
||||
|
||||
- Added the ability to toggle breakpoint on the current line instead of either adding or removing them.
|
||||
- Added keybindings matching Godot to run the project (<kbd>f5</kbd>), current scene (<kbd>f6</kbd>), continue execution (<kbd>f7</kbd>), and toggle breakpoints <kbd>F9</kbd>.
|
||||
|
||||
## GDScript mode 1.4.1
|
||||
|
||||
Thanks to @clangdo for the contribution!
|
||||
|
||||
- Fixed indent functions preventing double hanging indent in parentheses or after a `\`.
|
||||
|
||||
## GDScript mode 1.4.0
|
||||
|
||||
Big thanks to @VlachJosef and @rileyrg for their work on this release.
|
||||
|
||||
### New features
|
||||
|
||||
- Debugger support with breakpoints, code stepping, stack frames, remote scene tree, and more. See the [README](https://github.com/godotengine/emacs-gdscript-mode/blob/master/README.md) for more information.
|
||||
|
||||
### Bug fixes
|
||||
|
||||
- Fix scene and script selection not aborting when pressing <kbd>C-g</kbd>.
|
||||
|
||||
## GDScript mode 1.3.0
|
||||
|
||||
This release brings many quality-of-life improvements to work more productively with Godot and Emacs.
|
||||
|
||||
Big thanks to @VlachJosef and @rileyrg for contributing to this release.
|
||||
|
||||
### Features
|
||||
|
||||
- Support for running the project and scenes with [hydra](https://github.com/abo-abo/hydra) with `gdscript-hydra-show`.
|
||||
- Command interpreter (`comint` support) for Godot processes: get and navigate errors within Emacs, and jump to files and GDScript code causing errors.
|
||||
- The command buffer pops up automatically when you run a scene or the project in the editor.
|
||||
- Added command `gdscript-format-all` to format all gdscript buffers.
|
||||
- Added commands `gdscript-format-all` and `gdscript-format-buffer` to gdscript-mode's hydra window (`gdscript-hydra-show`).
|
||||
- Added command interpreter support for `gdscript-format-*` commands
|
||||
- Add the ability to open a local copy of the Godot docs with `gdscript-docs-*` commands.
|
||||
- Multiple projects support. Every project's `godot` process runs in its own buffer.
|
||||
- Godot's standard output and standard error are fed to a `comint` buffer. This allows you to navigate errors and jump to the corresponding source files, using `compilation-*` commands.
|
||||
- Hydra provides a history of commands for quick re-execution of godot commands. It also provides a quick way to rerun the last command.
|
||||
- The `gdscript-godot-run-current-scene` command now offers to run any scene file if the current buffer is not a scene file.
|
||||
- The `gdscript-godot-run-current-script` command now offers to run any script file if the current buffer is not a script file.
|
||||
- Syntax highlighting for the `$` operator.
|
||||
|
||||
### Improvements
|
||||
|
||||
- Added unit tests (see `gdscript-tests.el`).
|
||||
- Added check for missing `godot` executable and a corresponding error message.
|
||||
- You can force selecting a scene when calling `gdscript-godot-run-current-scene` by using the universal argument (<kbd>C-u</kbd>).
|
||||
- `gdscript-godot-run-current-scene` will use `projectile` by default if available, otherwise `ivy` or `ido`.
|
||||
- You can now customize the URL for the Godot API reference: `gdscript-docs-online-search-api-url`.
|
||||
- Also, use the universal argument (<kbd>C-u</kbd>) before calling `gdscript-docs-browse-api` to force it to use the online docs, even if a local build of the docs is available.
|
||||
|
||||
### Changes
|
||||
|
||||
- Removed guessing indentation size, which could guess indent sizes wrong.
|
||||
- Removed the customizable variables `gdscript-indent-guess-indent-offset` and `gdscript-indent-guess-indent-offset-verbose`.
|
||||
|
||||
### Bug fixes
|
||||
|
||||
- Fixed auto-indentation not working with match blocks.
|
||||
- Fixed auto-indentation of new blocks sometimes over-indenting.
|
||||
- Fixed `eww-after-render-hook` always calling gdscript docs formatter, even outside of `gdscript-mode` buffers.
|
||||
- Removed call to nonexisting function `f-executable-p`.
|
||||
|
||||
## GDScript mode 1.2.0
|
||||
|
||||
### Features
|
||||
|
||||
19
Eask
Normal file
19
Eask
Normal file
@@ -0,0 +1,19 @@
|
||||
;; -*- mode: eask; lexical-binding: t -*-
|
||||
|
||||
(package "gdscript-mode"
|
||||
"0.1.0"
|
||||
"Major mode for Godot's GDScript language")
|
||||
|
||||
(website-url "https://github.com/godotengine/emacs-gdscript-mode/")
|
||||
(keywords "languages")
|
||||
|
||||
(package-file "gdscript-mode.el")
|
||||
(files "*.el")
|
||||
|
||||
(script "test" "echo \"Error: no test specified\" && exit 1")
|
||||
|
||||
(source "gnu")
|
||||
|
||||
(depends-on "emacs" "26.3")
|
||||
|
||||
(setq network-security-level 'low) ; see https://github.com/jcs090218/setup-emacs-windows/issues/156#issuecomment-932956432
|
||||
36
Makefile
Normal file
36
Makefile
Normal file
@@ -0,0 +1,36 @@
|
||||
SHELL := /usr/bin/env bash
|
||||
|
||||
EMACS ?= emacs
|
||||
EASK ?= eask
|
||||
|
||||
.PHONY: clean checkdoc lint package install compile test
|
||||
|
||||
# TODO: add `lint` if we can?
|
||||
ci: clean package install compile checkdoc
|
||||
|
||||
package:
|
||||
@echo "Packaging..."
|
||||
$(EASK) package
|
||||
|
||||
install:
|
||||
@echo "Installing..."
|
||||
$(EASK) install
|
||||
|
||||
compile:
|
||||
@echo "Compiling..."
|
||||
$(EASK) compile
|
||||
|
||||
test:
|
||||
@echo "Testing..."
|
||||
$(EASK) ert ./test/*.el
|
||||
|
||||
checkdoc:
|
||||
@echo "Run checkdoc..."
|
||||
$(EASK) lint checkdoc
|
||||
|
||||
lint:
|
||||
@echo "Run package-lint..."
|
||||
$(EASK) lint package
|
||||
|
||||
clean:
|
||||
$(EASK) clean all
|
||||
344
README.md
344
README.md
@@ -1,18 +1,59 @@
|
||||
# GDScript mode for Emacs
|
||||
|
||||

|
||||
background](assets/banner.png)
|
||||
|
||||
This package adds support for the GDScript programming language from the Godot
|
||||
game engine in Emacs. It gives syntax highlighting and indentations.
|
||||
[Contributors](#contributing) are welcome!
|
||||
|
||||

|
||||
|
||||
<!-- markdown-toc start - Don't edit this section. Run M-x markdown-toc-refresh-toc -->
|
||||
**Table of Contents**
|
||||
|
||||
- [Features](#features)
|
||||
- [Contributing](#contributing)
|
||||
- [How to install](#how-to-install)
|
||||
- [Installing in Spacemacs](#installing-in-spacemacs)
|
||||
- [Installing in Doom Emacs](#installing-in-doom-emacs)
|
||||
- [Installing with `use-package` + `straight.el`](#installing-with-use-package--straightel)
|
||||
- [Installing manually](#installing-manually)
|
||||
- [Auto-completion with the Language Server Protocol (LSP)](#auto-completion-with-the-language-server-protocol-lsp)
|
||||
- [Known issues](#known-issues)
|
||||
- [Major mode with Treesit](#major-mode-with-treesit)
|
||||
- [Install treesit](#install-treesit)
|
||||
- [Install grammar](#install-grammar)
|
||||
- [How to use](#how-to-use)
|
||||
- [Opening the project in the editor](#opening-the-project-in-the-editor)
|
||||
- [Running Godot with visual debug options](#running-godot-with-visual-debug-options)
|
||||
- [Using Hydra](#using-hydra)
|
||||
- [Formatting code with gdformat](#formatting-code-with-gdformat)
|
||||
- [Browsing the Godot API with eww](#browsing-the-godot-api-with-eww)
|
||||
- [Using a local copy of the Godot docs](#using-a-local-copy-of-the-godot-docs)
|
||||
- [Keyboard shortcuts](#keyboard-shortcuts)
|
||||
- [Customization](#customization)
|
||||
- [Using the debugger](#using-the-debugger)
|
||||
- [Adding and removing breakpoints](#adding-and-removing-breakpoints)
|
||||
- [Running the project with the debugger active](#running-the-project-with-the-debugger-active)
|
||||
- [Multi-line display](#multi-line-display)
|
||||
- [Fetching an object's details](#fetching-an-objects-details)
|
||||
- [Debug Hydra](#debug-hydra)
|
||||
- [The `* Stack frame vars *` buffer](#the--stack-frame-vars--buffer)
|
||||
- [`* Inspector *` buffer](#-inspector--buffer)
|
||||
- [`* Stack dump *` buffer](#-stack-dump--buffer)
|
||||
- [`* Breakpoints *` buffer](#-breakpoints--buffer)
|
||||
- [`* Scene tree *` buffer](#-scene-tree--buffer)
|
||||
|
||||
<!-- markdown-toc end -->
|
||||
|
||||
## Features
|
||||
|
||||
This mode already features all the essentials:
|
||||
This mode features all the essentials:
|
||||
|
||||
- Syntax highlighting.
|
||||
- Code folding.
|
||||
- Debugger support.
|
||||
- [Imenu](https://www.gnu.org/software/emacs/manual/html_node/emacs/Imenu.html).
|
||||
- Support for scenes (`.tscn`) and script (`.gd`) files.
|
||||
- Comment wrapping when using `fill-paragraph`.
|
||||
@@ -23,12 +64,17 @@ This mode already features all the essentials:
|
||||
- Auto-completion for all the keywords in the `gdscript-keywords.el` file.
|
||||
- Run or open the project and files with Godot.
|
||||
- Browsing the API reference in Emacs.
|
||||
- Add treesit major mode support `gdscript-ts-mode` .
|
||||
|
||||

|
||||
|
||||
_Code folding in action._
|
||||
|
||||
## Contributing
|
||||
|
||||
Contributors are welcome! Check the [issues tab](issues) for tasks to work on and open a PR anytime.
|
||||
|
||||
If you find a bug, or would like to suggest an improvement, [open a new
|
||||
If you find a bug or would like to suggest an improvement, [open a new
|
||||
issue](issues/new).
|
||||
|
||||
For code style, we follow the [Emacs lisp style
|
||||
@@ -37,100 +83,176 @@ and the [tips and
|
||||
conventions](https://www.gnu.org/software/emacs/manual/html_node/elisp/Tips.html)
|
||||
from the Emacs manual.
|
||||
|
||||
You should also check for errors and linter warnings in your code. You can do so in Emacs with flymake or flycheck but we recommend running the tool `makem.sh` provided with the repository:
|
||||
You should also check for errors and linter warnings in your code. You can do so in Emacs with flymake or flycheck, but we recommend running the tool `Eask` provided with the repository:
|
||||
|
||||
This assumes you have [Eask](https://github.com/emacs-eask/cli) installed.
|
||||
|
||||
```sh
|
||||
./makem.sh lint-compile
|
||||
eask compile
|
||||
```
|
||||
|
||||
This program will tell you if there is any problem with your code. If there's no output, everything is fine. You can run all tests like so, but note it might give you spelling errors that aren't relevant in this project:
|
||||
|
||||
```sh
|
||||
./makem.sh all
|
||||
eask lint checkdoc && eask lint package
|
||||
```
|
||||
|
||||
## How to install
|
||||
|
||||
The package is available in the [MELPA](https://melpa.org/#/) package archive. Once you [set up MELPA](https://melpa.org/#/getting-started) you can install the package from Emacs:
|
||||
|
||||
```lisp
|
||||
```elisp
|
||||
M-x package-install gdscript-mode
|
||||
```
|
||||
|
||||
Then, in your init.el file, you can require the package:
|
||||
|
||||
```lisp
|
||||
```elisp
|
||||
(require 'gdscript-mode)
|
||||
```
|
||||
|
||||
### Installing in Spacemacs
|
||||
|
||||
1. Clone the repository to the `private/local` subdirectory of your `.emacs.d`
|
||||
directory, where you installed spacemacs.
|
||||
2. Add the package to the `dotspacemacs-additional-packages` and mark it as
|
||||
local. That's Spacemacs' feature to make it easy to load locally installed
|
||||
packages.
|
||||
1. Add the package to the `dotspacemacs-additional-packages`. You can find it under the dotspacemacs/layers function:
|
||||
|
||||
```lisp
|
||||
dotspacemacs-additional-packages '((gdscript-mode :location local))
|
||||
```elisp
|
||||
(defun dotspacemacs/layers ()
|
||||
"Configuration Layers declaration..."
|
||||
(setq-default
|
||||
;; ...
|
||||
dotspacemacs-additional-packages '(gdscript-mode)
|
||||
;; ...
|
||||
))
|
||||
```
|
||||
|
||||
3. In your `dotspacemacs/user-config` function, require the package.
|
||||
2. In your `dotspacemacs/user-config` function, require the package.
|
||||
|
||||
```lisp
|
||||
```elisp
|
||||
(defun dotspacemacs/user-config ()
|
||||
(require 'gdscript-mode))
|
||||
```
|
||||
|
||||
### Installing in Doom Emacs
|
||||
|
||||
Add the following package definition to your `.doom.d/packages.el` file:
|
||||
Doom Emacs comes with a Godot GDScript module.
|
||||
|
||||
```lisp
|
||||
(package! gdscript-mode
|
||||
:recipe (:host github
|
||||
:repo "GDQuest/emacs-gdscript-mode"))
|
||||
You just need to add the "lang: gdscript" keyword to your `.doom.d/init.el` file.
|
||||
|
||||
```elisp
|
||||
:lang
|
||||
(gdscript +lsp) ; the language you waited for
|
||||
```
|
||||
|
||||
Require the package in your `.doom.d/config.el` file:
|
||||
The `+lsp` flag adds language server support for game development with Godot.
|
||||
|
||||
```lisp
|
||||
(require 'gdscript-mode)
|
||||
```
|
||||
To see the module's documentation in Emacs, place your cursor over the word `gdscript` and press <kbd>k</kbd>.
|
||||
|
||||
### Installing with `use-package` + `straight.el`
|
||||
|
||||
Add the call to use-package to your Emacs configuration:
|
||||
|
||||
```lisp
|
||||
```elisp
|
||||
(use-package gdscript-mode
|
||||
:straight (gdscript-mode
|
||||
:type git
|
||||
:host github
|
||||
:repo "GDQuest/emacs-gdscript-mode"))
|
||||
:repo "godotengine/emacs-gdscript-mode"))
|
||||
```
|
||||
|
||||
### Installing manually
|
||||
|
||||
1. Clone the repository or download a [stable release](https://github.com/GDQuest/emacs-gdscript-mode/releases) to your computer.
|
||||
1. Clone the repository or download a [stable release](https://github.com/godotengine/emacs-gdscript-mode/releases) to your computer.
|
||||
1. In your init.el file, add a call to load and require the package.
|
||||
|
||||
```lisp
|
||||
```elisp
|
||||
(add-to-list 'load-path "/path/to/gdscript-mode")
|
||||
(require 'gdscript-mode)
|
||||
```
|
||||
|
||||
## Auto-completion with the Language Server Protocol (LSP)
|
||||
|
||||
For auto-completion, we rely on either the [eglot](https://github.com/joaotavora/eglot) or [lsp-mode](https://emacs-lsp.github.io/lsp-mode/) packages, and the GDScript language server which is built into Godot.
|
||||
|
||||
To use the LSP with `eglot`, you need to install `eglot` on top of `gdscript-mode`, if using an Emacs version earlier than 29.
|
||||
After installation, `eglot` can be connected on startup by adding `eglot-ensure` as a hook on `gdscript-mode-hook`.
|
||||
|
||||
Note that, due to language server changes made in Godot 4, usage with Godot 3 requires `gdscript-eglot-version` to be customized to 3.
|
||||
|
||||
An example configuration for Godot 3 usage with `use-package`:
|
||||
|
||||
```elisp
|
||||
(use-package gdscript-mode
|
||||
:hook (gdscript-mode . eglot-ensure)
|
||||
:custom (gdscript-eglot-version 3))
|
||||
```
|
||||
|
||||
To use the LSP with `lsp-mode`, you need to install `lsp-mode` on top of `gdscript-mode` and configure it. To install and configure `lsp-mode`, see the [lsp-mode documentation](https://emacs-lsp.github.io/lsp-mode/page/installation/).
|
||||
|
||||
### Known issues
|
||||
|
||||
There are some known issues with the GDScript language server in Godot 3.2 due to the server being a bit young and not following the specification strictly. This mainly causes some `unknown notification` errors in lsp-mode at the moment. You can suppress them by adding the following code to your Emacs configuration (thanks to Franco Garcia for sharing this workaround):
|
||||
|
||||
```elisp
|
||||
(defun lsp--gdscript-ignore-errors (original-function &rest args)
|
||||
"Ignore the error message resulting from Godot not replying to the `JSONRPC' request."
|
||||
(if (string-equal major-mode "gdscript-mode")
|
||||
(let ((json-data (nth 0 args)))
|
||||
(if (and (string= (gethash "jsonrpc" json-data "") "2.0")
|
||||
(not (gethash "id" json-data nil))
|
||||
(not (gethash "method" json-data nil)))
|
||||
nil ; (message "Method not found")
|
||||
(apply original-function args)))
|
||||
(apply original-function args)))
|
||||
;; Runs the function `lsp--gdscript-ignore-errors` around `lsp--get-message-type` to suppress unknown notification errors.
|
||||
(advice-add #'lsp--get-message-type :around #'lsp--gdscript-ignore-errors)
|
||||
```
|
||||
|
||||
## Major mode with Treesit
|
||||
|
||||
[Treesit](https://github.com/tree-sitter/tree-sitter) is an incremental parsing system for programming tools.
|
||||
|
||||
This package has a major mode (gdscript-ts-mode). That supports the use tree-sitter for font-lock, imenu, indentation, and navigation of `gdscript` files.
|
||||
|
||||
Emacs version 29 or higher is required to use this mode.
|
||||
|
||||
### Install treesit
|
||||
|
||||
We need to install tree-sitter library, When under Arch Linux :
|
||||
|
||||
```sh
|
||||
sudo pacman -S tree-sitter
|
||||
```
|
||||
|
||||
### Install grammar
|
||||
|
||||
To support Gdscript, we must install [gdscript-grammar](https://github.com/PrestonKnopp/tree-sitter-gdscript.git):
|
||||
|
||||
```sh
|
||||
git clone https://github.com/PrestonKnopp/tree-sitter-gdscript.git
|
||||
cd tree-sitter-gdscript/src
|
||||
cc -std=c99 -c parser.c
|
||||
cc -c scanner.c -I./
|
||||
cc -shared parser.o scanner.o -o libtree-sitter-gdscript.so
|
||||
```
|
||||
|
||||
Additional directories to look for tree-sitter language definitions. ( DIR is your working path )
|
||||
|
||||
```emacs-lisp
|
||||
(setq treesit-extra-load-path '("DIR/tree-sitter-gdscript/src/"))
|
||||
```
|
||||
enjoy.
|
||||
|
||||
## How to use
|
||||
|
||||
### Opening the project in the editor
|
||||
|
||||
You can open the project in the Godot editor with `M-x gdscript-godot-open-project-in-editor`, or open files and more in Godot with the `M-x gdscript-godot-*` commands.
|
||||
You can open the Godot editor with `M-x gdscript-godot-open-project-in-editor`, or open files and more in Godot with the `M-x gdscript-godot-*` commands.
|
||||
|
||||
By default, these commands try to use an executable named `godot` on the system [PATH environment variable](<https://en.wikipedia.org/wiki/PATH_(variable)>).
|
||||
|
||||
If you don't have `godot` available there, you can set a custom executable name or path to use instead:
|
||||
|
||||
```lisp
|
||||
```elisp
|
||||
(setq gdscript-godot-executable "/path/to/godot")
|
||||
```
|
||||
|
||||
@@ -147,12 +269,21 @@ Here are the available options:
|
||||
3. `--debug-navigation`
|
||||
4. `--debug-collisions --debug-navigation`
|
||||
|
||||
The last selected option is saved for the next time you call `gdscript-godot-run-project-debug`. To remove debug options, you need to call the command with the universal argument again.
|
||||
The last selected option is saved for the next time you call `gdscript-godot-run-project-debug`. To turn off debug options, you need to call the command with the universal argument again.
|
||||
|
||||
### Using Hydra
|
||||
|
||||
Running `gdscript-hydra-show` (<kbd>C-c r</kbd>) opens a [hydra](https://github.com/abo-abo/hydra) popup with options to open the editor or run the project, a scene, or a script, including with visual debug options.
|
||||
|
||||

|
||||
|
||||
_Hydra interactive menu to run the project and set debug options on the fly._
|
||||
|
||||
### Formatting code with gdformat
|
||||
|
||||
You can call the `gdscript-format` function to format the current buffer with
|
||||
`gdformat`. This feature requires the python package `gdtoolkit` to be installed
|
||||
`gdformat`. Alternatively, `gdscript-format-all` will reformat all GDScript files in
|
||||
the project. This feature requires the python package `gdtoolkit` to be installed
|
||||
and available on the system's PATH variable.
|
||||
|
||||
You can install gdtoolkit using the pip package manager from Python 3. Run this
|
||||
@@ -164,9 +295,22 @@ pip3 install gdtoolkit
|
||||
|
||||
### Browsing the Godot API with eww
|
||||
|
||||
With the point on a built-in class you can press `C-c C-r C-o` to open the code reference for that class in the text browser [eww](https://www.gnu.org/software/emacs/manual/html_node/emacs/EWW.html).
|
||||
With the point on a built-in class, you can press `C-c C-b o` to open the code reference for that class in the text browser [eww](https://www.gnu.org/software/emacs/manual/html_node/emacs/EWW.html).
|
||||
|
||||
To open the main API reference page and browse it, press `C-c C-r C-a`.
|
||||
To open the main API reference page and browse it, press `C-c C-b a`.
|
||||
|
||||
#### Using a local copy of the Godot docs
|
||||
|
||||
You can browse the API reference offline with `eww`. To do so:
|
||||
|
||||
1. Get a build of the official documentation. You can build it from the [godot docs repository](https://github.com/godotengine/godot-docs/) or [download a build](https://hugo.pro/projects/godot-builds/) from Hugo Lourcio's website.
|
||||
2. Set `gdscript-docs-local-path` to the docs' directory, that contains the docs' `index.html` file.
|
||||
|
||||
For example:
|
||||
|
||||
```elisp
|
||||
(setq gdscript-docs-local-path "/home/gdquest/Documents/docs/godot")
|
||||
```
|
||||
|
||||
## Keyboard shortcuts
|
||||
|
||||
@@ -188,6 +332,9 @@ The following shortcuts are available by default:
|
||||
- Browsing the code reference:
|
||||
- <kbd>C-c C-b a</kbd> `gdscript-docs-browse-api`
|
||||
- <kbd>C-c C-b o</kbd> `gdscript-docs-browse-symbol-at-point`
|
||||
- Open hydra:
|
||||
- <kbd>C-c r</kbd> `gdscript-hydra-show` (require hydra package to be installed)
|
||||
- <kbd>C-c n</kbd> `gdscript-debug-hydra` (require hydra package to be installed)
|
||||
|
||||
## Customization
|
||||
|
||||
@@ -195,8 +342,131 @@ To find all GDScript-mode settings, press `M-x customize` and search for "gdscri
|
||||
|
||||
Code example:
|
||||
|
||||
```lisp
|
||||
```elisp
|
||||
(setq gdscript-use-tab-indents t) ;; If true, use tabs for indents. Default: t
|
||||
(setq gdscript-indent-offset 4) ;; Controls the width of tab-based indents
|
||||
(setq gdscript-godot-executable "/path/to/godot") ;; Use this executable instead of 'godot' to open the Godot editor.
|
||||
(setq gdscript-gdformat-save-and-format t) ;; Save all buffers and format them with gdformat anytime Godot executable is run.
|
||||
```
|
||||
|
||||
## Using the debugger
|
||||
|
||||
Emacs GDScript mode includes support for the GDScript debugger.
|
||||
|
||||
*The debugger in this package is only for Godot 3. Godot 4 supports the Debugger Adapter Procol (DAP), which you can use with the [dap-mode](https://github.com/emacs-lsp/dap-mode) package.*
|
||||
|
||||
You can use the debugger tools to manage breakpoints, step through code, and more.
|
||||
|
||||
To get started with this feature, you need to add a least one breakpoint.
|
||||
|
||||
### Adding and removing breakpoints
|
||||
|
||||
Like in Godot's editor, you can toggle a breakpoint on the current line with `gdscript-debug-toggle-breakpoint` (<kbd>F9</kbd>).
|
||||
|
||||
After adding at least one breakpoint to the project, a buffer named `* Breakpoints *` is created. This buffer displays all existing breakpoints in a project. In that buffer, pressing <kbd>D</kbd> on a breakpoint line deletes the breakpoint. Pressing <kbd>RET</kbd> opens the corresponding GDScript file in another buffer.
|
||||
|
||||
### Running the project with the debugger active
|
||||
|
||||
When any breakpoint exists, running the project with `gdscript-godot-run-project` will automatically start the debugger's server if one isn't already running and connect to it.
|
||||
|
||||
The debugger's server runs on `localhost` through port `6010` by default. You can customize the port with the `gdscript-debug-port` variable.
|
||||
|
||||
Once Godot hits a breakpoint, Emacs displays two new buffers:
|
||||
|
||||
- `* Stack frame vars *` displays the locals, members, and globals variables for the current stack point. It shows the variable name, its type, and its value.
|
||||
- `* Inspector *` displays detailed information about the selected object. By default, it shows the properties of `self`.
|
||||
|
||||
You can inspect any object in those two buffers by pressing <kbd>RET</kbd> on the corresponding line.
|
||||
|
||||
#### Multi-line display
|
||||
|
||||
You can toggle between one-line and multi-line display for values of type `Dictionary`, `PoolRealArray`, `PoolStringArray`, `PoolVector2Array`, `PoolVector3Array` and `PoolColorArray`. To do so, press `TAB` on the corresponding line.
|
||||
|
||||
### Fetching an object's details
|
||||
|
||||
Pressing <kbd>d</kbd> in `* Stack frame vars *` or `* Inspector *` buffers (or in the debug hydra) will fetch on the background data for all objects present in those two buffers and redisplay once done. Doing that adds two extra bits of information about the objects:
|
||||
|
||||
- Their real type, for example, `KinematicBody2D` instead of `ObjectId`.
|
||||
- Their node path.
|
||||
|
||||
### Debug Hydra
|
||||
|
||||
If `hydra` is available, the debug hydra displays below `* Stack frame vars *` and `* Inspector *` buffers upon hitting a breakpoint.
|
||||
|
||||
You can also call it by pressing <kbd>C-c n</kbd>.
|
||||
|
||||
```
|
||||
n next c continue m step b breakpoints s stack v vars i inspector t scene-tree d details
|
||||
o pin u unpin q quit
|
||||
```
|
||||
|
||||
- <kbd>n</kbd> - Steps to the next line of code.
|
||||
- <kbd>c</kbd> - Continue program execution until the next breakpoint.
|
||||
- <kbd>m</kbd> - Steps into the code.
|
||||
- <kbd>s</kbd> - Shows the `* Stack dump *` buffer.
|
||||
- <kbd>v</kbd> - Shows the `* Stack frame vars *` buffer.
|
||||
- <kbd>i</kbd> - Shows the `* Inspector *` buffer.
|
||||
- <kbd>t</kbd> - Shows the `* Scene tree *` buffer.
|
||||
- <kbd>d</kbd> - Fetches details for all object present in the `* Stack frame vars *` and `* Inspector *` buffers and redisplay the buffers.
|
||||
- <kbd>o</kbd> - Pins `self` in the `* Inspector *` buffer. It stays displayed until Godot frees the instance or you unpin it.
|
||||
- <kbd>u</kbd> - Unpins the currently pinned object.
|
||||
- <kbd>q</kbd> - Closes the debug hydra.
|
||||
|
||||
### The `* Stack frame vars *` buffer
|
||||
|
||||
The stack frame buffer displays the locals, members, and global variables for the current stack point. Here are available keyboard shortcuts:
|
||||
|
||||
- <kbd>TAB</kbd> toggles multi-line display for selected types.
|
||||
- <kbd>RET</kbd> on an object line to display its details in the `* Inspector *`buffer.
|
||||
- <kbd>l</kbd> displays the `* Stack dump *` buffer.
|
||||
- <kbd>d</kbd> displays additional details for `ObjectId` variables.
|
||||
- <kbd>p</kbd> goes to the previous line.
|
||||
- <kbd>n</kbd> goes to the next line.
|
||||
- <kbd>o</kbd> pins the current object in the `* Inspector *` buffer.
|
||||
- <kbd>u</kbd> unpins the currently pinned object.
|
||||
- <kbd>q</kbd> closes the buffer.
|
||||
|
||||
### `* Inspector *` buffer
|
||||
|
||||
Contains information about inspected object. By default `self` variable from `* Stack frame vars *` is displayed. The inspected object is kept in focus until you inspect another object or until the active object ceases to exists, in which case the current `self` is displayed instead.
|
||||
|
||||
- Press <kbd>TAB</kbd> to toggle multi-line display for selected typess.
|
||||
- Press <kbd>RET</kbd> on object line to display its detailss.
|
||||
- Press <kbd>RET</kbd> on `Node/path` line (second line from the top) to show given object in `* Scene Tree *` buffers.
|
||||
- Press <kbd>l</kbd> deep in nested object to navigate one level up in the structure (ie. back). Pressing `l` while on top-level object displays `* Stack frame vars *` buffers.
|
||||
- Press <kbd>d</kbd> to display additional details for object variabless.
|
||||
- Press <kbd>p</kbd> to go to the previous lines.
|
||||
- Press <kbd>n</kbd> to go to the next lines.
|
||||
- Press <kbd>o</kbd> to pin current object in `* Inspector *` buffers.
|
||||
- Press <kbd>u</kbd> to unpin currently pinned objects.
|
||||
- Press <kbd>q</kbd> to close the buffers.
|
||||
|
||||
### `* Stack dump *` buffer
|
||||
|
||||
Contains stack dump information.
|
||||
|
||||
- Press <kbd>SPC</kbd> to jump to gdscript file where stack frame points to.
|
||||
- Press <kbd>RET</kbd> to jump to the gdscript file and show `* Stack frame vars *`, `* Inspector *` buffers, and a debug hydra.
|
||||
- Press <kbd>l</kbd> to display the `* Stack frame vars *` buffer.
|
||||
- Press <kbd>p</kbd> to go to the previous line.
|
||||
- Press <kbd>n</kbd> to go to the next line.
|
||||
- Press <kbd>q</kbd> to close the buffer.
|
||||
|
||||
### `* Breakpoints *` buffer
|
||||
|
||||
Lists all existing breakpoints in the project.
|
||||
|
||||
- Press <kbd>SPC</kbd> to enable or disable all breakpoints.
|
||||
- Press <kbd>RET</kbd> to jump to the file and line corresponding to the breakpoint..
|
||||
- Press <kbd>TAB</kbd> to display the `* Stack dump *` buffer.
|
||||
- Press <kbd>D</kbd> to delete the breakpoint.
|
||||
- Press <kbd>q</kbd> to close the buffer.
|
||||
|
||||
### `* Scene tree *` buffer
|
||||
|
||||
Contains a tree visualisation of all objects in the running program.
|
||||
|
||||
- Press <kbd>RET</kbd> to open the corresponding object in the `* Inspector *` buffer.
|
||||
- Press <kbd>p</kbd> to go to the previous line.
|
||||
- Press <kbd>n</kbd> to go to the next line.
|
||||
- Press <kbd>q</kbd> to close the buffer.
|
||||
|
||||
BIN
assets/banner.png
Normal file
BIN
assets/banner.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 53 KiB |
File diff suppressed because one or more lines are too long
|
Before Width: | Height: | Size: 202 KiB After Width: | Height: | Size: 209 KiB |
BIN
assets/emacs-gdscript-code-folding.png
Normal file
BIN
assets/emacs-gdscript-code-folding.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 23 KiB |
BIN
assets/emacs-gdscript-hydra.png
Normal file
BIN
assets/emacs-gdscript-hydra.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 15 KiB |
BIN
assets/emacs-gdscript-imenu.png
Normal file
BIN
assets/emacs-gdscript-imenu.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 87 KiB |
111
gdscript-comint-gdformat.el
Normal file
111
gdscript-comint-gdformat.el
Normal file
@@ -0,0 +1,111 @@
|
||||
;;; gdscript-comint-gdformat.el --- gdformat mode based on comint mode -*- lexical-binding: t; -*-
|
||||
;;
|
||||
;; Copyright (C) 2020 GDQuest and contributors
|
||||
;;
|
||||
;; Author: Josef Vlach <vlach.josef@gmail.com>
|
||||
;; URL: https://github.com/godotengine/emacs-gdscript-mode/
|
||||
;; Version: 1.0.0
|
||||
;; Package-Requires: ((emacs "26.3"))
|
||||
;; Maintainer: nathan@gdquest.com
|
||||
;; Created: June 2020
|
||||
;; Keywords: languages
|
||||
;;
|
||||
;; This file is not part of GNU Emacs.
|
||||
;;
|
||||
;; This program is free software; you can redistribute it and/or modify
|
||||
;; it under the terms of the GNU General Public License as published by
|
||||
;; the Free Software Foundation, either version 3 of the License, or
|
||||
;; (at your option) any later version.
|
||||
|
||||
;; This program is distributed in the hope that it will be useful,
|
||||
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
;; GNU General Public License for more details.
|
||||
|
||||
;; You should have received a copy of the GNU General Public License
|
||||
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
;;
|
||||
;;; Commentary:
|
||||
;;
|
||||
;; gdformat-mode for handling stdout and stderr from gdformat executable.
|
||||
;;
|
||||
;; It supports quick navigation from errors to file location.
|
||||
;;
|
||||
;;; Code:
|
||||
|
||||
(require 'ansi-color)
|
||||
(require 'comint)
|
||||
(require 'compile)
|
||||
(require 'gdscript-customization)
|
||||
(require 'gdscript-utils)
|
||||
|
||||
(defvar gdscript-comint-gdformat--mode-map
|
||||
(let ((map (make-sparse-keymap)))
|
||||
(set-keymap-parent map
|
||||
(make-composed-keymap compilation-shell-minor-mode-map
|
||||
comint-mode-map))
|
||||
(define-key map (kbd "C-c r") 'gdscript-hydra-show)
|
||||
map)
|
||||
"Basic mode map for `gdformat-mode'.")
|
||||
|
||||
(defun gdscript-comint-gdformat--sentinel (process event)
|
||||
"Display result of formatting if gdformat PROCESS exited abnormal EVENT."
|
||||
(when (string-match "exited abnormally" event)
|
||||
(pop-to-buffer (process-buffer process))))
|
||||
|
||||
(defun gdscript-comint-gdformat--run (arguments)
|
||||
"Run gdformat in comint mode.
|
||||
|
||||
ARGUMENTS are command line arguments for gdformat executable.
|
||||
When run it will kill existing process if one exists."
|
||||
(let ((buffer-name (gdscript-util--get-gdformat-buffer-name))
|
||||
(inhibit-read-only t))
|
||||
|
||||
(when (not (executable-find gdscript-gdformat-executable))
|
||||
(error "Error: Could not find %s on PATH. Please customize the gdscript-gdformat-executable variable" gdscript-gdformat-executable))
|
||||
|
||||
(with-current-buffer (get-buffer-create buffer-name)
|
||||
(unless (derived-mode-p 'gdformat-mode)
|
||||
(gdformat-mode)
|
||||
(buffer-disable-undo))
|
||||
(erase-buffer)
|
||||
(let* ((line-length (list (format "--line-length=%s" gdscript-gdformat-line-length)))
|
||||
(buffer (comint-exec (current-buffer) buffer-name gdscript-gdformat-executable nil (append line-length arguments))))
|
||||
(set-process-sentinel (get-buffer-process buffer) 'gdscript-comint-gdformat--sentinel)
|
||||
buffer))))
|
||||
|
||||
(define-derived-mode gdformat-mode comint-mode "gdformat"
|
||||
"Major mode for gdformat.
|
||||
|
||||
\\{gdscript-comint-gdformat--mode-map}"
|
||||
(use-local-map gdscript-comint-gdformat--mode-map)
|
||||
(add-hook 'gdformat-mode-hook 'gdscript-comint-gdformat--initialize-for-comint-mode)
|
||||
(add-hook 'gdformat-mode-hook 'gdscript-comint-gdformat--initialize-for-compilation-mode))
|
||||
|
||||
(defun gdscript-comint-gdformat--initialize-for-comint-mode ()
|
||||
"Initialize buffer for comint mode support."
|
||||
(when (derived-mode-p 'comint-mode)
|
||||
(setq comint-process-echoes nil)
|
||||
(setq-local comint-buffer-maximum-size 4096)
|
||||
(setq-local comint-output-filter-functions '(ansi-color-process-output comint-postoutput-scroll-to-bottom))
|
||||
(setq ansi-color-for-comint-mode t)))
|
||||
|
||||
(defun gdscript-comint-gdformat--failed-file-name()
|
||||
"Find corresponding buffer name for error message: 'at line x col y'."
|
||||
(save-excursion
|
||||
(save-match-data
|
||||
(re-search-backward "exception during formatting of \\(.*\\)")
|
||||
(match-string-no-properties 1))))
|
||||
|
||||
(defun gdscript-comint-gdformat--initialize-for-compilation-mode ()
|
||||
"Initialize buffer for compilation mode support."
|
||||
(setq-local
|
||||
compilation-error-regexp-alist
|
||||
'(("at line \\([[:digit:]]+\\) col \\([[:digit:]]+\\)" gdscript-comint-gdformat--failed-file-name 1 2 nil nil)
|
||||
("exception during formatting of \\(.*\\)$" 1 nil nil nil 1)
|
||||
("reformatted \\(.*\\)$" 1 nil nil nil 1)))
|
||||
(setq-local compilation-mode-font-lock-keywords nil)
|
||||
(compilation-setup t))
|
||||
|
||||
(provide 'gdscript-comint-gdformat)
|
||||
;;; gdscript-comint-gdformat.el ends here
|
||||
128
gdscript-comint.el
Normal file
128
gdscript-comint.el
Normal file
@@ -0,0 +1,128 @@
|
||||
;;; gdscript-comint.el --- Support for comint mode -*- lexical-binding: t; -*-
|
||||
;;
|
||||
;; Copyright (C) 2020 GDQuest and contributors
|
||||
;;
|
||||
;; Author: Josef Vlach <vlach.josef@gmail.com>
|
||||
;; URL: https://github.com/godotengine/emacs-gdscript-mode/
|
||||
;; Version: 1.0.0
|
||||
;; Package-Requires: ((emacs "26.3"))
|
||||
;; Maintainer: nathan@gdquest.com
|
||||
;; Created: May 2020
|
||||
;; Keywords: languages
|
||||
;;
|
||||
;; This file is not part of GNU Emacs.
|
||||
;;
|
||||
;; This program is free software; you can redistribute it and/or modify
|
||||
;; it under the terms of the GNU General Public License as published by
|
||||
;; the Free Software Foundation, either version 3 of the License, or
|
||||
;; (at your option) any later version.
|
||||
|
||||
;; This program is distributed in the hope that it will be useful,
|
||||
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
;; GNU General Public License for more details.
|
||||
|
||||
;; You should have received a copy of the GNU General Public License
|
||||
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
;;
|
||||
;;; Commentary:
|
||||
;;
|
||||
;; godot-mode for handling stdout and stderr from godot executable.
|
||||
;;
|
||||
;; It supports quick navigation from errors to file location.
|
||||
;;
|
||||
;;; Code:
|
||||
|
||||
(require 'ansi-color)
|
||||
(require 'comint)
|
||||
(require 'compile)
|
||||
(require 'gdscript-customization)
|
||||
(require 'gdscript-debug)
|
||||
(require 'gdscript-format)
|
||||
(require 'gdscript-utils)
|
||||
|
||||
(defvar gdscript-comint--mode-map
|
||||
(let ((map (make-sparse-keymap)))
|
||||
(set-keymap-parent map
|
||||
(make-composed-keymap compilation-shell-minor-mode-map
|
||||
comint-mode-map))
|
||||
(define-key map (kbd "C-a") 'comint-bol)
|
||||
(define-key map (kbd "C-c r") 'gdscript-hydra-show)
|
||||
(define-key map (kbd "C-c n") 'gdscript-debug-hydra)
|
||||
map)
|
||||
"Basic mode map for `godot-mode'.")
|
||||
|
||||
(defun gdscript-comint--run (arguments)
|
||||
"Run godot in comint mode.
|
||||
|
||||
ARGUMENTS are command line arguments for godot executable.
|
||||
When run it will kill existing process if one exists."
|
||||
(let ((buffer-name (gdscript-util--get-godot-buffer-name (member "-e" arguments)))
|
||||
(inhibit-read-only t)
|
||||
(godot-command gdscript-godot-executable))
|
||||
|
||||
;; support flatpak
|
||||
(when (string-match-p (rx "run" (+ space) "org.godotengine.Godot") godot-command)
|
||||
(let ((exec-split (split-string godot-command)))
|
||||
(setq godot-command (car exec-split))
|
||||
(setq arguments (append (cdr exec-split) arguments))))
|
||||
|
||||
(if (not (or (file-executable-p godot-command)
|
||||
(executable-find godot-command)))
|
||||
(error "Error: Could not execute '%s'. Please customize the `gdscript-godot-executable variable'" gdscript-godot-executable)
|
||||
(with-current-buffer (get-buffer-create buffer-name)
|
||||
(when gdscript-gdformat-save-and-format
|
||||
(gdscript-comint-gdformat--modified-buffers))
|
||||
(unless (derived-mode-p 'godot-mode)
|
||||
(godot-mode)
|
||||
(buffer-disable-undo))
|
||||
(erase-buffer)
|
||||
(comint-exec (current-buffer) buffer-name godot-command nil arguments)
|
||||
(set-process-sentinel (get-buffer-process (current-buffer)) 'gdscript-comint--sentinel)
|
||||
(pop-to-buffer (current-buffer))))))
|
||||
|
||||
(defun gdscript-comint--sentinel (process event)
|
||||
"Custom sentinel for PROCESS and EVENT.
|
||||
|
||||
Set process's buffer `inhibit-read-only' temporalily to value t,
|
||||
so that `internal-default-process-sentinel' can insert status
|
||||
message into the process’s buffer."
|
||||
(cond
|
||||
((string-match "hangup: 1\n" event)
|
||||
nil)
|
||||
(t
|
||||
(with-current-buffer (process-buffer process)
|
||||
(let ((inhibit-read-only t))
|
||||
(internal-default-process-sentinel process event))))))
|
||||
|
||||
(define-derived-mode godot-mode comint-mode "godot"
|
||||
"Major mode for godot.
|
||||
|
||||
\\{gdscript-comint--mode-map}"
|
||||
(use-local-map gdscript-comint--mode-map)
|
||||
(add-hook 'godot-mode-hook 'gdscript-comint--initialize-for-comint-mode)
|
||||
(add-hook 'godot-mode-hook 'gdscript-comint--initialize-for-compilation-mode))
|
||||
|
||||
(defun gdscript-comint--initialize-for-comint-mode ()
|
||||
"Initialize buffer for comint mode support."
|
||||
(when (derived-mode-p 'comint-mode)
|
||||
(setq comint-process-echoes nil)
|
||||
(setq comint-prompt-regexp "^debug> ")
|
||||
(setq-local comint-use-prompt-regexp t)
|
||||
(setq-local comint-prompt-read-only t)
|
||||
(setq-local comint-buffer-maximum-size 4096)
|
||||
(setq-local comint-output-filter-functions '(ansi-color-process-output comint-postoutput-scroll-to-bottom))
|
||||
(setq ansi-color-for-comint-mode t)))
|
||||
|
||||
(defun gdscript-comint--initialize-for-compilation-mode ()
|
||||
"Initialize buffer for compilation mode support."
|
||||
(setq-local
|
||||
compilation-error-regexp-alist
|
||||
'(
|
||||
("^ At: res://\\([-_[:word:]\/]+.gd\\):\\([[:digit:]]+\\)." 1 2 nil 2 1)
|
||||
("^*Frame [[:digit:]]+ - res://\\([-_[:word:]\/]+.gd\\):\\([[:digit:]]+\\)." 1 2 nil 2 1)))
|
||||
(setq-local compilation-mode-font-lock-keywords nil)
|
||||
(compilation-setup t))
|
||||
|
||||
(provide 'gdscript-comint)
|
||||
;;; gdscript-comint.el ends here
|
||||
@@ -3,7 +3,7 @@
|
||||
;; Copyright (C) 2020 GDQuest
|
||||
|
||||
;; Author: Nathan Lovato <nathan@gdquest.com>, Fabián E. Gallina <fgallina@gnu.org>
|
||||
;; URL: https://github.com/GDQuest/emacs-gdscript-mode/
|
||||
;; URL: https://github.com/godotengine/emacs-gdscript-mode/
|
||||
;; Version: 0.1.0
|
||||
;; Package-Requires: ((emacs "26.3"))
|
||||
;; Maintainer: nathan@gdquest.com
|
||||
@@ -63,23 +63,24 @@ first."
|
||||
(let ((has-projectile (featurep 'projectile)))
|
||||
(when has-projectile
|
||||
(projectile-maybe-invalidate-cache arg))
|
||||
(let* ((project-root
|
||||
(if has-projectile
|
||||
(projectile-ensure-project (projectile-project-root))
|
||||
(gdscript-util--find-project-configuration-file)))
|
||||
(file
|
||||
(if has-projectile
|
||||
(projectile-completing-read
|
||||
"Find file: "
|
||||
(projectile-project-files project-root))
|
||||
(read-file-name
|
||||
"Find file: "
|
||||
project-root))))
|
||||
(when file
|
||||
(insert
|
||||
(concat "\"res://"
|
||||
(gdscript-util--get-godot-project-file-path-relative file)
|
||||
"." (file-name-extension file) "\""))))))
|
||||
(when-let* ((project-root
|
||||
(if has-projectile
|
||||
(projectile-ensure-project (projectile-project-root))
|
||||
(gdscript-util--find-project-configuration-file)))
|
||||
(file
|
||||
(if has-projectile
|
||||
(projectile-completing-read
|
||||
"Find file: "
|
||||
(projectile-project-files project-root))
|
||||
(read-file-name
|
||||
"Find file: "
|
||||
project-root)))
|
||||
(resource-path
|
||||
(if has-projectile
|
||||
file
|
||||
(concat (gdscript-util--get-godot-project-file-path-relative file)
|
||||
"." (file-name-extension file)))))
|
||||
(insert (concat "\"res://" resource-path "\"")))))
|
||||
|
||||
|
||||
(provide 'gdscript-completion)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
;; Copyright (C) 2020 GDQuest
|
||||
|
||||
;; Author: Nathan Lovato <nathan@gdquest.com>
|
||||
;; URL: https://github.com/GDQuest/emacs-gdscript-mode/
|
||||
;; URL: https://github.com/godotengine/emacs-gdscript-mode/
|
||||
;; Version: 0.1.0
|
||||
;; Package-Requires: ((emacs "26.3"))
|
||||
;; Maintainer: nathan@gdquest.com
|
||||
@@ -41,8 +41,8 @@
|
||||
|
||||
(defcustom gdscript-use-type-hints t
|
||||
"If t, inserted snippets contain type hints."
|
||||
:group 'gdscript
|
||||
:type 'boolean)
|
||||
:type 'boolean
|
||||
:group 'gdscript)
|
||||
|
||||
;; gdscript-indent
|
||||
(defcustom gdscript-use-tab-indents t "Use tabs (t) or spaces (nil)."
|
||||
@@ -54,43 +54,31 @@
|
||||
:group 'gdscript)
|
||||
|
||||
(defcustom gdscript-indent-offset 4 "Default indentation offset for Gdscript."
|
||||
:group 'gdscript
|
||||
:type 'integer
|
||||
:safe 'integerp)
|
||||
|
||||
(defcustom gdscript-indent-guess-indent-offset
|
||||
t "If t, tells GDScript mode to guess `gdscript-indent-offset' value."
|
||||
:type 'boolean
|
||||
:group 'gdscript
|
||||
:safe 'booleanp)
|
||||
|
||||
(defcustom gdscript-indent-guess-indent-offset-verbose
|
||||
t "If t, emit a warning when guessing indentation fails."
|
||||
:version "25.1"
|
||||
:type 'boolean
|
||||
:group 'gdscript
|
||||
:safe 'booleanp)
|
||||
:safe 'integerp
|
||||
:group 'gdscript)
|
||||
|
||||
(defcustom gdscript-indent-trigger-commands '(indent-for-tab-command yas-expand yas/expand)
|
||||
"Commands that might trigger a `gdscript-indent-line' call."
|
||||
:type '(repeat symbol):group'gdscript)
|
||||
:type '(repeat symbol)
|
||||
:group'gdscript)
|
||||
|
||||
;; gdscript-fill-paragraph.el
|
||||
(defcustom gdscript-fill-comment-function 'gdscript-fill-paragraph-fill-comment
|
||||
(defcustom gdscript-fill-comment-function 'gdscript-fill-paragraph-fill-comment
|
||||
"Function to fill comments.
|
||||
This is the function used by `gdscript-fill-paragraph' to
|
||||
fill comments."
|
||||
:type 'symbol
|
||||
:group 'gdscript)
|
||||
|
||||
|
||||
(defcustom gdscript-fill-string-function 'gdscript-fill-paragraph-fill-string
|
||||
"Function to fill strings.
|
||||
This is the function used by `gdscript-fill-paragraph' to
|
||||
fill strings."
|
||||
:type 'symbol
|
||||
:group 'gdscript)
|
||||
|
||||
:group 'gdscript)
|
||||
(defcustom gdscript-fill-paren-function 'gdscript-fill-paragraph-fill-paren
|
||||
"Function to fill parens.
|
||||
This is the function used by `gdscript-fill-paragraph' to
|
||||
fill parens."
|
||||
@@ -101,12 +89,19 @@ fill parens."
|
||||
"Multiplier applied to indentation inside multi-line def blocks."
|
||||
:version "26.1"
|
||||
:type 'integer
|
||||
"Multiplier applied to indentation inside multi-line def blocks."
|
||||
:safe 'natnump
|
||||
:group 'gdscript)
|
||||
|
||||
(defcustom gdscript-indent-line-continuation-scale 1
|
||||
"Multiplier applied to indentation of line continuation in
|
||||
general (inside parentheses and after backslash)."
|
||||
:type 'integer
|
||||
:options '(1 2)
|
||||
:group 'gdscript)
|
||||
|
||||
(defcustom gdscript-godot-executable "godot"
|
||||
:safe 'natnump)
|
||||
|
||||
(defcustom gdscript-godot-executable "godot"
|
||||
"The godot executable which is either a full path such as '~/bin/godot2.2'
|
||||
or the name of an executable on the system PATH (usually 'godot')"
|
||||
:type 'string
|
||||
:group 'gdscript)
|
||||
|
||||
@@ -117,5 +112,52 @@ PATH."
|
||||
:type 'string
|
||||
:group 'gdscript)
|
||||
|
||||
(defcustom gdscript-gdformat-line-length 100
|
||||
"How many characters per line to allow when formatting gdscript by gdformat."
|
||||
:type 'integer
|
||||
:group 'gdscript)
|
||||
|
||||
(defcustom gdscript-gdformat-save-and-format nil
|
||||
"If t, save all modified buffers and format them with gdformat.
|
||||
It happens anytime Godot executable is run. Formatting runs on background,
|
||||
so it is not slowing down Godot execution."
|
||||
:type 'boolean
|
||||
:group 'gdscript)
|
||||
|
||||
(defcustom gdscript-docs-force-online-lookup nil
|
||||
"If true, calling commands like gdscript-docs-browse-api
|
||||
browses the online API reference, even if a local copy is
|
||||
available."
|
||||
:type 'boolean
|
||||
:group 'gdscript)
|
||||
|
||||
(defcustom gdscript-docs-use-eww t
|
||||
"If set to false use the emacs configurable `browse-url'
|
||||
function rather than `eww' directly. `browse-url' can be
|
||||
configured to open the desktop default GUI browser, for example,
|
||||
via the variable `browse-url-browser-function'"
|
||||
:type 'boolean
|
||||
:group 'gdscript)
|
||||
|
||||
(defcustom gdscript-docs-local-path ""
|
||||
"Optional path to a local build of the Godot documentation.
|
||||
If not set to an empty string, the commands `gdscript-docs-browse-api'
|
||||
and `gdscript-docs-browse-symbol-at-point' allow you to browse the local files.
|
||||
Must be the root directory of the website, that is to say, a
|
||||
directory path containing the file `index.html'."
|
||||
:type 'string
|
||||
:group 'gdscript)
|
||||
|
||||
(defcustom gdscript-docs-online-search-api-url "https://docs.godotengine.org/en/stable/search.html?q=%s&check_keywords=yes&area=default"
|
||||
"Online Godot API search url"
|
||||
:type 'string
|
||||
:group 'gdscript)
|
||||
|
||||
(defcustom gdscript-debug-port 6010
|
||||
"Debugger server port."
|
||||
:type 'integer
|
||||
:group 'gdscript)
|
||||
|
||||
|
||||
(provide 'gdscript-customization)
|
||||
;;; gdscript-customization.el ends here
|
||||
|
||||
2444
gdscript-debug.el
Normal file
2444
gdscript-debug.el
Normal file
File diff suppressed because it is too large
Load Diff
@@ -3,7 +3,7 @@
|
||||
;; Copyright (C) 2020 GDQuest and contributors
|
||||
;;
|
||||
;; Author: Josef Vlach <vlach.josef@gmail.com>
|
||||
;; URL: https://github.com/GDQuest/emacs-gdscript-mode/
|
||||
;; URL: https://github.com/godotengine/emacs-gdscript-mode/
|
||||
;; Version: 1.0.0
|
||||
;; Package-Requires: ((emacs "26.3"))
|
||||
;; Maintainer: nathan@gdquest.com
|
||||
@@ -32,27 +32,56 @@
|
||||
;;; Code:
|
||||
|
||||
(require 'eww)
|
||||
(require 'gdscript-customization)
|
||||
|
||||
(defun gdscript-docs-open (url &rest _)
|
||||
"when `gdscript-docs-use-eww' is true use `eww' else use `browse-url'"
|
||||
(if gdscript-docs-use-eww
|
||||
(if (file-exists-p url) (eww-open-file url) (eww-browse-url url t))
|
||||
(browse-url url)))
|
||||
|
||||
;;;###autoload
|
||||
(defun gdscript-docs-browse-api ()
|
||||
"Open the main page of Godot API in eww browser."
|
||||
(defun gdscript-docs-browse-api (&optional force-online)
|
||||
"Open the main page of Godot API. Use the universal prefix (C-u) to force browsing the online API."
|
||||
(interactive)
|
||||
(eww-browse-url "https://docs.godotengine.org/en/stable/classes/index.html?#godot-api"))
|
||||
(if (and (or gdscript-docs-force-online-lookup current-prefix-arg force-online) (string= gdscript-docs-local-path ""))
|
||||
(gdscript-docs-open "https://docs.godotengine.org/en/stable/classes/index.html?#godot-api")
|
||||
(let ((file (concat (file-name-as-directory gdscript-docs-local-path) "classes/index.html")))
|
||||
(if (file-exists-p file)
|
||||
(gdscript-docs-open file)
|
||||
(message "\"%s\" not found" file)))))
|
||||
|
||||
(defun gdscript-docs-browse-symbol-at-point ()
|
||||
(defun gdscript-docs-browse-symbol-at-point (&optional force-online)
|
||||
"Open the API reference for the symbol at point in the browser eww.
|
||||
If a page is already open, switch to its buffer."
|
||||
If a page is already open, switch to its buffer. Use local docs if gdscripts-docs-local-path set. Use the universal prefix (C-u) to force browsing the online API."
|
||||
(interactive)
|
||||
(let* ((symbol (downcase (thing-at-point 'symbol t)))
|
||||
(buffer
|
||||
(seq-find
|
||||
(lambda (current-buffer)
|
||||
(with-current-buffer current-buffer
|
||||
(when (derived-mode-p 'eww-mode)
|
||||
(string-suffix-p symbol (plist-get eww-data :url) t)
|
||||
))) (buffer-list))))
|
||||
|
||||
(let* ((symbol-at-point (thing-at-point 'symbol t))
|
||||
(symbol (if symbol-at-point (downcase symbol-at-point) ""))
|
||||
(buffer (if (not gdscript-docs-use-eww) nil
|
||||
(seq-find
|
||||
(lambda (current-buffer)
|
||||
(with-current-buffer current-buffer
|
||||
(when (derived-mode-p 'eww-mode)
|
||||
(string-suffix-p symbol (string-remove-suffix ".html" (plist-get eww-data :url)) t))))
|
||||
(buffer-list)))))
|
||||
(if buffer (pop-to-buffer-same-window buffer)
|
||||
(eww-browse-url (format "https://docs.godotengine.org/en/stable/classes/class_%s.html#%s" symbol symbol) t))))
|
||||
(if (string= "" symbol)
|
||||
(message "No symbol at point or open API reference buffers.")
|
||||
(if (and (not gdscript-docs-force-online-lookup) (not (or current-prefix-arg force-online)) (not (string= gdscript-docs-local-path "")))
|
||||
(let ((file (concat (file-name-as-directory gdscript-docs-local-path) (file-name-as-directory "classes") "class_" symbol ".html")))
|
||||
(if (file-exists-p file)
|
||||
(gdscript-docs-open file)
|
||||
(message "No local API help for \"%s\"." symbol)))
|
||||
(let ((url (format "https://docs.godotengine.org/en/stable/classes/class_%s.html#%s" symbol symbol)))
|
||||
(gdscript-docs-open url)))))))
|
||||
|
||||
(defun gdscript-docs-online-search-api (&optional sym)
|
||||
"Search Godot docs online. Use the universal prefix (C-u) to prompt for search term."
|
||||
(interactive)
|
||||
(let ((symbol (if current-prefix-arg (read-string "API Search: ") (or sym (thing-at-point 'symbol t) ""))))
|
||||
(browse-url (format gdscript-docs-online-search-api-url (downcase symbol)))))
|
||||
|
||||
|
||||
(defun gdscript-docs--rename-eww-buffer ()
|
||||
"Rename the eww buffer visiting the Godot documentation.
|
||||
@@ -96,13 +125,13 @@ ORIG-FUN is function we wrap around. ARGS are argument to ORIG-FUN function."
|
||||
|
||||
(defun gdscript-docs--eww-setup ()
|
||||
"Convenience setup for pages with Godot documentation."
|
||||
(setq multi-isearch-next-buffer-function nil)
|
||||
(gdscript-docs--rename-eww-buffer)
|
||||
(gdscript-docs--filter-content-to-main-div))
|
||||
|
||||
(add-hook 'eww-after-render-hook #'gdscript-docs--eww-setup)
|
||||
(when (string-match "docs.godotengine" (plist-get eww-data :url))
|
||||
(setq multi-isearch-next-buffer-function nil)
|
||||
(gdscript-docs--rename-eww-buffer)
|
||||
(gdscript-docs--filter-content-to-main-div)))
|
||||
|
||||
(advice-add 'eww-follow-link :around #'gdscript-docs--eww-follow-link)
|
||||
(add-hook 'eww-after-render-hook #'gdscript-docs--eww-setup)
|
||||
|
||||
(provide 'gdscript-docs)
|
||||
|
||||
|
||||
95
gdscript-eglot.el
Normal file
95
gdscript-eglot.el
Normal file
@@ -0,0 +1,95 @@
|
||||
;;; gdscript-eglot.el --- Integration with eglot -*- lexical-binding: t; -*-
|
||||
;;
|
||||
;; Copyright (C) 2023 GDQuest and contributors
|
||||
;;
|
||||
;; Author: Ruijie Yu <ruijie@netyu.xyz>
|
||||
;; URL: https://github.com/godotengine/emacs-gdscript-mode/
|
||||
;; Version: 1.0.0
|
||||
;; Package-Requires: ((emacs "26.3"))
|
||||
;; Maintainer: nathan@gdquest.com
|
||||
;; Created: June 2020
|
||||
;; Keywords: languages
|
||||
;;
|
||||
;; This file is not part of GNU Emacs.
|
||||
;;
|
||||
;; This program is free software; you can redistribute it and/or modify
|
||||
;; it under the terms of the GNU General Public License as published by
|
||||
;; the Free Software Foundation, either version 3 of the License, or
|
||||
;; (at your option) any later version.
|
||||
|
||||
;; This program is distributed in the hope that it will be useful,
|
||||
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
;; GNU General Public License for more details.
|
||||
|
||||
;; You should have received a copy of the GNU General Public License
|
||||
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
;;
|
||||
;;; Commentary:
|
||||
;;
|
||||
;; Handles the configuraiton of eglot.
|
||||
;; This supports `gdscript-mode' using `eglot'.
|
||||
;;
|
||||
;;; Code:
|
||||
|
||||
;;;###autoload
|
||||
(defgroup gdscript-eglot nil
|
||||
"Configurations in gdscript related to `eglot'."
|
||||
:group 'gdscript)
|
||||
|
||||
;;;###autoload
|
||||
(defcustom gdscript-eglot-version "4.5"
|
||||
"The version of godot in use."
|
||||
:type 'string)
|
||||
|
||||
;;;###autoload
|
||||
(defcustom gdscript-eglot-default-lsp-port 6005
|
||||
"The default port for eglot to connect when extraction fails."
|
||||
:type 'integer
|
||||
:group 'gdscript-eglot)
|
||||
|
||||
(defun gdscript-eglot--get-config-dir ()
|
||||
"Get system-specific directory with Godot configuration files."
|
||||
(pcase system-type
|
||||
('darwin (expand-file-name "~/Library/Application Support/Godot/"))
|
||||
('windows-nt (file-name-concat (getenv "APPDATA") "Godot"))
|
||||
('gnu/linux (file-name-concat
|
||||
(or (getenv "XDG_CONFIG_HOME") (expand-file-name "~/.config"))
|
||||
"godot"))))
|
||||
|
||||
(defun gdscript-eglot--extract-port (editor-settings-file)
|
||||
"Extract LSP port from Godot EDITOR-SETTINGS-FILE.
|
||||
If extraction fails, return `gdscript-eglot-default-port'.
|
||||
NOTE: remote_port value only presents if it has been modified from the default value,
|
||||
So this extract shall fail by default."
|
||||
(or
|
||||
(when (file-exists-p editor-settings-file)
|
||||
(with-temp-buffer
|
||||
(insert-file-contents editor-settings-file)
|
||||
(when (re-search-forward
|
||||
(rx "network/language_server/remote_port"
|
||||
(* space) ?= (* space)
|
||||
(group (+ digit)))
|
||||
nil t)
|
||||
(string-to-number (match-string 1)))))
|
||||
gdscript-eglot-default-lsp-port))
|
||||
|
||||
;;;###autoload
|
||||
(defun gdscript-eglot-contact (_interactive)
|
||||
"Attempt to help `eglot' contact the running gdscript LSP.
|
||||
Returns a list (HOST PORT) if successful, nil otherwise. See the
|
||||
last definition of CONTACT in `eglot-server-programs' for
|
||||
definitions of HOST, PORT, and INTERACTIVE.
|
||||
|
||||
For more context, see
|
||||
https://lists.gnu.org/archive/html/bug-gnu-emacs/2023-04/msg01070.html."
|
||||
(save-excursion
|
||||
(let* ((config-dir (gdscript-eglot--get-config-dir))
|
||||
(settings-file (file-name-concat
|
||||
config-dir
|
||||
(format "editor_settings-%s.tres" gdscript-eglot-version))))
|
||||
(when-let* ((port (gdscript-eglot--extract-port settings-file)))
|
||||
(list "localhost" port)))))
|
||||
|
||||
(provide 'gdscript-eglot)
|
||||
;;; gdscript-eglot.el ends here.
|
||||
@@ -3,7 +3,7 @@
|
||||
;; Copyright (C) 2020 GDQuest
|
||||
|
||||
;; Author: Nathan Lovato <nathan@gdquest.com>
|
||||
;; URL: https://github.com/GDQuest/emacs-gdscript-mode/
|
||||
;; URL: https://github.com/godotengine/emacs-gdscript-mode/
|
||||
;; Version: 0.1.0
|
||||
;; Package-Requires: ((emacs "26.3"))
|
||||
;; Maintainer: nathan@gdquest.com
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
;; Copyright (C) 2020 GDQuest, Pawel Lampe
|
||||
|
||||
;; Author: Pawel Lampe <pawel.lampe@gmail.com>, Nathan Lovato <nathan@gdquest.com>
|
||||
;; URL: https://github.com/GDQuest/emacs-gdscript-mode/
|
||||
;; URL: https://github.com/godotengine/emacs-gdscript-mode/
|
||||
;; Version: 1.0.0
|
||||
;; Package-Requires: ((emacs "26.3"))
|
||||
;; Maintainer: nathan@gdquest.com
|
||||
@@ -31,6 +31,31 @@
|
||||
|
||||
;;; Code:
|
||||
|
||||
(require 'gdscript-comint-gdformat)
|
||||
|
||||
(defmacro gdscript-format--save-buffer (&rest body)
|
||||
"Execute the forms in BODY if current buffer is gdscript.
|
||||
|
||||
It also activates `auto-revert-mode' and saves the buffer if is it modified."
|
||||
(declare (indent 1) (debug t))
|
||||
`(when (and (buffer-file-name)
|
||||
(string-match ".*.gd$" (buffer-file-name)))
|
||||
(unless (bound-and-true-p auto-revert-mode)
|
||||
(auto-revert-mode))
|
||||
(when (buffer-modified-p)
|
||||
(save-buffer))
|
||||
,@body))
|
||||
|
||||
(defmacro gdscript-format--with-gdscripts (gdscript-buffers &rest body)
|
||||
"Execute the forms in BODY with GDSCRIPT-BUFFERS containing all gdscript buffers currently open."
|
||||
(declare (indent 1) (debug t))
|
||||
`(progn
|
||||
(dolist (buffer (buffer-list))
|
||||
(with-current-buffer buffer
|
||||
(gdscript-format--save-buffer
|
||||
(push (buffer-file-name) ,gdscript-buffers))))
|
||||
,@body))
|
||||
|
||||
(defun gdscript-format--format-region (start end)
|
||||
"Format the region between START and END using `gdformat'."
|
||||
(let
|
||||
@@ -44,20 +69,34 @@
|
||||
(shell-command-on-region start end cmd nil nil error-buffer t)))))
|
||||
|
||||
(defun gdscript-format-region()
|
||||
"Format the selected region using `gdformat'"
|
||||
"Format the selected region using `gdformat'."
|
||||
(interactive)
|
||||
(gdscript-format--format-region
|
||||
(region-beginning) (region-end)))
|
||||
|
||||
(defun gdscript-format-buffer()
|
||||
"Format the entire current buffer using `gdformat'"
|
||||
"Format the current buffer using `gdformat'."
|
||||
(interactive)
|
||||
(let ((original-point (point))
|
||||
(original-window-pos (window-start)))
|
||||
(gdscript-format--format-region
|
||||
(point-min) (point-max))
|
||||
(goto-char original-point)
|
||||
(set-window-start (selected-window) original-window-pos)))
|
||||
(gdscript-format--save-buffer
|
||||
(gdscript-comint-gdformat--run (list (buffer-file-name)))))
|
||||
|
||||
(defun gdscript-comint-gdformat--modified-buffers ()
|
||||
"Save and format all modified buffers using `gdformat'."
|
||||
(let ((gdscript-buffers))
|
||||
(gdscript-format--with-gdscripts gdscript-buffers
|
||||
(when gdscript-buffers
|
||||
(gdscript-comint-gdformat--run gdscript-buffers)))))
|
||||
|
||||
(defun gdscript-format-all()
|
||||
"Save modified buffers and then format all gdscripts in the project."
|
||||
(interactive)
|
||||
(let ((gdscript-buffers))
|
||||
(gdscript-format--with-gdscripts gdscript-buffers
|
||||
(let* ((rl (gdscript-util--find-project-configuration-file))
|
||||
(gdscript-file-list (directory-files-recursively rl ".*.gd$" t)))
|
||||
(let ((all-gdscripts (delete-dups (append gdscript-file-list gdscript-buffers))))
|
||||
(when all-gdscripts
|
||||
(pop-to-buffer (gdscript-comint-gdformat--run all-gdscripts))))))))
|
||||
|
||||
(provide 'gdscript-format)
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
;; Copyright (C) 2020 GDQuest and contributors
|
||||
;;
|
||||
;; Author: Franco Eusébio Garcia <francoegarcia@outlook.com>, Nathan Lovato <nathan@gdquest.com>
|
||||
;; URL: https://github.com/GDQuest/emacs-gdscript-mode/
|
||||
;; URL: https://github.com/godotengine/emacs-gdscript-mode/
|
||||
;; Version: 1.0.0
|
||||
;; Package-Requires: ((emacs "26.3"))
|
||||
;; Maintainer: nathan@gdquest.com
|
||||
@@ -32,81 +32,116 @@
|
||||
;;
|
||||
;;; Code:
|
||||
|
||||
(require 'gdscript-comint)
|
||||
(require 'gdscript-customization)
|
||||
(require 'gdscript-debug)
|
||||
(require 'gdscript-history)
|
||||
(require 'gdscript-project)
|
||||
(require 'gdscript-utils)
|
||||
|
||||
;;;###autoload
|
||||
(defvar gdscript-godot--debug-options-hydra :not-list)
|
||||
|
||||
(defvar gdscript-godot--debug-selected-option 1)
|
||||
|
||||
(defvar gdscript-godot--debug-options-alist
|
||||
'((1 . "")
|
||||
(2 . "--debug-collisions")
|
||||
(3 . "--debug-navigation")
|
||||
(4 . "--debug-collisions --debug-navigation")))
|
||||
'((1 . ())
|
||||
(2 . ("--debug-collisions"))
|
||||
(3 . ("--debug-navigation"))
|
||||
(4 . ("--debug-collisions" "--debug-navigation"))))
|
||||
|
||||
(defun gdscript-godot--run-command (cmd &optional show)
|
||||
"Run a Godot process.
|
||||
(defmacro gdscript-godot--debug-options-handler (debug-options &rest body)
|
||||
"Execute the forms in BODY with DEBUG-OPTIONS being set.
|
||||
|
||||
CMD is the command to be invoked by the shell. If SHOW, the
|
||||
output of the process will be provided in a buffer named
|
||||
`*godot*'."
|
||||
(start-process-shell-command "Godot Process" (if show
|
||||
"*godot*" nil) cmd))
|
||||
DEBUG-OPTIONS will be set either by Hydra, or by prefix argument selection."
|
||||
(declare (indent 1) (debug t))
|
||||
`(let* ((debug-option-index
|
||||
(if current-prefix-arg
|
||||
(gdscript-godot--change-debug-options)
|
||||
gdscript-godot--debug-selected-option))
|
||||
(prefix-options (cdr (assoc debug-option-index gdscript-godot--debug-options-alist)))
|
||||
(use-hydra-options (listp gdscript-godot--debug-options-hydra)) ;; gdscript-godot--debug-options-hydra is a list when run from hydra
|
||||
(,debug-options (if use-hydra-options gdscript-godot--debug-options-hydra prefix-options)))
|
||||
,@body))
|
||||
|
||||
(defun gdscript-godot--run-command (&rest arguments)
|
||||
"Run a Godot process with ARGUMENTS.
|
||||
|
||||
The output of the process will be provided in a buffer named
|
||||
`*godot - <project-name>*'."
|
||||
(let ((args (gdscript-util--flatten arguments)))
|
||||
(gdscript-history--add-to-history args)
|
||||
(when (and gdscript-debug--breakpoints (not (member "-e" arguments)))
|
||||
;; Start debugger server if it is not running already
|
||||
(unless (get-process (gdscript-debug-process-name (gdscript-util--find-project-configuration-file)))
|
||||
(gdscript-debug-make-server))
|
||||
(push (mapconcat (lambda (breakpoint)
|
||||
(let ((file (gdscript-breakpoint->file breakpoint))
|
||||
(line (gdscript-breakpoint->line breakpoint)))
|
||||
(format "%s:%s" file line))) gdscript-debug--breakpoints ",") args)
|
||||
(push "--breakpoints" args)
|
||||
(push (format "127.0.0.1:%s" gdscript-debug-port) args)
|
||||
(push "--remote-debug" args))
|
||||
(gdscript-comint--run (append (gdscript-godot--build-shell-command) args))
|
||||
(setq gdscript-godot--debug-options-hydra :not-list)))
|
||||
|
||||
(defun gdscript-godot--build-shell-command (&optional path)
|
||||
"Build a shell command to with the Godot executable.
|
||||
|
||||
If PATH is not provided, try to find it using the current
|
||||
file's directory as starting point."
|
||||
(let* ((project-path (or path (gdscript-util--find-project-configuration-file))))
|
||||
(concat gdscript-godot-executable " --path " project-path)))
|
||||
(let ((project-path (or path (gdscript-util--find-project-configuration-file))))
|
||||
(list "--path" project-path)))
|
||||
|
||||
(defun gdscript-godot-open-project-in-editor ()
|
||||
"Run Godot Engine Editor."
|
||||
(interactive)
|
||||
(gdscript-godot--run-command
|
||||
(concat (gdscript-godot--build-shell-command) " -e")))
|
||||
(gdscript-godot--run-command "-e"))
|
||||
|
||||
(defun gdscript-godot-run-project ()
|
||||
"Run the current project in Godot Engine."
|
||||
(interactive)
|
||||
(gdscript-godot--run-command
|
||||
(gdscript-godot--build-shell-command)))
|
||||
(gdscript-godot--run-command))
|
||||
|
||||
(defun gdscript-godot-run-project-debug ()
|
||||
"Run the current project in Godot Engine.
|
||||
|
||||
When run with prefix argument, it offers extra debug options to choose from."
|
||||
(interactive)
|
||||
(let* ((debug-option-index
|
||||
(if current-prefix-arg
|
||||
(gdscript-godot--change-debug-options)
|
||||
gdscript-godot--debug-selected-option))
|
||||
(debug-options (cdr (assoc debug-option-index gdscript-godot--debug-options-alist))))
|
||||
(gdscript-godot--run-command
|
||||
(concat (gdscript-godot--build-shell-command) " -d " debug-options) t)))
|
||||
(gdscript-godot--debug-options-handler debug-options
|
||||
(gdscript-godot--run-command "-d" debug-options)))
|
||||
|
||||
(defun gdscript-godot-run-current-scene ()
|
||||
"Run the current script file in Godot Engine."
|
||||
"Run the current script file in Godot Engine. Use the universal prefix (C-u) to force a scene select."
|
||||
(interactive)
|
||||
(gdscript-godot--run-command
|
||||
(concat (gdscript-godot--build-shell-command) " "
|
||||
(gdscript-util--get-godot-project-file-path-relative buffer-file-name) ".tscn")))
|
||||
(let ((scene (gdscript-godot--select-scene current-prefix-arg)))
|
||||
(when scene
|
||||
(gdscript-godot--run-command scene))))
|
||||
|
||||
(defun gdscript-godot-run-current-scene-debug ()
|
||||
"Run the current script file in Godot Engine."
|
||||
"Run the current script file in Godot Engine.
|
||||
|
||||
When run with prefix argument, it offers extra debug options to choose from."
|
||||
(interactive)
|
||||
(gdscript-godot--run-command
|
||||
(concat (gdscript-godot--build-shell-command) " -d "
|
||||
(gdscript-util--get-godot-project-file-path-relative buffer-file-name) ".tscn")
|
||||
t))
|
||||
(let ((scene (gdscript-godot--select-scene current-prefix-arg)))
|
||||
(when scene
|
||||
(gdscript-godot--debug-options-handler debug-options
|
||||
(gdscript-godot--run-command "-d" debug-options scene)))))
|
||||
|
||||
(defun gdscript-godot-edit-current-scene ()
|
||||
"Run the current script file in Godot Engine."
|
||||
(interactive)
|
||||
(gdscript-godot--run-command
|
||||
(concat (gdscript-godot--build-shell-command) " -e "
|
||||
(gdscript-util--get-godot-project-file-path-relative buffer-file-name) ".tscn")))
|
||||
(let ((scene (gdscript-godot--select-scene current-prefix-arg)))
|
||||
(when scene
|
||||
(gdscript-godot--run-command "-e" scene))))
|
||||
|
||||
(defun gdscript-godot--select-scene (&optional select-scene)
|
||||
"Select scene to run"
|
||||
(if select-scene
|
||||
(gdscript-project--select-scene)
|
||||
(let ((scene-name (gdscript-project--current-buffer-scene)))
|
||||
(if scene-name scene-name
|
||||
(gdscript-project--select-scene)))))
|
||||
|
||||
(defun gdscript-godot-run-current-script ()
|
||||
"Run the current script file in Godot Engine.
|
||||
@@ -114,33 +149,33 @@ When run with prefix argument, it offers extra debug options to choose from."
|
||||
For this to work, the script must inherit either from
|
||||
\"SceneTree\" or \"MainLoop\"."
|
||||
(interactive)
|
||||
(gdscript-godot--run-command
|
||||
(concat (gdscript-godot--build-shell-command) " -s " (file-relative-name buffer-file-name))
|
||||
t))
|
||||
(let ((script-name (gdscript-project--current-buffer-script)))
|
||||
(if script-name
|
||||
(gdscript-godot--run-script script-name)
|
||||
(gdscript-project--get-all-scripts))))
|
||||
|
||||
(defun gdscript-godot--run-script (script-name)
|
||||
"Run SCRIPT-NAME script in Godot Engine."
|
||||
(gdscript-godot--run-command "-s" script-name))
|
||||
|
||||
(defun gdscript-godot--debug-options-to-string (index)
|
||||
"Return debug options from `gdscript-godot--debug-options-alist' for given INDEX as a string."
|
||||
(mapconcat 'identity (cdr (assoc index gdscript-godot--debug-options-alist)) " "))
|
||||
|
||||
(defun gdscript-godot--debug-options-collection ()
|
||||
"Output a list of debug options to choose from by *-read function."
|
||||
(list
|
||||
(format "1) [%s] <no options>" (if (eq gdscript-godot--debug-selected-option 1) "X" " "))
|
||||
(format "2) [%s] %s" (if (eq gdscript-godot--debug-selected-option 2) "X" " ") (cdr (assoc 2 gdscript-godot--debug-options-alist)))
|
||||
(format "3) [%s] %s" (if (eq gdscript-godot--debug-selected-option 3) "X" " ") (cdr (assoc 3 gdscript-godot--debug-options-alist)))
|
||||
(format "4) [%s] %s" (if (eq gdscript-godot--debug-selected-option 4) "X" " ") (cdr (assoc 4 gdscript-godot--debug-options-alist)))))
|
||||
|
||||
(defun gdscript-godot--read-debug-options ()
|
||||
"Read debug options preference by user from mini-buffer."
|
||||
(cond ((fboundp 'ivy-read)
|
||||
(ivy-read "Options: " (gdscript-godot--debug-options-collection)))
|
||||
((fboundp 'ido-completing-read)
|
||||
(ido-completing-read "Options: " (gdscript-godot--debug-options-collection)))
|
||||
(t
|
||||
(completing-read "Options (hit TAB to auto-complete): " (gdscript-godot--debug-options-collection) nil t))))
|
||||
(format "2) [%s] %s" (if (eq gdscript-godot--debug-selected-option 2) "X" " ") (gdscript-godot--debug-options-to-string 2))
|
||||
(format "3) [%s] %s" (if (eq gdscript-godot--debug-selected-option 3) "X" " ") (gdscript-godot--debug-options-to-string 3))
|
||||
(format "4) [%s] %s" (if (eq gdscript-godot--debug-selected-option 4) "X" " ") (gdscript-godot--debug-options-to-string 4))))
|
||||
|
||||
(defun gdscript-godot--change-debug-options ()
|
||||
"Read debug option and parse it as a number.
|
||||
|
||||
Once read it is saved in `gdscript-godot--debug-selected-option'
|
||||
variable for later use."
|
||||
(let* ((option (gdscript-godot--read-debug-options))
|
||||
(let* ((option (gdscript-util--read (gdscript-godot--debug-options-collection)))
|
||||
(index (string-to-number option)))
|
||||
(setq gdscript-godot--debug-selected-option index)))
|
||||
|
||||
|
||||
94
gdscript-history.el
Normal file
94
gdscript-history.el
Normal file
@@ -0,0 +1,94 @@
|
||||
;;; gdscript-history.el --- History -*- lexical-binding: t; -*-
|
||||
;;
|
||||
;; Copyright (C) 2020 GDQuest and contributors
|
||||
;;
|
||||
;; Author: Josef Vlach <vlach.josef@gmail.com>
|
||||
;; URL: https://github.com/godotengine/emacs-gdscript-mode/
|
||||
;; Version: 1.0.0
|
||||
;; Package-Requires: ((emacs "26.3"))
|
||||
;; Maintainer: nathan@gdquest.com
|
||||
;; Created: June 2020
|
||||
;; Keywords: languages
|
||||
;;
|
||||
;; This file is not part of GNU Emacs.
|
||||
;;
|
||||
;; This program is free software; you can redistribute it and/or modify
|
||||
;; it under the terms of the GNU General Public License as published by
|
||||
;; the Free Software Foundation, either version 3 of the License, or
|
||||
;; (at your option) any later version.
|
||||
|
||||
;; This program is distributed in the hope that it will be useful,
|
||||
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
;; GNU General Public License for more details.
|
||||
|
||||
;; You should have received a copy of the GNU General Public License
|
||||
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
;;
|
||||
;;; Commentary:
|
||||
;;
|
||||
;; Keep history of commands for later quick execution.
|
||||
;;
|
||||
;;; Code:
|
||||
|
||||
(require 'gdscript-utils)
|
||||
|
||||
(defvar gdscript-history--previous-arguments-plist nil
|
||||
"Holds history of commands per project.")
|
||||
|
||||
(defmacro gdscript-history--with-project-history (project-history &rest body)
|
||||
"Execute the forms in BODY with PROJECT-HISTORY being set.
|
||||
|
||||
PROJECT-HISTORY will be history of current project."
|
||||
(declare (indent 1) (debug t))
|
||||
`(let* ((property (gdscript-util--find-project-configuration-file))
|
||||
(,project-history (lax-plist-get gdscript-history--previous-arguments-plist property)))
|
||||
,@body))
|
||||
|
||||
(defun gdscript-history--add-to-history (arguments)
|
||||
"Add ARGUMENTS to history for current project."
|
||||
(gdscript-history--with-project-history history
|
||||
(push arguments history)
|
||||
(delete-dups history)
|
||||
(setq gdscript-history--previous-arguments-plist
|
||||
(lax-plist-put gdscript-history--previous-arguments-plist property history))))
|
||||
|
||||
(defun gdscript-history--last-command ()
|
||||
"Return last command from history."
|
||||
(gdscript-history--with-project-history history
|
||||
(car history)))
|
||||
|
||||
(defun gdscript-history--line-data (command)
|
||||
"Pretty print COMMAND."
|
||||
(let* ((flat (gdscript-util--flatten command))
|
||||
(l (car (last flat))))
|
||||
(cond ((string-suffix-p ".tscn" l)
|
||||
(progn
|
||||
(string-match "\\(.*/\\)?\\(.*\\).tscn$" l)
|
||||
(list (format "Scene %s.tscn: %s " (match-string-no-properties 2 l) l) (butlast command))))
|
||||
((string-suffix-p ".gd" l)
|
||||
(progn
|
||||
(string-match "\\(.*/\\)?\\(.*\\).gd$" l)
|
||||
(list (format "Script %s.gd: %s " (match-string-no-properties 2 l) l) (butlast command))))
|
||||
(t
|
||||
(list (format "Project %s: " (gdscript-util--get-godot-project-name)) command)))))
|
||||
|
||||
(defun gdscript-history--line (command idx)
|
||||
"Render COMMAND as string starting with index IDX."
|
||||
(let* ((index (number-to-string (1+ idx)))
|
||||
(data (gdscript-history--line-data command))
|
||||
(name (car data))
|
||||
(args (cadr data)))
|
||||
(string-trim (concat index ") " name (mapconcat 'identity args " ")))))
|
||||
|
||||
(defun gdscript-history--select-from-history ()
|
||||
"Choose command from history."
|
||||
(gdscript-history--with-project-history history
|
||||
(let* ((history-data (seq-map-indexed #'gdscript-history--line history))
|
||||
(selected (gdscript-util--read history-data "Run again"))
|
||||
(index (string-to-number selected)))
|
||||
(nth (1- index) history))))
|
||||
|
||||
(provide 'gdscript-history)
|
||||
|
||||
;;; gdscript-history.el ends here
|
||||
157
gdscript-hydra.el
Normal file
157
gdscript-hydra.el
Normal file
@@ -0,0 +1,157 @@
|
||||
;;; gdscript-hydra.el --- Hydra for launching Godot -*- lexical-binding: t; -*-
|
||||
;;
|
||||
;; Copyright (C) 2020 GDQuest and contributors
|
||||
;;
|
||||
;; Author: Josef Vlach <vlach.josef@gmail.com>
|
||||
;; URL: https://github.com/godotengine/emacs-gdscript-mode/
|
||||
;; Version: 1.0.0
|
||||
;; Package-Requires: ((emacs "26.3"))
|
||||
;; Maintainer: nathan@gdquest.com
|
||||
;; Created: May 2020
|
||||
;; Keywords: languages
|
||||
;;
|
||||
;; This file is not part of GNU Emacs.
|
||||
;;
|
||||
;; This program is free software; you can redistribute it and/or modify
|
||||
;; it under the terms of the GNU General Public License as published by
|
||||
;; the Free Software Foundation, either version 3 of the License, or
|
||||
;; (at your option) any later version.
|
||||
|
||||
;; This program is distributed in the hope that it will be useful,
|
||||
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
;; GNU General Public License for more details.
|
||||
|
||||
;; You should have received a copy of the GNU General Public License
|
||||
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
;;
|
||||
;;; Commentary:
|
||||
;;
|
||||
;; Hydra for launching Godot. It offers options to launch Godot in debug mode or open editor or run the script.
|
||||
;;
|
||||
;; When running in debug mode it offers two additional flags to pass to Godot:
|
||||
;; --debug-collisions
|
||||
;; --debug-navigation
|
||||
;;
|
||||
;;; Code:
|
||||
|
||||
(require 'hydra nil t)
|
||||
(require 'gdscript-format)
|
||||
(require 'gdscript-godot)
|
||||
(require 'gdscript-history)
|
||||
(require 'gdscript-utils)
|
||||
|
||||
;;;###autoload
|
||||
(defvar gdscript-hydra--open nil)
|
||||
(defvar gdscript-hydra--debug nil)
|
||||
(defvar gdscript-hydra--editor nil)
|
||||
(defvar gdscript-hydra--debug-collisions nil)
|
||||
(defvar gdscript-hydra--debug-navigation nil)
|
||||
(defvar gdscript-hydra--hydra nil)
|
||||
|
||||
(defun gdscript-hydra-show ()
|
||||
"Show gdcript hydra."
|
||||
(interactive)
|
||||
(gdscript-util--with-available-hydra
|
||||
(unless gdscript-hydra--hydra
|
||||
(setq gdscript-hydra--hydra (gdscript-hydra--create)))
|
||||
(funcall gdscript-hydra--hydra)))
|
||||
|
||||
(defun gdscript-hydra--selected (selected)
|
||||
"Visual representation for (non)SELECTED checkboxes."
|
||||
(if selected "x" " "))
|
||||
|
||||
(defun gdscript-hydra--dispatch (run-default run-debug run-editor)
|
||||
"Run Godot with selected flag.
|
||||
|
||||
RUN-DEFAULT is a function to call when neither debug or scene flag
|
||||
is selected in hydra.
|
||||
RUN-DEBUG is a function to call when debug flag is selected in hydra.
|
||||
RUN-EDITOR is a function to call when editor flag is selected in hydra."
|
||||
(cond
|
||||
((and (not gdscript-hydra--debug)
|
||||
(not gdscript-hydra--editor)) (funcall run-default))
|
||||
(gdscript-hydra--debug (funcall run-debug))
|
||||
(gdscript-hydra--editor (funcall run-editor))))
|
||||
|
||||
(defun gdscript-hydra--run (project-or-scene)
|
||||
"Dispatcher from hydra heads to gdscript-godot-* commands.
|
||||
|
||||
PROJECT-OR-SCENE is symbol representing scene, project or script.
|
||||
It is setting variable `gdscript-godot--debug-options-hydra' based
|
||||
on hydra checkboxes."
|
||||
(setq gdscript-godot--debug-options-hydra
|
||||
(remove nil
|
||||
(list
|
||||
(when gdscript-hydra--debug-collisions "--debug-collisions")
|
||||
(when gdscript-hydra--debug-navigation "--debug-navigation"))))
|
||||
|
||||
(pcase project-or-scene
|
||||
(:project (gdscript-hydra--dispatch 'gdscript-godot-run-project
|
||||
'gdscript-godot-run-project-debug
|
||||
'gdscript-godot-open-project-in-editor))
|
||||
(:scene (gdscript-hydra--dispatch 'gdscript-godot-run-current-scene
|
||||
'gdscript-godot-run-current-scene-debug
|
||||
'gdscript-godot-edit-current-scene))
|
||||
(:script (gdscript-godot-run-current-script))))
|
||||
|
||||
(defun gdscript-hydra--open-godot-buffer ()
|
||||
"Find buffer named *godot - <project-name>* and if it exists open it in other window."
|
||||
(let* ((current-name (buffer-name (current-buffer)))
|
||||
(godot-buffer-name (gdscript-util--get-godot-buffer-name)))
|
||||
(unless (string= godot-buffer-name current-name)
|
||||
(let ((godot-buffer (seq-find
|
||||
(lambda (current-buffer)
|
||||
(with-current-buffer current-buffer
|
||||
(equal (buffer-name) godot-buffer-name))) (buffer-list))))
|
||||
(when godot-buffer (switch-to-buffer-other-window godot-buffer))))))
|
||||
|
||||
(defun gdscript-hydra--run-last ()
|
||||
"Run last command from history."
|
||||
(gdscript-godot--run-command (gdscript-history--last-command)))
|
||||
|
||||
(defun gdscript-hydra--select-from-history ()
|
||||
"Choose command to run from history of commands."
|
||||
(gdscript-godot--run-command (gdscript-history--select-from-history)))
|
||||
|
||||
(defun gdscript-hydra--create ()
|
||||
(defhydra gdscript-hydra--menu (:hint none
|
||||
:body-pre (setq gdscript-hydra--open t)
|
||||
:before-exit (setq gdscript-hydra--open nil))
|
||||
"
|
||||
_d_ (?d?) Debug _p_ run project _t_ run script _h_ run from history _a_ format all _q_ quit
|
||||
_e_ (?e?) Editor _s_ run scene _r_ run last _g_ switch to *godot* _b_ format buffer
|
||||
|
||||
_c_ [?c?] Visible collisions shapes
|
||||
_n_ [?n?] Visible navigation
|
||||
"
|
||||
("d" (progn
|
||||
(setq gdscript-hydra--debug (not gdscript-hydra--debug)
|
||||
gdscript-hydra--editor nil)
|
||||
(unless gdscript-hydra--debug
|
||||
(setq
|
||||
gdscript-hydra--debug-collisions nil
|
||||
gdscript-hydra--debug-navigation nil))) (gdscript-hydra--selected gdscript-hydra--debug))
|
||||
("e" (setq gdscript-hydra--editor (not gdscript-hydra--editor)
|
||||
gdscript-hydra--debug nil
|
||||
gdscript-hydra--debug-collisions nil
|
||||
gdscript-hydra--debug-navigation nil) (gdscript-hydra--selected gdscript-hydra--editor))
|
||||
("p" (gdscript-hydra--run :project))
|
||||
("s" (gdscript-hydra--run :scene))
|
||||
("t" (gdscript-hydra--run :script))
|
||||
("r" (gdscript-hydra--run-last))
|
||||
("h" (gdscript-hydra--select-from-history))
|
||||
("c" (setq gdscript-hydra--debug-collisions (not gdscript-hydra--debug-collisions)
|
||||
gdscript-hydra--debug t
|
||||
gdscript-hydra--editor nil) (gdscript-hydra--selected gdscript-hydra--debug-collisions))
|
||||
("n" (setq gdscript-hydra--debug-navigation (not gdscript-hydra--debug-navigation)
|
||||
gdscript-hydra--debug t
|
||||
gdscript-hydra--editor nil) (gdscript-hydra--selected gdscript-hydra--debug-navigation))
|
||||
("g" (gdscript-hydra--open-godot-buffer) :color blue)
|
||||
("a" (gdscript-format-all))
|
||||
("b" (gdscript-format-buffer))
|
||||
("q" nil)))
|
||||
|
||||
(provide 'gdscript-hydra)
|
||||
|
||||
;;; gdscript-hydra.el ends here
|
||||
@@ -3,7 +3,7 @@
|
||||
;; Copyright (C) 2020 GDQuest
|
||||
|
||||
;; Author: Nathan Lovato <nathan@gdquest.com>, Fabián E. Gallina <fgallina@gnu.org>
|
||||
;; URL: https://github.com/GDQuest/emacs-gdscript-mode/
|
||||
;; URL: https://github.com/godotengine/emacs-gdscript-mode/
|
||||
;; Version: 1.0.0
|
||||
;; Package-Requires: ((emacs "26.3"))
|
||||
;; Maintainer: nathan@gdquest.com
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
;; Copyright (C) 2020 GDQuest
|
||||
|
||||
;; Author: Nathan Lovato <nathan@gdquest.com>, Fabián E. Gallina <fgallina@gnu.org>
|
||||
;; URL: https://github.com/GDQuest/emacs-gdscript-mode/
|
||||
;; URL: https://github.com/godotengine/emacs-gdscript-mode/
|
||||
;; Version: 1.0.0
|
||||
;; Package-Requires: ((emacs "26.3"))
|
||||
;; Maintainer: nathan@gdquest.com
|
||||
@@ -45,45 +45,6 @@
|
||||
The name of the defun should be grouped so it can be retrieved
|
||||
via `match-string'.")
|
||||
|
||||
;;; Indentation
|
||||
(defun gdscript-indent-guess-indent-offset ()
|
||||
"Guess and set `gdscript-indent-offset' for the current buffer."
|
||||
(interactive)
|
||||
(save-excursion
|
||||
(save-restriction
|
||||
(widen)
|
||||
(goto-char (point-min))
|
||||
(let ((block-end))
|
||||
(while (and (not block-end)
|
||||
(re-search-forward
|
||||
(gdscript-rx line-start block-start) nil t))
|
||||
(when (and
|
||||
(not (gdscript-syntax-context-type))
|
||||
(progn
|
||||
(goto-char (line-end-position))
|
||||
(gdscript--util-forward-comment -1)
|
||||
(if (equal (char-before) ?:)
|
||||
t
|
||||
(forward-line 1)
|
||||
(when (gdscript-info-block-continuation-line-p)
|
||||
(while (and (gdscript-info-continuation-line-p)
|
||||
(not (eobp)))
|
||||
(forward-line 1))
|
||||
(gdscript--util-forward-comment -1)
|
||||
(when (equal (char-before) ?:)
|
||||
t)))))
|
||||
(setq block-end (point-marker))))
|
||||
(let ((indentation
|
||||
(when block-end
|
||||
(goto-char block-end)
|
||||
(gdscript--util-forward-comment)
|
||||
(current-indentation))))
|
||||
(if (and indentation (not (zerop indentation)))
|
||||
(set (make-local-variable 'gdscript-indent-offset) indentation)
|
||||
(when gdscript-indent-guess-indent-offset-verbose
|
||||
(message "Can't guess gdscript-indent-offset, using defaults: %s"
|
||||
gdscript-indent-offset))))))))
|
||||
|
||||
(defun gdscript-indent-context ()
|
||||
"Get information about the current indentation context.
|
||||
Context is returned in a cons with the form (STATUS . START).
|
||||
@@ -312,17 +273,19 @@ possibilities can be narrowed to specific indentation points."
|
||||
(current-column)))
|
||||
(`(,(or :after-block-start
|
||||
:after-backslash-first-line
|
||||
:after-backslash-assignment-continuation
|
||||
:inside-paren-newline-start) . ,start)
|
||||
;; Add one indentation level.
|
||||
(goto-char start)
|
||||
(+ (current-indentation) gdscript-indent-offset))
|
||||
(`(,(or :inside-paren
|
||||
:after-backslash-block-continuation
|
||||
:after-backslash-dotted-continuation) . ,start)
|
||||
;; Use the column given by the context.
|
||||
:after-backslash-dotted-continuation
|
||||
:after-backslash-assignment-continuation) . ,start)
|
||||
;; Use (possibly extra) indentation given by the configuration
|
||||
(goto-char start)
|
||||
(current-column))
|
||||
(+ (current-indentation)
|
||||
(* gdscript-indent-offset
|
||||
gdscript-indent-line-continuation-scale)))
|
||||
(`(:after-block-end . ,start)
|
||||
;; Subtract one indentation level.
|
||||
(goto-char start)
|
||||
@@ -384,11 +347,7 @@ to the maximum available level. When indentation is the minimum
|
||||
possible and PREVIOUS is non-nil, cycle back to the maximum
|
||||
level."
|
||||
(let ((follow-indentation-p
|
||||
;; Check if point is within indentation.
|
||||
(and (<= (line-beginning-position) (point))
|
||||
(>= (+ (line-beginning-position)
|
||||
(current-indentation))
|
||||
(point)))))
|
||||
(<= (current-column) (current-indentation))))
|
||||
(save-excursion
|
||||
(indent-line-to
|
||||
(gdscript-indent-calculate-indentation previous))
|
||||
@@ -697,6 +656,19 @@ likely an invalid gdscript file."
|
||||
(setq positions (cdr positions)))))
|
||||
position))
|
||||
|
||||
(defun gdscript-indent--nav-block ()
|
||||
"Search backward for block start."
|
||||
(re-search-backward (gdscript-rx block-start) nil t)
|
||||
;; At this point `(match-string-no-properties 0)' doesn't match whole gdscript's block expression,
|
||||
;; due to how `re-search-backward' works.
|
||||
;; To make `(match-string-no-properties 0)' match whole gdscript's block expression
|
||||
;; let's use `re-search-forward' from beginning of a statement.
|
||||
(gdscript-nav-beginning-of-statement)
|
||||
(prog1
|
||||
(re-search-forward (gdscript-rx block-start) nil t)
|
||||
;; And let's put point at the beginning of the statement.
|
||||
(gdscript-nav-beginning-of-statement)))
|
||||
|
||||
(defun gdscript-info-dedenter-opening-block-positions ()
|
||||
"Return points of blocks the current line may close sorted by closer.
|
||||
Returns nil if point is not on a dedenter statement or no opening
|
||||
@@ -708,18 +680,13 @@ likely an invalid gdscript file."
|
||||
(goto-char dedenter-pos)
|
||||
(let* ((cur-line (line-beginning-position))
|
||||
(pairs '(("elif" "elif" "if")
|
||||
("else" "if" "elif" "except" "for" "while")
|
||||
("except" "except" "try")
|
||||
("finally" "else" "except" "try")))
|
||||
("else" "if" "elif")))
|
||||
(dedenter (match-string-no-properties 0))
|
||||
(possible-opening-blocks (cdr (assoc-string dedenter pairs)))
|
||||
(collected-indentations)
|
||||
(opening-blocks))
|
||||
(catch 'exit
|
||||
(while (gdscript-nav--syntactically
|
||||
(lambda ()
|
||||
(re-search-backward (gdscript-rx block-start) nil t))
|
||||
#'<)
|
||||
(while (gdscript-nav--syntactically #'gdscript-indent--nav-block #'<)
|
||||
(let ((indentation (current-indentation)))
|
||||
(when (and (not (memq indentation collected-indentations))
|
||||
(or (not collected-indentations)
|
||||
@@ -736,13 +703,17 @@ likely an invalid gdscript file."
|
||||
(while (and (< (point) cur-line)
|
||||
(setq no-back-indent
|
||||
(or (> (current-indentation) indentation)
|
||||
(gdscript-info-current-line-empty-p))))
|
||||
(gdscript-info-current-line-empty-p)
|
||||
(gdscript-info-current-line-comment-p)
|
||||
(not (equal :after-line (car (gdscript-indent-context)))))))
|
||||
(forward-line)))
|
||||
no-back-indent)))
|
||||
(setq collected-indentations
|
||||
(cons indentation collected-indentations))
|
||||
(when (member (match-string-no-properties 0)
|
||||
possible-opening-blocks)
|
||||
(when
|
||||
(seq-contains possible-opening-blocks
|
||||
(string-trim (match-string-no-properties 0))
|
||||
(lambda (elt e) (string-prefix-p e elt)))
|
||||
(setq opening-blocks (cons (point) opening-blocks))))
|
||||
(when (zerop indentation)
|
||||
(throw 'exit nil)))))
|
||||
@@ -882,7 +853,7 @@ operator."
|
||||
(defun gdscript-info-current-line-comment-p ()
|
||||
"Return non-nil if current line is a comment line."
|
||||
(char-equal
|
||||
(or (char-after (+ (line-beginning-position) (current-indentation))) ?_)
|
||||
(or (char-after (+ (line-beginning-position) (/ (current-indentation) gdscript-indent-offset))) ?_)
|
||||
?#))
|
||||
|
||||
(defun gdscript-info-current-line-empty-p ()
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
;; Copyright (C) 2020 GDQuest
|
||||
|
||||
;; Author: Nathan Lovato <nathan@gdquest.com>
|
||||
;; URL: https://github.com/GDQuest/emacs-gdscript-mode/
|
||||
;; URL: https://github.com/godotengine/emacs-gdscript-mode/
|
||||
;; Version: 0.1.0
|
||||
;; Package-Requires: ((emacs "26.3"))
|
||||
;; Maintainer: nathan@gdquest.com
|
||||
@@ -32,136 +32,136 @@
|
||||
;;; Code:
|
||||
|
||||
(defconst gdscript-keywords '("and" "as" "assert" "break" "breakpoint" "case" "class" "class_name"
|
||||
"const" "continue" "do" "elif" "else" "enum" "export" "extends" "false" "for" "func" "if" "in" "is"
|
||||
"master" "match" "not" "onready" "or" "pass" "preload" "puppet" "remote" "remotesync" "return" "self" "setget" "signal"
|
||||
"slave" "static" "switch" "sync" "tool" "true" "var" "while" "yield"))
|
||||
"const" "continue" "do" "elif" "else" "enum" "export" "extends" "false" "for" "func" "if" "in" "is"
|
||||
"master" "match" "not" "onready" "or" "pass" "preload" "puppet" "remote" "remotesync" "return" "self" "setget" "signal"
|
||||
"slave" "static" "switch" "sync" "tool" "true" "var" "while" "yield"))
|
||||
(defconst gdscript-built-in-constants '("INF" "NAN" "PI" "TAU"))
|
||||
;; Only contains types that are not classes and that the Godot editor highlights
|
||||
;; like built-in keywords
|
||||
(defconst gdscript-built-in-types '("bool" "float" "int" "null" "void"))
|
||||
(defconst gdscript-built-in-functions '("Color8" "ColorN" "abs" "acos" "asin" "assert" "atan" "atan2"
|
||||
"bytes2var" "cartesian2polar" "ceil" "char" "clamp" "convert" "cos" "cosh" "db2linear" "decimals"
|
||||
"dectime" "deg2rad" "dict2inst" "ease" "exp" "floor" "fmod" "fposmod" "funcref" "get_stack" "hash"
|
||||
"inst2dict" "instance_from_id" "inverse_lerp" "is_equal_approx" "is_inf" "is_instance_valid" "is_nan"
|
||||
"is_zero_approx" "len" "lerp" "lerp_angle" "linear2db" "load" "log" "max" "min" "move_toward" "nearest_po2"
|
||||
"ord" "parse_json" "polar2cartesian" "posmod" "pow" "preload" "print" "print_debug" "print_stack" "printerr"
|
||||
"printraw" "prints" "printt" "push_error" "push_warning" "rad2deg" "rand_range" "rand_seed" "randf" "randi"
|
||||
"randomize" "range" "range_lerp" "round" "seed" "sign" "sin" "sinh" "smoothstep" "sqrt" "step_decimals" "stepify"
|
||||
"str" "str2var" "tan" "tanh" "to_json" "type_exists" "typeof" "validate_json" "var2bytes" "var2str" "weakref"
|
||||
"wrapf" "wrapi" "yield"))
|
||||
"bytes2var" "cartesian2polar" "ceil" "char" "clamp" "convert" "cos" "cosh" "db2linear" "decimals"
|
||||
"dectime" "deg2rad" "dict2inst" "ease" "exp" "floor" "fmod" "fposmod" "funcref" "get_stack" "hash"
|
||||
"inst2dict" "instance_from_id" "inverse_lerp" "is_equal_approx" "is_inf" "is_instance_valid" "is_nan"
|
||||
"is_zero_approx" "len" "lerp" "lerp_angle" "linear2db" "load" "log" "max" "min" "move_toward" "nearest_po2"
|
||||
"ord" "parse_json" "polar2cartesian" "posmod" "pow" "preload" "print" "print_debug" "print_stack" "printerr"
|
||||
"printraw" "prints" "printt" "push_error" "push_warning" "rad2deg" "rand_range" "rand_seed" "randf" "randi"
|
||||
"randomize" "range" "range_lerp" "round" "seed" "sign" "sin" "sinh" "smoothstep" "sqrt" "step_decimals" "stepify"
|
||||
"str" "str2var" "tan" "tanh" "to_json" "type_exists" "typeof" "validate_json" "var2bytes" "var2str" "weakref"
|
||||
"wrapf" "wrapi" "yield"))
|
||||
;; Contains all engine classes and node types, including vectors, transforms, etc.
|
||||
(defconst gdscript-built-in-classes '("AABB" "ARVRAnchor" "ARVRCamera" "ARVRController"
|
||||
"ARVRInterface" "ARVROrigin" "ARVRPositionalTracker" "ARVRServer" "AStar" "AStar2D" "AcceptDialog"
|
||||
"AnimatedSprite" "AnimatedSprite3D" "AnimatedTexture" "Animation" "AnimationNode"
|
||||
"AnimationNodeAdd2" "AnimationNodeAdd3" "AnimationNodeAnimation" "AnimationNodeBlend2"
|
||||
"AnimationNodeBlend3" "AnimationNodeBlendSpace1D" "AnimationNodeBlendSpace2D"
|
||||
"AnimationNodeBlendTree" "AnimationNodeOneShot" "AnimationNodeOutput" "AnimationNodeStateMachine"
|
||||
"AnimationNodeStateMachinePlayback" "AnimationNodeStateMachineTransition" "AnimationNodeTimeScale"
|
||||
"AnimationNodeTimeSeek" "AnimationNodeTransition" "AnimationPlayer" "AnimationRootNode"
|
||||
"AnimationTrackEditPlugin" "AnimationTree" "AnimationTreePlayer" "Area" "Area2D" "Array"
|
||||
"ArrayMesh" "AtlasTexture" "AudioBusLayout" "AudioEffect" "AudioEffectAmplify"
|
||||
"AudioEffectBandLimitFilter" "AudioEffectBandPassFilter" "AudioEffectChorus"
|
||||
"AudioEffectCompressor" "AudioEffectDelay" "AudioEffectDistortion" "AudioEffectEQ"
|
||||
"AudioEffectEQ10" "AudioEffectEQ21" "AudioEffectEQ6" "AudioEffectFilter"
|
||||
"AudioEffectHighPassFilter" "AudioEffectHighShelfFilter" "AudioEffectInstance"
|
||||
"AudioEffectLimiter" "AudioEffectLowPassFilter" "AudioEffectLowShelfFilter"
|
||||
"AudioEffectNotchFilter" "AudioEffectPanner" "AudioEffectPhaser" "AudioEffectPitchShift"
|
||||
"AudioEffectRecord" "AudioEffectReverb" "AudioEffectSpectrumAnalyzer"
|
||||
"AudioEffectSpectrumAnalyzerInstance" "AudioEffectStereoEnhance" "AudioServer" "AudioStream"
|
||||
"AudioStreamGenerator" "AudioStreamGeneratorPlayback" "AudioStreamMicrophone"
|
||||
"AudioStreamPlayback" "AudioStreamPlaybackResampled" "AudioStreamPlayer" "AudioStreamPlayer2D"
|
||||
"AudioStreamPlayer3D" "AudioStreamRandomPitch" "AudioStreamSample" "BackBufferCopy"
|
||||
"BakedLightmap" "BakedLightmapData" "BaseButton" "Basis" "BitMap" "BitmapFont" "Bone2D"
|
||||
"BoneAttachment" "BoxContainer" "BoxShape" "Button" "ButtonGroup" "CPUParticles" "CPUParticles2D"
|
||||
"Camera" "Camera2D" "CameraFeed" "CameraServer" "CameraTexture" "CanvasItem" "CanvasItemMaterial"
|
||||
"CanvasLayer" "CanvasModulate" "CapsuleMesh" "CapsuleShape" "CapsuleShape2D" "CenterContainer"
|
||||
"CharFXTransform" "CheckBox" "CheckButton" "CircleShape2D" "ClassDB" "ClippedCamera"
|
||||
"CollisionObject" "CollisionObject2D" "CollisionPolygon" "CollisionPolygon2D" "CollisionShape"
|
||||
"CollisionShape2D" "Color" "ColorPicker" "ColorPickerButton" "ColorRect" "ConcavePolygonShape"
|
||||
"ConcavePolygonShape2D" "ConeTwistJoint" "ConfigFile" "ConfirmationDialog" "Container" "Control"
|
||||
"ConvexPolygonShape" "ConvexPolygonShape2D" "Crypto" "CryptoKey" "CubeMap" "CubeMesh" "Curve"
|
||||
"Curve2D" "Curve3D" "CurveTexture" "CylinderMesh" "CylinderShape" "DampedSpringJoint2D"
|
||||
"Dictionary" "DirectionalLight" "Directory" "DynamicFont" "DynamicFontData" "EditorExportPlugin"
|
||||
"EditorFeatureProfile" "EditorFileDialog" "EditorFileSystem" "EditorFileSystemDirectory"
|
||||
"EditorImportPlugin" "EditorInspector" "EditorInspectorPlugin" "EditorInterface"
|
||||
"EditorNavigationMeshGenerator" "EditorPlugin" "EditorProperty" "EditorResourceConversionPlugin"
|
||||
"EditorResourcePreview" "EditorResourcePreviewGenerator" "EditorSceneImporter"
|
||||
"EditorSceneImporterAssimp" "EditorScenePostImport" "EditorScript" "EditorSelection"
|
||||
"EditorSettings" "EditorSpatialGizmo" "EditorSpatialGizmoPlugin" "EditorSpinSlider"
|
||||
"EditorVCSInterface" "EncodedObjectAsID" "Engine" "Environment" "Expression" "File" "FileDialog"
|
||||
"Font" "FuncRef" "GIProbe" "GIProbeData" "Generic6DOFJoint" "Geometry" "GeometryInstance"
|
||||
"Gradient" "GradientTexture" "GraphEdit" "GraphNode" "GridContainer" "GrooveJoint2D"
|
||||
"HBoxContainer" "HScrollBar" "HSeparator" "HSlider" "HSplitContainer" "HTTPClient" "HTTPRequest"
|
||||
"HashingContext" "HeightMapShape" "HingeJoint" "IP" "IP_Unix" "Image" "ImageTexture"
|
||||
"ImmediateGeometry" "Input" "InputDefault" "InputEvent" "InputEventAction" "InputEventGesture"
|
||||
"InputEventJoypadButton" "InputEventJoypadMotion" "InputEventKey" "InputEventMIDI"
|
||||
"InputEventMagnifyGesture" "InputEventMouse" "InputEventMouseButton" "InputEventMouseMotion"
|
||||
"InputEventPanGesture" "InputEventScreenDrag" "InputEventScreenTouch" "InputEventWithModifiers"
|
||||
"InputMap" "InstancePlaceholder" "InterpolatedCamera" "ItemList" "JSON" "JSONParseResult"
|
||||
"JSONRPC" "JavaScript" "Joint" "Joint2D" "KinematicBody" "KinematicBody2D" "KinematicCollision"
|
||||
"KinematicCollision2D" "Label" "LargeTexture" "Light" "Light2D" "LightOccluder2D" "Line2D"
|
||||
"LineEdit" "LineShape2D" "LinkButton" "Listener" "MainLoop" "MarginContainer" "Marshalls"
|
||||
"Material" "MenuButton" "Mesh" "MeshDataTool" "MeshInstance" "MeshInstance2D" "MeshLibrary"
|
||||
"MeshTexture" "MultiMesh" "MultiMeshInstance" "MultiMeshInstance2D" "MultiplayerAPI" "Mutex"
|
||||
"Navigation" "Navigation2D" "NavigationMesh" "NavigationMeshInstance" "NavigationPolygon"
|
||||
"NavigationPolygonInstance" "NetworkedMultiplayerPeer" "Nil" "NinePatchRect" "Node" "Node2D"
|
||||
"NodePath" "OS" "Object" "OccluderPolygon2D" "OmniLight" "OptionButton" "PCKPacker"
|
||||
"PHashTranslation" "PackedDataContainer" "PackedDataContainerRef" "PackedScene" "PacketPeer"
|
||||
"PacketPeerStream" "PacketPeerUDP" "Panel" "PanelContainer" "PanoramaSky" "ParallaxBackground"
|
||||
"ParallaxLayer" "Particles" "Particles2D" "ParticlesMaterial" "Path" "Path2D" "PathFollow"
|
||||
"PathFollow2D" "Performance" "PhysicalBone" "Physics2DDirectBodyState"
|
||||
"Physics2DDirectBodyStateSW" "Physics2DDirectSpaceState" "Physics2DServer" "Physics2DServerSW"
|
||||
"Physics2DShapeQueryParameters" "Physics2DShapeQueryResult" "Physics2DTestMotionResult"
|
||||
"PhysicsBody" "PhysicsBody2D" "PhysicsDirectBodyState" "PhysicsDirectSpaceState" "PhysicsMaterial"
|
||||
"PhysicsServer" "PhysicsShapeQueryParameters" "PhysicsShapeQueryResult" "PinJoint" "PinJoint2D"
|
||||
"Plane" "PlaneMesh" "PlaneShape" "PointMesh" "Polygon2D" "PolygonPathFinder" "PoolByteArray"
|
||||
"PoolColorArray" "PoolIntArray" "PoolRealArray" "PoolStringArray" "PoolVector2Array"
|
||||
"PoolVector3Array" "Popup" "PopupDialog" "PopupMenu" "PopupPanel" "Position2D" "Position3D"
|
||||
"PrimitiveMesh" "PrismMesh" "ProceduralSky" "ProgressBar" "ProjectSettings" "ProximityGroup"
|
||||
"ProxyTexture" "QuadMesh" "Quat" "RID" "RandomNumberGenerator" "Range" "RayCast" "RayCast2D"
|
||||
"RayShape" "RayShape2D" "Rect2" "RectangleShape2D" "Reference" "ReferenceRect" "ReflectionProbe"
|
||||
"RemoteTransform" "RemoteTransform2D" "Resource" "ResourceFormatLoader"
|
||||
"ResourceFormatLoaderCrypto" "ResourceFormatSaver" "ResourceFormatSaverCrypto" "ResourceImporter"
|
||||
"ResourceInteractiveLoader" "ResourceLoader" "ResourcePreloader" "ResourceSaver" "RichTextEffect"
|
||||
"RichTextLabel" "RigidBody" "RigidBody2D" "RootMotionView" "SceneState" "SceneTree"
|
||||
"SceneTreeTimer" "Script" "ScriptCreateDialog" "ScriptEditor" "ScrollBar" "ScrollContainer"
|
||||
"SegmentShape2D" "Semaphore" "Separator" "Shader" "ShaderMaterial" "Shape" "Shape2D" "ShortCut"
|
||||
"Skeleton" "Skeleton2D" "SkeletonIK" "Skin" "SkinReference" "Sky" "Slider" "SliderJoint"
|
||||
"SoftBody" "Spatial" "SpatialGizmo" "SpatialMaterial" "SpatialVelocityTracker" "SphereMesh"
|
||||
"SphereShape" "SpinBox" "SplitContainer" "SpotLight" "SpringArm" "Sprite" "Sprite3D"
|
||||
"SpriteBase3D" "SpriteFrames" "StaticBody" "StaticBody2D" "StreamPeer" "StreamPeerBuffer"
|
||||
"StreamPeerSSL" "StreamPeerTCP" "StreamTexture" "String" "StyleBox" "StyleBoxEmpty" "StyleBoxFlat"
|
||||
"StyleBoxLine" "StyleBoxTexture" "SurfaceTool" "TCP_Server" "TabContainer" "Tabs" "TextEdit"
|
||||
"TextFile" "Texture" "Texture3D" "TextureArray" "TextureButton" "TextureLayered" "TextureProgress"
|
||||
"TextureRect" "Theme" "Thread" "TileMap" "TileSet" "Timer" "ToolButton" "TouchScreenButton"
|
||||
"Transform" "Transform2D" "Translation" "TranslationServer" "Tree" "TreeItem" "TriangleMesh"
|
||||
"Tween" "UndoRedo" "VBoxContainer" "VScrollBar" "VSeparator" "VSlider" "VSplitContainer" "Variant"
|
||||
"Vector2" "Vector3" "VehicleBody" "VehicleWheel" "VideoPlayer" "VideoStream" "Viewport"
|
||||
"ViewportContainer" "ViewportTexture" "VisibilityEnabler" "VisibilityEnabler2D"
|
||||
"VisibilityNotifier" "VisibilityNotifier2D" "VisualInstance" "VisualServer" "VisualShader"
|
||||
"VisualShaderNode" "VisualShaderNodeBooleanConstant" "VisualShaderNodeBooleanUniform"
|
||||
"VisualShaderNodeColorConstant" "VisualShaderNodeColorFunc" "VisualShaderNodeColorOp"
|
||||
"VisualShaderNodeColorUniform" "VisualShaderNodeCompare" "VisualShaderNodeCubeMap"
|
||||
"VisualShaderNodeCubeMapUniform" "VisualShaderNodeCustom" "VisualShaderNodeDeterminant"
|
||||
"VisualShaderNodeDotProduct" "VisualShaderNodeExpression" "VisualShaderNodeFaceForward"
|
||||
"VisualShaderNodeFresnel" "VisualShaderNodeGlobalExpression" "VisualShaderNodeGroupBase"
|
||||
"VisualShaderNodeIf" "VisualShaderNodeInput" "VisualShaderNodeIs" "VisualShaderNodeOuterProduct"
|
||||
"VisualShaderNodeOutput" "VisualShaderNodeScalarClamp" "VisualShaderNodeScalarConstant"
|
||||
"VisualShaderNodeScalarDerivativeFunc" "VisualShaderNodeScalarFunc" "VisualShaderNodeScalarInterp"
|
||||
"VisualShaderNodeScalarOp" "VisualShaderNodeScalarSmoothStep" "VisualShaderNodeScalarSwitch"
|
||||
"VisualShaderNodeScalarUniform" "VisualShaderNodeSwitch" "VisualShaderNodeTexture"
|
||||
"VisualShaderNodeTextureUniform" "VisualShaderNodeTextureUniformTriplanar"
|
||||
"VisualShaderNodeTransformCompose" "VisualShaderNodeTransformConstant"
|
||||
"VisualShaderNodeTransformDecompose" "VisualShaderNodeTransformFunc"
|
||||
"VisualShaderNodeTransformMult" "VisualShaderNodeTransformUniform"
|
||||
"VisualShaderNodeTransformVecMult" "VisualShaderNodeUniform" "VisualShaderNodeVec3Constant"
|
||||
"VisualShaderNodeVec3Uniform" "VisualShaderNodeVectorClamp" "VisualShaderNodeVectorCompose"
|
||||
"VisualShaderNodeVectorDecompose" "VisualShaderNodeVectorDerivativeFunc"
|
||||
"VisualShaderNodeVectorDistance" "VisualShaderNodeVectorFunc" "VisualShaderNodeVectorInterp"
|
||||
"VisualShaderNodeVectorLen" "VisualShaderNodeVectorOp" "VisualShaderNodeVectorRefract"
|
||||
"VisualShaderNodeVectorScalarMix" "VisualShaderNodeVectorScalarSmoothStep"
|
||||
"VisualShaderNodeVectorScalarStep" "VisualShaderNodeVectorSmoothStep" "WeakRef" "WindowDialog"
|
||||
"World" "World2D" "WorldEnvironment" "X509Certificate" "XMLParser" "YSort"))
|
||||
"ARVRInterface" "ARVROrigin" "ARVRPositionalTracker" "ARVRServer" "AStar" "AStar2D" "AcceptDialog"
|
||||
"AnimatedSprite" "AnimatedSprite3D" "AnimatedTexture" "Animation" "AnimationNode"
|
||||
"AnimationNodeAdd2" "AnimationNodeAdd3" "AnimationNodeAnimation" "AnimationNodeBlend2"
|
||||
"AnimationNodeBlend3" "AnimationNodeBlendSpace1D" "AnimationNodeBlendSpace2D"
|
||||
"AnimationNodeBlendTree" "AnimationNodeOneShot" "AnimationNodeOutput" "AnimationNodeStateMachine"
|
||||
"AnimationNodeStateMachinePlayback" "AnimationNodeStateMachineTransition" "AnimationNodeTimeScale"
|
||||
"AnimationNodeTimeSeek" "AnimationNodeTransition" "AnimationPlayer" "AnimationRootNode"
|
||||
"AnimationTrackEditPlugin" "AnimationTree" "AnimationTreePlayer" "Area" "Area2D" "Array"
|
||||
"ArrayMesh" "AtlasTexture" "AudioBusLayout" "AudioEffect" "AudioEffectAmplify"
|
||||
"AudioEffectBandLimitFilter" "AudioEffectBandPassFilter" "AudioEffectChorus"
|
||||
"AudioEffectCompressor" "AudioEffectDelay" "AudioEffectDistortion" "AudioEffectEQ"
|
||||
"AudioEffectEQ10" "AudioEffectEQ21" "AudioEffectEQ6" "AudioEffectFilter"
|
||||
"AudioEffectHighPassFilter" "AudioEffectHighShelfFilter" "AudioEffectInstance"
|
||||
"AudioEffectLimiter" "AudioEffectLowPassFilter" "AudioEffectLowShelfFilter"
|
||||
"AudioEffectNotchFilter" "AudioEffectPanner" "AudioEffectPhaser" "AudioEffectPitchShift"
|
||||
"AudioEffectRecord" "AudioEffectReverb" "AudioEffectSpectrumAnalyzer"
|
||||
"AudioEffectSpectrumAnalyzerInstance" "AudioEffectStereoEnhance" "AudioServer" "AudioStream"
|
||||
"AudioStreamGenerator" "AudioStreamGeneratorPlayback" "AudioStreamMicrophone"
|
||||
"AudioStreamPlayback" "AudioStreamPlaybackResampled" "AudioStreamPlayer" "AudioStreamPlayer2D"
|
||||
"AudioStreamPlayer3D" "AudioStreamRandomPitch" "AudioStreamSample" "BackBufferCopy"
|
||||
"BakedLightmap" "BakedLightmapData" "BaseButton" "Basis" "BitMap" "BitmapFont" "Bone2D"
|
||||
"BoneAttachment" "BoxContainer" "BoxShape" "Button" "ButtonGroup" "CPUParticles" "CPUParticles2D"
|
||||
"Camera" "Camera2D" "CameraFeed" "CameraServer" "CameraTexture" "CanvasItem" "CanvasItemMaterial"
|
||||
"CanvasLayer" "CanvasModulate" "CapsuleMesh" "CapsuleShape" "CapsuleShape2D" "CenterContainer"
|
||||
"CharFXTransform" "CheckBox" "CheckButton" "CircleShape2D" "ClassDB" "ClippedCamera"
|
||||
"CollisionObject" "CollisionObject2D" "CollisionPolygon" "CollisionPolygon2D" "CollisionShape"
|
||||
"CollisionShape2D" "Color" "ColorPicker" "ColorPickerButton" "ColorRect" "ConcavePolygonShape"
|
||||
"ConcavePolygonShape2D" "ConeTwistJoint" "ConfigFile" "ConfirmationDialog" "Container" "Control"
|
||||
"ConvexPolygonShape" "ConvexPolygonShape2D" "Crypto" "CryptoKey" "CubeMap" "CubeMesh" "Curve"
|
||||
"Curve2D" "Curve3D" "CurveTexture" "CylinderMesh" "CylinderShape" "DampedSpringJoint2D"
|
||||
"Dictionary" "DirectionalLight" "Directory" "DynamicFont" "DynamicFontData" "EditorExportPlugin"
|
||||
"EditorFeatureProfile" "EditorFileDialog" "EditorFileSystem" "EditorFileSystemDirectory"
|
||||
"EditorImportPlugin" "EditorInspector" "EditorInspectorPlugin" "EditorInterface"
|
||||
"EditorNavigationMeshGenerator" "EditorPlugin" "EditorProperty" "EditorResourceConversionPlugin"
|
||||
"EditorResourcePreview" "EditorResourcePreviewGenerator" "EditorSceneImporter"
|
||||
"EditorSceneImporterAssimp" "EditorScenePostImport" "EditorScript" "EditorSelection"
|
||||
"EditorSettings" "EditorSpatialGizmo" "EditorSpatialGizmoPlugin" "EditorSpinSlider"
|
||||
"EditorVCSInterface" "EncodedObjectAsID" "Engine" "Environment" "Expression" "File" "FileDialog"
|
||||
"Font" "FuncRef" "GIProbe" "GIProbeData" "Generic6DOFJoint" "Geometry" "GeometryInstance"
|
||||
"Gradient" "GradientTexture" "GraphEdit" "GraphNode" "GridContainer" "GrooveJoint2D"
|
||||
"HBoxContainer" "HScrollBar" "HSeparator" "HSlider" "HSplitContainer" "HTTPClient" "HTTPRequest"
|
||||
"HashingContext" "HeightMapShape" "HingeJoint" "IP" "IP_Unix" "Image" "ImageTexture"
|
||||
"ImmediateGeometry" "Input" "InputDefault" "InputEvent" "InputEventAction" "InputEventGesture"
|
||||
"InputEventJoypadButton" "InputEventJoypadMotion" "InputEventKey" "InputEventMIDI"
|
||||
"InputEventMagnifyGesture" "InputEventMouse" "InputEventMouseButton" "InputEventMouseMotion"
|
||||
"InputEventPanGesture" "InputEventScreenDrag" "InputEventScreenTouch" "InputEventWithModifiers"
|
||||
"InputMap" "InstancePlaceholder" "InterpolatedCamera" "ItemList" "JSON" "JSONParseResult"
|
||||
"JSONRPC" "JavaScript" "Joint" "Joint2D" "KinematicBody" "KinematicBody2D" "KinematicCollision"
|
||||
"KinematicCollision2D" "Label" "LargeTexture" "Light" "Light2D" "LightOccluder2D" "Line2D"
|
||||
"LineEdit" "LineShape2D" "LinkButton" "Listener" "MainLoop" "MarginContainer" "Marshalls"
|
||||
"Material" "MenuButton" "Mesh" "MeshDataTool" "MeshInstance" "MeshInstance2D" "MeshLibrary"
|
||||
"MeshTexture" "MultiMesh" "MultiMeshInstance" "MultiMeshInstance2D" "MultiplayerAPI" "Mutex"
|
||||
"Navigation" "Navigation2D" "NavigationMesh" "NavigationMeshInstance" "NavigationPolygon"
|
||||
"NavigationPolygonInstance" "NetworkedMultiplayerPeer" "Nil" "NinePatchRect" "Node" "Node2D"
|
||||
"NodePath" "OS" "Object" "OccluderPolygon2D" "OmniLight" "OptionButton" "PCKPacker"
|
||||
"PHashTranslation" "PackedDataContainer" "PackedDataContainerRef" "PackedScene" "PacketPeer"
|
||||
"PacketPeerStream" "PacketPeerUDP" "Panel" "PanelContainer" "PanoramaSky" "ParallaxBackground"
|
||||
"ParallaxLayer" "Particles" "Particles2D" "ParticlesMaterial" "Path" "Path2D" "PathFollow"
|
||||
"PathFollow2D" "Performance" "PhysicalBone" "Physics2DDirectBodyState"
|
||||
"Physics2DDirectBodyStateSW" "Physics2DDirectSpaceState" "Physics2DServer" "Physics2DServerSW"
|
||||
"Physics2DShapeQueryParameters" "Physics2DShapeQueryResult" "Physics2DTestMotionResult"
|
||||
"PhysicsBody" "PhysicsBody2D" "PhysicsDirectBodyState" "PhysicsDirectSpaceState" "PhysicsMaterial"
|
||||
"PhysicsServer" "PhysicsShapeQueryParameters" "PhysicsShapeQueryResult" "PinJoint" "PinJoint2D"
|
||||
"Plane" "PlaneMesh" "PlaneShape" "PointMesh" "Polygon2D" "PolygonPathFinder" "PoolByteArray"
|
||||
"PoolColorArray" "PoolIntArray" "PoolRealArray" "PoolStringArray" "PoolVector2Array"
|
||||
"PoolVector3Array" "Popup" "PopupDialog" "PopupMenu" "PopupPanel" "Position2D" "Position3D"
|
||||
"PrimitiveMesh" "PrismMesh" "ProceduralSky" "ProgressBar" "ProjectSettings" "ProximityGroup"
|
||||
"ProxyTexture" "QuadMesh" "Quat" "RID" "RandomNumberGenerator" "Range" "RayCast" "RayCast2D"
|
||||
"RayShape" "RayShape2D" "Rect2" "RectangleShape2D" "Reference" "ReferenceRect" "ReflectionProbe"
|
||||
"RemoteTransform" "RemoteTransform2D" "Resource" "ResourceFormatLoader"
|
||||
"ResourceFormatLoaderCrypto" "ResourceFormatSaver" "ResourceFormatSaverCrypto" "ResourceImporter"
|
||||
"ResourceInteractiveLoader" "ResourceLoader" "ResourcePreloader" "ResourceSaver" "RichTextEffect"
|
||||
"RichTextLabel" "RigidBody" "RigidBody2D" "RootMotionView" "SceneState" "SceneTree"
|
||||
"SceneTreeTimer" "Script" "ScriptCreateDialog" "ScriptEditor" "ScrollBar" "ScrollContainer"
|
||||
"SegmentShape2D" "Semaphore" "Separator" "Shader" "ShaderMaterial" "Shape" "Shape2D" "ShortCut"
|
||||
"Skeleton" "Skeleton2D" "SkeletonIK" "Skin" "SkinReference" "Sky" "Slider" "SliderJoint"
|
||||
"SoftBody" "Spatial" "SpatialGizmo" "SpatialMaterial" "SpatialVelocityTracker" "SphereMesh"
|
||||
"SphereShape" "SpinBox" "SplitContainer" "SpotLight" "SpringArm" "Sprite" "Sprite3D"
|
||||
"SpriteBase3D" "SpriteFrames" "StaticBody" "StaticBody2D" "StreamPeer" "StreamPeerBuffer"
|
||||
"StreamPeerSSL" "StreamPeerTCP" "StreamTexture" "String" "StyleBox" "StyleBoxEmpty" "StyleBoxFlat"
|
||||
"StyleBoxLine" "StyleBoxTexture" "SurfaceTool" "TCP_Server" "TabContainer" "Tabs" "TextEdit"
|
||||
"TextFile" "Texture" "Texture3D" "TextureArray" "TextureButton" "TextureLayered" "TextureProgress"
|
||||
"TextureRect" "Theme" "Thread" "TileMap" "TileSet" "Timer" "ToolButton" "TouchScreenButton"
|
||||
"Transform" "Transform2D" "Translation" "TranslationServer" "Tree" "TreeItem" "TriangleMesh"
|
||||
"Tween" "UndoRedo" "VBoxContainer" "VScrollBar" "VSeparator" "VSlider" "VSplitContainer" "Variant"
|
||||
"Vector2" "Vector3" "VehicleBody" "VehicleWheel" "VideoPlayer" "VideoStream" "Viewport"
|
||||
"ViewportContainer" "ViewportTexture" "VisibilityEnabler" "VisibilityEnabler2D"
|
||||
"VisibilityNotifier" "VisibilityNotifier2D" "VisualInstance" "VisualServer" "VisualShader"
|
||||
"VisualShaderNode" "VisualShaderNodeBooleanConstant" "VisualShaderNodeBooleanUniform"
|
||||
"VisualShaderNodeColorConstant" "VisualShaderNodeColorFunc" "VisualShaderNodeColorOp"
|
||||
"VisualShaderNodeColorUniform" "VisualShaderNodeCompare" "VisualShaderNodeCubeMap"
|
||||
"VisualShaderNodeCubeMapUniform" "VisualShaderNodeCustom" "VisualShaderNodeDeterminant"
|
||||
"VisualShaderNodeDotProduct" "VisualShaderNodeExpression" "VisualShaderNodeFaceForward"
|
||||
"VisualShaderNodeFresnel" "VisualShaderNodeGlobalExpression" "VisualShaderNodeGroupBase"
|
||||
"VisualShaderNodeIf" "VisualShaderNodeInput" "VisualShaderNodeIs" "VisualShaderNodeOuterProduct"
|
||||
"VisualShaderNodeOutput" "VisualShaderNodeScalarClamp" "VisualShaderNodeScalarConstant"
|
||||
"VisualShaderNodeScalarDerivativeFunc" "VisualShaderNodeScalarFunc" "VisualShaderNodeScalarInterp"
|
||||
"VisualShaderNodeScalarOp" "VisualShaderNodeScalarSmoothStep" "VisualShaderNodeScalarSwitch"
|
||||
"VisualShaderNodeScalarUniform" "VisualShaderNodeSwitch" "VisualShaderNodeTexture"
|
||||
"VisualShaderNodeTextureUniform" "VisualShaderNodeTextureUniformTriplanar"
|
||||
"VisualShaderNodeTransformCompose" "VisualShaderNodeTransformConstant"
|
||||
"VisualShaderNodeTransformDecompose" "VisualShaderNodeTransformFunc"
|
||||
"VisualShaderNodeTransformMult" "VisualShaderNodeTransformUniform"
|
||||
"VisualShaderNodeTransformVecMult" "VisualShaderNodeUniform" "VisualShaderNodeVec3Constant"
|
||||
"VisualShaderNodeVec3Uniform" "VisualShaderNodeVectorClamp" "VisualShaderNodeVectorCompose"
|
||||
"VisualShaderNodeVectorDecompose" "VisualShaderNodeVectorDerivativeFunc"
|
||||
"VisualShaderNodeVectorDistance" "VisualShaderNodeVectorFunc" "VisualShaderNodeVectorInterp"
|
||||
"VisualShaderNodeVectorLen" "VisualShaderNodeVectorOp" "VisualShaderNodeVectorRefract"
|
||||
"VisualShaderNodeVectorScalarMix" "VisualShaderNodeVectorScalarSmoothStep"
|
||||
"VisualShaderNodeVectorScalarStep" "VisualShaderNodeVectorSmoothStep" "WeakRef" "WindowDialog"
|
||||
"World" "World2D" "WorldEnvironment" "X509Certificate" "XMLParser" "YSort"))
|
||||
|
||||
(provide 'gdscript-keywords)
|
||||
;;; gdscript-keywords.el ends here
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
;; Copyright (C) 2020 GDQuest
|
||||
|
||||
;; Author: Nathan Lovato <nathan@gdquest.com>, Fabián E. Gallina <fgallina@gnu.org>
|
||||
;; URL: https://github.com/GDQuest/emacs-gdscript-mode/
|
||||
;; URL: https://github.com/godotengine/emacs-gdscript-mode/
|
||||
;; Version: 0.1.0
|
||||
;; Package-Requires: ((emacs "26.3"))
|
||||
;; Maintainer: nathan@gdquest.com
|
||||
@@ -26,7 +26,7 @@
|
||||
;;; Commentary:
|
||||
|
||||
;; Adds support for the GDScript programming language from the Godot game
|
||||
;; engine. This is a domain-specific language dedicated to game programming.
|
||||
;; engine. This is a domain-specific language dedicated to game programming.
|
||||
|
||||
;;; Code:
|
||||
|
||||
@@ -40,6 +40,12 @@
|
||||
(require 'gdscript-format)
|
||||
(require 'gdscript-rx)
|
||||
(require 'gdscript-godot)
|
||||
(require 'gdscript-hydra)
|
||||
(require 'gdscript-debug)
|
||||
(require 'gdscript-eglot)
|
||||
|
||||
(when (version< "29" emacs-version)
|
||||
(require 'gdscript-ts-mode))
|
||||
|
||||
;;;###autoload
|
||||
(add-to-list 'auto-mode-alist '("\\.gd\\'" . gdscript-mode))
|
||||
@@ -47,6 +53,13 @@
|
||||
(add-to-list 'auto-mode-alist '("\\.tscn\\'" . conf-toml-mode))
|
||||
;;;###autoload
|
||||
(add-to-list 'auto-mode-alist '("\\.tres\\'" . conf-toml-mode))
|
||||
;;;###autoload
|
||||
(with-eval-after-load 'eglot
|
||||
(defvar eglot-server-programs)
|
||||
(unless (equal (alist-get 'gdscript-mode eglot-server-programs)
|
||||
#'gdscript-eglot-contact)
|
||||
(push (cons 'gdscript-mode #'gdscript-eglot-contact)
|
||||
eglot-server-programs)))
|
||||
|
||||
(defvar gdscript-mode-map (let ((map (make-sparse-keymap)))
|
||||
;; Movement
|
||||
@@ -67,14 +80,32 @@
|
||||
;; Run in Godot.
|
||||
(define-key map (kbd "C-c C-r p") 'gdscript-godot-open-project-in-editor)
|
||||
(define-key map (kbd "C-c C-r r") 'gdscript-godot-run-project)
|
||||
(define-key map (kbd "<f5>") 'gdscript-godot-run-project)
|
||||
(define-key map (kbd "C-c C-r d") 'gdscript-godot-run-project-debug)
|
||||
(define-key map (kbd "C-c C-r s") 'gdscript-godot-run-current-scene)
|
||||
(define-key map (kbd "<f6>") 'gdscript-godot-run-current-scene)
|
||||
(define-key map (kbd "C-c C-r q") 'gdscript-godot-run-current-scene-debug)
|
||||
(define-key map (kbd "C-c C-r e") 'gdscript-godot-edit-current-scene)
|
||||
(define-key map (kbd "C-c C-r x") 'gdscript-godot-run-current-script)
|
||||
;; Docs.
|
||||
(define-key map (kbd "C-c C-b a") 'gdscript-docs-browse-api)
|
||||
(define-key map (kbd "C-c C-b o") 'gdscript-docs-browse-symbol-at-point)
|
||||
(define-key map (kbd "C-c C-b s") 'gdscript-docs-online-search-api)
|
||||
;; Hydra
|
||||
(define-key map (kbd "C-c r") 'gdscript-hydra-show)
|
||||
;; Debugger
|
||||
(define-key map (kbd "C-c C-d C-d s") 'gdscript-debug-display-stack-frame-vars-buffer)
|
||||
(define-key map (kbd "C-c C-d C-d d") 'gdscript-debug-display-stack-dump-buffer)
|
||||
(define-key map (kbd "C-c C-d C-d b") 'gdscript-debug-display-breakpoint-buffer)
|
||||
(define-key map (kbd "C-c C-d C-d i") 'gdscript-debug-display-inspector-buffer)
|
||||
(define-key map (kbd "<f9>") 'gdscript-debug-toggle-breakpoint)
|
||||
(define-key map (kbd "C-c C-d q") 'gdscript-debug-make-server)
|
||||
(define-key map (kbd "C-c C-d n") 'gdscript-debug-next)
|
||||
(define-key map (kbd "C-c C-d c") 'gdscript-debug-continue)
|
||||
(define-key map (kbd "<f7>") 'gdscript-debug-continue)
|
||||
(define-key map (kbd "C-c C-d s") 'gdscript-debug-step)
|
||||
;; Debugger Hydra
|
||||
(define-key map (kbd "C-c n") 'gdscript-debug-hydra)
|
||||
map)
|
||||
"Keymap for `gdscript-mode'.")
|
||||
|
||||
@@ -101,15 +132,31 @@ the last command event was a string delimiter."
|
||||
(save-excursion
|
||||
(insert (make-string 2 last-command-event)))))
|
||||
|
||||
(defun gdscript-mark-defun ()
|
||||
"GDScript-specific version of `mark-defun'.
|
||||
|
||||
Put mark at end of this defun, point at beginning.
|
||||
The defun marked is the one that contains point or follows point.
|
||||
|
||||
If the mark is active, it marks the next defun after the one
|
||||
already marked."
|
||||
(interactive)
|
||||
(if (use-region-p)
|
||||
(gdscript-nav-forward-defun)
|
||||
(save-excursion
|
||||
(gdscript-nav-backward-defun)
|
||||
(set-mark (point))))
|
||||
(gdscript-nav-end-of-defun))
|
||||
|
||||
;;;###autoload
|
||||
(define-derived-mode gdscript-mode prog-mode "gdscript"
|
||||
"Major mode for editing Godot GDScript files."
|
||||
(setq-local tab-width gdscript-tab-width)
|
||||
(setq-local indent-tabs-mode gdscript-use-tab-indents)
|
||||
|
||||
(set-syntax-table gdscript-syntax-table)
|
||||
(modify-syntax-entry ?\# "\<" gdscript-syntax-table)
|
||||
(modify-syntax-entry ?\n ">" gdscript-syntax-table)
|
||||
(set-syntax-table gdscript-mode-syntax-table)
|
||||
(modify-syntax-entry ?\# "\<" gdscript-mode-syntax-table)
|
||||
(modify-syntax-entry ?\n ">" gdscript-mode-syntax-table)
|
||||
|
||||
(setq-local comment-start "# ")
|
||||
(setq-local comment-start-skip "#+\\s-*")
|
||||
@@ -177,10 +224,7 @@ the last command event was a string delimiter."
|
||||
(gdscript-rx (* space) block-start))
|
||||
(setq-local outline-level
|
||||
#'(lambda ()
|
||||
"`outline-level' function for gdscript mode."
|
||||
(1+ (/ (current-indentation) gdscript-indent-offset))))
|
||||
|
||||
(when gdscript-indent-guess-indent-offset
|
||||
"`outline-level' function for gdscript mode."
|
||||
(1+ (/ (current-indentation) gdscript-indent-offset)))))
|
||||
|
||||
(provide 'gdscript-mode)
|
||||
|
||||
94
gdscript-project.el
Normal file
94
gdscript-project.el
Normal file
@@ -0,0 +1,94 @@
|
||||
;;; gdscript-project.el --- Project -*- lexical-binding: t; -*-
|
||||
;;
|
||||
;; Copyright (C) 2020 GDQuest and contributors
|
||||
;;
|
||||
;; Author: Josef Vlach <vlach.josef@gmail.com>
|
||||
;; URL: https://github.com/godotengine/emacs-gdscript-mode/
|
||||
;; Version: 1.0.0
|
||||
;; Package-Requires: ((emacs "26.3"))
|
||||
;; Maintainer: nathan@gdquest.com
|
||||
;; Created: June 2020
|
||||
;; Keywords: languages
|
||||
;;
|
||||
;; This file is not part of GNU Emacs.
|
||||
;;
|
||||
;; This program is free software; you can redistribute it and/or modify
|
||||
;; it under the terms of the GNU General Public License as published by
|
||||
;; the Free Software Foundation, either version 3 of the License, or
|
||||
;; (at your option) any later version.
|
||||
|
||||
;; This program is distributed in the hope that it will be useful,
|
||||
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
;; GNU General Public License for more details.
|
||||
|
||||
;; You should have received a copy of the GNU General Public License
|
||||
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
;;
|
||||
;;; Commentary:
|
||||
;;
|
||||
;; Find all scenes/scripts functions.
|
||||
;;
|
||||
;;; Code:
|
||||
|
||||
(require 'gdscript-utils)
|
||||
|
||||
(defun gdscript-project--current-buffer-scene ()
|
||||
"Return the name of current scene.
|
||||
|
||||
If current buffer is not visiting scene file return nil."
|
||||
(when buffer-file-name
|
||||
(let ((scene-name (concat
|
||||
(gdscript-util--find-project-configuration-file)
|
||||
(gdscript-util--get-godot-project-file-path-relative buffer-file-name) ".tscn")))
|
||||
(when (file-exists-p scene-name) scene-name))))
|
||||
|
||||
(defun gdscript-project--select-scene ()
|
||||
"Find all scenes files and let user choose one. Return `nil' if user cancels selection."
|
||||
(message "selecting scene")
|
||||
(let* ((rl (gdscript-util--find-project-configuration-file))
|
||||
(scene-list (mapcar (lambda (x) (file-relative-name x rl)) (directory-files-recursively rl ".*.tscn" t)))
|
||||
(prompt (format "Select scene to run" (buffer-name)))
|
||||
(selected-scene (gdscript-util--read scene-list prompt)))
|
||||
selected-scene))
|
||||
|
||||
(defun gdscript-project--current-buffer-script ()
|
||||
"Return the name of current script.
|
||||
|
||||
If current buffer is not visiting script file return nil."
|
||||
(when buffer-file-name
|
||||
(save-excursion
|
||||
(goto-char (point-min))
|
||||
(when (re-search-forward "^extends SceneTree\\|^extends MainLoop" nil t)
|
||||
(file-relative-name buffer-file-name (gdscript-util--find-project-configuration-file))))))
|
||||
|
||||
(defun gdscript-project--select-script (script-list)
|
||||
"Find all script files and let user choose one."
|
||||
(let ((hydra-open gdscript-hydra--open))
|
||||
(when hydra-open (gdscript-hydra--menu/nil))
|
||||
(unwind-protect
|
||||
(let* ((prompt (format "Buffer %s is not script file, select script to run" (buffer-name)))
|
||||
(script-name (gdscript-util--read script-list prompt)))
|
||||
(when script-name
|
||||
(string-match "^\\(.*.gd\\):" script-name)
|
||||
(gdscript-godot--run-script (match-string 1 script-name))))
|
||||
(when hydra-open (gdscript-hydra--menu/body)))))
|
||||
|
||||
(defun gdscript-project--get-all-scripts ()
|
||||
"Find all script files and let user choose one.
|
||||
|
||||
Since detection of script files require inspection of file contents,
|
||||
this use ag for performance."
|
||||
(if (executable-find "ag")
|
||||
(let ((default-directory (vc-git-root default-directory)))
|
||||
(with-temp-buffer
|
||||
(call-process "ag" nil (current-buffer) nil "--vimgrep" "-s" "^extends SceneTree|^extends MainLoop")
|
||||
(let ((available-standalone-scripts (split-string (buffer-string) "\n" t)))
|
||||
(if (null available-standalone-scripts)
|
||||
(message "No standalone script found. Look at https://docs.godotengine.org/en/stable/getting_started/editor/command_line_tutorial.html#running-a-script for details.")
|
||||
(gdscript-project--select-script available-standalone-scripts)))))
|
||||
(error (format "Buffer %s is no script file. To see all available scripts install 'ag' executable." (buffer-name)))))
|
||||
|
||||
(provide 'gdscript-project)
|
||||
|
||||
;;; gdscript-project.el ends here
|
||||
@@ -3,7 +3,7 @@
|
||||
;; Copyright (C) 2020 GDQuest
|
||||
|
||||
;; Author: Nathan Lovato <nathan@gdquest.com>, Fabián E. Gallina <fgallina@gnu.org>
|
||||
;; URL: https://github.com/GDQuest/emacs-gdscript-mode/
|
||||
;; URL: https://github.com/godotengine/emacs-gdscript-mode/
|
||||
;; Version: 1.0.0
|
||||
;; Package-Requires: ((emacs "26.3"))
|
||||
;; Maintainer: nathan@gdquest.com
|
||||
@@ -1445,9 +1445,13 @@ following constructs:
|
||||
(defmacro gdscript-rx (&rest regexps)
|
||||
"Gdscript mode specialized rx macro.
|
||||
This variant of `rx' supports common Gdscript named REGEXPS."
|
||||
`(gdscript-rx-let ((block-start (seq symbol-start
|
||||
(or "func" "class" "if" "elif" "else" "for" "while" "match")
|
||||
symbol-end))
|
||||
`(gdscript-rx-let (
|
||||
(block-start
|
||||
(or (seq (or "if" "elif" "while" "func") (+? (not ":")) ":")
|
||||
(seq (zero-or-more nonl)
|
||||
":"
|
||||
(or (seq (zero-or-more " ") eol)
|
||||
(seq (zero-or-more " ") "#" (zero-or-more nonl) eol)))))
|
||||
(dedenter (seq symbol-start
|
||||
(or "elif" "else")
|
||||
symbol-end))
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
;; Copyright (C) 2020 GDQuest
|
||||
|
||||
;; Author: Nathan Lovato <nathan@gdquest.com>, Fabián E. Gallina <fgallina@gnu.org>
|
||||
;; URL: https://github.com/GDQuest/emacs-gdscript-mode/
|
||||
;; URL: https://github.com/godotengine/emacs-gdscript-mode/
|
||||
;; Version: 1.0.0
|
||||
;; Package-Requires: ((emacs "26.3"))
|
||||
;; Maintainer: nathan@gdquest.com
|
||||
@@ -56,7 +56,11 @@
|
||||
(_ form))))
|
||||
|
||||
;; Controls font-face mappings or colors to highlight groups of keywords
|
||||
(defvar gdscript-font-lock `((,(gdscript-syntax-regex-maker gdscript-keywords)
|
||||
(defvar gdscript-font-lock `((,(rx (and "$" (one-or-more (or "/" (one-or-more word)))))
|
||||
(0 font-lock-constant-face))
|
||||
(,(rx (and (group "$") "\"" (zero-or-more nonl) "\""))
|
||||
(1 font-lock-constant-face))
|
||||
(,(gdscript-syntax-regex-maker gdscript-keywords)
|
||||
1
|
||||
font-lock-keyword-face)
|
||||
(,(gdscript-syntax-regex-maker (append gdscript-built-in-constants
|
||||
@@ -82,8 +86,6 @@
|
||||
"(")
|
||||
(1 font-lock-function-name-face))))
|
||||
|
||||
(defvar gdscript-syntax-table (make-syntax-table))
|
||||
|
||||
(defun gdscript-syntax-context (type &optional syntax-ppss)
|
||||
"Return non-nil if point is on TYPE using SYNTAX-PPSS.
|
||||
TYPE can be `comment', `string' or `paren'. It returns the start
|
||||
|
||||
341
gdscript-tests.el
Normal file
341
gdscript-tests.el
Normal file
@@ -0,0 +1,341 @@
|
||||
;;; gdscript-tests.el --- tests for gdscript mode -*- lexical-binding: t; -*-
|
||||
;;
|
||||
;; Copyright (C) 2020 GDQuest and contributors
|
||||
;;
|
||||
;; Author: Josef Vlach <vlach.josef@gmail.com>
|
||||
;; URL: https://github.com/godotengine/emacs-gdscript-mode/
|
||||
;; Version: 1.0.0
|
||||
;; Package-Requires: ((emacs "26.3"))
|
||||
;; Maintainer: nathan@gdquest.com
|
||||
;; Created: June 2020
|
||||
;; Keywords: languages
|
||||
;;
|
||||
;; This file is not part of GNU Emacs.
|
||||
;;
|
||||
;; This program is free software; you can redistribute it and/or modify
|
||||
;; it under the terms of the GNU General Public License as published by
|
||||
;; the Free Software Foundation, either version 3 of the License, or
|
||||
;; (at your option) any later version.
|
||||
|
||||
;; This program is distributed in the hope that it will be useful,
|
||||
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
;; GNU General Public License for more details.
|
||||
|
||||
;; You should have received a copy of the GNU General Public License
|
||||
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
;;
|
||||
;;; Commentary:
|
||||
;;
|
||||
;; To run the tests in terminal:
|
||||
;; > ./makem.sh test
|
||||
;;
|
||||
;;; Code:
|
||||
|
||||
(require 'ert)
|
||||
(require 'gdscript-mode)
|
||||
|
||||
;; NOTE: `gdscript-tests--with-temp-buffer' and `gdscript-tests-look-at' are
|
||||
;; originally from the Python package
|
||||
|
||||
(defmacro gdscript-tests--with-temp-buffer (contents &rest body)
|
||||
"Create a `gdscript-mode' enabled temp buffer with CONTENTS.
|
||||
BODY is code to be executed within the temp buffer. Point is
|
||||
always located at the beginning of buffer."
|
||||
(declare (indent 1) (debug t))
|
||||
`(with-temp-buffer
|
||||
(let ()
|
||||
(gdscript-mode)
|
||||
(insert ,contents)
|
||||
(goto-char (point-min))
|
||||
,@body)))
|
||||
|
||||
(defun gdscript-tests-look-at (string &optional num restore-point)
|
||||
"Move point at beginning of STRING in the current buffer.
|
||||
Optional argument NUM defaults to 1 and is an integer indicating
|
||||
how many occurrences must be found, when positive the search is
|
||||
done forwards, otherwise backwards. When RESTORE-POINT is
|
||||
non-nil the point is not moved but the position found is still
|
||||
returned. When searching forward and point is already looking at
|
||||
STRING, it is skipped so the next STRING occurrence is selected."
|
||||
(let* ((num (or num 1))
|
||||
(starting-point (point))
|
||||
(string (regexp-quote string))
|
||||
(search-fn (if (> num 0) #'re-search-forward #'re-search-backward))
|
||||
(deinc-fn (if (> num 0) #'1- #'1+))
|
||||
(found-point))
|
||||
(prog2
|
||||
(catch 'exit
|
||||
(while (not (= num 0))
|
||||
(when (and (> num 0)
|
||||
(looking-at string))
|
||||
;; Moving forward and already looking at STRING, skip it.
|
||||
(forward-char (length (match-string-no-properties 0))))
|
||||
(and (not (funcall search-fn string nil t))
|
||||
(throw 'exit t))
|
||||
(when (> num 0)
|
||||
;; `re-search-forward' leaves point at the end of the
|
||||
;; occurrence, move back so point is at the beginning
|
||||
;; instead.
|
||||
(forward-char (- (length (match-string-no-properties 0)))))
|
||||
(setq
|
||||
num (funcall deinc-fn num)
|
||||
found-point (point))))
|
||||
found-point
|
||||
(and restore-point (goto-char starting-point)))))
|
||||
|
||||
(defun gdscript-tests-self-insert (char-or-str)
|
||||
"Call `self-insert-command' for chars in CHAR-OR-STR."
|
||||
(let ((chars
|
||||
(cond
|
||||
((characterp char-or-str)
|
||||
(list char-or-str))
|
||||
((stringp char-or-str)
|
||||
(string-to-list char-or-str))
|
||||
((not
|
||||
(cl-remove-if #'characterp char-or-str))
|
||||
char-or-str)
|
||||
(t (error "CHAR-OR-STR must be a char, string, or list of char")))))
|
||||
(mapc
|
||||
(lambda (char)
|
||||
(let ((last-command-event char))
|
||||
(call-interactively 'self-insert-command)))
|
||||
chars)))
|
||||
|
||||
(ert-deftest gdscript-indent--comment-line ()
|
||||
"Test if current line is comment."
|
||||
(gdscript-tests--with-temp-buffer
|
||||
"
|
||||
func f():
|
||||
# aaa
|
||||
bbb
|
||||
"
|
||||
(gdscript-tests-look-at "aaa")
|
||||
(should (gdscript-info-current-line-comment-p))
|
||||
(gdscript-tests-look-at "bbb")
|
||||
(should (not (gdscript-info-current-line-comment-p)))))
|
||||
|
||||
(ert-deftest gdscript-indent--electric-colon-4 ()
|
||||
"Test indentation case where there is one more-indented previous open block."
|
||||
(gdscript-tests--with-temp-buffer
|
||||
"
|
||||
func f():
|
||||
if true or true:
|
||||
a = 5
|
||||
|
||||
if true and true:
|
||||
a = 10
|
||||
|
||||
b = 3
|
||||
|
||||
else
|
||||
"
|
||||
(gdscript-tests-look-at "else")
|
||||
(goto-char (line-end-position))
|
||||
(gdscript-tests-self-insert ":")
|
||||
(gdscript-tests-look-at "else" -1)
|
||||
(should (= (current-indentation) 4))))
|
||||
|
||||
(ert-deftest gdscript-tests--indent-electric-colon-8 ()
|
||||
"Test indentation case where there is one more-indented previous open block, but it is comment."
|
||||
(gdscript-tests--with-temp-buffer
|
||||
"
|
||||
func f():
|
||||
if true or true:
|
||||
a = 5
|
||||
|
||||
if true and true:
|
||||
a = 10
|
||||
|
||||
# b = 3
|
||||
|
||||
else
|
||||
"
|
||||
(gdscript-tests-look-at "else")
|
||||
(goto-char (line-end-position))
|
||||
(gdscript-tests-self-insert ":")
|
||||
(gdscript-tests-look-at "else" -1)
|
||||
(should (= (current-indentation) 8))))
|
||||
|
||||
(ert-deftest gdscript-tests--dedent-if-else ()
|
||||
"Test dedentation case where else is dedented from inner if to outer if."
|
||||
(gdscript-tests--with-temp-buffer
|
||||
"
|
||||
func f():
|
||||
if true:
|
||||
if true:
|
||||
a = 5
|
||||
else:
|
||||
"
|
||||
(gdscript-tests-look-at "else")
|
||||
(let ((last-command 'indent-for-tab-command)
|
||||
(this-command 'indent-for-tab-command))
|
||||
(should (= (current-indentation) 8))
|
||||
(indent-for-tab-command)
|
||||
(should (= (current-indentation) 4)))))
|
||||
|
||||
(ert-deftest gdscript-tests--dedent-if-elif ()
|
||||
"Test dedentation case where elif is dedented from inner if to outer if."
|
||||
(gdscript-tests--with-temp-buffer
|
||||
"
|
||||
func f():
|
||||
if true:
|
||||
if true:
|
||||
a = 5
|
||||
elif true:
|
||||
"
|
||||
(gdscript-tests-look-at "elif")
|
||||
(let ((last-command 'indent-for-tab-command)
|
||||
(this-command 'indent-for-tab-command))
|
||||
(should (= (current-indentation) 8))
|
||||
(indent-for-tab-command)
|
||||
(should (= (current-indentation) 4)))))
|
||||
|
||||
(ert-deftest gdscript-tests--dedent-elif-else ()
|
||||
"Test dedentation case where else is dedented from inner elif to outer if."
|
||||
(gdscript-tests--with-temp-buffer
|
||||
"
|
||||
func f():
|
||||
if true:
|
||||
if true:
|
||||
a = 5
|
||||
elif true:
|
||||
a = 6
|
||||
else:
|
||||
"
|
||||
(gdscript-tests-look-at "else")
|
||||
(let ((last-command 'indent-for-tab-command)
|
||||
(this-command 'indent-for-tab-command))
|
||||
(should (= (current-indentation) 8))
|
||||
(indent-for-tab-command)
|
||||
(should (= (current-indentation) 4)))))
|
||||
|
||||
(ert-deftest gdscript-tests--indent-if-with-parens ()
|
||||
"Test indentation where if is followed by expression in parens."
|
||||
(gdscript-tests--with-temp-buffer
|
||||
"
|
||||
func f():
|
||||
if (
|
||||
true
|
||||
):
|
||||
aaa = 5
|
||||
"
|
||||
(gdscript-tests-look-at "aaa")
|
||||
(let ((last-command 'indent-for-tab-command)
|
||||
(this-command 'indent-for-tab-command))
|
||||
(should (= (current-indentation) 0))
|
||||
(indent-for-tab-command)
|
||||
(should (= (current-indentation) 8))
|
||||
(indent-for-tab-command)
|
||||
(should (= (current-indentation) 4)))))
|
||||
|
||||
(ert-deftest gdscript-tests--indent-elif-with-parens ()
|
||||
"Test indentation where elif is followed by expression in parens."
|
||||
(gdscript-tests--with-temp-buffer
|
||||
"
|
||||
func f():
|
||||
if (
|
||||
true
|
||||
):
|
||||
aaa = 5
|
||||
elif(
|
||||
true
|
||||
):
|
||||
aaa = 6
|
||||
"
|
||||
(gdscript-tests-look-at "aaa = 6")
|
||||
(let ((last-command 'indent-for-tab-command)
|
||||
(this-command 'indent-for-tab-command))
|
||||
(should (= (current-indentation) 0))
|
||||
(indent-for-tab-command)
|
||||
(should (= (current-indentation) 8))
|
||||
(indent-for-tab-command)
|
||||
(should (= (current-indentation) 4)))))
|
||||
|
||||
(ert-deftest gdscript-tests--indent-while-with-parens ()
|
||||
"Test indentation case where while is followed by expression in parens."
|
||||
(gdscript-tests--with-temp-buffer
|
||||
"
|
||||
func f():
|
||||
while (
|
||||
true
|
||||
):
|
||||
aaa = 5
|
||||
"
|
||||
(gdscript-tests-look-at "aaa")
|
||||
(let ((last-command 'indent-for-tab-command)
|
||||
(this-command 'indent-for-tab-command))
|
||||
(should (= (current-indentation) 0))
|
||||
(indent-for-tab-command)
|
||||
(should (= (current-indentation) 8))
|
||||
(indent-for-tab-command)
|
||||
(should (= (current-indentation) 4)))))
|
||||
|
||||
(ert-deftest gdscript-tests--indent-func-with-parens ()
|
||||
"Test indentation case where function params span multiple lines."
|
||||
(gdscript-tests--with-temp-buffer
|
||||
"
|
||||
func f(
|
||||
i: int
|
||||
):
|
||||
pass
|
||||
"
|
||||
(gdscript-tests-look-at "pass")
|
||||
(let ((last-command 'indent-for-tab-command)
|
||||
(this-command 'indent-for-tab-command))
|
||||
(should (= (current-indentation) 0))
|
||||
(indent-for-tab-command)
|
||||
(should (= (current-indentation) 4)))))
|
||||
|
||||
(ert-deftest gdscript-tests--indent-nested-ifs-with-parens ()
|
||||
"Test indentation where if is nested."
|
||||
(gdscript-tests--with-temp-buffer
|
||||
"
|
||||
func f():
|
||||
if (
|
||||
true
|
||||
):
|
||||
if (
|
||||
true
|
||||
):
|
||||
aaa
|
||||
"
|
||||
(gdscript-tests-look-at "aaa")
|
||||
(let ((last-command 'indent-for-tab-command)
|
||||
(this-command 'indent-for-tab-command))
|
||||
(should (= (current-indentation) 0))
|
||||
(indent-for-tab-command)
|
||||
(should (= (current-indentation) 12))
|
||||
(indent-for-tab-command)
|
||||
(should (= (current-indentation) 8))
|
||||
(indent-for-tab-command)
|
||||
(should (= (current-indentation) 4))
|
||||
(indent-for-tab-command)
|
||||
(should (= (current-indentation) 0))
|
||||
(indent-for-tab-command)
|
||||
(should (= (current-indentation) 12)))))
|
||||
|
||||
(ert-deftest gdscript-tests--dedent-nested-ifs-with-parens ()
|
||||
"Test dedentation where if is nested."
|
||||
(gdscript-tests--with-temp-buffer
|
||||
"
|
||||
func f():
|
||||
if (
|
||||
true
|
||||
):
|
||||
if (
|
||||
true
|
||||
):
|
||||
aaa
|
||||
else:
|
||||
"
|
||||
(gdscript-tests-look-at "else")
|
||||
(let ((last-command 'indent-for-tab-command)
|
||||
(this-command 'indent-for-tab-command))
|
||||
(should (= (current-indentation) 0))
|
||||
(indent-for-tab-command)
|
||||
(should (= (current-indentation) 8))
|
||||
(indent-for-tab-command)
|
||||
(should (= (current-indentation) 4))
|
||||
(indent-for-tab-command)
|
||||
(should (= (current-indentation) 8)))))
|
||||
298
gdscript-ts-mode.el
Normal file
298
gdscript-ts-mode.el
Normal file
@@ -0,0 +1,298 @@
|
||||
;;; gdscript-ts-mode.el --- Summary -*- lexical-binding: t -*-
|
||||
|
||||
;; Copyright (C) 2023 GDQuest and contributors
|
||||
|
||||
;; Author: xiliuya <xiliuya@aliyun.com>
|
||||
;; URL: https://github.com/godotengine/emacs-gdscript-mode/
|
||||
;; Version: 0.1.0
|
||||
;; Maintainer: xiliuya <xiliuya@aliyun.com>
|
||||
;; Created: 2023-05-22 19:14:43
|
||||
|
||||
;; Keywords: languages
|
||||
;; Package-Requires: ((emacs "26.3"))
|
||||
|
||||
|
||||
;; This program is free software; you can redistribute it and/or modify
|
||||
;; it under the terms of the GNU General Public License as published by
|
||||
;; the Free Software Foundation, either version 3 of the License, or
|
||||
;; (at your option) any later version.
|
||||
|
||||
;; This program is distributed in the hope that it will be useful,
|
||||
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
;; GNU General Public License for more details.
|
||||
|
||||
;; You should have received a copy of the GNU General Public License
|
||||
;; along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
;;; Commentary:
|
||||
;;
|
||||
;; Tree-sitter mode for Gdscript.(Refer to python-ts-mode)
|
||||
;; That supports the use tree-sitter for font-lock, imenu, indentation,
|
||||
;; and navigation of Gdscript files.
|
||||
|
||||
;;
|
||||
;;; Code:
|
||||
|
||||
(when (version< "29" emacs-version)
|
||||
(require 'treesit))
|
||||
|
||||
|
||||
;;; Imenu
|
||||
|
||||
(defvar gdscript-ts-imenu-format-item-label-function
|
||||
'gdscript-ts-imenu-format-item-label
|
||||
"Imenu function used to format an item label.
|
||||
It must be a function with two arguments: TYPE and NAME.")
|
||||
|
||||
(defvar gdscript-ts-imenu-format-parent-item-label-function
|
||||
'gdscript-ts-imenu-format-parent-item-label
|
||||
"Imenu function used to format a parent item label.
|
||||
It must be a function with two arguments: TYPE and NAME.")
|
||||
|
||||
(defvar gdscript-ts-imenu-format-parent-item-jump-label-function
|
||||
'gdscript-ts-imenu-format-parent-item-jump-label
|
||||
"Imenu function used to format a parent jump item label.
|
||||
It must be a function with two arguments: TYPE and NAME.")
|
||||
|
||||
(defun gdscript-ts-imenu-format-item-label (type name)
|
||||
"Return Imenu label for single node using TYPE and NAME."
|
||||
(format "%s (%s)" name type))
|
||||
|
||||
(defun gdscript-ts-imenu-format-parent-item-label (type name)
|
||||
"Return Imenu label for parent node using TYPE and NAME."
|
||||
(format "%s..." (gdscript-ts-imenu-format-item-label type name)))
|
||||
|
||||
(defun gdscript-ts-imenu-format-parent-item-jump-label (type _name)
|
||||
"Return Imenu label for parent node jump using TYPE and NAME."
|
||||
(if (string= type "class")
|
||||
"*class definition*"
|
||||
"*function definition*"))
|
||||
|
||||
|
||||
;;; Keywords
|
||||
|
||||
(defvar gdscript-ts--keyword-regex
|
||||
(rx bot (| "func" "var" "const" "set" "get" "setget" "signal" "extends"
|
||||
"match" "if" "elif" "else" "for" "in" "while" "break" "continue"
|
||||
"pass" "return" "when" "yield" "await"
|
||||
"class" "class_name" "abstract" "is" "onready" "tool" "static"
|
||||
"export" "as" "void" "enum" "assert" "breakpoint"
|
||||
"sync" "remote" "master" "puppet"
|
||||
"remotesync" "mastersync" "puppetsync"
|
||||
"trait" "namespace" "super"
|
||||
"and" "or" "not"
|
||||
"await" "yield" "self") eot))
|
||||
|
||||
;;; Types
|
||||
|
||||
(defvar gdscript-ts--builtin-type-regex
|
||||
"\\`\\(int\\|bool\\|float\\|void\\|Vector2\\|Vector2i\\|Vector3\\|Vector3i\\|Vector4\\|Vector4i\\|Color\\|Rect2\\|Rect2i\\|Array\\|Basis\\|Dictionary\\|Plane\\|Quat\\|RID\\|Rect3\\|Transform\\|Transform2D\\|Transform3D\\|AABB\\|String\\|Color\\|NodePath\\|PoolByteArray\\|PoolIntArray\\|PoolRealArray\\|PoolStringArray\\|PoolVector2Array\\|PoolVector3Array\\|PoolColorArray\\|bool\\|int\\|float\\|Signal\\|Callable\\|StringName\\|Quaternion\\|Projection\\|PackedByteArray\\|PackedInt32Array\\|PackedInt64Array\\|PackedFloat32Array\\|PackedFloat64Array\\|PackedStringArray\\|PackedVector2Array\\|PackedVector2iArray\\|PackedVector3Array\\|PackedVector3iArray\\|PackedVector4Array\\|PackedColorArray\\|JSON\\|UPNP\\|OS\\|IP\\|JSONRPC\\|XRVRS\\)\\'")
|
||||
|
||||
(defvar gdscript-ts--type-regex
|
||||
"\\`[A-Z][a-zA-Z0-9_]*[a-z][a-zA-Z0-9_]*\\'")
|
||||
|
||||
;;; Constants
|
||||
|
||||
(defvar gdscript-ts--constant-regex "\\`[A-Z_][A-Z0-9_]+\\'")
|
||||
|
||||
;;; Setting
|
||||
|
||||
(defvar gdscript-ts--feature-list
|
||||
'(( comment definition)
|
||||
( keyword string type annotation)
|
||||
( number constant escape-sequence)
|
||||
( bracket delimiter function operator property)))
|
||||
|
||||
(defvar gdscript-ts--treesit-settings
|
||||
(treesit-font-lock-rules
|
||||
:language 'gdscript
|
||||
:feature 'comment
|
||||
'((comment) @font-lock-comment-face)
|
||||
|
||||
:language 'gdscript
|
||||
:feature 'constant
|
||||
`(([(null) (false) (true)] @font-lock-constant-face)
|
||||
(const_statement name: (name) @font-lock-constant-face)
|
||||
(enumerator left: (identifier) @font-lock-constant-face)
|
||||
((identifier) @font-lock-constant-face
|
||||
(:match ,gdscript-ts--constant-regex @font-lock-constant-face))
|
||||
(variable_statement
|
||||
name: (name) @font-lock-constant-face
|
||||
(:match ,gdscript-ts--constant-regex @font-lock-constant-face)))
|
||||
|
||||
:language 'gdscript
|
||||
:feature 'bracket
|
||||
`(["[" "]" "(" ")" "{" "}"] @font-lock-bracket-face)
|
||||
|
||||
:language 'gdscript
|
||||
:feature 'delimiter
|
||||
`(["," ":" "."] @font-lock-delimiter-face)
|
||||
|
||||
:language 'gdscript
|
||||
:feature 'type
|
||||
`(((identifier) @font-lock-builtin-face
|
||||
(:match ,gdscript-ts--builtin-type-regex @font-lock-builtin-face))
|
||||
(get_node) @font-lock-builtin-face
|
||||
((identifier) @font-lock-type-face
|
||||
(:match ,gdscript-ts--type-regex @font-lock-type-face))
|
||||
(enum_definition name: (_) @font-lock-type-face)
|
||||
(class_name_statement (name) @font-lock-type-face)
|
||||
(class_definition (name) @font-lock-type-face))
|
||||
|
||||
:language 'gdscript
|
||||
:feature 'definition
|
||||
'((function_definition (name) @font-lock-function-name-face))
|
||||
|
||||
:language 'gdscript
|
||||
:feature 'annotation
|
||||
'((annotation "@" @font-lock-preprocessor-face
|
||||
(identifier) @font-lock-preprocessor-face))
|
||||
|
||||
:language 'gdscript
|
||||
:feature 'keyword
|
||||
`((ERROR _ @font-lock-keyword-face (:match ,gdscript-ts--keyword-regex @font-lock-keyword-face))
|
||||
(_ _ @font-lock-keyword-face (:match ,gdscript-ts--keyword-regex @font-lock-keyword-face)))
|
||||
|
||||
:language 'gdscript
|
||||
:feature 'string
|
||||
'((string) @font-lock-string-face)
|
||||
|
||||
:language 'gdscript
|
||||
:feature 'function
|
||||
'((call (identifier) @font-lock-builtin-face (:match "preload" @font-lock-builtin-face))
|
||||
(call (identifier) @font-lock-function-call-face)
|
||||
(attribute_call (identifier) @font-lock-function-call-face))
|
||||
|
||||
:language 'gdscript
|
||||
:feature 'number
|
||||
'(([(integer) (float)] @font-lock-number-face))
|
||||
|
||||
:language 'gdscript
|
||||
:feature 'property
|
||||
'((attribute (identifier) (identifier) @font-lock-property-use-face))
|
||||
|
||||
:feature 'operator
|
||||
:language 'gdscript
|
||||
`(["+" "+=" "-" "-=" "*" "*=" "/" "/=" "^" "^=" ">" ">="
|
||||
"<" "<=" "|" "|=" "%" "%=" "&" "&=" ">>" ">>=" "<<" "<<="
|
||||
"||" "&&" "==" "!=" "->" "~" "=" ":="]
|
||||
@font-lock-operator-face)
|
||||
|
||||
:language 'gdscript
|
||||
:override t
|
||||
:feature 'escape-sequence
|
||||
'((escape_sequence) @font-lock-escape-face)))
|
||||
|
||||
|
||||
;;; Funtion
|
||||
|
||||
(defun gdscript-ts--treesit-defun-name (node)
|
||||
"Return the defun name of NODE."
|
||||
(treesit-node-text (treesit-search-subtree node "^name$" nil t) t))
|
||||
|
||||
(defun gdscript-ts--imenu-treesit-create-index-1 (node)
|
||||
"Given a sparse tree, create an imenu alist.
|
||||
|
||||
NODE is the root node of the tree returned by
|
||||
`treesit-induce-sparse-tree' (not a tree-sitter node, its car is
|
||||
a tree-sitter node). Walk that tree and return an imenu alist.
|
||||
|
||||
Return a list of ENTRY where
|
||||
|
||||
ENTRY := (NAME . MARKER)
|
||||
| (NAME . ((JUMP-LABEL . MARKER)
|
||||
ENTRY
|
||||
...)
|
||||
|
||||
NAME is the function/class's name, JUMP-LABEL is like \"*function
|
||||
definition*\"."
|
||||
(let* ((ts-node (car node))
|
||||
(children (cdr node))
|
||||
(subtrees (mapcan #'gdscript-ts--imenu-treesit-create-index-1
|
||||
children))
|
||||
(type (pcase (treesit-node-type ts-node)
|
||||
("function_definition" 'def)
|
||||
("export_variable_statement" 'e-var)
|
||||
("onready_variable_statement" 'o-var)
|
||||
("variable_statement" 'var)
|
||||
("class_definition" 'class)))
|
||||
;; The root of the tree could have a nil ts-node.
|
||||
(name (when ts-node
|
||||
(or (treesit-defun-name ts-node)
|
||||
"Anonymous")))
|
||||
(marker (when ts-node
|
||||
(set-marker (make-marker)
|
||||
(treesit-node-start ts-node)))))
|
||||
(cond
|
||||
((null ts-node)
|
||||
subtrees)
|
||||
(subtrees
|
||||
(let ((parent-label
|
||||
(funcall gdscript-ts-imenu-format-parent-item-label-function
|
||||
type name))
|
||||
(jump-label
|
||||
(funcall
|
||||
gdscript-ts-imenu-format-parent-item-jump-label-function
|
||||
type name)))
|
||||
`((,parent-label
|
||||
,(cons jump-label marker)
|
||||
,@subtrees))))
|
||||
(t (let ((label
|
||||
(funcall gdscript-ts-imenu-format-item-label-function
|
||||
type name)))
|
||||
(list (cons label marker)))))))
|
||||
|
||||
(defun gdscript-ts-imenu-treesit-create-index (&optional node)
|
||||
"Return tree Imenu alist for the current Gdscript buffer.
|
||||
|
||||
Change `gdscript-ts-imenu-format-item-label-function',
|
||||
`gdscript-ts-imenu-format-parent-item-label-function',
|
||||
`gdscript-ts-imenu-format-parent-item-jump-label-function' to
|
||||
customize how labels are formatted.
|
||||
|
||||
NODE is the root node of the subtree you want to build an index
|
||||
of. If nil, use the root node of the whole parse tree.
|
||||
|
||||
Similar to `gdscript-imenu-create-index' but use tree-sitter."
|
||||
(let* ((node (or node (treesit-buffer-root-node 'gdscript)))
|
||||
(tree (treesit-induce-sparse-tree
|
||||
node
|
||||
(rx (or (seq bol
|
||||
(or "onready_" "export_" "")
|
||||
"variable_statement"
|
||||
eol)
|
||||
(seq bol
|
||||
(or "function" "class")
|
||||
"_definition"
|
||||
eol)))
|
||||
nil 1000)))
|
||||
(gdscript-ts--imenu-treesit-create-index-1 tree)))
|
||||
|
||||
;;;###autoload
|
||||
(define-derived-mode gdscript-ts-mode gdscript-mode "Gdscript"
|
||||
"Major mode for editing gdscript files, using tree-sitter library.
|
||||
|
||||
\\{gdscript-ts-mode-map}"
|
||||
:syntax-table gdscript-mode-syntax-table
|
||||
(when (treesit-ready-p 'gdscript)
|
||||
(treesit-parser-create 'gdscript)
|
||||
(setq-local treesit-font-lock-feature-list gdscript-ts--feature-list)
|
||||
(setq-local treesit-font-lock-settings gdscript-ts--treesit-settings)
|
||||
;;; TODO: create-imenu
|
||||
(setq-local imenu-create-index-function
|
||||
#'gdscript-ts-imenu-treesit-create-index)
|
||||
(setq-local treesit-defun-type-regexp (rx (seq bol
|
||||
(or "function" "class")
|
||||
"_definition"
|
||||
eol)))
|
||||
(setq-local treesit-defun-name-function
|
||||
#'gdscript-ts--treesit-defun-name)
|
||||
(treesit-major-mode-setup)
|
||||
|
||||
|
||||
(add-to-list 'auto-mode-alist '("\\.gd\\'" . gdscript-ts-mode))
|
||||
(add-to-list 'interpreter-mode-alist '("gdscript[0-9.]*" . gdscript-ts-mode))))
|
||||
|
||||
(provide 'gdscript-ts-mode)
|
||||
;;; gdscript-ts-mode.el ends here
|
||||
@@ -3,7 +3,7 @@
|
||||
;; Copyright (C) 2020 GDQuest
|
||||
|
||||
;; Author: Nathan Lovato <nathan@gdquest.com>, Fabián E. Gallina <fgallina@gnu.org>
|
||||
;; URL: https://github.com/GDQuest/emacs-gdscript-mode/
|
||||
;; URL: https://github.com/godotengine/emacs-gdscript-mode/
|
||||
;; Version: 0.1.0
|
||||
;; Package-Requires: ((emacs "26.3"))
|
||||
;; Maintainer: nathan@gdquest.com
|
||||
@@ -99,10 +99,12 @@ Start the search from START-PATH if provided. Otherwise, the search
|
||||
starts from the current buffer path.
|
||||
|
||||
WARNING: the Godot project must exist for this function to work."
|
||||
(let ((base-path (or start-path default-directory)))
|
||||
(locate-dominating-file base-path
|
||||
(lambda (parent)
|
||||
(directory-files parent t "project.godot")))))
|
||||
(let* ((base-path (or start-path default-directory))
|
||||
(dominating-file
|
||||
(locate-dominating-file base-path
|
||||
(lambda (parent)
|
||||
(directory-files parent t "project.godot")))))
|
||||
(when dominating-file (expand-file-name dominating-file))))
|
||||
|
||||
(defun gdscript-util--get-godot-project-name ()
|
||||
"Retrieve the project name from Godot's configuration file."
|
||||
@@ -113,11 +115,53 @@ WARNING: the Godot project must exist for this function to work."
|
||||
(match-string 1)
|
||||
(error "Could not find the name of the project"))))
|
||||
|
||||
(defun gdscript-util--get-godot-buffer-name (&optional editor)
|
||||
"Return buffer name for godot's stdout/stderr output."
|
||||
(format (if editor "*godot - %s - Editor*" "*godot - %s*") (gdscript-util--get-godot-project-name)))
|
||||
|
||||
(defun gdscript-util--get-gdformat-buffer-name ()
|
||||
"Return buffer name for godot's stdout/stderr output."
|
||||
(format "*gdformat - %s*" (gdscript-util--get-godot-project-name)))
|
||||
|
||||
(defun gdscript-util--get-godot-project-file-path-relative (file-path)
|
||||
"Return the relative path of `FILE-PATH' to Godot's configuration file."
|
||||
(concat (file-name-sans-extension
|
||||
(file-relative-name file-path
|
||||
(gdscript-util--find-project-configuration-file)))))
|
||||
(let ((project-configuration-file (gdscript-util--find-project-configuration-file)))
|
||||
(when project-configuration-file
|
||||
(concat (file-name-sans-extension
|
||||
(file-relative-name file-path project-configuration-file))))))
|
||||
|
||||
(defun gdscript-util--flatten (xs)
|
||||
"Flatten deeply nested list.
|
||||
|
||||
For example:
|
||||
> (gdscript-util--flatten (list 1 2 (list 3 (list 4 5)) nil))
|
||||
> (1 2 3 4 5)
|
||||
"
|
||||
(cond
|
||||
((null xs) nil)
|
||||
((listp xs) (append (gdscript-util--flatten (car xs)) (gdscript-util--flatten (cdr xs))))
|
||||
(t (list xs))))
|
||||
|
||||
(defun gdscript-util--read (items &optional prompt)
|
||||
"Let's choose single item from ITEMS from mini-buffer.
|
||||
PROMPT is prompt for read command. Return `nil' if user aborts."
|
||||
(let* ((p (if prompt prompt "Options"))
|
||||
(result (cond ((and (featurep 'projectile) )
|
||||
(projectile-completing-read (format "%s: " p) items))
|
||||
((fboundp 'ivy-read)
|
||||
(ivy-read (format "%s: " p) items))
|
||||
((fboundp 'ido-completing-read)
|
||||
(ido-completing-read (format "%s: " p) items))
|
||||
(t
|
||||
(completing-read (format "%s (hit TAB to auto-complete): " p) items nil t)))))
|
||||
(if quit-flag nil result)))
|
||||
|
||||
(defmacro gdscript-util--with-available-hydra (&rest body)
|
||||
""
|
||||
`(progn
|
||||
(when (not (featurep 'hydra))
|
||||
(error "No `hydra.el' available. To execute `gdscript-hydra-show' command you need to install hydra.el"))
|
||||
,@body))
|
||||
|
||||
(provide 'gdscript-utils)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user