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Simplify gdscript-project--get-all-scripts by using call-process
rather than ag-project-regexp from ag.el
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@@ -33,8 +33,6 @@
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(require 'gdscript-utils)
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(defvar gdscript-project--script-list nil)
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(defun gdscript-project--current-buffer-scene ()
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"Return the name of current scene.
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@@ -64,51 +62,32 @@ If current buffer is not visiting script file return nil."
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(when (re-search-forward "^extends SceneTree\\|^extends MainLoop" nil t)
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(file-relative-name buffer-file-name (gdscript-util--find-project-configuration-file))))))
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(defun gdscript-project--select-script ()
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(defun gdscript-project--select-script (script-list)
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"Find all script files and let user choose one."
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(let ((hydra-open gdscript-hydra--open))
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(when hydra-open (gdscript-hydra--menu/nil))
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(unwind-protect
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(let* ((prompt (format "Buffer %s is not script file, select script to run" (buffer-name)))
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(script-name (gdscript-util--read gdscript-project--script-list prompt)))
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(when script-name (gdscript-godot--run-script script-name)))
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(script-name (gdscript-util--read script-list prompt)))
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(when script-name
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(string-match "^\\(.*.gd\\):" script-name)
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(gdscript-godot--run-script (match-string 1 script-name))))
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(when hydra-open (gdscript-hydra--menu/body)))))
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(defun gdscript-project--ag-cleanup ()
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"Clean after ag search.
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Try to leave Emacs as it was before ag search was launched."
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(remove-hook 'ag-search-finished-hook #'gdscript-project--ag-find-next-script)
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(let* ((ag-buffer (current-buffer))
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(ag-window (get-buffer-window ag-buffer))
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(prev-buffer (window-prev-buffers ag-window)))
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(if prev-buffer (kill-buffer ag-buffer)
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(delete-window ag-window)
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(kill-buffer ag-buffer))))
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(defun gdscript-project--ag-find-next-script ()
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"Find next script file in ag buffer."
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(let ((pos (next-single-property-change (point) 'compilation-message))
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(comp-mes (get-text-property (point) 'compilation-message)))
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(when comp-mes
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(let ((file-name (caar (compilation--loc->file-struct (compilation--message->loc comp-mes)))))
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(push file-name gdscript-project--script-list)))
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(if pos (progn (goto-char pos)
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(gdscript-project--ag-find-next-script))
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(gdscript-project--ag-cleanup)
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(with-current-buffer (window-buffer (selected-window))
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(gdscript-project--select-script)))))
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(defun gdscript-project--get-all-scripts ()
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"Find all script files and let user choose one.
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Since detection of script files require inspection of file contents,
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this use ag for performance."
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(if (not (featurep 'ag))
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(error (format "Buffer %s is no script file. To see all available scripts in current project install package 'ag'." (buffer-name)))
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(ag-project-regexp "^extends SceneTree|^extends MainLoop")
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(setq gdscript-project--script-list nil)
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(add-hook 'ag-search-finished-hook #'gdscript-project--ag-find-next-script)))
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(if (executable-find "ag")
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(let ((default-directory (vc-git-root default-directory)))
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(with-temp-buffer
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(call-process "ag" nil (current-buffer) nil "--vimgrep" "-s" "^extends SceneTree|^extends MainLoop")
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(let ((available-standalone-scripts (split-string (buffer-string) "\n" t)))
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(if (null available-standalone-scripts)
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(message "No standalone script found. Look at https://docs.godotengine.org/en/stable/getting_started/editor/command_line_tutorial.html#running-a-script for details.")
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(gdscript-project--select-script available-standalone-scripts)))))
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(error (format "Buffer %s is no script file. To see all available scripts install 'ag' executable." (buffer-name)))))
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(provide 'gdscript-project)
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