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https://github.com/godotengine/emacs-gdscript-mode.git
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Pin/Unpin ObjectId, error message stackcall processed correctly
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24
README.md
24
README.md
@@ -241,7 +241,7 @@ Use <kbd>C-c C-d r</kbd> to remove breakpoint.
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Once first breakpoint is added to the project, buffer named `* Breakpoints *` is created. This buffer displays all existing breakpoints in a project. Pressing <kbd>D</kbd> on breakpoint line deletes the breakpoint. Pressing <kbd>RET</kbd> on breakpoint line shows GDScript file with that breakpoint in other buffer.
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When any breakpoint exists, running project will automatically start debugger server (if one isn't already running) and connect to it.
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Debugger server runs on `localhost` with port specified by `gdscript-debug-port` customizable variable (`9010` by default).
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Debugger server runs on `localhost` with port specified by `gdscript-debug-port` customizable variable (`6010` by default).
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Once breakpoint is hit in your code, Emacs will show two special buffers with information related to a position of the breakpoint:
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@@ -267,7 +267,8 @@ On breakpoint hit Debug Hydra will be displayed below `* Stack frame vars *` and
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### Debug Hydra
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```
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n next c continue m step b breakpoints s stack v vars i inspector t scene-tree d details q quit
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n next c continue m step b breakpoints s stack v vars i inspector t scene-tree d details
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o pin u unpin q quit
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```
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- <kbd>n</kbd> - Jump to next line and stops there
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@@ -277,7 +278,9 @@ n next c continue m step b breakpoints s stack v vars i inspector t scene
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- <kbd>v</kbd> - Show `* Stack frame vars *` buffer
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- <kbd>i</kbd> - Show `* Inspector *` buffer
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- <kbd>t</kbd> - Show `* Scene tree *` buffer
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- <kbd>d</kbd> - Fetch details for all `ObjectId`s present in `* Stack frame vars *` and `* Inspector *` buffers and redisplay them.
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- <kbd>d</kbd> - Fetch details for all `ObjectId`s present in `* Stack frame vars *` and `* Inspector *` buffers and redisplay them
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- <kbd>o</kbd> - Pin current `self` `ObjectId` in `* Inspector *` buffer. It stays displayed until it cease to exists or until it get unpinned
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- <kbd>u</kbd> - Unpin currently pinned `ObjectId`
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- <kbd>q</kbd> - Close Debug Hydra
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### `* Stack frame vars *` buffer
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@@ -285,11 +288,13 @@ n next c continue m step b breakpoints s stack v vars i inspector t scene
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Main source of information about running program. Contains information about locals/members/globals variables.
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- Press <kbd>TAB</kbd> to toggling oneline/multiline display for selected types
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- Press <kbd>RET</kbd> on `ObjectId` line to display its details
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- Press <kbd>RET</kbd> on `ObjectId` line to display its details in `* Inspector *`buffer
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- Press <kbd>l</kbd> to display `* Stack dump *` buffer
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- Press <kbd>d</kbd> to display additional details for `ObjectId` variables
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- Press <kbd>p</kbd> to go to previous line
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- Press <kbd>n</kbd> to go to next line
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- Press <kbd>o</kbd> to pin current `ObjectId` in `* Inspector *` buffer
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- Press <kbd>u</kbd> to unpin currently pinned `ObjectId`
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- Press <kbd>q</kbd> to close the buffer
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### `* Inspector *` buffer
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@@ -303,6 +308,8 @@ Contains information about inspected object. By default `self` variable from `*
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- Press <kbd>d</kbd> to display additional details for `ObjectId` variables
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- Press <kbd>p</kbd> to go to previous line
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- Press <kbd>n</kbd> to go to next line
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- Press <kbd>o</kbd> to pin current `ObjectId` in `* Inspector *` buffer
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- Press <kbd>u</kbd> to unpin currently pinned `ObjectId`
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- Press <kbd>q</kbd> to close the buffer
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### `* Stack dump *` buffer
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@@ -325,3 +332,12 @@ Contains list of all existing breakpoints.
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- Press <kbd>TAB</kbd> to display `* Stack dump *` buffer
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- Press <kbd>D</kbd> to delete the breakpoint
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- Press <kbd>q</kbd> to close the buffer
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### `* Scene tree *` buffer
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Contains tree visualisation of all `ObjectId`s in the running program.
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- Press <kbd>RET</kbd> to open corresponding `ObjectId` in `* Inspector *` buffer
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- Press <kbd>p</kbd> to go to previous line
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- Press <kbd>n</kbd> to go to next line
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- Press <kbd>q</kbd> to close the buffer
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@@ -37,6 +37,7 @@
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(require 'comint)
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(require 'compile)
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(require 'gdscript-customization)
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(require 'gdscript-debug)
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(require 'gdscript-format)
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(require 'gdscript-utils)
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@@ -47,6 +48,7 @@
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comint-mode-map))
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(define-key map (kbd "C-a") 'comint-bol)
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(define-key map (kbd "C-c r") 'gdscript-hydra-show)
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(define-key map (kbd "C-c n") 'gdscript-debug-hydra)
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map)
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"Basic mode map for `godot-mode'.")
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1471
gdscript-debug.el
1471
gdscript-debug.el
File diff suppressed because it is too large
Load Diff
@@ -76,8 +76,8 @@ The output of the process will be provided in a buffer named
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(unless (get-process (gdscript-debug-process-name (gdscript-util--find-project-configuration-file)))
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(gdscript-debug-make-server))
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(push (mapconcat (lambda (breakpoint)
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(let ((file (breakpoint->file breakpoint))
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(line (breakpoint->line breakpoint)))
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(let ((file (gdscript-breakpoint->file breakpoint))
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(line (gdscript-breakpoint->line breakpoint)))
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(format "%s:%s" file line))) gdscript-debug--breakpoints ",") args)
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(push "--breakpoints" args)
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(push (format "127.0.0.1:%s" gdscript-debug-port) args)
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