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Add screenshots of the editor when working in gdscript mode
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14
README.md
14
README.md
@@ -7,6 +7,8 @@ This package adds support for the GDScript programming language from the Godot
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game engine in Emacs. It gives syntax highlighting and indentations.
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[Contributors](#contributing) are welcome!
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<!-- markdown-toc start - Don't edit this section. Run M-x markdown-toc-refresh-toc -->
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**Table of Contents**
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@@ -58,6 +60,10 @@ This mode features all the essentials:
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- Run or open the project and files with Godot.
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- Browsing the API reference in Emacs.
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_Code folding in action._
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## Contributing
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Contributors are welcome! Check the [issues tab](issues) for tasks to work on and open a PR anytime.
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@@ -213,13 +219,9 @@ The last selected option is saved for the next time you call `gdscript-godot-run
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Running `gdscript-hydra-show` (<kbd>C-c r</kbd>) opens a [hydra](https://github.com/abo-abo/hydra) popup with options to open the editor or run the project, a scene, or a script, including with visual debug options.
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```
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d ( ) Debug p run project t run script h run from history a format all q quit
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e ( ) Editor s run scene r run last g switch to *godot* b format buffer
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c [ ] Visible collisions shapes
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n [ ] Visible navigation
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```
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_Hydra interactive menu to run the project and set debug options on the fly._
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### Formatting code with gdformat
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assets/emacs-gdscript-code-folding.png
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