Add screenshots of the editor when working in gdscript mode

This commit is contained in:
Nathan Lovato
2021-01-22 07:52:51 -06:00
parent b53d56e467
commit 287acb7c76
4 changed files with 8 additions and 6 deletions

View File

@@ -7,6 +7,8 @@ This package adds support for the GDScript programming language from the Godot
game engine in Emacs. It gives syntax highlighting and indentations.
[Contributors](#contributing) are welcome!
![](assets/emacs-gdscript-imenu.png)
<!-- markdown-toc start - Don't edit this section. Run M-x markdown-toc-refresh-toc -->
**Table of Contents**
@@ -58,6 +60,10 @@ This mode features all the essentials:
- Run or open the project and files with Godot.
- Browsing the API reference in Emacs.
![](assets/emacs-gdscript-code-folding.png)
_Code folding in action._
## Contributing
Contributors are welcome! Check the [issues tab](issues) for tasks to work on and open a PR anytime.
@@ -213,13 +219,9 @@ The last selected option is saved for the next time you call `gdscript-godot-run
Running `gdscript-hydra-show` (<kbd>C-c r</kbd>) opens a [hydra](https://github.com/abo-abo/hydra) popup with options to open the editor or run the project, a scene, or a script, including with visual debug options.
```
d ( ) Debug p run project t run script h run from history a format all q quit
e ( ) Editor s run scene r run last g switch to *godot* b format buffer
![](assets/emacs-gdscript-hydra.png)
c [ ] Visible collisions shapes
n [ ] Visible navigation
```
_Hydra interactive menu to run the project and set debug options on the fly._
### Formatting code with gdformat

Binary file not shown.

After

Width:  |  Height:  |  Size: 23 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 87 KiB