Merge pull request #60 from VlachJosef/master

Hydra implementation
This commit is contained in:
Nathan Lovato
2020-05-29 07:50:55 -06:00
committed by GitHub
4 changed files with 183 additions and 10 deletions

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@@ -149,6 +149,28 @@ Here are the available options:
The last selected option is saved for the next time you call `gdscript-godot-run-project-debug`. To remove debug options, you need to call the command with the universal argument again.
### Using Hydra
Running `gdscript-hydra-show` (<kbd>C-c r</kbd>) opens [hydra](https://github.com/abo-abo/hydra) for quick launching of a project, a scene or a script.
```
d ( ) Debug p run current project t run current script q quit
e ( ) Editor s run current scene g switch to *godot*
c [ ] Visible collisions shapes
n [ ] Visible navigation
```
Notes:
- `( )` represents radio button toggle
- `[ ]` represents checkbox toggle
Hydra is alternative way how to run <kbd>C-c C-r *</kbd> commands in combination with <kbd>C-u</kbd>.
Hydra also offers quick navigation to `*godot*` buffer.
### Formatting code with gdformat
You can call the `gdscript-format` function to format the current buffer with
@@ -188,6 +210,8 @@ The following shortcuts are available by default:
- Browsing the code reference:
- <kbd>C-c C-b a</kbd> `gdscript-docs-browse-api`
- <kbd>C-c C-b o</kbd> `gdscript-docs-browse-symbol-at-point`
- Open hydra:
- <kbd>C-c r</kbd> `gdscript-hydra-show` (require hydra package to be installed
## Customization

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@@ -36,6 +36,8 @@
(require 'gdscript-utils)
;;;###autoload
(defvar gdscript-godot--debug-options-hydra nil)
(defvar gdscript-godot--debug-selected-option 1)
(defvar gdscript-godot--debug-options-alist
@@ -44,6 +46,19 @@
(3 . "--debug-navigation")
(4 . "--debug-collisions --debug-navigation")))
(defmacro gdscript-godot--debug-options-handler (debug-options &rest body)
"Set debug-options either as set by Hydra, or use one provided by prefix argument selection."
(declare (indent 1) (debug t))
`(let* ((debug-option-index
(if current-prefix-arg
(gdscript-godot--change-debug-options)
gdscript-godot--debug-selected-option))
(prefix-options (cdr (assoc debug-option-index gdscript-godot--debug-options-alist)))
(use-hydra-options (not (booleanp gdscript-godot--debug-options-hydra))) ;; gdscript-godot--debug-options-hydra is a string when run from hydra
(,debug-options (if use-hydra-options gdscript-godot--debug-options-hydra prefix-options)))
,@body
(setq gdscript-godot--debug-options-hydra nil)))
(defun gdscript-godot--run-command (cmd &optional show)
"Run a Godot process.
@@ -81,11 +96,7 @@ file's directory as starting point."
When run with prefix argument, it offers extra debug options to choose from."
(interactive)
(let* ((debug-option-index
(if current-prefix-arg
(gdscript-godot--change-debug-options)
gdscript-godot--debug-selected-option))
(debug-options (cdr (assoc debug-option-index gdscript-godot--debug-options-alist))))
(gdscript-godot--debug-options-handler debug-options
(gdscript-godot--run-command
(concat (gdscript-godot--build-shell-command) " -d " debug-options) t)))
@@ -97,12 +108,15 @@ When run with prefix argument, it offers extra debug options to choose from."
(gdscript-util--get-godot-project-file-path-relative buffer-file-name) ".tscn")))
(defun gdscript-godot-run-current-scene-debug ()
"Run the current script file in Godot Engine."
"Run the current script file in Godot Engine.
When run with prefix argument, it offers extra debug options to choose from."
(interactive)
(gdscript-godot--run-command
(concat (gdscript-godot--build-shell-command) " -d "
(gdscript-util--get-godot-project-file-path-relative buffer-file-name) ".tscn")
t))
(gdscript-godot--debug-options-handler debug-options
(gdscript-godot--run-command
(concat (gdscript-godot--build-shell-command) " -d " debug-options
(gdscript-util--get-godot-project-file-path-relative buffer-file-name) ".tscn")
t)))
(defun gdscript-godot-edit-current-scene ()
"Run the current script file in Godot Engine."

132
gdscript-hydra.el Normal file
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@@ -0,0 +1,132 @@
;;; gdscript-hydra.el --- Hydra for launching Godot -*- lexical-binding: t; -*-
;;
;; Copyright (C) 2020 GDQuest and contributors
;;
;; Author: Josef Vlach <vlach.josef@gmail.com>
;; URL: https://github.com/GDQuest/emacs-gdscript-mode/
;; Version: 1.0.0
;; Package-Requires: ((emacs "26.3"))
;; Maintainer: nathan@gdquest.com
;; Created: May 2020
;; Keywords: languages
;;
;; This file is not part of GNU Emacs.
;;
;; This program is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;; This program is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
;;
;;; Commentary:
;;
;; Hydra for launching Godot. It offers options to launch Godot in debug mode or open editor or run the script.
;;
;; When running in debug mode it offers two additional flags to pass to Godot:
;; --debug-collisions
;; --debug-navigation
;;
;;; Code:
(require 'hydra nil t)
(require 'gdscript-godot)
;;;###autoload
(defvar gdscript-hydra--debug nil)
(defvar gdscript-hydra--editor nil)
(defvar gdscript-hydra--debug-collisions nil)
(defvar gdscript-hydra--debug-navigation nil)
(defun gdscript-hydra-show ()
"Show gdcript hydra."
(interactive)
(when (not (featurep 'hydra))
(error "gdscript-hydra.el: No `hydra.el' available. To execute `gdscript-hydra-show' command you need to install hydra.el."))
(gdscript-hydra--menu/body))
(defun gdscript-hydra--selected (selected)
"Visual representation for (non)selected checkboxes."
(if selected "x" " "))
(defun gdscript-hydra--dispatch (run-default run-debug run-editor)
"Run Godot with selected flag.
RUN-DEFAULT is a function to call when neither debug or scene flag is selected in hydra.
RUN-DEBUG is a function to call when debug flag is selected in hydra.
RUN-EDITOR is a function to call when editor flag is selected in hydra.
"
(cond
((and (not gdscript-hydra--debug)
(not gdscript-hydra--editor)) (funcall run-default))
(gdscript-hydra--debug (funcall run-debug))
(gdscript-hydra--editor (funcall run-editor))))
(defun gdscript-hydra--run (project-or-scene)
"Dispatcher from hydra heads to gdscript-godot-* commands.
It is setting variable `gdscript-godot--debug-options-hydra' based on hydra checkboxes."
(setq gdscript-godot--debug-options-hydra
(concat
(when gdscript-hydra--debug-collisions "--debug-collisions ")
(when gdscript-hydra--debug-navigation "--debug-navigation ")))
(pcase project-or-scene
(:project (gdscript-hydra--dispatch 'gdscript-godot-run-project
'gdscript-godot-run-project-debug
'gdscript-godot-open-project-in-editor))
(:scene (gdscript-hydra--dispatch 'gdscript-godot-run-current-scene
'gdscript-godot-run-current-scene-debug
'gdscript-godot-edit-current-scene))
(:script (gdscript-godot-run-current-script))))
(defun gdscript-hydra--open-godot-buffer ()
"Find buffer named *godot* and if it exists open it in other window."
(let ((godot-buffer (seq-find
(lambda (current-buffer)
(with-current-buffer current-buffer
(equal (buffer-name) "*godot*"))) (buffer-list))))
(when godot-buffer (switch-to-buffer-other-window godot-buffer))))
(ignore-errors
;; Don't signal an error when hydra.el is not present
(defhydra gdscript-hydra--menu (:hint none)
"
_d_ (?d?) Debug _p_ run current project _t_ run current script _q_ quit
_e_ (?e?) Editor _s_ run current scene _g_ switch to *godot*
_c_ [?c?] Visible collisions shapes
_n_ [?n?] Visible navigation
"
("d" (progn
(setq gdscript-hydra--debug (not gdscript-hydra--debug)
gdscript-hydra--editor nil)
(unless gdscript-hydra--debug
(setq
gdscript-hydra--debug-collisions nil
gdscript-hydra--debug-navigation nil))) (gdscript-hydra--selected gdscript-hydra--debug))
("e" (setq gdscript-hydra--editor (not gdscript-hydra--editor)
gdscript-hydra--debug nil
gdscript-hydra--debug-collisions nil
gdscript-hydra--debug-navigation nil) (gdscript-hydra--selected gdscript-hydra--editor))
("p" (gdscript-hydra--run :project))
("s" (gdscript-hydra--run :scene))
("t" (gdscript-hydra--run :script))
("c" (setq gdscript-hydra--debug-collisions (not gdscript-hydra--debug-collisions)
gdscript-hydra--debug t
gdscript-hydra--editor nil) (gdscript-hydra--selected gdscript-hydra--debug-collisions))
("n" (setq gdscript-hydra--debug-navigation (not gdscript-hydra--debug-navigation)
gdscript-hydra--debug t
gdscript-hydra--editor nil) (gdscript-hydra--selected gdscript-hydra--debug-navigation))
("g" (gdscript-hydra--open-godot-buffer) :color blue)
("q" nil)))
(provide 'gdscript-hydra)
;;; gdscript-hydra.el ends here

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@@ -40,6 +40,7 @@
(require 'gdscript-format)
(require 'gdscript-rx)
(require 'gdscript-godot)
(require 'gdscript-hydra)
;;;###autoload
(add-to-list 'auto-mode-alist '("\\.gd\\'" . gdscript-mode))
@@ -75,6 +76,8 @@
;; Docs.
(define-key map (kbd "C-c C-b a") 'gdscript-docs-browse-api)
(define-key map (kbd "C-c C-b o") 'gdscript-docs-browse-symbol-at-point)
;; Hydra
(define-key map (kbd "C-c r") 'gdscript-hydra-show)
map)
"Keymap for `gdscript-mode'.")