mirror of
https://github.com/godotengine/emacs-gdscript-mode.git
synced 2025-12-31 21:48:34 +03:00
24
README.md
24
README.md
@@ -149,6 +149,28 @@ Here are the available options:
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The last selected option is saved for the next time you call `gdscript-godot-run-project-debug`. To remove debug options, you need to call the command with the universal argument again.
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### Using Hydra
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Running `gdscript-hydra-show` (<kbd>C-c r</kbd>) opens [hydra](https://github.com/abo-abo/hydra) for quick launching of a project, a scene or a script.
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```
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d ( ) Debug p run current project t run current script q quit
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e ( ) Editor s run current scene g switch to *godot*
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c [ ] Visible collisions shapes
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n [ ] Visible navigation
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```
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Notes:
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- `( )` represents radio button toggle
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- `[ ]` represents checkbox toggle
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Hydra is alternative way how to run <kbd>C-c C-r *</kbd> commands in combination with <kbd>C-u</kbd>.
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Hydra also offers quick navigation to `*godot*` buffer.
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### Formatting code with gdformat
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You can call the `gdscript-format` function to format the current buffer with
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@@ -188,6 +210,8 @@ The following shortcuts are available by default:
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- Browsing the code reference:
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- <kbd>C-c C-b a</kbd> `gdscript-docs-browse-api`
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- <kbd>C-c C-b o</kbd> `gdscript-docs-browse-symbol-at-point`
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- Open hydra:
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- <kbd>C-c r</kbd> `gdscript-hydra-show` (require hydra package to be installed
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## Customization
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@@ -36,6 +36,8 @@
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(require 'gdscript-utils)
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;;;###autoload
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(defvar gdscript-godot--debug-options-hydra nil)
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(defvar gdscript-godot--debug-selected-option 1)
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(defvar gdscript-godot--debug-options-alist
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@@ -44,6 +46,19 @@
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(3 . "--debug-navigation")
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(4 . "--debug-collisions --debug-navigation")))
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(defmacro gdscript-godot--debug-options-handler (debug-options &rest body)
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"Set debug-options either as set by Hydra, or use one provided by prefix argument selection."
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(declare (indent 1) (debug t))
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`(let* ((debug-option-index
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(if current-prefix-arg
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(gdscript-godot--change-debug-options)
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gdscript-godot--debug-selected-option))
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(prefix-options (cdr (assoc debug-option-index gdscript-godot--debug-options-alist)))
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(use-hydra-options (not (booleanp gdscript-godot--debug-options-hydra))) ;; gdscript-godot--debug-options-hydra is a string when run from hydra
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(,debug-options (if use-hydra-options gdscript-godot--debug-options-hydra prefix-options)))
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,@body
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(setq gdscript-godot--debug-options-hydra nil)))
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(defun gdscript-godot--run-command (cmd &optional show)
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"Run a Godot process.
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@@ -81,11 +96,7 @@ file's directory as starting point."
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When run with prefix argument, it offers extra debug options to choose from."
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(interactive)
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(let* ((debug-option-index
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(if current-prefix-arg
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(gdscript-godot--change-debug-options)
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gdscript-godot--debug-selected-option))
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(debug-options (cdr (assoc debug-option-index gdscript-godot--debug-options-alist))))
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(gdscript-godot--debug-options-handler debug-options
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(gdscript-godot--run-command
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(concat (gdscript-godot--build-shell-command) " -d " debug-options) t)))
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@@ -97,12 +108,15 @@ When run with prefix argument, it offers extra debug options to choose from."
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(gdscript-util--get-godot-project-file-path-relative buffer-file-name) ".tscn")))
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(defun gdscript-godot-run-current-scene-debug ()
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"Run the current script file in Godot Engine."
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"Run the current script file in Godot Engine.
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When run with prefix argument, it offers extra debug options to choose from."
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(interactive)
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(gdscript-godot--run-command
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(concat (gdscript-godot--build-shell-command) " -d "
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(gdscript-util--get-godot-project-file-path-relative buffer-file-name) ".tscn")
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t))
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(gdscript-godot--debug-options-handler debug-options
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(gdscript-godot--run-command
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(concat (gdscript-godot--build-shell-command) " -d " debug-options
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(gdscript-util--get-godot-project-file-path-relative buffer-file-name) ".tscn")
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t)))
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(defun gdscript-godot-edit-current-scene ()
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"Run the current script file in Godot Engine."
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132
gdscript-hydra.el
Normal file
132
gdscript-hydra.el
Normal file
@@ -0,0 +1,132 @@
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;;; gdscript-hydra.el --- Hydra for launching Godot -*- lexical-binding: t; -*-
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;;
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;; Copyright (C) 2020 GDQuest and contributors
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;;
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;; Author: Josef Vlach <vlach.josef@gmail.com>
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;; URL: https://github.com/GDQuest/emacs-gdscript-mode/
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;; Version: 1.0.0
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;; Package-Requires: ((emacs "26.3"))
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;; Maintainer: nathan@gdquest.com
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;; Created: May 2020
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;; Keywords: languages
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;;
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;; This file is not part of GNU Emacs.
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;;
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;; This program is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation, either version 3 of the License, or
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;; (at your option) any later version.
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;; This program is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with this program. If not, see <https://www.gnu.org/licenses/>.
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;;
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;;; Commentary:
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;;
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;; Hydra for launching Godot. It offers options to launch Godot in debug mode or open editor or run the script.
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;;
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;; When running in debug mode it offers two additional flags to pass to Godot:
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;; --debug-collisions
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;; --debug-navigation
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;;
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;;; Code:
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(require 'hydra nil t)
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(require 'gdscript-godot)
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;;;###autoload
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(defvar gdscript-hydra--debug nil)
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(defvar gdscript-hydra--editor nil)
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(defvar gdscript-hydra--debug-collisions nil)
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(defvar gdscript-hydra--debug-navigation nil)
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(defun gdscript-hydra-show ()
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"Show gdcript hydra."
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(interactive)
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(when (not (featurep 'hydra))
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(error "gdscript-hydra.el: No `hydra.el' available. To execute `gdscript-hydra-show' command you need to install hydra.el."))
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(gdscript-hydra--menu/body))
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(defun gdscript-hydra--selected (selected)
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"Visual representation for (non)selected checkboxes."
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(if selected "x" " "))
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(defun gdscript-hydra--dispatch (run-default run-debug run-editor)
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"Run Godot with selected flag.
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RUN-DEFAULT is a function to call when neither debug or scene flag is selected in hydra.
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RUN-DEBUG is a function to call when debug flag is selected in hydra.
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RUN-EDITOR is a function to call when editor flag is selected in hydra.
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"
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(cond
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((and (not gdscript-hydra--debug)
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(not gdscript-hydra--editor)) (funcall run-default))
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(gdscript-hydra--debug (funcall run-debug))
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(gdscript-hydra--editor (funcall run-editor))))
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(defun gdscript-hydra--run (project-or-scene)
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"Dispatcher from hydra heads to gdscript-godot-* commands.
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It is setting variable `gdscript-godot--debug-options-hydra' based on hydra checkboxes."
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(setq gdscript-godot--debug-options-hydra
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(concat
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(when gdscript-hydra--debug-collisions "--debug-collisions ")
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(when gdscript-hydra--debug-navigation "--debug-navigation ")))
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(pcase project-or-scene
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(:project (gdscript-hydra--dispatch 'gdscript-godot-run-project
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'gdscript-godot-run-project-debug
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'gdscript-godot-open-project-in-editor))
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(:scene (gdscript-hydra--dispatch 'gdscript-godot-run-current-scene
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'gdscript-godot-run-current-scene-debug
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'gdscript-godot-edit-current-scene))
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(:script (gdscript-godot-run-current-script))))
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(defun gdscript-hydra--open-godot-buffer ()
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"Find buffer named *godot* and if it exists open it in other window."
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(let ((godot-buffer (seq-find
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(lambda (current-buffer)
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(with-current-buffer current-buffer
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(equal (buffer-name) "*godot*"))) (buffer-list))))
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(when godot-buffer (switch-to-buffer-other-window godot-buffer))))
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(ignore-errors
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;; Don't signal an error when hydra.el is not present
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(defhydra gdscript-hydra--menu (:hint none)
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"
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_d_ (?d?) Debug _p_ run current project _t_ run current script _q_ quit
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_e_ (?e?) Editor _s_ run current scene _g_ switch to *godot*
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_c_ [?c?] Visible collisions shapes
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_n_ [?n?] Visible navigation
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"
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("d" (progn
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(setq gdscript-hydra--debug (not gdscript-hydra--debug)
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gdscript-hydra--editor nil)
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(unless gdscript-hydra--debug
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(setq
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gdscript-hydra--debug-collisions nil
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gdscript-hydra--debug-navigation nil))) (gdscript-hydra--selected gdscript-hydra--debug))
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("e" (setq gdscript-hydra--editor (not gdscript-hydra--editor)
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gdscript-hydra--debug nil
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gdscript-hydra--debug-collisions nil
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gdscript-hydra--debug-navigation nil) (gdscript-hydra--selected gdscript-hydra--editor))
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("p" (gdscript-hydra--run :project))
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("s" (gdscript-hydra--run :scene))
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("t" (gdscript-hydra--run :script))
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("c" (setq gdscript-hydra--debug-collisions (not gdscript-hydra--debug-collisions)
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gdscript-hydra--debug t
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gdscript-hydra--editor nil) (gdscript-hydra--selected gdscript-hydra--debug-collisions))
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("n" (setq gdscript-hydra--debug-navigation (not gdscript-hydra--debug-navigation)
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gdscript-hydra--debug t
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gdscript-hydra--editor nil) (gdscript-hydra--selected gdscript-hydra--debug-navigation))
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("g" (gdscript-hydra--open-godot-buffer) :color blue)
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("q" nil)))
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(provide 'gdscript-hydra)
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;;; gdscript-hydra.el ends here
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@@ -40,6 +40,7 @@
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(require 'gdscript-format)
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(require 'gdscript-rx)
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(require 'gdscript-godot)
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(require 'gdscript-hydra)
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;;;###autoload
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(add-to-list 'auto-mode-alist '("\\.gd\\'" . gdscript-mode))
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@@ -75,6 +76,8 @@
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;; Docs.
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(define-key map (kbd "C-c C-b a") 'gdscript-docs-browse-api)
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(define-key map (kbd "C-c C-b o") 'gdscript-docs-browse-symbol-at-point)
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;; Hydra
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(define-key map (kbd "C-c r") 'gdscript-hydra-show)
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map)
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"Keymap for `gdscript-mode'.")
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Reference in New Issue
Block a user