mirror of
https://github.com/godotengine/emacs-gdscript-mode.git
synced 2025-12-31 21:48:34 +03:00
Update changelog for 1.4.0
This commit is contained in:
12
CHANGELOG.md
12
CHANGELOG.md
@@ -2,6 +2,18 @@
|
||||
|
||||
This document lists new features, improvements, changes, and bug fixes in each release of the package.
|
||||
|
||||
## GDScript mode 1.4.0
|
||||
|
||||
Big thanks to @VlachJosef and @rileyrg for their work on this release.
|
||||
|
||||
### New features
|
||||
|
||||
- Debugger support with breakpoints, code stepping, stack frames, remote scene tree, and more. See the [README](https://github.com/godotengine/emacs-gdscript-mode/blob/master/README.md) for more information.
|
||||
|
||||
### Bug fixes
|
||||
|
||||
- Fix scene and script selection not aborting when pressing <kbd>C-g</kbd>.
|
||||
|
||||
## GDScript mode 1.3.0
|
||||
|
||||
This release brings many quality-of-life improvements to work more productively with Godot and Emacs.
|
||||
|
||||
Reference in New Issue
Block a user