mirror of
https://github.com/godotengine/emacs-gdscript-mode.git
synced 2025-12-31 21:48:34 +03:00
Multiple projects support - comint-mode buffer for stdout/stderr
This commit is contained in:
@@ -8,6 +8,8 @@ This document lists new features, improvements, changes, and bug fixes in each r
|
||||
|
||||
- Support for running the project and scenes with [hydra](https://github.com/abo-abo/hydra) with `gdscript-hydra-show`.
|
||||
- Add the ability to open a local copy of the Godot docs with `gdscript-docs-*` commands.
|
||||
- Multiple projects support. Every project's process run in its own buffer.
|
||||
- Godot's stdout/stderr now goes to comint buffer. It has support for quick navigation from errors to file locations.
|
||||
|
||||
### Bug fixes
|
||||
|
||||
|
||||
100
gdscript-comint.el
Normal file
100
gdscript-comint.el
Normal file
@@ -0,0 +1,100 @@
|
||||
;;; gdscript-comint.el --- Support for comint mode -*- lexical-binding: t; -*-
|
||||
;;
|
||||
;; Copyright (C) 2020 GDQuest and contributors
|
||||
;;
|
||||
;; Author: Josef Vlach <vlach.josef@gmail.com>
|
||||
;; URL: https://github.com/GDQuest/emacs-gdscript-mode/
|
||||
;; Version: 1.0.0
|
||||
;; Package-Requires: ((emacs "26.3"))
|
||||
;; Maintainer: nathan@gdquest.com
|
||||
;; Created: May 2020
|
||||
;; Keywords: languages
|
||||
;;
|
||||
;; This file is not part of GNU Emacs.
|
||||
;;
|
||||
;; This program is free software; you can redistribute it and/or modify
|
||||
;; it under the terms of the GNU General Public License as published by
|
||||
;; the Free Software Foundation, either version 3 of the License, or
|
||||
;; (at your option) any later version.
|
||||
|
||||
;; This program is distributed in the hope that it will be useful,
|
||||
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
;; GNU General Public License for more details.
|
||||
|
||||
;; You should have received a copy of the GNU General Public License
|
||||
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
;;
|
||||
;;; Commentary:
|
||||
;;
|
||||
;; godot-mode for handling stdout and stderr from godot executable.
|
||||
;;
|
||||
;; It support quick navigation from errors to file location.
|
||||
;;
|
||||
;;; Code:
|
||||
|
||||
(require 'ansi-color)
|
||||
(require 'comint)
|
||||
(require 'compile)
|
||||
(require 'gdscript-utils)
|
||||
|
||||
(defvar gdscript-comint--mode-map
|
||||
(let ((map (make-sparse-keymap)))
|
||||
(set-keymap-parent map
|
||||
(make-composed-keymap compilation-shell-minor-mode-map
|
||||
comint-mode-map))
|
||||
(define-key map (kbd "C-a") 'comint-bol)
|
||||
(define-key map (kbd "C-c r") 'gdscript-hydra-show)
|
||||
map)
|
||||
"Basic mode map for `godot-mode'.")
|
||||
|
||||
(defun gdscript-comint--run (arguments)
|
||||
"Run godot in comint mode.
|
||||
|
||||
ARGUMENTS are command line arguments for godot executable.
|
||||
When run it will kill existing process if one exists."
|
||||
(let ((buffer-name (gdscript-util--get-godot-buffer-name))
|
||||
(inhibit-read-only 1))
|
||||
|
||||
(when (not (executable-find gdscript-godot-executable))
|
||||
(error "Error: Could not find %s on PATH. Please customize the gdscript-godot-executable variable" gdscript-godot-executable))
|
||||
|
||||
;; start new godot
|
||||
(with-current-buffer (get-buffer-create buffer-name)
|
||||
(unless (derived-mode-p 'godot-mode)
|
||||
(godot-mode)
|
||||
(buffer-disable-undo))
|
||||
(erase-buffer)
|
||||
(comint-exec (current-buffer) buffer-name gdscript-godot-executable nil arguments))))
|
||||
|
||||
(define-derived-mode godot-mode comint-mode "godot"
|
||||
"Major mode for godot.
|
||||
|
||||
\\{gdscript-comint--mode-map}"
|
||||
(use-local-map gdscript-comint--mode-map)
|
||||
(add-hook 'godot-mode-hook 'gdscript-comint--initialize-for-comint-mode)
|
||||
(add-hook 'godot-mode-hook 'gdscript-comint--initialize-for-compilation-mode))
|
||||
|
||||
(defun gdscript-comint--initialize-for-comint-mode ()
|
||||
"Initialize buffer for comint mode support."
|
||||
(when (derived-mode-p 'comint-mode)
|
||||
(setq comint-process-echoes nil)
|
||||
(setq comint-prompt-regexp "debug> ")
|
||||
(setq-local comint-use-prompt-regexp t)
|
||||
(setq-local comint-prompt-read-only t)
|
||||
(setq-local comint-buffer-maximum-size 4096)
|
||||
(setq-local comint-output-filter-functions '(ansi-color-process-output comint-postoutput-scroll-to-bottom))
|
||||
(setq ansi-color-for-comint-mode t)))
|
||||
|
||||
(defun gdscript-comint--initialize-for-compilation-mode ()
|
||||
"Initialize buffer for compilation mode support."
|
||||
(setq-local
|
||||
compilation-error-regexp-alist
|
||||
'(
|
||||
("^ At: res://\\([[:word:]\/]+.gd\\):\\([[:digit:]]+\\)." 1 2 nil 2 1)
|
||||
("^*Frame [[:digit:]]+ - res://\\([[:word:]\/]+.gd\\):\\([[:digit:]]+\\)." 1 2 nil 2 1)))
|
||||
(setq-local compilation-mode-font-lock-keywords nil)
|
||||
(compilation-setup t))
|
||||
|
||||
(provide 'gdscript-comint)
|
||||
;;; gdscript-comint.el ends here
|
||||
@@ -32,19 +32,20 @@
|
||||
;;
|
||||
;;; Code:
|
||||
|
||||
(require 'gdscript-comint)
|
||||
(require 'gdscript-customization)
|
||||
(require 'gdscript-utils)
|
||||
|
||||
;;;###autoload
|
||||
(defvar gdscript-godot--debug-options-hydra nil)
|
||||
(defvar gdscript-godot--debug-options-hydra :not-list)
|
||||
|
||||
(defvar gdscript-godot--debug-selected-option 1)
|
||||
|
||||
(defvar gdscript-godot--debug-options-alist
|
||||
'((1 . "")
|
||||
(2 . "--debug-collisions")
|
||||
(3 . "--debug-navigation")
|
||||
(4 . "--debug-collisions --debug-navigation")))
|
||||
'((1 . ())
|
||||
(2 . ("--debug-collisions"))
|
||||
(3 . ("--debug-navigation"))
|
||||
(4 . ("--debug-collisions" "--debug-navigation"))))
|
||||
|
||||
(defmacro gdscript-godot--debug-options-handler (debug-options &rest body)
|
||||
"Set debug-options either as set by Hydra, or use one provided by prefix argument selection."
|
||||
@@ -54,42 +55,36 @@
|
||||
(gdscript-godot--change-debug-options)
|
||||
gdscript-godot--debug-selected-option))
|
||||
(prefix-options (cdr (assoc debug-option-index gdscript-godot--debug-options-alist)))
|
||||
(use-hydra-options (not (booleanp gdscript-godot--debug-options-hydra))) ;; gdscript-godot--debug-options-hydra is a string when run from hydra
|
||||
(use-hydra-options (listp gdscript-godot--debug-options-hydra)) ;; gdscript-godot--debug-options-hydra is a list when run from hydra
|
||||
(,debug-options (if use-hydra-options gdscript-godot--debug-options-hydra prefix-options)))
|
||||
,@body
|
||||
(setq gdscript-godot--debug-options-hydra nil)))
|
||||
,@body))
|
||||
|
||||
(defun gdscript-godot--run-command (cmd &optional show)
|
||||
(defun gdscript-godot--run-command (&rest arguments)
|
||||
"Run a Godot process.
|
||||
|
||||
CMD is the command to be invoked by the shell. If SHOW, the
|
||||
CMD is the command to be invoked by the shell. The
|
||||
output of the process will be provided in a buffer named
|
||||
`*godot*'."
|
||||
(when (not (executable-find gdscript-godot-executable))
|
||||
(error "Error: Could not find %s on PATH. Please customize the gdscript-godot-executable variable." gdscript-godot-executable))
|
||||
|
||||
(start-process-shell-command "Godot Process" (if show
|
||||
"*godot*" nil) cmd))
|
||||
`*godot - <project-name>*'."
|
||||
(gdscript-comint--run (gdscript-util--flatten (list (gdscript-godot--build-shell-command) arguments)))
|
||||
(setq gdscript-godot--debug-options-hydra :not-list))
|
||||
|
||||
(defun gdscript-godot--build-shell-command (&optional path)
|
||||
"Build a shell command to with the Godot executable.
|
||||
|
||||
If PATH is not provided, try to find it using the current
|
||||
file's directory as starting point."
|
||||
(let* ((project-path (or path (gdscript-util--find-project-configuration-file))))
|
||||
(concat gdscript-godot-executable " --path " project-path)))
|
||||
(let ((project-path (or path (gdscript-util--find-project-configuration-file))))
|
||||
(list "--path" project-path)))
|
||||
|
||||
(defun gdscript-godot-open-project-in-editor ()
|
||||
"Run Godot Engine Editor."
|
||||
(interactive)
|
||||
(gdscript-godot--run-command
|
||||
(concat (gdscript-godot--build-shell-command) " -e")))
|
||||
(gdscript-godot--run-command "-e"))
|
||||
|
||||
(defun gdscript-godot-run-project ()
|
||||
"Run the current project in Godot Engine."
|
||||
(interactive)
|
||||
(gdscript-godot--run-command
|
||||
(gdscript-godot--build-shell-command)))
|
||||
(gdscript-godot--run-command))
|
||||
|
||||
(defun gdscript-godot-run-project-debug ()
|
||||
"Run the current project in Godot Engine.
|
||||
@@ -97,15 +92,12 @@ file's directory as starting point."
|
||||
When run with prefix argument, it offers extra debug options to choose from."
|
||||
(interactive)
|
||||
(gdscript-godot--debug-options-handler debug-options
|
||||
(gdscript-godot--run-command
|
||||
(concat (gdscript-godot--build-shell-command) " -d " debug-options) t)))
|
||||
(gdscript-godot--run-command "-d" debug-options)))
|
||||
|
||||
(defun gdscript-godot-run-current-scene ()
|
||||
"Run the current script file in Godot Engine."
|
||||
(interactive)
|
||||
(gdscript-godot--run-command
|
||||
(concat (gdscript-godot--build-shell-command) " "
|
||||
(gdscript-util--get-godot-project-file-path-relative buffer-file-name) ".tscn")))
|
||||
(gdscript-godot--run-command (gdscript-godot--scene-name)))
|
||||
|
||||
(defun gdscript-godot-run-current-scene-debug ()
|
||||
"Run the current script file in Godot Engine.
|
||||
@@ -113,17 +105,12 @@ When run with prefix argument, it offers extra debug options to choose from."
|
||||
When run with prefix argument, it offers extra debug options to choose from."
|
||||
(interactive)
|
||||
(gdscript-godot--debug-options-handler debug-options
|
||||
(gdscript-godot--run-command
|
||||
(concat (gdscript-godot--build-shell-command) " -d " debug-options
|
||||
(gdscript-util--get-godot-project-file-path-relative buffer-file-name) ".tscn")
|
||||
t)))
|
||||
(gdscript-godot--run-command "-d" debug-options (gdscript-godot--scene-name))))
|
||||
|
||||
(defun gdscript-godot-edit-current-scene ()
|
||||
"Run the current script file in Godot Engine."
|
||||
(interactive)
|
||||
(gdscript-godot--run-command
|
||||
(concat (gdscript-godot--build-shell-command) " -e "
|
||||
(gdscript-util--get-godot-project-file-path-relative buffer-file-name) ".tscn")))
|
||||
(gdscript-godot--run-command "-e" (gdscript-godot--scene-name)))
|
||||
|
||||
(defun gdscript-godot-run-current-script ()
|
||||
"Run the current script file in Godot Engine.
|
||||
@@ -131,17 +118,23 @@ When run with prefix argument, it offers extra debug options to choose from."
|
||||
For this to work, the script must inherit either from
|
||||
\"SceneTree\" or \"MainLoop\"."
|
||||
(interactive)
|
||||
(gdscript-godot--run-command
|
||||
(concat (gdscript-godot--build-shell-command) " -s " (file-relative-name buffer-file-name))
|
||||
t))
|
||||
(gdscript-godot--run-command "-s" (file-relative-name buffer-file-name)))
|
||||
|
||||
(defun gdscript-godot--scene-name ()
|
||||
"Return the name of current scene."
|
||||
(concat (gdscript-util--get-godot-project-file-path-relative buffer-file-name) ".tscn"))
|
||||
|
||||
(defun gdscript-godot--debug-options-to-string (index)
|
||||
"Return debug options from `gdscript-godot--debug-options-alist' for given INDEX as a string."
|
||||
(mapconcat 'identity (cdr (assoc index gdscript-godot--debug-options-alist)) " "))
|
||||
|
||||
(defun gdscript-godot--debug-options-collection ()
|
||||
"Output a list of debug options to choose from by *-read function."
|
||||
(list
|
||||
(format "1) [%s] <no options>" (if (eq gdscript-godot--debug-selected-option 1) "X" " "))
|
||||
(format "2) [%s] %s" (if (eq gdscript-godot--debug-selected-option 2) "X" " ") (cdr (assoc 2 gdscript-godot--debug-options-alist)))
|
||||
(format "3) [%s] %s" (if (eq gdscript-godot--debug-selected-option 3) "X" " ") (cdr (assoc 3 gdscript-godot--debug-options-alist)))
|
||||
(format "4) [%s] %s" (if (eq gdscript-godot--debug-selected-option 4) "X" " ") (cdr (assoc 4 gdscript-godot--debug-options-alist)))))
|
||||
(format "2) [%s] %s" (if (eq gdscript-godot--debug-selected-option 2) "X" " ") (gdscript-godot--debug-options-to-string 2))
|
||||
(format "3) [%s] %s" (if (eq gdscript-godot--debug-selected-option 3) "X" " ") (gdscript-godot--debug-options-to-string 3))
|
||||
(format "4) [%s] %s" (if (eq gdscript-godot--debug-selected-option 4) "X" " ") (gdscript-godot--debug-options-to-string 4))))
|
||||
|
||||
(defun gdscript-godot--read-debug-options ()
|
||||
"Read debug options preference by user from mini-buffer."
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
|
||||
(require 'hydra nil t)
|
||||
(require 'gdscript-godot)
|
||||
(require 'gdscript-utils)
|
||||
|
||||
;;;###autoload
|
||||
(defvar gdscript-hydra--debug nil)
|
||||
@@ -73,9 +74,10 @@ RUN-EDITOR is a function to call when editor flag is selected in hydra.
|
||||
|
||||
It is setting variable `gdscript-godot--debug-options-hydra' based on hydra checkboxes."
|
||||
(setq gdscript-godot--debug-options-hydra
|
||||
(concat
|
||||
(when gdscript-hydra--debug-collisions "--debug-collisions ")
|
||||
(when gdscript-hydra--debug-navigation "--debug-navigation ")))
|
||||
(remove nil
|
||||
(list
|
||||
(when gdscript-hydra--debug-collisions "--debug-collisions")
|
||||
(when gdscript-hydra--debug-navigation "--debug-navigation"))))
|
||||
|
||||
(pcase project-or-scene
|
||||
(:project (gdscript-hydra--dispatch 'gdscript-godot-run-project
|
||||
@@ -87,12 +89,15 @@ It is setting variable `gdscript-godot--debug-options-hydra' based on hydra chec
|
||||
(:script (gdscript-godot-run-current-script))))
|
||||
|
||||
(defun gdscript-hydra--open-godot-buffer ()
|
||||
"Find buffer named *godot* and if it exists open it in other window."
|
||||
(let ((godot-buffer (seq-find
|
||||
(lambda (current-buffer)
|
||||
(with-current-buffer current-buffer
|
||||
(equal (buffer-name) "*godot*"))) (buffer-list))))
|
||||
(when godot-buffer (switch-to-buffer-other-window godot-buffer))))
|
||||
"Find buffer named *godot - <project-name>* and if it exists open it in other window."
|
||||
(let* ((current-name (buffer-name (current-buffer)))
|
||||
(godot-buffer-name (gdscript-util--get-godot-buffer-name)))
|
||||
(unless (string= godot-buffer-name current-name)
|
||||
(let ((godot-buffer (seq-find
|
||||
(lambda (current-buffer)
|
||||
(with-current-buffer current-buffer
|
||||
(equal (buffer-name) godot-buffer-name))) (buffer-list))))
|
||||
(when godot-buffer (switch-to-buffer-other-window godot-buffer))))))
|
||||
|
||||
(ignore-errors
|
||||
;; Don't signal an error when hydra.el is not present
|
||||
|
||||
@@ -100,9 +100,10 @@ starts from the current buffer path.
|
||||
|
||||
WARNING: the Godot project must exist for this function to work."
|
||||
(let ((base-path (or start-path default-directory)))
|
||||
(locate-dominating-file base-path
|
||||
(lambda (parent)
|
||||
(directory-files parent t "project.godot")))))
|
||||
(expand-file-name
|
||||
(locate-dominating-file base-path
|
||||
(lambda (parent)
|
||||
(directory-files parent t "project.godot"))))))
|
||||
|
||||
(defun gdscript-util--get-godot-project-name ()
|
||||
"Retrieve the project name from Godot's configuration file."
|
||||
@@ -113,12 +114,28 @@ WARNING: the Godot project must exist for this function to work."
|
||||
(match-string 1)
|
||||
(error "Could not find the name of the project"))))
|
||||
|
||||
(defun gdscript-util--get-godot-buffer-name ()
|
||||
"Return buffer name for godot's stdout/stderr output."
|
||||
(format "*godot - %s*" (gdscript-util--get-godot-project-name)))
|
||||
|
||||
(defun gdscript-util--get-godot-project-file-path-relative (file-path)
|
||||
"Return the relative path of `FILE-PATH' to Godot's configuration file."
|
||||
(concat (file-name-sans-extension
|
||||
(file-relative-name file-path
|
||||
(gdscript-util--find-project-configuration-file)))))
|
||||
|
||||
(defun gdscript-util--flatten (xs)
|
||||
"Flatten deeply nested list.
|
||||
|
||||
For example:
|
||||
> (gdscript-util--flatten (list 1 2 (list 3 (list 4 5)) nil))
|
||||
> (1 2 3 4 5)
|
||||
"
|
||||
(cond
|
||||
((null xs) nil)
|
||||
((listp xs) (append (gdscript-util--flatten (car xs)) (gdscript-util--flatten (cdr xs))))
|
||||
(t (list xs))))
|
||||
|
||||
(provide 'gdscript-utils)
|
||||
|
||||
;;; gdscript-utils.el ends here
|
||||
|
||||
Reference in New Issue
Block a user