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20
LICENSE.txt
Normal file
20
LICENSE.txt
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
|
||||||
|
Copyright (c) 2014-2020 Godot Engine contributors.
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
53
README.md
Normal file
53
README.md
Normal file
@@ -0,0 +1,53 @@
|
|||||||
|
## Godot Engine platform port for Haiku
|
||||||
|
|
||||||
|
This is the platform port of [Godot Engine](https://godotengine.org) for the
|
||||||
|
[Haiku](https://www.haiku-os.org) operating system.
|
||||||
|
|
||||||
|
Haiku is not an officially supported platform in the main tree of Godot, so
|
||||||
|
this port is kept separate so that it can be contributed to independently of
|
||||||
|
Godot's main release cycle.
|
||||||
|
|
||||||
|
It may imply that this port might not be functional for the latest versions of
|
||||||
|
Godot. For the time being, neither the `3.2` branch nor the `master` branch are
|
||||||
|
functional out-of-the-box on Haiku.
|
||||||
|
|
||||||
|
We welcome all contributions from Haiku developers to ensure that each branch
|
||||||
|
and Git tag of this repository work as expected with the matching branches and
|
||||||
|
tags of the [Godot repository](https://github.com/godotengine/godot/).
|
||||||
|
|
||||||
|
## Usage
|
||||||
|
|
||||||
|
This code is meant to be copied as `platform/haiku` in the Godot Engine
|
||||||
|
[source repository](https://github.com/godotengine/godot/) to make builds of
|
||||||
|
Godot for Haiku.
|
||||||
|
|
||||||
|
It can also be cloned as a Git submodule:
|
||||||
|
|
||||||
|
```
|
||||||
|
git clone https://github.com/godotengine/godot
|
||||||
|
cd godot
|
||||||
|
git submodule add https://github.com/godotengine/godot-haiku-platform platform/haiku
|
||||||
|
```
|
||||||
|
|
||||||
|
Be sure to use compatible branches for the Godot repository and the Haiku port.
|
||||||
|
|
||||||
|
You can then compile Godot for Haiku with:
|
||||||
|
|
||||||
|
```
|
||||||
|
# Editor build, optimized.
|
||||||
|
scons p=haiku tools=yes target=release_debug
|
||||||
|
|
||||||
|
# Export template, debug.
|
||||||
|
scons p=haiku tools=no target=release_debug
|
||||||
|
# Export template, release.
|
||||||
|
scons p=haiku tools=no target=release
|
||||||
|
```
|
||||||
|
|
||||||
|
## License
|
||||||
|
|
||||||
|
This port is distributed under the MIT license, with the same copyright as the
|
||||||
|
main Godot source repository.
|
||||||
|
|
||||||
|
See [LICENSE.txt](/LICENSE.txt) for details, and
|
||||||
|
[AUTHORS.md](https://github.com/godotengine/godot/blob/master/AUTHORS.md) in
|
||||||
|
the Godot repository for a list of contributors.
|
||||||
32
SCsub
32
SCsub
@@ -1,25 +1,25 @@
|
|||||||
Import('env')
|
#!/usr/bin/env python
|
||||||
|
|
||||||
|
Import("env")
|
||||||
|
|
||||||
common_haiku = [
|
common_haiku = [
|
||||||
'os_haiku.cpp',
|
"os_haiku.cpp",
|
||||||
'context_gl_haiku.cpp',
|
"context_gl_haiku.cpp",
|
||||||
'haiku_application.cpp',
|
"haiku_application.cpp",
|
||||||
'haiku_direct_window.cpp',
|
"haiku_direct_window.cpp",
|
||||||
'haiku_gl_view.cpp',
|
"haiku_gl_view.cpp",
|
||||||
'key_mapping_haiku.cpp',
|
"key_mapping_haiku.cpp",
|
||||||
'audio_driver_media_kit.cpp'
|
"audio_driver_media_kit.cpp",
|
||||||
]
|
]
|
||||||
|
|
||||||
target = env.Program(
|
target = env.add_program("#bin/godot", ["godot_haiku.cpp"] + common_haiku)
|
||||||
'#bin/godot',
|
|
||||||
['godot_haiku.cpp'] + common_haiku
|
|
||||||
)
|
|
||||||
|
|
||||||
command = env.Command('#bin/godot.rsrc', '#platform/haiku/godot.rdef',
|
command = env.Command("#bin/godot.rsrc", "#platform/haiku/godot.rdef", ["rc -o $TARGET $SOURCE"])
|
||||||
['rc -o $TARGET $SOURCE'])
|
|
||||||
|
|
||||||
|
def addResourcesAction(target=None, source=None, env=None):
|
||||||
|
return env.Execute("xres -o " + File(target)[0].path + " bin/godot.rsrc")
|
||||||
|
|
||||||
def addResourcesAction(target = None, source = None, env = None):
|
|
||||||
return env.Execute('xres -o ' + File(target)[0].path + ' bin/godot.rsrc')
|
|
||||||
|
|
||||||
env.AddPostAction(target, addResourcesAction)
|
env.AddPostAction(target, addResourcesAction)
|
||||||
env.Depends(target, command)
|
env.Depends(target, command)
|
||||||
|
|||||||
@@ -3,9 +3,10 @@
|
|||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* http://www.godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
@@ -26,23 +27,24 @@
|
|||||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#include "audio_driver_media_kit.h"
|
#include "audio_driver_media_kit.h"
|
||||||
|
|
||||||
#ifdef MEDIA_KIT_ENABLED
|
#ifdef MEDIA_KIT_ENABLED
|
||||||
|
|
||||||
#include "globals.h"
|
#include "core/project_settings.h"
|
||||||
|
|
||||||
int32_t* AudioDriverMediaKit::samples_in = NULL;
|
int32_t *AudioDriverMediaKit::samples_in = nullptr;
|
||||||
|
|
||||||
Error AudioDriverMediaKit::init() {
|
Error AudioDriverMediaKit::init() {
|
||||||
active = false;
|
active = false;
|
||||||
|
|
||||||
mix_rate = 44100;
|
mix_rate = GLOBAL_GET("audio/mix_rate");
|
||||||
output_format = OUTPUT_STEREO;
|
speaker_mode = SPEAKER_MODE_STEREO;
|
||||||
channels = 2;
|
channels = 2;
|
||||||
|
|
||||||
int latency = GLOBAL_DEF("audio/output_latency", 25);
|
int latency = GLOBAL_GET("audio/output_latency");
|
||||||
buffer_size = nearest_power_of_2(latency * mix_rate / 1000);
|
buffer_size = next_power_of_2(latency * mix_rate / 1000);
|
||||||
samples_in = memnew_arr(int32_t, buffer_size * channels);
|
samples_in = memnew_arr(int32_t, buffer_size * channels);
|
||||||
|
|
||||||
media_raw_audio_format format;
|
media_raw_audio_format format;
|
||||||
@@ -54,27 +56,25 @@ Error AudioDriverMediaKit::init() {
|
|||||||
format.buffer_size = buffer_size * sizeof(int32_t) * channels;
|
format.buffer_size = buffer_size * sizeof(int32_t) * channels;
|
||||||
|
|
||||||
player = new BSoundPlayer(
|
player = new BSoundPlayer(
|
||||||
&format,
|
&format,
|
||||||
"godot_sound_server",
|
"godot_sound_server",
|
||||||
AudioDriverMediaKit::PlayBuffer,
|
AudioDriverMediaKit::PlayBuffer,
|
||||||
NULL,
|
nullptr,
|
||||||
this
|
this);
|
||||||
);
|
|
||||||
|
|
||||||
if (player->InitCheck() != B_OK) {
|
if (player->InitCheck() != B_OK) {
|
||||||
fprintf(stderr, "MediaKit ERR: can not create a BSoundPlayer instance\n");
|
fprintf(stderr, "MediaKit ERR: can not create a BSoundPlayer instance\n");
|
||||||
ERR_FAIL_COND_V(player == NULL, ERR_CANT_OPEN);
|
ERR_FAIL_COND_V(player == nullptr, ERR_CANT_OPEN);
|
||||||
}
|
}
|
||||||
|
|
||||||
mutex = Mutex::create();
|
|
||||||
player->Start();
|
player->Start();
|
||||||
|
|
||||||
return OK;
|
return OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
void AudioDriverMediaKit::PlayBuffer(void* cookie, void* buffer, size_t size, const media_raw_audio_format& format) {
|
void AudioDriverMediaKit::PlayBuffer(void *cookie, void *buffer, size_t size, const media_raw_audio_format &format) {
|
||||||
AudioDriverMediaKit* ad = (AudioDriverMediaKit*) cookie;
|
AudioDriverMediaKit *ad = (AudioDriverMediaKit *)cookie;
|
||||||
int32_t* buf = (int32_t*) buffer;
|
int32_t *buf = (int32_t *)buffer;
|
||||||
|
|
||||||
if (!ad->active) {
|
if (!ad->active) {
|
||||||
for (unsigned int i = 0; i < ad->buffer_size * ad->channels; i++) {
|
for (unsigned int i = 0; i < ad->buffer_size * ad->channels; i++) {
|
||||||
@@ -99,22 +99,22 @@ int AudioDriverMediaKit::get_mix_rate() const {
|
|||||||
return mix_rate;
|
return mix_rate;
|
||||||
}
|
}
|
||||||
|
|
||||||
AudioDriverSW::OutputFormat AudioDriverMediaKit::get_output_format() const {
|
AudioDriverMediaKit::SpeakerMode AudioDriverMediaKit::get_speaker_mode() const {
|
||||||
return output_format;
|
return speaker_mode;
|
||||||
}
|
}
|
||||||
|
|
||||||
void AudioDriverMediaKit::lock() {
|
void AudioDriverMediaKit::lock() {
|
||||||
if (!mutex)
|
if (!mutex)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
mutex->lock();
|
mutex.lock();
|
||||||
}
|
}
|
||||||
|
|
||||||
void AudioDriverMediaKit::unlock() {
|
void AudioDriverMediaKit::unlock() {
|
||||||
if (!mutex)
|
if (!mutex)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
mutex->unlock();
|
mutex.unlock();
|
||||||
}
|
}
|
||||||
|
|
||||||
void AudioDriverMediaKit::finish() {
|
void AudioDriverMediaKit::finish() {
|
||||||
@@ -123,20 +123,13 @@ void AudioDriverMediaKit::finish() {
|
|||||||
if (samples_in) {
|
if (samples_in) {
|
||||||
memdelete_arr(samples_in);
|
memdelete_arr(samples_in);
|
||||||
};
|
};
|
||||||
|
|
||||||
if (mutex) {
|
|
||||||
memdelete(mutex);
|
|
||||||
mutex = NULL;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
AudioDriverMediaKit::AudioDriverMediaKit() {
|
AudioDriverMediaKit::AudioDriverMediaKit() {
|
||||||
mutex = NULL;
|
player = nullptr;
|
||||||
player = NULL;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
AudioDriverMediaKit::~AudioDriverMediaKit() {
|
AudioDriverMediaKit::~AudioDriverMediaKit() {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -3,9 +3,10 @@
|
|||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* GODOT ENGINE */
|
||||||
/* http://www.godotengine.org */
|
/* https://godotengine.org */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
@@ -26,41 +27,42 @@
|
|||||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
#include "servers/audio/audio_server_sw.h"
|
|
||||||
|
#include "servers/audio_server.h"
|
||||||
|
|
||||||
#ifdef MEDIA_KIT_ENABLED
|
#ifdef MEDIA_KIT_ENABLED
|
||||||
|
|
||||||
#include "core/os/thread.h"
|
|
||||||
#include "core/os/mutex.h"
|
#include "core/os/mutex.h"
|
||||||
|
#include "core/os/thread.h"
|
||||||
|
|
||||||
#include <kernel/image.h> // needed for image_id
|
#include <kernel/image.h> // needed for image_id
|
||||||
|
|
||||||
#include <SoundPlayer.h>
|
#include <SoundPlayer.h>
|
||||||
|
|
||||||
class AudioDriverMediaKit : public AudioDriverSW {
|
class AudioDriverMediaKit : public AudioDriver {
|
||||||
Mutex* mutex;
|
Mutex mutex;
|
||||||
|
|
||||||
BSoundPlayer* player;
|
BSoundPlayer *player;
|
||||||
static int32_t* samples_in;
|
static int32_t *samples_in;
|
||||||
|
|
||||||
static void PlayBuffer(void* cookie, void* buffer, size_t size, const media_raw_audio_format& format);
|
static void PlayBuffer(void *cookie, void *buffer, size_t size, const media_raw_audio_format &format);
|
||||||
|
|
||||||
unsigned int mix_rate;
|
unsigned int mix_rate;
|
||||||
OutputFormat output_format;
|
SpeakerMode speaker_mode;
|
||||||
unsigned int buffer_size;
|
unsigned int buffer_size;
|
||||||
int channels;
|
int channels;
|
||||||
|
|
||||||
bool active;
|
bool active;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
const char *get_name() const {
|
||||||
const char* get_name() const {
|
|
||||||
return "MediaKit";
|
return "MediaKit";
|
||||||
};
|
};
|
||||||
|
|
||||||
virtual Error init();
|
virtual Error init();
|
||||||
virtual void start();
|
virtual void start();
|
||||||
virtual int get_mix_rate() const;
|
virtual int get_mix_rate() const;
|
||||||
virtual OutputFormat get_output_format() const;
|
virtual SpeakerMode get_speaker_mode() const;
|
||||||
virtual void lock();
|
virtual void lock();
|
||||||
virtual void unlock();
|
virtual void unlock();
|
||||||
virtual void finish();
|
virtual void finish();
|
||||||
|
|||||||
@@ -1,12 +1,44 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* context_gl_haiku.cpp */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
#include "context_gl_haiku.h"
|
#include "context_gl_haiku.h"
|
||||||
|
|
||||||
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
|
#if defined(OPENGL_ENABLED)
|
||||||
|
|
||||||
ContextGL_Haiku::ContextGL_Haiku(HaikuDirectWindow* p_window) {
|
ContextGL_Haiku::ContextGL_Haiku(HaikuDirectWindow *p_window) {
|
||||||
window = p_window;
|
window = p_window;
|
||||||
|
|
||||||
uint32 type = BGL_RGB | BGL_DOUBLE | BGL_DEPTH;
|
uint32 type = BGL_RGB | BGL_DOUBLE | BGL_DEPTH;
|
||||||
view = new HaikuGLView(window->Bounds(), type);
|
view = new HaikuGLView(window->Bounds(), type);
|
||||||
|
|
||||||
|
use_vsync = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
ContextGL_Haiku::~ContextGL_Haiku() {
|
ContextGL_Haiku::~ContextGL_Haiku() {
|
||||||
@@ -29,7 +61,7 @@ void ContextGL_Haiku::make_current() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ContextGL_Haiku::swap_buffers() {
|
void ContextGL_Haiku::swap_buffers() {
|
||||||
view->SwapBuffers();
|
view->SwapBuffers(use_vsync);
|
||||||
}
|
}
|
||||||
|
|
||||||
int ContextGL_Haiku::get_window_width() {
|
int ContextGL_Haiku::get_window_width() {
|
||||||
@@ -38,6 +70,14 @@ int ContextGL_Haiku::get_window_width() {
|
|||||||
|
|
||||||
int ContextGL_Haiku::get_window_height() {
|
int ContextGL_Haiku::get_window_height() {
|
||||||
return window->Bounds().IntegerHeight();
|
return window->Bounds().IntegerHeight();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ContextGL_Haiku::set_use_vsync(bool p_use) {
|
||||||
|
use_vsync = p_use;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ContextGL_Haiku::is_using_vsync() const {
|
||||||
|
return use_vsync;
|
||||||
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,28 +1,61 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* context_gl_haiku.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifndef CONTEXT_GL_HAIKU_H
|
#ifndef CONTEXT_GL_HAIKU_H
|
||||||
#define CONTEXT_GL_HAIKU_H
|
#define CONTEXT_GL_HAIKU_H
|
||||||
|
|
||||||
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
|
#if defined(OPENGL_ENABLED)
|
||||||
|
|
||||||
#include "drivers/gl_context/context_gl.h"
|
|
||||||
|
|
||||||
#include "haiku_direct_window.h"
|
#include "haiku_direct_window.h"
|
||||||
#include "haiku_gl_view.h"
|
#include "haiku_gl_view.h"
|
||||||
|
|
||||||
class ContextGL_Haiku : public ContextGL {
|
class ContextGL_Haiku {
|
||||||
private:
|
private:
|
||||||
HaikuGLView* view;
|
HaikuGLView *view;
|
||||||
HaikuDirectWindow* window;
|
HaikuDirectWindow *window;
|
||||||
|
|
||||||
|
bool use_vsync;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
ContextGL_Haiku(HaikuDirectWindow* p_window);
|
Error initialize();
|
||||||
~ContextGL_Haiku();
|
void release_current();
|
||||||
|
void make_current();
|
||||||
|
void swap_buffers();
|
||||||
|
int get_window_width();
|
||||||
|
int get_window_height();
|
||||||
|
|
||||||
virtual Error initialize();
|
void set_use_vsync(bool p_use);
|
||||||
virtual void release_current();
|
bool is_using_vsync() const;
|
||||||
virtual void make_current();
|
|
||||||
virtual void swap_buffers();
|
ContextGL_Haiku(HaikuDirectWindow *p_window);
|
||||||
virtual int get_window_width();
|
~ContextGL_Haiku();
|
||||||
virtual int get_window_height();
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
176
detect.py
176
detect.py
@@ -1,62 +1,158 @@
|
|||||||
import os
|
import os
|
||||||
import sys
|
import sys
|
||||||
|
|
||||||
|
|
||||||
def is_active():
|
def is_active():
|
||||||
return True
|
return True
|
||||||
|
|
||||||
|
|
||||||
def get_name():
|
def get_name():
|
||||||
return "Haiku"
|
return "Haiku"
|
||||||
|
|
||||||
|
|
||||||
def can_build():
|
def can_build():
|
||||||
if (os.name != "posix"):
|
|
||||||
return False
|
|
||||||
|
|
||||||
if (sys.platform == "darwin"):
|
if os.name != "posix" or sys.platform == "darwin":
|
||||||
return False
|
return False
|
||||||
|
|
||||||
|
return True
|
||||||
|
|
||||||
return True
|
|
||||||
|
|
||||||
def get_opts():
|
def get_opts():
|
||||||
return [
|
from SCons.Variables import EnumVariable
|
||||||
('debug_release', 'Add debug symbols to release version','no')
|
|
||||||
]
|
return [
|
||||||
|
EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
|
||||||
|
]
|
||||||
|
|
||||||
|
|
||||||
def get_flags():
|
def get_flags():
|
||||||
return [
|
|
||||||
('builtin_zlib', 'no')
|
return []
|
||||||
]
|
|
||||||
|
|
||||||
def configure(env):
|
def configure(env):
|
||||||
is64 = sys.maxsize > 2**32
|
|
||||||
|
|
||||||
if (env["bits"]=="default"):
|
## Build type
|
||||||
if (is64):
|
|
||||||
env["bits"]="64"
|
|
||||||
else:
|
|
||||||
env["bits"]="32"
|
|
||||||
|
|
||||||
env.Append(CPPPATH = ['#platform/haiku'])
|
if env["target"] == "release":
|
||||||
|
env.Prepend(CCFLAGS=["-O3"])
|
||||||
|
if env["debug_symbols"] == "yes":
|
||||||
|
env.Prepend(CCFLAGS=["-g1"])
|
||||||
|
if env["debug_symbols"] == "full":
|
||||||
|
env.Prepend(CCFLAGS=["-g2"])
|
||||||
|
|
||||||
env["CC"] = "gcc"
|
elif env["target"] == "release_debug":
|
||||||
env["CXX"] = "g++"
|
env.Prepend(CCFLAGS=["-O2", "-DDEBUG_ENABLED"])
|
||||||
|
if env["debug_symbols"] == "yes":
|
||||||
|
env.Prepend(CCFLAGS=["-g1"])
|
||||||
|
if env["debug_symbols"] == "full":
|
||||||
|
env.Prepend(CCFLAGS=["-g2"])
|
||||||
|
|
||||||
if (env["target"]=="release"):
|
elif env["target"] == "debug":
|
||||||
if (env["debug_release"]=="yes"):
|
env.Prepend(CCFLAGS=["-g3", "-DDEBUG_ENABLED"])
|
||||||
env.Append(CCFLAGS=['-g2'])
|
|
||||||
else:
|
|
||||||
env.Append(CCFLAGS=['-O3','-ffast-math'])
|
|
||||||
elif (env["target"]=="release_debug"):
|
|
||||||
env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
|
|
||||||
elif (env["target"]=="debug"):
|
|
||||||
env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
|
|
||||||
|
|
||||||
#env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
|
## Architecture
|
||||||
env.Append(CPPFLAGS = ['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
|
|
||||||
env.Append(CPPFLAGS = ['-DGLEW_ENABLED', '-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED'])
|
|
||||||
env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
|
|
||||||
env.Append(LIBS = ['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL', 'GLEW'])
|
|
||||||
|
|
||||||
import methods
|
is64 = sys.maxsize > 2 ** 32
|
||||||
env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
|
if env["bits"] == "default":
|
||||||
env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
|
env["bits"] = "64" if is64 else "32"
|
||||||
env.Append(BUILDERS = {'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
|
|
||||||
|
## Compiler configuration
|
||||||
|
|
||||||
|
env["CC"] = "gcc-x86"
|
||||||
|
env["CXX"] = "g++-x86"
|
||||||
|
|
||||||
|
## Dependencies
|
||||||
|
|
||||||
|
if not env["builtin_libwebp"]:
|
||||||
|
env.ParseConfig("pkg-config libwebp --cflags --libs")
|
||||||
|
|
||||||
|
# freetype depends on libpng and zlib, so bundling one of them while keeping others
|
||||||
|
# as shared libraries leads to weird issues
|
||||||
|
if env["builtin_freetype"] or env["builtin_libpng"] or env["builtin_zlib"]:
|
||||||
|
env["builtin_freetype"] = True
|
||||||
|
env["builtin_libpng"] = True
|
||||||
|
env["builtin_zlib"] = True
|
||||||
|
|
||||||
|
if not env["builtin_freetype"]:
|
||||||
|
env.ParseConfig("pkg-config freetype2 --cflags --libs")
|
||||||
|
|
||||||
|
if not env["builtin_libpng"]:
|
||||||
|
env.ParseConfig("pkg-config libpng16 --cflags --libs")
|
||||||
|
|
||||||
|
if not env["builtin_bullet"]:
|
||||||
|
# We need at least version 2.88
|
||||||
|
import subprocess
|
||||||
|
|
||||||
|
bullet_version = subprocess.check_output(["pkg-config", "bullet", "--modversion"]).strip()
|
||||||
|
if bullet_version < "2.88":
|
||||||
|
# Abort as system bullet was requested but too old
|
||||||
|
print(
|
||||||
|
"Bullet: System version {0} does not match minimal requirements ({1}). Aborting.".format(
|
||||||
|
bullet_version, "2.88"
|
||||||
|
)
|
||||||
|
)
|
||||||
|
sys.exit(255)
|
||||||
|
env.ParseConfig("pkg-config bullet --cflags --libs")
|
||||||
|
|
||||||
|
if not env["builtin_enet"]:
|
||||||
|
env.ParseConfig("pkg-config libenet --cflags --libs")
|
||||||
|
|
||||||
|
if not env["builtin_squish"]:
|
||||||
|
env.ParseConfig("pkg-config libsquish --cflags --libs")
|
||||||
|
|
||||||
|
if not env["builtin_zstd"]:
|
||||||
|
env.ParseConfig("pkg-config libzstd --cflags --libs")
|
||||||
|
|
||||||
|
# Sound and video libraries
|
||||||
|
# Keep the order as it triggers chained dependencies (ogg needed by others, etc.)
|
||||||
|
|
||||||
|
if not env["builtin_libtheora"]:
|
||||||
|
env["builtin_libogg"] = False # Needed to link against system libtheora
|
||||||
|
env["builtin_libvorbis"] = False # Needed to link against system libtheora
|
||||||
|
env.ParseConfig("pkg-config theora theoradec --cflags --libs")
|
||||||
|
|
||||||
|
if not env["builtin_libvpx"]:
|
||||||
|
env.ParseConfig("pkg-config vpx --cflags --libs")
|
||||||
|
|
||||||
|
if not env["builtin_libvorbis"]:
|
||||||
|
env["builtin_libogg"] = False # Needed to link against system libvorbis
|
||||||
|
env.ParseConfig("pkg-config vorbis vorbisfile --cflags --libs")
|
||||||
|
|
||||||
|
if not env["builtin_opus"]:
|
||||||
|
env["builtin_libogg"] = False # Needed to link against system opus
|
||||||
|
env.ParseConfig("pkg-config opus opusfile --cflags --libs")
|
||||||
|
|
||||||
|
if not env["builtin_libogg"]:
|
||||||
|
env.ParseConfig("pkg-config ogg --cflags --libs")
|
||||||
|
|
||||||
|
if env["builtin_libtheora"]:
|
||||||
|
list_of_x86 = ["x86_64", "x86", "i386", "i586"]
|
||||||
|
if any(platform.machine() in s for s in list_of_x86):
|
||||||
|
env["x86_libtheora_opt_gcc"] = True
|
||||||
|
|
||||||
|
if not env["builtin_wslay"]:
|
||||||
|
env.ParseConfig("pkg-config libwslay --cflags --libs")
|
||||||
|
|
||||||
|
if not env["builtin_mbedtls"]:
|
||||||
|
# mbedTLS does not provide a pkgconfig config yet. See https://github.com/ARMmbed/mbedtls/issues/228
|
||||||
|
env.Append(LIBS=["mbedtls", "mbedcrypto", "mbedx509"])
|
||||||
|
|
||||||
|
if not env["builtin_miniupnpc"]:
|
||||||
|
# No pkgconfig file so far, hardcode default paths.
|
||||||
|
env.Prepend(CPPPATH=["/system/develop/headers/x86/miniupnpc"])
|
||||||
|
env.Append(LIBS=["miniupnpc"])
|
||||||
|
|
||||||
|
# On Linux wchar_t should be 32-bits
|
||||||
|
# 16-bit library shouldn't be required due to compiler optimisations
|
||||||
|
if not env["builtin_pcre2"]:
|
||||||
|
env.ParseConfig("pkg-config libpcre2-32 --cflags --libs")
|
||||||
|
|
||||||
|
## Flags
|
||||||
|
|
||||||
|
env.Prepend(CPPPATH=["#platform/haiku"])
|
||||||
|
env.Append(CPPDEFINES=["UNIX_ENABLED", "OPENGL_ENABLED", "GLES_ENABLED"])
|
||||||
|
env.Append(CPPDEFINES=["MEDIA_KIT_ENABLED"])
|
||||||
|
env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"]) # TODO: enable when we have pthread_setname_np
|
||||||
|
env.Append(LIBS=["be", "game", "media", "network", "bnetapi", "z", "GL"])
|
||||||
|
|||||||
@@ -1,19 +1,49 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* godot_haiku.cpp */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
#include "main/main.h"
|
#include "main/main.h"
|
||||||
#include "os_haiku.h"
|
#include "os_haiku.h"
|
||||||
|
|
||||||
int main(int argc, char* argv[]) {
|
int main(int argc, char *argv[]) {
|
||||||
OS_Haiku os;
|
OS_Haiku os;
|
||||||
|
|
||||||
Error error = Main::setup(argv[0], argc-1, &argv[1]);
|
Error error = Main::setup(argv[0], argc - 1, &argv[1]);
|
||||||
if (error != OK) {
|
if (error != OK) {
|
||||||
return 255;
|
return 255;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Main::start()) {
|
if (Main::start()) {
|
||||||
os.run();
|
os.run();
|
||||||
}
|
}
|
||||||
|
|
||||||
Main::cleanup();
|
Main::cleanup();
|
||||||
|
|
||||||
return os.get_exit_code();
|
return os.get_exit_code();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,35 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* haiku_application.cpp */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
#include "haiku_application.h"
|
#include "haiku_application.h"
|
||||||
|
|
||||||
HaikuApplication::HaikuApplication()
|
HaikuApplication::HaikuApplication() :
|
||||||
: BApplication("application/x-vnd.godot")
|
BApplication("application/x-vnd.godot") {
|
||||||
{
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,13 +1,43 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* haiku_application.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifndef HAIKU_APPLICATION_H
|
#ifndef HAIKU_APPLICATION_H
|
||||||
#define HAIKU_APPLICATION_H
|
#define HAIKU_APPLICATION_H
|
||||||
|
|
||||||
#include <kernel/image.h> // needed for image_id
|
#include <kernel/image.h> // needed for image_id
|
||||||
|
|
||||||
#include <Application.h>
|
#include <Application.h>
|
||||||
|
|
||||||
class HaikuApplication : public BApplication
|
class HaikuApplication : public BApplication {
|
||||||
{
|
|
||||||
public:
|
public:
|
||||||
HaikuApplication();
|
HaikuApplication();
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,59 +1,92 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* haiku_direct_window.cpp */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
#include <UnicodeChar.h>
|
#include <UnicodeChar.h>
|
||||||
|
|
||||||
#include "main/main.h"
|
#include "core/os/keyboard.h"
|
||||||
#include "os/keyboard.h"
|
|
||||||
#include "haiku_direct_window.h"
|
#include "haiku_direct_window.h"
|
||||||
#include "key_mapping_haiku.h"
|
#include "key_mapping_haiku.h"
|
||||||
|
#include "main/main.h"
|
||||||
|
|
||||||
HaikuDirectWindow::HaikuDirectWindow(BRect p_frame)
|
HaikuDirectWindow::HaikuDirectWindow(BRect p_frame) :
|
||||||
: BDirectWindow(p_frame, "Godot", B_TITLED_WINDOW, B_QUIT_ON_WINDOW_CLOSE)
|
BDirectWindow(p_frame, "Godot", B_TITLED_WINDOW, B_QUIT_ON_WINDOW_CLOSE) {
|
||||||
{
|
|
||||||
last_mouse_pos_valid = false;
|
last_mouse_pos_valid = false;
|
||||||
last_buttons_state = 0;
|
last_buttons_state = 0;
|
||||||
last_button_mask = 0;
|
last_button_mask = 0;
|
||||||
last_key_modifier_state = 0;
|
last_key_modifier_state = 0;
|
||||||
}
|
|
||||||
|
|
||||||
|
view = nullptr;
|
||||||
|
update_runner = nullptr;
|
||||||
|
input = nullptr;
|
||||||
|
main_loop = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
HaikuDirectWindow::~HaikuDirectWindow() {
|
HaikuDirectWindow::~HaikuDirectWindow() {
|
||||||
delete update_runner;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void HaikuDirectWindow::SetHaikuGLView(HaikuGLView* p_view) {
|
void HaikuDirectWindow::SetHaikuGLView(HaikuGLView *p_view) {
|
||||||
view = p_view;
|
view = p_view;
|
||||||
}
|
}
|
||||||
|
|
||||||
void HaikuDirectWindow::StartMessageRunner() {
|
void HaikuDirectWindow::StartMessageRunner() {
|
||||||
update_runner = new BMessageRunner(BMessenger(this),
|
update_runner = new BMessageRunner(BMessenger(this),
|
||||||
new BMessage(REDRAW_MSG), 1000000/30 /* 30 fps */);
|
new BMessage(REDRAW_MSG), 1000000 / 60 /* 60 fps */);
|
||||||
}
|
}
|
||||||
|
|
||||||
void HaikuDirectWindow::StopMessageRunner() {
|
void HaikuDirectWindow::StopMessageRunner() {
|
||||||
delete update_runner;
|
delete update_runner;
|
||||||
}
|
}
|
||||||
|
|
||||||
void HaikuDirectWindow::SetInput(InputDefault* p_input) {
|
void HaikuDirectWindow::SetInput(InputDefault *p_input) {
|
||||||
input = p_input;
|
input = p_input;
|
||||||
}
|
}
|
||||||
|
|
||||||
void HaikuDirectWindow::SetMainLoop(MainLoop* p_main_loop) {
|
void HaikuDirectWindow::SetMainLoop(MainLoop *p_main_loop) {
|
||||||
main_loop = p_main_loop;
|
main_loop = p_main_loop;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool HaikuDirectWindow::QuitRequested() {
|
bool HaikuDirectWindow::QuitRequested() {
|
||||||
main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
|
StopMessageRunner();
|
||||||
|
main_loop->notification(NOTIFICATION_WM_CLOSE_REQUEST);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void HaikuDirectWindow::DirectConnected(direct_buffer_info* info) {
|
void HaikuDirectWindow::DirectConnected(direct_buffer_info *info) {
|
||||||
view->DirectConnected(info);
|
view->DirectConnected(info);
|
||||||
view->EnableDirectMode(true);
|
view->EnableDirectMode(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void HaikuDirectWindow::MessageReceived(BMessage* message) {
|
void HaikuDirectWindow::MessageReceived(BMessage *message) {
|
||||||
switch (message->what) {
|
switch (message->what) {
|
||||||
case REDRAW_MSG:
|
case REDRAW_MSG:
|
||||||
if (Main::iteration() == true) {
|
if (Main::iteration()) {
|
||||||
view->EnableDirectMode(false);
|
view->EnableDirectMode(false);
|
||||||
Quit();
|
Quit();
|
||||||
}
|
}
|
||||||
@@ -64,7 +97,7 @@ void HaikuDirectWindow::MessageReceived(BMessage* message) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void HaikuDirectWindow::DispatchMessage(BMessage* message, BHandler* handler) {
|
void HaikuDirectWindow::DispatchMessage(BMessage *message, BHandler *handler) {
|
||||||
switch (message->what) {
|
switch (message->what) {
|
||||||
case B_MOUSE_DOWN:
|
case B_MOUSE_DOWN:
|
||||||
case B_MOUSE_UP:
|
case B_MOUSE_UP:
|
||||||
@@ -105,7 +138,7 @@ void HaikuDirectWindow::DispatchMessage(BMessage* message, BHandler* handler) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void HaikuDirectWindow::HandleMouseButton(BMessage* message) {
|
void HaikuDirectWindow::HandleMouseButton(BMessage *message) {
|
||||||
BPoint where;
|
BPoint where;
|
||||||
if (message->FindPoint("where", &where) != B_OK) {
|
if (message->FindPoint("where", &where) != B_OK) {
|
||||||
return;
|
return;
|
||||||
@@ -117,52 +150,50 @@ void HaikuDirectWindow::HandleMouseButton(BMessage* message) {
|
|||||||
last_buttons_state = buttons;
|
last_buttons_state = buttons;
|
||||||
|
|
||||||
// TODO: implement the mouse_mode checks
|
// TODO: implement the mouse_mode checks
|
||||||
//if (mouse_mode == MOUSE_MODE_CAPTURED) {
|
/*
|
||||||
// event.xbutton.x=last_mouse_pos.x;
|
if (mouse_mode == MOUSE_MODE_CAPTURED) {
|
||||||
// event.xbutton.y=last_mouse_pos.y;
|
event.xbutton.x=last_mouse_pos.x;
|
||||||
//}
|
event.xbutton.y=last_mouse_pos.y;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
InputEvent mouse_event;
|
Ref<InputEventMouseButton> mouse_event;
|
||||||
mouse_event.ID = ++event_id;
|
mouse_event.instance();
|
||||||
mouse_event.type = InputEvent::MOUSE_BUTTON;
|
|
||||||
mouse_event.device = 0;
|
|
||||||
|
|
||||||
mouse_event.mouse_button.mod = GetKeyModifierState(modifiers);
|
mouse_event->set_button_mask(GetMouseButtonState(buttons));
|
||||||
mouse_event.mouse_button.button_mask = GetMouseButtonState(buttons);
|
mouse_event->set_position({ where.x, where.y });
|
||||||
mouse_event.mouse_button.x = where.x;
|
mouse_event->set_global_position({ where.x, where.y });
|
||||||
mouse_event.mouse_button.y = where.y;
|
GetKeyModifierState(mouse_event, modifiers);
|
||||||
mouse_event.mouse_button.global_x = where.x;
|
|
||||||
mouse_event.mouse_button.global_y = where.y;
|
|
||||||
|
|
||||||
switch (button) {
|
switch (button) {
|
||||||
default:
|
default:
|
||||||
case B_PRIMARY_MOUSE_BUTTON:
|
case B_PRIMARY_MOUSE_BUTTON:
|
||||||
mouse_event.mouse_button.button_index = 1;
|
mouse_event->set_button_index(1);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case B_SECONDARY_MOUSE_BUTTON:
|
case B_SECONDARY_MOUSE_BUTTON:
|
||||||
mouse_event.mouse_button.button_index = 2;
|
mouse_event->set_button_index(2);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case B_TERTIARY_MOUSE_BUTTON:
|
case B_TERTIARY_MOUSE_BUTTON:
|
||||||
mouse_event.mouse_button.button_index = 3;
|
mouse_event->set_button_index(3);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
mouse_event.mouse_button.pressed = (message->what == B_MOUSE_DOWN);
|
mouse_event->set_pressed(message->what == B_MOUSE_DOWN);
|
||||||
|
|
||||||
if (message->what == B_MOUSE_DOWN && mouse_event.mouse_button.button_index == 1) {
|
if (message->what == B_MOUSE_DOWN && mouse_event->get_button_index() == 1) {
|
||||||
int32 clicks = message->FindInt32("clicks");
|
int32 clicks = message->FindInt32("clicks");
|
||||||
|
|
||||||
if (clicks > 1) {
|
if (clicks > 1) {
|
||||||
mouse_event.mouse_button.doubleclick=true;
|
mouse_event->set_doubleclick(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
input->parse_input_event(mouse_event);
|
input->parse_input_event(mouse_event);
|
||||||
}
|
}
|
||||||
|
|
||||||
void HaikuDirectWindow::HandleMouseMoved(BMessage* message) {
|
void HaikuDirectWindow::HandleMouseMoved(BMessage *message) {
|
||||||
BPoint where;
|
BPoint where;
|
||||||
if (message->FindPoint("where", &where) != B_OK) {
|
if (message->FindPoint("where", &where) != B_OK) {
|
||||||
return;
|
return;
|
||||||
@@ -179,57 +210,49 @@ void HaikuDirectWindow::HandleMouseMoved(BMessage* message) {
|
|||||||
|
|
||||||
Point2i rel = pos - last_mouse_position;
|
Point2i rel = pos - last_mouse_position;
|
||||||
|
|
||||||
InputEvent motion_event;
|
Ref<InputEventMouseMotion> motion_event;
|
||||||
motion_event.ID = ++event_id;
|
motion_event.instance();
|
||||||
motion_event.type = InputEvent::MOUSE_MOTION;
|
GetKeyModifierState(motion_event, modifiers);
|
||||||
motion_event.device = 0;
|
|
||||||
|
|
||||||
motion_event.mouse_motion.mod = GetKeyModifierState(modifiers);
|
motion_event->set_button_mask(GetMouseButtonState(buttons));
|
||||||
motion_event.mouse_motion.button_mask = GetMouseButtonState(buttons);
|
motion_event->set_position({ pos.x, pos.y });
|
||||||
motion_event.mouse_motion.x = pos.x;
|
input->set_mouse_position(pos);
|
||||||
motion_event.mouse_motion.y = pos.y;
|
motion_event->set_global_position({ pos.x, pos.y });
|
||||||
input->set_mouse_pos(pos);
|
motion_event->set_speed({ input->get_last_mouse_speed().x,
|
||||||
motion_event.mouse_motion.global_x = pos.x;
|
input->get_last_mouse_speed().y });
|
||||||
motion_event.mouse_motion.global_y = pos.y;
|
|
||||||
motion_event.mouse_motion.speed_x = input->get_mouse_speed().x;
|
|
||||||
motion_event.mouse_motion.speed_y = input->get_mouse_speed().y;
|
|
||||||
|
|
||||||
motion_event.mouse_motion.relative_x = rel.x;
|
motion_event->set_relative({ rel.x, rel.y });
|
||||||
motion_event.mouse_motion.relative_y = rel.y;
|
|
||||||
|
|
||||||
last_mouse_position = pos;
|
last_mouse_position = pos;
|
||||||
|
|
||||||
input->parse_input_event(motion_event);
|
input->parse_input_event(motion_event);
|
||||||
}
|
}
|
||||||
|
|
||||||
void HaikuDirectWindow::HandleMouseWheelChanged(BMessage* message) {
|
void HaikuDirectWindow::HandleMouseWheelChanged(BMessage *message) {
|
||||||
float wheel_delta_y = 0;
|
float wheel_delta_y = 0;
|
||||||
if (message->FindFloat("be:wheel_delta_y", &wheel_delta_y) != B_OK) {
|
if (message->FindFloat("be:wheel_delta_y", &wheel_delta_y) != B_OK) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
InputEvent mouse_event;
|
Ref<InputEventMouseButton> mouse_event;
|
||||||
mouse_event.ID = ++event_id;
|
mouse_event.instance();
|
||||||
mouse_event.type = InputEvent::MOUSE_BUTTON;
|
//GetKeyModifierState(mouse_event, modifiers);
|
||||||
mouse_event.device = 0;
|
|
||||||
|
|
||||||
mouse_event.mouse_button.button_index = wheel_delta_y < 0 ? 4 : 5;
|
mouse_event->set_button_index(wheel_delta_y < 0 ? 4 : 5);
|
||||||
mouse_event.mouse_button.mod = GetKeyModifierState(last_key_modifier_state);
|
mouse_event->set_button_mask(last_button_mask);
|
||||||
mouse_event.mouse_button.button_mask = last_button_mask;
|
mouse_event->set_position({ last_mouse_position.x,
|
||||||
mouse_event.mouse_button.x = last_mouse_position.x;
|
last_mouse_position.y });
|
||||||
mouse_event.mouse_button.y = last_mouse_position.y;
|
mouse_event->set_global_position({ last_mouse_position.x,
|
||||||
mouse_event.mouse_button.global_x = last_mouse_position.x;
|
last_mouse_position.y });
|
||||||
mouse_event.mouse_button.global_y = last_mouse_position.y;
|
|
||||||
|
|
||||||
mouse_event.mouse_button.pressed = true;
|
mouse_event->set_pressed(true);
|
||||||
input->parse_input_event(mouse_event);
|
input->parse_input_event(mouse_event);
|
||||||
|
|
||||||
mouse_event.ID = ++event_id;
|
mouse_event->set_pressed(false);
|
||||||
mouse_event.mouse_button.pressed = false;
|
|
||||||
input->parse_input_event(mouse_event);
|
input->parse_input_event(mouse_event);
|
||||||
}
|
}
|
||||||
|
|
||||||
void HaikuDirectWindow::HandleKeyboardEvent(BMessage* message) {
|
void HaikuDirectWindow::HandleKeyboardEvent(BMessage *message) {
|
||||||
int32 raw_char = 0;
|
int32 raw_char = 0;
|
||||||
int32 key = 0;
|
int32 key = 0;
|
||||||
int32 modifiers = 0;
|
int32 modifiers = 0;
|
||||||
@@ -246,31 +269,31 @@ void HaikuDirectWindow::HandleKeyboardEvent(BMessage* message) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
InputEvent event;
|
Ref<InputEventKey> event;
|
||||||
event.ID = ++event_id;
|
event.instance();
|
||||||
event.type = InputEvent::KEY;
|
GetKeyModifierState(event, modifiers);
|
||||||
event.device = 0;
|
event->set_pressed(message->what == B_KEY_DOWN);
|
||||||
event.key.mod = GetKeyModifierState(modifiers);
|
event->set_keycode(KeyMappingHaiku::get_keysym(raw_char, key));
|
||||||
event.key.pressed = (message->what == B_KEY_DOWN);
|
event->set_physical_keycode(KeyMappingHaiku::get_keysym(raw_char, key));
|
||||||
event.key.scancode = KeyMappingHaiku::get_keysym(raw_char, key);
|
event->set_echo(message->HasInt32("be:key_repeat"));
|
||||||
event.key.echo = message->HasInt32("be:key_repeat");
|
event->set_unicode(0);
|
||||||
event.key.unicode = 0;
|
|
||||||
|
|
||||||
const char* bytes = NULL;
|
const char *bytes = nullptr;
|
||||||
if (message->FindString("bytes", &bytes) == B_OK) {
|
if (message->FindString("bytes", &bytes) == B_OK) {
|
||||||
event.key.unicode = BUnicodeChar::FromUTF8(&bytes);
|
event->set_unicode(BUnicodeChar::FromUTF8(&bytes));
|
||||||
}
|
}
|
||||||
|
|
||||||
//make it consistent accross platforms.
|
//make it consistent across platforms.
|
||||||
if (event.key.scancode==KEY_BACKTAB) {
|
if (event->get_keycode() == KEY_BACKTAB) {
|
||||||
event.key.scancode=KEY_TAB;
|
event->set_keycode(KEY_TAB);
|
||||||
event.key.mod.shift=true;
|
event->set_physical_keycode(KEY_TAB);
|
||||||
|
event->set_shift(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
input->parse_input_event(event);
|
input->parse_input_event(event);
|
||||||
}
|
}
|
||||||
|
|
||||||
void HaikuDirectWindow::HandleKeyboardModifierEvent(BMessage* message) {
|
void HaikuDirectWindow::HandleKeyboardModifierEvent(BMessage *message) {
|
||||||
int32 old_modifiers = 0;
|
int32 old_modifiers = 0;
|
||||||
int32 modifiers = 0;
|
int32 modifiers = 0;
|
||||||
|
|
||||||
@@ -284,20 +307,19 @@ void HaikuDirectWindow::HandleKeyboardModifierEvent(BMessage* message) {
|
|||||||
|
|
||||||
int32 key = old_modifiers ^ modifiers;
|
int32 key = old_modifiers ^ modifiers;
|
||||||
|
|
||||||
InputEvent event;
|
Ref<InputEventWithModifiers> event;
|
||||||
event.ID = ++event_id;
|
event.instance();
|
||||||
event.type = InputEvent::KEY;
|
GetKeyModifierState(event, modifiers);
|
||||||
event.device = 0;
|
|
||||||
event.key.mod = GetKeyModifierState(modifiers);
|
event->set_shift(key & B_SHIFT_KEY);
|
||||||
event.key.pressed = ((modifiers & key) != 0);
|
event->set_alt(key & B_OPTION_KEY);
|
||||||
event.key.scancode = KeyMappingHaiku::get_modifier_keysym(key);
|
event->set_control(key & B_CONTROL_KEY);
|
||||||
event.key.echo = false;
|
event->set_command(key & B_COMMAND_KEY);
|
||||||
event.key.unicode = 0;
|
|
||||||
|
|
||||||
input->parse_input_event(event);
|
input->parse_input_event(event);
|
||||||
}
|
}
|
||||||
|
|
||||||
void HaikuDirectWindow::HandleWindowResized(BMessage* message) {
|
void HaikuDirectWindow::HandleWindowResized(BMessage *message) {
|
||||||
int32 width = 0;
|
int32 width = 0;
|
||||||
int32 height = 0;
|
int32 height = 0;
|
||||||
|
|
||||||
@@ -309,14 +331,13 @@ void HaikuDirectWindow::HandleWindowResized(BMessage* message) {
|
|||||||
current_video_mode->height = height;
|
current_video_mode->height = height;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline InputModifierState HaikuDirectWindow::GetKeyModifierState(uint32 p_state) {
|
inline void HaikuDirectWindow::GetKeyModifierState(Ref<InputEventWithModifiers> event, uint32 p_state) {
|
||||||
last_key_modifier_state = p_state;
|
last_key_modifier_state = p_state;
|
||||||
InputModifierState state;
|
|
||||||
|
|
||||||
state.shift = (p_state & B_SHIFT_KEY) != 0;
|
event->set_shift(p_state & B_SHIFT_KEY);
|
||||||
state.control = (p_state & B_CONTROL_KEY) != 0;
|
event->set_control(p_state & B_CONTROL_KEY);
|
||||||
state.alt = (p_state & B_OPTION_KEY) != 0;
|
event->set_alt(p_state & B_OPTION_KEY);
|
||||||
state.meta = (p_state & B_COMMAND_KEY) != 0;
|
event->set_metakey(p_state & B_COMMAND_KEY);
|
||||||
|
|
||||||
return state;
|
return state;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,11 +1,42 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* haiku_direct_window.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifndef HAIKU_DIRECT_WINDOW_H
|
#ifndef HAIKU_DIRECT_WINDOW_H
|
||||||
#define HAIKU_DIRECT_WINDOW_H
|
#define HAIKU_DIRECT_WINDOW_H
|
||||||
|
|
||||||
#include <kernel/image.h> // needed for image_id
|
#include <kernel/image.h> // needed for image_id
|
||||||
|
|
||||||
#include <DirectWindow.h>
|
#include <DirectWindow.h>
|
||||||
|
|
||||||
|
#include "core/input/input.h"
|
||||||
#include "core/os/os.h"
|
#include "core/os/os.h"
|
||||||
#include "main/input_default.h"
|
|
||||||
|
|
||||||
#include "haiku_gl_view.h"
|
#include "haiku_gl_view.h"
|
||||||
|
|
||||||
@@ -13,45 +44,43 @@
|
|||||||
#define LOCKGL_MSG 'glck'
|
#define LOCKGL_MSG 'glck'
|
||||||
#define UNLOCKGL_MSG 'ulck'
|
#define UNLOCKGL_MSG 'ulck'
|
||||||
|
|
||||||
class HaikuDirectWindow : public BDirectWindow
|
class HaikuDirectWindow : public BDirectWindow {
|
||||||
{
|
|
||||||
private:
|
private:
|
||||||
unsigned int event_id;
|
|
||||||
Point2i last_mouse_position;
|
Point2i last_mouse_position;
|
||||||
bool last_mouse_pos_valid;
|
bool last_mouse_pos_valid;
|
||||||
uint32 last_buttons_state;
|
uint32 last_buttons_state;
|
||||||
uint32 last_key_modifier_state;
|
uint32 last_key_modifier_state;
|
||||||
int last_button_mask;
|
int last_button_mask;
|
||||||
OS::VideoMode* current_video_mode;
|
OS::VideoMode *current_video_mode;
|
||||||
|
|
||||||
MainLoop* main_loop;
|
MainLoop *main_loop;
|
||||||
InputDefault* input;
|
InputDefault *input;
|
||||||
HaikuGLView* view;
|
HaikuGLView *view;
|
||||||
BMessageRunner* update_runner;
|
BMessageRunner *update_runner;
|
||||||
|
|
||||||
void HandleMouseButton(BMessage* message);
|
void HandleMouseButton(BMessage *message);
|
||||||
void HandleMouseMoved(BMessage* message);
|
void HandleMouseMoved(BMessage *message);
|
||||||
void HandleMouseWheelChanged(BMessage* message);
|
void HandleMouseWheelChanged(BMessage *message);
|
||||||
void HandleWindowResized(BMessage* message);
|
void HandleWindowResized(BMessage *message);
|
||||||
void HandleKeyboardEvent(BMessage* message);
|
void HandleKeyboardEvent(BMessage *message);
|
||||||
void HandleKeyboardModifierEvent(BMessage* message);
|
void HandleKeyboardModifierEvent(BMessage *message);
|
||||||
inline InputModifierState GetKeyModifierState(uint32 p_state);
|
inline void GetKeyModifierState(Ref<InputEventWithModifiers> event, uint32 p_state);
|
||||||
inline int GetMouseButtonState(uint32 p_state);
|
inline int GetMouseButtonState(uint32 p_state);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
HaikuDirectWindow(BRect p_frame);
|
HaikuDirectWindow(BRect p_frame);
|
||||||
~HaikuDirectWindow();
|
~HaikuDirectWindow();
|
||||||
|
|
||||||
void SetHaikuGLView(HaikuGLView* p_view);
|
void SetHaikuGLView(HaikuGLView *p_view);
|
||||||
void StartMessageRunner();
|
void StartMessageRunner();
|
||||||
void StopMessageRunner();
|
void StopMessageRunner();
|
||||||
void SetInput(InputDefault* p_input);
|
void SetInput(InputDefault *p_input);
|
||||||
void SetMainLoop(MainLoop* p_main_loop);
|
void SetMainLoop(MainLoop *p_main_loop);
|
||||||
inline void SetVideoMode(OS::VideoMode* video_mode) { current_video_mode = video_mode; };
|
inline void SetVideoMode(OS::VideoMode *video_mode) { current_video_mode = video_mode; };
|
||||||
virtual bool QuitRequested();
|
virtual bool QuitRequested();
|
||||||
virtual void DirectConnected(direct_buffer_info* info);
|
virtual void DirectConnected(direct_buffer_info *info);
|
||||||
virtual void MessageReceived(BMessage* message);
|
virtual void MessageReceived(BMessage *message);
|
||||||
virtual void DispatchMessage(BMessage* message, BHandler* handler);
|
virtual void DispatchMessage(BMessage *message, BHandler *handler);
|
||||||
|
|
||||||
inline Point2i GetLastMousePosition() { return last_mouse_position; };
|
inline Point2i GetLastMousePosition() { return last_mouse_position; };
|
||||||
inline int GetLastButtonMask() { return last_button_mask; };
|
inline int GetLastButtonMask() { return last_button_mask; };
|
||||||
|
|||||||
@@ -1,9 +1,38 @@
|
|||||||
#include "main/main.h"
|
/*************************************************************************/
|
||||||
#include "haiku_gl_view.h"
|
/* haiku_gl_view.cpp */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
HaikuGLView::HaikuGLView(BRect frame, uint32 type)
|
#include "haiku_gl_view.h"
|
||||||
: BGLView(frame, "GodotGLView", B_FOLLOW_ALL_SIDES, 0, type)
|
#include "main/main.h"
|
||||||
{
|
|
||||||
|
HaikuGLView::HaikuGLView(BRect frame, uint32 type) :
|
||||||
|
BGLView(frame, "GodotGLView", B_FOLLOW_ALL_SIDES, 0, type) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void HaikuGLView::AttachedToWindow(void) {
|
void HaikuGLView::AttachedToWindow(void) {
|
||||||
|
|||||||
@@ -1,11 +1,41 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* haiku_gl_view.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifndef HAIKU_GL_VIEW_H
|
#ifndef HAIKU_GL_VIEW_H
|
||||||
#define HAIKU_GL_VIEW_H
|
#define HAIKU_GL_VIEW_H
|
||||||
|
|
||||||
#include <kernel/image.h> // needed for image_id
|
#include <kernel/image.h> // needed for image_id
|
||||||
|
|
||||||
#include <GLView.h>
|
#include <GLView.h>
|
||||||
|
|
||||||
class HaikuGLView : public BGLView
|
class HaikuGLView : public BGLView {
|
||||||
{
|
|
||||||
public:
|
public:
|
||||||
HaikuGLView(BRect frame, uint32 type);
|
HaikuGLView(BRect frame, uint32 type);
|
||||||
virtual void AttachedToWindow(void);
|
virtual void AttachedToWindow(void);
|
||||||
|
|||||||
@@ -1,7 +1,37 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* key_mapping_haiku.cpp */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
#include <InterfaceDefs.h>
|
#include <InterfaceDefs.h>
|
||||||
|
|
||||||
|
#include "core/os/keyboard.h"
|
||||||
#include "key_mapping_haiku.h"
|
#include "key_mapping_haiku.h"
|
||||||
#include "os/keyboard.h"
|
|
||||||
|
|
||||||
struct _HaikuTranslatePair {
|
struct _HaikuTranslatePair {
|
||||||
unsigned int keysym;
|
unsigned int keysym;
|
||||||
@@ -54,7 +84,7 @@ static _HaikuTranslatePair _fn_to_keycode[] = {
|
|||||||
static _HaikuTranslatePair _hb_to_keycode[] = {
|
static _HaikuTranslatePair _hb_to_keycode[] = {
|
||||||
{ KEY_BACKSPACE, B_BACKSPACE },
|
{ KEY_BACKSPACE, B_BACKSPACE },
|
||||||
{ KEY_TAB, B_TAB },
|
{ KEY_TAB, B_TAB },
|
||||||
{ KEY_RETURN, B_RETURN },
|
{ KEY_ENTER, B_RETURN },
|
||||||
{ KEY_CAPSLOCK, B_CAPS_LOCK },
|
{ KEY_CAPSLOCK, B_CAPS_LOCK },
|
||||||
{ KEY_ESCAPE, B_ESCAPE },
|
{ KEY_ESCAPE, B_ESCAPE },
|
||||||
{ KEY_SPACE, B_SPACE },
|
{ KEY_SPACE, B_SPACE },
|
||||||
@@ -70,7 +100,7 @@ static _HaikuTranslatePair _hb_to_keycode[] = {
|
|||||||
{ KEY_INSERT, B_INSERT },
|
{ KEY_INSERT, B_INSERT },
|
||||||
{ KEY_DELETE, B_DELETE },
|
{ KEY_DELETE, B_DELETE },
|
||||||
// { KEY_HELP, ??? },
|
// { KEY_HELP, ??? },
|
||||||
|
|
||||||
{ KEY_0, (0x30) },
|
{ KEY_0, (0x30) },
|
||||||
{ KEY_1, (0x31) },
|
{ KEY_1, (0x31) },
|
||||||
{ KEY_2, (0x32) },
|
{ KEY_2, (0x32) },
|
||||||
@@ -108,7 +138,7 @@ static _HaikuTranslatePair _hb_to_keycode[] = {
|
|||||||
{ KEY_Y, (0x79) },
|
{ KEY_Y, (0x79) },
|
||||||
{ KEY_Z, (0x7A) },
|
{ KEY_Z, (0x7A) },
|
||||||
|
|
||||||
/*
|
/*
|
||||||
{ KEY_PLAY, VK_PLAY},// (0xFA)
|
{ KEY_PLAY, VK_PLAY},// (0xFA)
|
||||||
{ KEY_STANDBY,VK_SLEEP },//(0x5F)
|
{ KEY_STANDBY,VK_SLEEP },//(0x5F)
|
||||||
{ KEY_BACK,VK_BROWSER_BACK},// (0xA6)
|
{ KEY_BACK,VK_BROWSER_BACK},// (0xA6)
|
||||||
@@ -149,22 +179,48 @@ static _HaikuTranslatePair _hb_to_keycode[] = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
unsigned int KeyMappingHaiku::get_keysym(int32 raw_char, int32 key) {
|
unsigned int KeyMappingHaiku::get_keysym(int32 raw_char, int32 key) {
|
||||||
if (raw_char == B_INSERT && key == 0x64) { return KEY_KP_0; }
|
if (raw_char == B_INSERT && key == 0x64) {
|
||||||
if (raw_char == B_END && key == 0x58) { return KEY_KP_1; }
|
return KEY_KP_0;
|
||||||
if (raw_char == B_DOWN_ARROW && key == 0x59) { return KEY_KP_2; }
|
}
|
||||||
if (raw_char == B_PAGE_DOWN && key == 0x5A) { return KEY_KP_3; }
|
if (raw_char == B_END && key == 0x58) {
|
||||||
if (raw_char == B_LEFT_ARROW && key == 0x48) { return KEY_KP_4; }
|
return KEY_KP_1;
|
||||||
if (raw_char == 0x35 && key == 0x49) { return KEY_KP_5; }
|
}
|
||||||
if (raw_char == B_RIGHT_ARROW && key == 0x4A) { return KEY_KP_6; }
|
if (raw_char == B_DOWN_ARROW && key == 0x59) {
|
||||||
if (raw_char == B_HOME && key == 0x37) { return KEY_KP_7; }
|
return KEY_KP_2;
|
||||||
if (raw_char == B_UP_ARROW && key == 0x38) { return KEY_KP_8; }
|
}
|
||||||
if (raw_char == B_PAGE_UP && key == 0x39) { return KEY_KP_9; }
|
if (raw_char == B_PAGE_DOWN && key == 0x5A) {
|
||||||
if (raw_char == 0x2F && key == 0x23) { return KEY_KP_DIVIDE; }
|
return KEY_KP_3;
|
||||||
if (raw_char == 0x2D && key == 0x25) { return KEY_KP_SUBTRACT; }
|
}
|
||||||
if (raw_char == B_DELETE && key == 0x65) { return KEY_KP_PERIOD; }
|
if (raw_char == B_LEFT_ARROW && key == 0x48) {
|
||||||
|
return KEY_KP_4;
|
||||||
|
}
|
||||||
|
if (raw_char == 0x35 && key == 0x49) {
|
||||||
|
return KEY_KP_5;
|
||||||
|
}
|
||||||
|
if (raw_char == B_RIGHT_ARROW && key == 0x4A) {
|
||||||
|
return KEY_KP_6;
|
||||||
|
}
|
||||||
|
if (raw_char == B_HOME && key == 0x37) {
|
||||||
|
return KEY_KP_7;
|
||||||
|
}
|
||||||
|
if (raw_char == B_UP_ARROW && key == 0x38) {
|
||||||
|
return KEY_KP_8;
|
||||||
|
}
|
||||||
|
if (raw_char == B_PAGE_UP && key == 0x39) {
|
||||||
|
return KEY_KP_9;
|
||||||
|
}
|
||||||
|
if (raw_char == 0x2F && key == 0x23) {
|
||||||
|
return KEY_KP_DIVIDE;
|
||||||
|
}
|
||||||
|
if (raw_char == 0x2D && key == 0x25) {
|
||||||
|
return KEY_KP_SUBTRACT;
|
||||||
|
}
|
||||||
|
if (raw_char == B_DELETE && key == 0x65) {
|
||||||
|
return KEY_KP_PERIOD;
|
||||||
|
}
|
||||||
|
|
||||||
if (raw_char == 0x10) {
|
if (raw_char == 0x10) {
|
||||||
for(int i = 0; _fn_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
|
for (int i = 0; _fn_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
|
||||||
if (_fn_to_keycode[i].keycode == key) {
|
if (_fn_to_keycode[i].keycode == key) {
|
||||||
return _fn_to_keycode[i].keysym;
|
return _fn_to_keycode[i].keysym;
|
||||||
}
|
}
|
||||||
@@ -173,7 +229,7 @@ unsigned int KeyMappingHaiku::get_keysym(int32 raw_char, int32 key) {
|
|||||||
return KEY_UNKNOWN;
|
return KEY_UNKNOWN;
|
||||||
}
|
}
|
||||||
|
|
||||||
for(int i = 0; _hb_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
|
for (int i = 0; _hb_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
|
||||||
if (_hb_to_keycode[i].keycode == raw_char) {
|
if (_hb_to_keycode[i].keycode == raw_char) {
|
||||||
return _hb_to_keycode[i].keysym;
|
return _hb_to_keycode[i].keysym;
|
||||||
}
|
}
|
||||||
@@ -183,7 +239,7 @@ unsigned int KeyMappingHaiku::get_keysym(int32 raw_char, int32 key) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
unsigned int KeyMappingHaiku::get_modifier_keysym(int32 key) {
|
unsigned int KeyMappingHaiku::get_modifier_keysym(int32 key) {
|
||||||
for(int i = 0; _mod_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
|
for (int i = 0; _mod_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
|
||||||
if ((_mod_to_keycode[i].keycode & key) != 0) {
|
if ((_mod_to_keycode[i].keycode & key) != 0) {
|
||||||
return _mod_to_keycode[i].keysym;
|
return _mod_to_keycode[i].keysym;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,9 +1,38 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* key_mapping_haiku.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifndef KEY_MAPPING_HAIKU_H
|
#ifndef KEY_MAPPING_HAIKU_H
|
||||||
#define KEY_MAPPING_HAIKU_H
|
#define KEY_MAPPING_HAIKU_H
|
||||||
|
|
||||||
class KeyMappingHaiku
|
class KeyMappingHaiku {
|
||||||
{
|
KeyMappingHaiku() {}
|
||||||
KeyMappingHaiku() {};
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static unsigned int get_keysym(int32 raw_char, int32 key);
|
static unsigned int get_keysym(int32 raw_char, int32 key);
|
||||||
|
|||||||
BIN
logo.png
BIN
logo.png
Binary file not shown.
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.2 KiB |
197
os_haiku.cpp
197
os_haiku.cpp
@@ -1,18 +1,46 @@
|
|||||||
#include <Screen.h>
|
/*************************************************************************/
|
||||||
|
/* os_haiku.cpp */
|
||||||
#include "servers/visual/visual_server_raster.h"
|
/*************************************************************************/
|
||||||
#include "servers/visual/visual_server_wrap_mt.h"
|
/* This file is part of: */
|
||||||
#include "drivers/gles2/rasterizer_gles2.h"
|
/* GODOT ENGINE */
|
||||||
#include "servers/physics/physics_server_sw.h"
|
/* https://godotengine.org */
|
||||||
//#include "servers/physics_2d/physics_2d_server_wrap_mt.h"
|
/*************************************************************************/
|
||||||
#include "main/main.h"
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
#include "os_haiku.h"
|
#include "os_haiku.h"
|
||||||
|
|
||||||
|
#include "drivers/gles2/rasterizer_gles2.h"
|
||||||
|
#include "main/main.h"
|
||||||
|
#include "servers/physics_3d/physics_server_3d_sw.h"
|
||||||
|
#include "servers/rendering/rendering_server_raster.h"
|
||||||
|
#include "servers/rendering/rendering_server_wrap_mt.h"
|
||||||
|
|
||||||
|
#include <Screen.h>
|
||||||
|
|
||||||
OS_Haiku::OS_Haiku() {
|
OS_Haiku::OS_Haiku() {
|
||||||
#ifdef MEDIA_KIT_ENABLED
|
#ifdef MEDIA_KIT_ENABLED
|
||||||
AudioDriverManagerSW::add_driver(&driver_media_kit);
|
AudioDriverManager::add_driver(&driver_media_kit);
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -25,8 +53,8 @@ void OS_Haiku::run() {
|
|||||||
context_gl->release_current();
|
context_gl->release_current();
|
||||||
|
|
||||||
// TODO: clean up
|
// TODO: clean up
|
||||||
BMessenger* bms = new BMessenger(window);
|
BMessenger *bms = new BMessenger(window);
|
||||||
BMessage* msg = new BMessage();
|
BMessage *msg = new BMessage();
|
||||||
bms->SendMessage(LOCKGL_MSG, msg);
|
bms->SendMessage(LOCKGL_MSG, msg);
|
||||||
|
|
||||||
window->StartMessageRunner();
|
window->StartMessageRunner();
|
||||||
@@ -40,7 +68,7 @@ void OS_Haiku::run() {
|
|||||||
main_loop->finish();
|
main_loop->finish();
|
||||||
}
|
}
|
||||||
|
|
||||||
String OS_Haiku::get_name() {
|
String OS_Haiku::get_name() const {
|
||||||
return "Haiku";
|
return "Haiku";
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -48,16 +76,16 @@ int OS_Haiku::get_video_driver_count() const {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
const char* OS_Haiku::get_video_driver_name(int p_driver) const {
|
const char *OS_Haiku::get_video_driver_name(int p_driver) const {
|
||||||
return "GLES2";
|
return "GLES2";
|
||||||
}
|
}
|
||||||
|
|
||||||
OS::VideoMode OS_Haiku::get_default_video_mode() const {
|
int OS_Haiku::get_current_video_driver() const {
|
||||||
return OS::VideoMode(800, 600, false);
|
return video_driver_index;
|
||||||
}
|
}
|
||||||
|
|
||||||
void OS_Haiku::initialize(const VideoMode& p_desired, int p_video_driver, int p_audio_driver) {
|
Error OS_Haiku::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
|
||||||
main_loop = NULL;
|
main_loop = nullptr;
|
||||||
current_video_mode = p_desired;
|
current_video_mode = p_desired;
|
||||||
|
|
||||||
app = new HaikuApplication();
|
app = new HaikuApplication();
|
||||||
@@ -78,50 +106,35 @@ void OS_Haiku::initialize(const VideoMode& p_desired, int p_video_driver, int p_
|
|||||||
window->SetFlags(flags);
|
window->SetFlags(flags);
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
|
#if defined(OPENGL_ENABLED)
|
||||||
context_gl = memnew(ContextGL_Haiku(window));
|
context_gl = memnew(ContextGL_Haiku(window));
|
||||||
context_gl->initialize();
|
context_gl->initialize();
|
||||||
context_gl->make_current();
|
context_gl->make_current();
|
||||||
|
context_gl->set_use_vsync(current_video_mode.use_vsync);
|
||||||
rasterizer = memnew(RasterizerGLES2);
|
// FIXME: That's not how the rasterizer setup should happen.
|
||||||
|
RasterizerGLES2::register_config();
|
||||||
|
RasterizerGLES2::make_current();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
visual_server = memnew(VisualServerRaster(rasterizer));
|
rendering_server = memnew(RenderingServerRaster);
|
||||||
|
// FIXME: Reimplement threaded rendering
|
||||||
|
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
|
||||||
|
rendering_server = memnew(RenderingServerWrapMT(rendering_server, false));
|
||||||
|
}
|
||||||
|
|
||||||
ERR_FAIL_COND(!visual_server);
|
ERR_FAIL_COND_V(!rendering_server, ERR_UNAVAILABLE);
|
||||||
|
|
||||||
// TODO: enable multithreaded VS
|
video_driver_index = p_video_driver;
|
||||||
//if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
|
|
||||||
// visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
|
|
||||||
//}
|
|
||||||
|
|
||||||
input = memnew(InputDefault);
|
input = memnew(InputDefault);
|
||||||
window->SetInput(input);
|
window->SetInput(input);
|
||||||
|
|
||||||
window->Show();
|
window->Show();
|
||||||
visual_server->init();
|
rendering_server->init();
|
||||||
|
|
||||||
physics_server = memnew(PhysicsServerSW);
|
AudioDriverManager::initialize(p_audio_driver);
|
||||||
physics_server->init();
|
|
||||||
physics_2d_server = memnew(Physics2DServerSW);
|
|
||||||
// TODO: enable multithreaded PS
|
|
||||||
//physics_2d_server = Physics2DServerWrapMT::init_server<Physics2DServerSW>();
|
|
||||||
physics_2d_server->init();
|
|
||||||
|
|
||||||
AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
|
return OK;
|
||||||
|
|
||||||
if (AudioDriverManagerSW::get_driver(p_audio_driver)->init() != OK) {
|
|
||||||
ERR_PRINT("Initializing audio failed.");
|
|
||||||
}
|
|
||||||
|
|
||||||
sample_manager = memnew(SampleManagerMallocSW);
|
|
||||||
audio_server = memnew(AudioServerSW(sample_manager));
|
|
||||||
audio_server->init();
|
|
||||||
|
|
||||||
spatial_sound_server = memnew(SpatialSoundServerSW);
|
|
||||||
spatial_sound_server->init();
|
|
||||||
spatial_sound_2d_server = memnew(SpatialSound2DServerSW);
|
|
||||||
spatial_sound_2d_server->init();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void OS_Haiku::finalize() {
|
void OS_Haiku::finalize() {
|
||||||
@@ -129,43 +142,25 @@ void OS_Haiku::finalize() {
|
|||||||
memdelete(main_loop);
|
memdelete(main_loop);
|
||||||
}
|
}
|
||||||
|
|
||||||
main_loop = NULL;
|
main_loop = nullptr;
|
||||||
|
|
||||||
spatial_sound_server->finish();
|
rendering_server->finish();
|
||||||
memdelete(spatial_sound_server);
|
memdelete(rendering_server);
|
||||||
|
|
||||||
spatial_sound_2d_server->finish();
|
|
||||||
memdelete(spatial_sound_2d_server);
|
|
||||||
|
|
||||||
memdelete(sample_manager);
|
|
||||||
|
|
||||||
audio_server->finish();
|
|
||||||
memdelete(audio_server);
|
|
||||||
|
|
||||||
visual_server->finish();
|
|
||||||
memdelete(visual_server);
|
|
||||||
memdelete(rasterizer);
|
|
||||||
|
|
||||||
physics_server->finish();
|
|
||||||
memdelete(physics_server);
|
|
||||||
|
|
||||||
physics_2d_server->finish();
|
|
||||||
memdelete(physics_2d_server);
|
|
||||||
|
|
||||||
memdelete(input);
|
memdelete(input);
|
||||||
|
|
||||||
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
|
#if defined(OPENGL_ENABLED)
|
||||||
memdelete(context_gl);
|
memdelete(context_gl);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void OS_Haiku::set_main_loop(MainLoop* p_main_loop) {
|
void OS_Haiku::set_main_loop(MainLoop *p_main_loop) {
|
||||||
main_loop = p_main_loop;
|
main_loop = p_main_loop;
|
||||||
input->set_main_loop(p_main_loop);
|
input->set_main_loop(p_main_loop);
|
||||||
window->SetMainLoop(p_main_loop);
|
window->SetMainLoop(p_main_loop);
|
||||||
}
|
}
|
||||||
|
|
||||||
MainLoop* OS_Haiku::get_main_loop() const {
|
MainLoop *OS_Haiku::get_main_loop() const {
|
||||||
return main_loop;
|
return main_loop;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -174,8 +169,8 @@ void OS_Haiku::delete_main_loop() {
|
|||||||
memdelete(main_loop);
|
memdelete(main_loop);
|
||||||
}
|
}
|
||||||
|
|
||||||
main_loop = NULL;
|
main_loop = nullptr;
|
||||||
window->SetMainLoop(NULL);
|
window->SetMainLoop(nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OS_Haiku::release_rendering_thread() {
|
void OS_Haiku::release_rendering_thread() {
|
||||||
@@ -195,7 +190,7 @@ void OS_Haiku::swap_buffers() {
|
|||||||
context_gl->swap_buffers();
|
context_gl->swap_buffers();
|
||||||
}
|
}
|
||||||
|
|
||||||
Point2 OS_Haiku::get_mouse_pos() const {
|
Point2 OS_Haiku::get_mouse_position() const {
|
||||||
return window->GetLastMousePosition();
|
return window->GetLastMousePosition();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -207,6 +202,14 @@ void OS_Haiku::set_cursor_shape(CursorShape p_shape) {
|
|||||||
//ERR_PRINT("set_cursor_shape() NOT IMPLEMENTED");
|
//ERR_PRINT("set_cursor_shape() NOT IMPLEMENTED");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
OS::CursorShape OS_Haiku::get_cursor_shape() const {
|
||||||
|
// TODO: implement get_cursor_shape
|
||||||
|
}
|
||||||
|
|
||||||
|
void OS_Haiku::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
|
||||||
|
// TODO
|
||||||
|
}
|
||||||
|
|
||||||
int OS_Haiku::get_screen_count() const {
|
int OS_Haiku::get_screen_count() const {
|
||||||
// TODO: implement get_screen_count()
|
// TODO: implement get_screen_count()
|
||||||
return 1;
|
return 1;
|
||||||
@@ -223,7 +226,7 @@ void OS_Haiku::set_current_screen(int p_screen) {
|
|||||||
|
|
||||||
Point2 OS_Haiku::get_screen_position(int p_screen) const {
|
Point2 OS_Haiku::get_screen_position(int p_screen) const {
|
||||||
// TODO: make this work with the p_screen parameter
|
// TODO: make this work with the p_screen parameter
|
||||||
BScreen* screen = new BScreen(window);
|
BScreen *screen = new BScreen(window);
|
||||||
BRect frame = screen->Frame();
|
BRect frame = screen->Frame();
|
||||||
delete screen;
|
delete screen;
|
||||||
return Point2i(frame.left, frame.top);
|
return Point2i(frame.left, frame.top);
|
||||||
@@ -231,13 +234,13 @@ Point2 OS_Haiku::get_screen_position(int p_screen) const {
|
|||||||
|
|
||||||
Size2 OS_Haiku::get_screen_size(int p_screen) const {
|
Size2 OS_Haiku::get_screen_size(int p_screen) const {
|
||||||
// TODO: make this work with the p_screen parameter
|
// TODO: make this work with the p_screen parameter
|
||||||
BScreen* screen = new BScreen(window);
|
BScreen *screen = new BScreen(window);
|
||||||
BRect frame = screen->Frame();
|
BRect frame = screen->Frame();
|
||||||
delete screen;
|
delete screen;
|
||||||
return Size2i(frame.IntegerWidth() + 1, frame.IntegerHeight() + 1);
|
return Size2i(frame.IntegerWidth() + 1, frame.IntegerHeight() + 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OS_Haiku::set_window_title(const String& p_title) {
|
void OS_Haiku::set_window_title(const String &p_title) {
|
||||||
window->SetTitle(p_title.utf8().get_data());
|
window->SetTitle(p_title.utf8().get_data());
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -257,14 +260,14 @@ Point2 OS_Haiku::get_window_position() const {
|
|||||||
return Point2i(point.x, point.y);
|
return Point2i(point.x, point.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OS_Haiku::set_window_position(const Point2& p_position) {
|
void OS_Haiku::set_window_position(const Point2 &p_position) {
|
||||||
window->MoveTo(p_position.x, p_position.y);
|
window->MoveTo(p_position.x, p_position.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OS_Haiku::set_window_fullscreen(bool p_enabled) {
|
void OS_Haiku::set_window_fullscreen(bool p_enabled) {
|
||||||
window->SetFullScreen(p_enabled);
|
window->SetFullScreen(p_enabled);
|
||||||
current_video_mode.fullscreen = p_enabled;
|
current_video_mode.fullscreen = p_enabled;
|
||||||
visual_server->init();
|
rendering_server->init();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool OS_Haiku::is_window_fullscreen() const {
|
bool OS_Haiku::is_window_fullscreen() const {
|
||||||
@@ -304,7 +307,7 @@ bool OS_Haiku::is_window_maximized() const {
|
|||||||
return !window->IsMinimized();
|
return !window->IsMinimized();
|
||||||
}
|
}
|
||||||
|
|
||||||
void OS_Haiku::set_video_mode(const VideoMode& p_video_mode, int p_screen) {
|
void OS_Haiku::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
|
||||||
ERR_PRINT("set_video_mode() NOT IMPLEMENTED");
|
ERR_PRINT("set_video_mode() NOT IMPLEMENTED");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -319,3 +322,37 @@ void OS_Haiku::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) c
|
|||||||
String OS_Haiku::get_executable_path() const {
|
String OS_Haiku::get_executable_path() const {
|
||||||
return OS::get_executable_path();
|
return OS::get_executable_path();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool OS_Haiku::_check_internal_feature_support(const String &p_feature) {
|
||||||
|
return p_feature == "pc";
|
||||||
|
}
|
||||||
|
|
||||||
|
String OS_Haiku::get_config_path() const {
|
||||||
|
if (has_environment("XDG_CONFIG_HOME")) {
|
||||||
|
return get_environment("XDG_CONFIG_HOME");
|
||||||
|
} else if (has_environment("HOME")) {
|
||||||
|
return get_environment("HOME").plus_file("config/settings");
|
||||||
|
} else {
|
||||||
|
return ".";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
String OS_Haiku::get_data_path() const {
|
||||||
|
if (has_environment("XDG_DATA_HOME")) {
|
||||||
|
return get_environment("XDG_DATA_HOME");
|
||||||
|
} else if (has_environment("HOME")) {
|
||||||
|
return get_environment("HOME").plus_file("config/data");
|
||||||
|
} else {
|
||||||
|
return get_config_path();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
String OS_Haiku::get_cache_path() const {
|
||||||
|
if (has_environment("XDG_CACHE_HOME")) {
|
||||||
|
return get_environment("XDG_CACHE_HOME");
|
||||||
|
} else if (has_environment("HOME")) {
|
||||||
|
return get_environment("HOME").plus_file("config/cache");
|
||||||
|
} else {
|
||||||
|
return get_config_path();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
104
os_haiku.h
104
os_haiku.h
@@ -1,86 +1,104 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* os_haiku.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifndef OS_HAIKU_H
|
#ifndef OS_HAIKU_H
|
||||||
#define OS_HAIKU_H
|
#define OS_HAIKU_H
|
||||||
|
|
||||||
#include "drivers/unix/os_unix.h"
|
|
||||||
#include "servers/visual_server.h"
|
|
||||||
#include "servers/visual/rasterizer.h"
|
|
||||||
#include "servers/physics_server.h"
|
|
||||||
#include "servers/physics_2d/physics_2d_server_sw.h"
|
|
||||||
#include "servers/audio/audio_server_sw.h"
|
|
||||||
#include "servers/audio/sample_manager_sw.h"
|
|
||||||
#include "servers/spatial_sound/spatial_sound_server_sw.h"
|
|
||||||
#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
|
|
||||||
#include "main/input_default.h"
|
|
||||||
|
|
||||||
#include "audio_driver_media_kit.h"
|
#include "audio_driver_media_kit.h"
|
||||||
#include "context_gl_haiku.h"
|
#include "context_gl_haiku.h"
|
||||||
|
#include "core/input/input.h"
|
||||||
|
#include "drivers/unix/os_unix.h"
|
||||||
#include "haiku_application.h"
|
#include "haiku_application.h"
|
||||||
#include "haiku_direct_window.h"
|
#include "haiku_direct_window.h"
|
||||||
|
#include "servers/audio_server.h"
|
||||||
|
#include "servers/rendering_server.h"
|
||||||
|
|
||||||
class OS_Haiku : public OS_Unix {
|
class OS_Haiku : public OS_Unix {
|
||||||
private:
|
private:
|
||||||
HaikuApplication* app;
|
HaikuApplication *app;
|
||||||
HaikuDirectWindow* window;
|
HaikuDirectWindow *window;
|
||||||
MainLoop* main_loop;
|
MainLoop *main_loop;
|
||||||
InputDefault* input;
|
InputDefault *input;
|
||||||
Rasterizer* rasterizer;
|
RenderingServer *rendering_server;
|
||||||
VisualServer* visual_server;
|
|
||||||
VideoMode current_video_mode;
|
VideoMode current_video_mode;
|
||||||
PhysicsServer* physics_server;
|
int video_driver_index;
|
||||||
Physics2DServer* physics_2d_server;
|
|
||||||
AudioServerSW* audio_server;
|
|
||||||
SampleManagerMallocSW* sample_manager;
|
|
||||||
SpatialSoundServerSW* spatial_sound_server;
|
|
||||||
SpatialSound2DServerSW* spatial_sound_2d_server;
|
|
||||||
|
|
||||||
#ifdef MEDIA_KIT_ENABLED
|
#ifdef MEDIA_KIT_ENABLED
|
||||||
AudioDriverMediaKit driver_media_kit;
|
AudioDriverMediaKit driver_media_kit;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
|
#if defined(OPENGL_ENABLED)
|
||||||
ContextGL_Haiku* context_gl;
|
ContextGL_Haiku *context_gl;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
virtual void delete_main_loop();
|
virtual void delete_main_loop();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual int get_video_driver_count() const;
|
virtual int get_video_driver_count() const;
|
||||||
virtual const char* get_video_driver_name(int p_driver) const;
|
virtual const char *get_video_driver_name(int p_driver) const;
|
||||||
virtual VideoMode get_default_video_mode() const;
|
virtual int get_current_video_driver() const;
|
||||||
|
|
||||||
virtual void initialize(const VideoMode& p_desired, int p_video_driver, int p_audio_driver);
|
virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
|
||||||
virtual void finalize();
|
virtual void finalize();
|
||||||
|
|
||||||
virtual void set_main_loop(MainLoop* p_main_loop);
|
virtual void set_main_loop(MainLoop *p_main_loop);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
OS_Haiku();
|
OS_Haiku();
|
||||||
void run();
|
void run();
|
||||||
|
|
||||||
virtual String get_name();
|
virtual String get_name() const;
|
||||||
|
|
||||||
virtual MainLoop* get_main_loop() const;
|
virtual MainLoop *get_main_loop() const;
|
||||||
|
|
||||||
virtual bool can_draw() const;
|
virtual bool can_draw() const;
|
||||||
virtual void release_rendering_thread();
|
virtual void release_rendering_thread();
|
||||||
virtual void make_rendering_thread();
|
virtual void make_rendering_thread();
|
||||||
virtual void swap_buffers();
|
virtual void swap_buffers();
|
||||||
|
|
||||||
virtual Point2 get_mouse_pos() const;
|
virtual Point2 get_mouse_position() const;
|
||||||
virtual int get_mouse_button_state() const;
|
virtual int get_mouse_button_state() const;
|
||||||
virtual void set_cursor_shape(CursorShape p_shape);
|
virtual void set_cursor_shape(CursorShape p_shape);
|
||||||
|
virtual CursorShape get_cursor_shape() const;
|
||||||
|
virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot);
|
||||||
|
|
||||||
virtual int get_screen_count() const;
|
virtual int get_screen_count() const;
|
||||||
virtual int get_current_screen() const;
|
virtual int get_current_screen() const;
|
||||||
virtual void set_current_screen(int p_screen);
|
virtual void set_current_screen(int p_screen);
|
||||||
virtual Point2 get_screen_position(int p_screen=0) const;
|
virtual Point2 get_screen_position(int p_screen = -1) const;
|
||||||
virtual Size2 get_screen_size(int p_screen=0) const;
|
virtual Size2 get_screen_size(int p_screen = -1) const;
|
||||||
virtual void set_window_title(const String& p_title);
|
virtual void set_window_title(const String &p_title);
|
||||||
virtual Size2 get_window_size() const;
|
virtual Size2 get_window_size() const;
|
||||||
virtual void set_window_size(const Size2 p_size);
|
virtual void set_window_size(const Size2 p_size);
|
||||||
virtual Point2 get_window_position() const;
|
virtual Point2 get_window_position() const;
|
||||||
virtual void set_window_position(const Point2& p_position);
|
virtual void set_window_position(const Point2 &p_position);
|
||||||
virtual void set_window_fullscreen(bool p_enabled);
|
virtual void set_window_fullscreen(bool p_enabled);
|
||||||
virtual bool is_window_fullscreen() const;
|
virtual bool is_window_fullscreen() const;
|
||||||
virtual void set_window_resizable(bool p_enabled);
|
virtual void set_window_resizable(bool p_enabled);
|
||||||
@@ -90,10 +108,16 @@ public:
|
|||||||
virtual void set_window_maximized(bool p_enabled);
|
virtual void set_window_maximized(bool p_enabled);
|
||||||
virtual bool is_window_maximized() const;
|
virtual bool is_window_maximized() const;
|
||||||
|
|
||||||
virtual void set_video_mode(const VideoMode& p_video_mode, int p_screen=0);
|
virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
|
||||||
virtual VideoMode get_video_mode(int p_screen=0) const;
|
virtual VideoMode get_video_mode(int p_screen = 0) const;
|
||||||
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen=0) const;
|
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
|
||||||
virtual String get_executable_path() const;
|
virtual String get_executable_path() const;
|
||||||
|
|
||||||
|
virtual bool _check_internal_feature_support(const String &p_feature);
|
||||||
|
|
||||||
|
virtual String get_config_path() const;
|
||||||
|
virtual String get_data_path() const;
|
||||||
|
virtual String get_cache_path() const;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,6 +1,36 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* platform_config.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
#include <alloca.h>
|
#include <alloca.h>
|
||||||
|
|
||||||
// for ifaddrs.h needed in drivers/unix/ip_unix.cpp
|
// for ifaddrs.h needed in drivers/unix/ip_unix.cpp
|
||||||
#define _BSD_SOURCE 1
|
#define _BSD_SOURCE 1
|
||||||
|
|
||||||
#define GLES2_INCLUDE_H <GL/glew.h>
|
#define GLES2_INCLUDE_H "thirdparty/glad/glad/glad.h"
|
||||||
|
|||||||
Reference in New Issue
Block a user