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3.0.6-stab
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20
LICENSE.txt
Normal file
20
LICENSE.txt
Normal file
@@ -0,0 +1,20 @@
|
||||
Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
|
||||
Copyright (c) 2014-2020 Godot Engine contributors.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
53
README.md
Normal file
53
README.md
Normal file
@@ -0,0 +1,53 @@
|
||||
## Godot Engine platform port for Haiku
|
||||
|
||||
This is the platform port of [Godot Engine](https://godotengine.org) for the
|
||||
[Haiku](https://www.haiku-os.org) operating system.
|
||||
|
||||
Haiku is not an officially supported platform in the main tree of Godot, so
|
||||
this port is kept separate so that it can be contributed to independently of
|
||||
Godot's main release cycle.
|
||||
|
||||
It may imply that this port might not be functional for the latest versions of
|
||||
Godot. For the time being, neither the `3.2` branch nor the `master` branch are
|
||||
functional out-of-the-box on Haiku.
|
||||
|
||||
We welcome all contributions from Haiku developers to ensure that each branch
|
||||
and Git tag of this repository work as expected with the matching branches and
|
||||
tags of the [Godot repository](https://github.com/godotengine/godot/).
|
||||
|
||||
## Usage
|
||||
|
||||
This code is meant to be copied as `platform/haiku` in the Godot Engine
|
||||
[source repository](https://github.com/godotengine/godot/) to make builds of
|
||||
Godot for Haiku.
|
||||
|
||||
It can also be cloned as a Git submodule:
|
||||
|
||||
```
|
||||
git clone https://github.com/godotengine/godot
|
||||
cd godot
|
||||
git submodule add https://github.com/godotengine/godot-haiku-platform platform/haiku
|
||||
```
|
||||
|
||||
Be sure to use compatible branches for the Godot repository and the Haiku port.
|
||||
|
||||
You can then compile Godot for Haiku with:
|
||||
|
||||
```
|
||||
# Editor build, optimized.
|
||||
scons p=haiku tools=yes target=release_debug
|
||||
|
||||
# Export template, debug.
|
||||
scons p=haiku tools=no target=release_debug
|
||||
# Export template, release.
|
||||
scons p=haiku tools=no target=release
|
||||
```
|
||||
|
||||
## License
|
||||
|
||||
This port is distributed under the MIT license, with the same copyright as the
|
||||
main Godot source repository.
|
||||
|
||||
See [LICENSE.txt](/LICENSE.txt) for details, and
|
||||
[AUTHORS.md](https://github.com/godotengine/godot/blob/master/AUTHORS.md) in
|
||||
the Godot repository for a list of contributors.
|
||||
27
SCsub
27
SCsub
@@ -1,28 +1,25 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
Import('env')
|
||||
Import("env")
|
||||
|
||||
common_haiku = [
|
||||
'os_haiku.cpp',
|
||||
'context_gl_haiku.cpp',
|
||||
'haiku_application.cpp',
|
||||
'haiku_direct_window.cpp',
|
||||
'haiku_gl_view.cpp',
|
||||
'key_mapping_haiku.cpp',
|
||||
'audio_driver_media_kit.cpp'
|
||||
"os_haiku.cpp",
|
||||
"context_gl_haiku.cpp",
|
||||
"haiku_application.cpp",
|
||||
"haiku_direct_window.cpp",
|
||||
"haiku_gl_view.cpp",
|
||||
"key_mapping_haiku.cpp",
|
||||
"audio_driver_media_kit.cpp",
|
||||
]
|
||||
|
||||
target = env.add_program(
|
||||
'#bin/godot',
|
||||
['godot_haiku.cpp'] + common_haiku
|
||||
)
|
||||
target = env.add_program("#bin/godot", ["godot_haiku.cpp"] + common_haiku)
|
||||
|
||||
command = env.Command('#bin/godot.rsrc', '#platform/haiku/godot.rdef',
|
||||
['rc -o $TARGET $SOURCE'])
|
||||
command = env.Command("#bin/godot.rsrc", "#platform/haiku/godot.rdef", ["rc -o $TARGET $SOURCE"])
|
||||
|
||||
|
||||
def addResourcesAction(target=None, source=None, env=None):
|
||||
return env.Execute('xres -o ' + File(target)[0].path + ' bin/godot.rsrc')
|
||||
return env.Execute("xres -o " + File(target)[0].path + " bin/godot.rsrc")
|
||||
|
||||
|
||||
env.AddPostAction(target, addResourcesAction)
|
||||
env.Depends(target, command)
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@@ -32,18 +32,18 @@
|
||||
|
||||
#ifdef MEDIA_KIT_ENABLED
|
||||
|
||||
#include "project_settings.h"
|
||||
#include "core/project_settings.h"
|
||||
|
||||
int32_t *AudioDriverMediaKit::samples_in = NULL;
|
||||
int32_t *AudioDriverMediaKit::samples_in = nullptr;
|
||||
|
||||
Error AudioDriverMediaKit::init() {
|
||||
active = false;
|
||||
|
||||
mix_rate = 44100;
|
||||
mix_rate = GLOBAL_GET("audio/mix_rate");
|
||||
speaker_mode = SPEAKER_MODE_STEREO;
|
||||
channels = 2;
|
||||
|
||||
int latency = GLOBAL_DEF("audio/output_latency", 25);
|
||||
int latency = GLOBAL_GET("audio/output_latency");
|
||||
buffer_size = next_power_of_2(latency * mix_rate / 1000);
|
||||
samples_in = memnew_arr(int32_t, buffer_size * channels);
|
||||
|
||||
@@ -59,15 +59,14 @@ Error AudioDriverMediaKit::init() {
|
||||
&format,
|
||||
"godot_sound_server",
|
||||
AudioDriverMediaKit::PlayBuffer,
|
||||
NULL,
|
||||
nullptr,
|
||||
this);
|
||||
|
||||
if (player->InitCheck() != B_OK) {
|
||||
fprintf(stderr, "MediaKit ERR: can not create a BSoundPlayer instance\n");
|
||||
ERR_FAIL_COND_V(player == NULL, ERR_CANT_OPEN);
|
||||
ERR_FAIL_COND_V(player == nullptr, ERR_CANT_OPEN);
|
||||
}
|
||||
|
||||
mutex = Mutex::create();
|
||||
player->Start();
|
||||
|
||||
return OK;
|
||||
@@ -100,7 +99,7 @@ int AudioDriverMediaKit::get_mix_rate() const {
|
||||
return mix_rate;
|
||||
}
|
||||
|
||||
AudioDriverSW::SpeakerMode AudioDriverMediaKit::get_speaker_mode() const {
|
||||
AudioDriverMediaKit::SpeakerMode AudioDriverMediaKit::get_speaker_mode() const {
|
||||
return speaker_mode;
|
||||
}
|
||||
|
||||
@@ -108,14 +107,14 @@ void AudioDriverMediaKit::lock() {
|
||||
if (!mutex)
|
||||
return;
|
||||
|
||||
mutex->lock();
|
||||
mutex.lock();
|
||||
}
|
||||
|
||||
void AudioDriverMediaKit::unlock() {
|
||||
if (!mutex)
|
||||
return;
|
||||
|
||||
mutex->unlock();
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
void AudioDriverMediaKit::finish() {
|
||||
@@ -124,16 +123,10 @@ void AudioDriverMediaKit::finish() {
|
||||
if (samples_in) {
|
||||
memdelete_arr(samples_in);
|
||||
};
|
||||
|
||||
if (mutex) {
|
||||
memdelete(mutex);
|
||||
mutex = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
AudioDriverMediaKit::AudioDriverMediaKit() {
|
||||
mutex = NULL;
|
||||
player = NULL;
|
||||
player = nullptr;
|
||||
}
|
||||
|
||||
AudioDriverMediaKit::~AudioDriverMediaKit() {
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@@ -35,11 +35,12 @@
|
||||
#include "core/os/mutex.h"
|
||||
#include "core/os/thread.h"
|
||||
|
||||
#include <SoundPlayer.h>
|
||||
#include <kernel/image.h> // needed for image_id
|
||||
|
||||
#include <SoundPlayer.h>
|
||||
|
||||
class AudioDriverMediaKit : public AudioDriver {
|
||||
Mutex *mutex;
|
||||
Mutex mutex;
|
||||
|
||||
BSoundPlayer *player;
|
||||
static int32_t *samples_in;
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@@ -33,12 +33,10 @@
|
||||
|
||||
#if defined(OPENGL_ENABLED)
|
||||
|
||||
#include "drivers/gl_context/context_gl.h"
|
||||
|
||||
#include "haiku_direct_window.h"
|
||||
#include "haiku_gl_view.h"
|
||||
|
||||
class ContextGL_Haiku : public ContextGL {
|
||||
class ContextGL_Haiku {
|
||||
private:
|
||||
HaikuGLView *view;
|
||||
HaikuDirectWindow *window;
|
||||
@@ -46,18 +44,18 @@ private:
|
||||
bool use_vsync;
|
||||
|
||||
public:
|
||||
Error initialize();
|
||||
void release_current();
|
||||
void make_current();
|
||||
void swap_buffers();
|
||||
int get_window_width();
|
||||
int get_window_height();
|
||||
|
||||
void set_use_vsync(bool p_use);
|
||||
bool is_using_vsync() const;
|
||||
|
||||
ContextGL_Haiku(HaikuDirectWindow *p_window);
|
||||
~ContextGL_Haiku();
|
||||
|
||||
virtual Error initialize();
|
||||
virtual void release_current();
|
||||
virtual void make_current();
|
||||
virtual void swap_buffers();
|
||||
virtual int get_window_width();
|
||||
virtual int get_window_height();
|
||||
|
||||
virtual void set_use_vsync(bool p_use);
|
||||
virtual bool is_using_vsync() const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
136
detect.py
136
detect.py
@@ -12,7 +12,7 @@ def get_name():
|
||||
|
||||
def can_build():
|
||||
|
||||
if (os.name != "posix" or sys.platform == "darwin"):
|
||||
if os.name != "posix" or sys.platform == "darwin":
|
||||
return False
|
||||
|
||||
return True
|
||||
@@ -22,41 +22,40 @@ def get_opts():
|
||||
from SCons.Variables import EnumVariable
|
||||
|
||||
return [
|
||||
EnumVariable('debug_symbols', 'Add debug symbols to release version', 'yes', ('yes', 'no', 'full')),
|
||||
EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
|
||||
]
|
||||
|
||||
|
||||
def get_flags():
|
||||
|
||||
return [
|
||||
]
|
||||
return []
|
||||
|
||||
|
||||
def configure(env):
|
||||
|
||||
## Build type
|
||||
|
||||
if (env["target"] == "release"):
|
||||
env.Prepend(CCFLAGS=['-O3', '-ffast-math'])
|
||||
if (env["debug_symbols"] == "yes"):
|
||||
env.Prepend(CCFLAGS=['-g1'])
|
||||
if (env["debug_symbols"] == "full"):
|
||||
env.Prepend(CCFLAGS=['-g2'])
|
||||
if env["target"] == "release":
|
||||
env.Prepend(CCFLAGS=["-O3"])
|
||||
if env["debug_symbols"] == "yes":
|
||||
env.Prepend(CCFLAGS=["-g1"])
|
||||
if env["debug_symbols"] == "full":
|
||||
env.Prepend(CCFLAGS=["-g2"])
|
||||
|
||||
elif (env["target"] == "release_debug"):
|
||||
env.Prepend(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED'])
|
||||
if (env["debug_symbols"] == "yes"):
|
||||
env.Prepend(CCFLAGS=['-g1'])
|
||||
if (env["debug_symbols"] == "full"):
|
||||
env.Prepend(CCFLAGS=['-g2'])
|
||||
elif env["target"] == "release_debug":
|
||||
env.Prepend(CCFLAGS=["-O2", "-DDEBUG_ENABLED"])
|
||||
if env["debug_symbols"] == "yes":
|
||||
env.Prepend(CCFLAGS=["-g1"])
|
||||
if env["debug_symbols"] == "full":
|
||||
env.Prepend(CCFLAGS=["-g2"])
|
||||
|
||||
elif (env["target"] == "debug"):
|
||||
env.Prepend(CCFLAGS=['-g3', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
|
||||
elif env["target"] == "debug":
|
||||
env.Prepend(CCFLAGS=["-g3", "-DDEBUG_ENABLED"])
|
||||
|
||||
## Architecture
|
||||
|
||||
is64 = sys.maxsize > 2**32
|
||||
if (env["bits"] == "default"):
|
||||
is64 = sys.maxsize > 2 ** 32
|
||||
if env["bits"] == "default":
|
||||
env["bits"] = "64" if is64 else "32"
|
||||
|
||||
## Compiler configuration
|
||||
@@ -64,11 +63,96 @@ def configure(env):
|
||||
env["CC"] = "gcc-x86"
|
||||
env["CXX"] = "g++-x86"
|
||||
|
||||
## Dependencies
|
||||
|
||||
if not env["builtin_libwebp"]:
|
||||
env.ParseConfig("pkg-config libwebp --cflags --libs")
|
||||
|
||||
# freetype depends on libpng and zlib, so bundling one of them while keeping others
|
||||
# as shared libraries leads to weird issues
|
||||
if env["builtin_freetype"] or env["builtin_libpng"] or env["builtin_zlib"]:
|
||||
env["builtin_freetype"] = True
|
||||
env["builtin_libpng"] = True
|
||||
env["builtin_zlib"] = True
|
||||
|
||||
if not env["builtin_freetype"]:
|
||||
env.ParseConfig("pkg-config freetype2 --cflags --libs")
|
||||
|
||||
if not env["builtin_libpng"]:
|
||||
env.ParseConfig("pkg-config libpng16 --cflags --libs")
|
||||
|
||||
if not env["builtin_bullet"]:
|
||||
# We need at least version 2.88
|
||||
import subprocess
|
||||
|
||||
bullet_version = subprocess.check_output(["pkg-config", "bullet", "--modversion"]).strip()
|
||||
if bullet_version < "2.88":
|
||||
# Abort as system bullet was requested but too old
|
||||
print(
|
||||
"Bullet: System version {0} does not match minimal requirements ({1}). Aborting.".format(
|
||||
bullet_version, "2.88"
|
||||
)
|
||||
)
|
||||
sys.exit(255)
|
||||
env.ParseConfig("pkg-config bullet --cflags --libs")
|
||||
|
||||
if not env["builtin_enet"]:
|
||||
env.ParseConfig("pkg-config libenet --cflags --libs")
|
||||
|
||||
if not env["builtin_squish"]:
|
||||
env.ParseConfig("pkg-config libsquish --cflags --libs")
|
||||
|
||||
if not env["builtin_zstd"]:
|
||||
env.ParseConfig("pkg-config libzstd --cflags --libs")
|
||||
|
||||
# Sound and video libraries
|
||||
# Keep the order as it triggers chained dependencies (ogg needed by others, etc.)
|
||||
|
||||
if not env["builtin_libtheora"]:
|
||||
env["builtin_libogg"] = False # Needed to link against system libtheora
|
||||
env["builtin_libvorbis"] = False # Needed to link against system libtheora
|
||||
env.ParseConfig("pkg-config theora theoradec --cflags --libs")
|
||||
|
||||
if not env["builtin_libvpx"]:
|
||||
env.ParseConfig("pkg-config vpx --cflags --libs")
|
||||
|
||||
if not env["builtin_libvorbis"]:
|
||||
env["builtin_libogg"] = False # Needed to link against system libvorbis
|
||||
env.ParseConfig("pkg-config vorbis vorbisfile --cflags --libs")
|
||||
|
||||
if not env["builtin_opus"]:
|
||||
env["builtin_libogg"] = False # Needed to link against system opus
|
||||
env.ParseConfig("pkg-config opus opusfile --cflags --libs")
|
||||
|
||||
if not env["builtin_libogg"]:
|
||||
env.ParseConfig("pkg-config ogg --cflags --libs")
|
||||
|
||||
if env["builtin_libtheora"]:
|
||||
list_of_x86 = ["x86_64", "x86", "i386", "i586"]
|
||||
if any(platform.machine() in s for s in list_of_x86):
|
||||
env["x86_libtheora_opt_gcc"] = True
|
||||
|
||||
if not env["builtin_wslay"]:
|
||||
env.ParseConfig("pkg-config libwslay --cflags --libs")
|
||||
|
||||
if not env["builtin_mbedtls"]:
|
||||
# mbedTLS does not provide a pkgconfig config yet. See https://github.com/ARMmbed/mbedtls/issues/228
|
||||
env.Append(LIBS=["mbedtls", "mbedcrypto", "mbedx509"])
|
||||
|
||||
if not env["builtin_miniupnpc"]:
|
||||
# No pkgconfig file so far, hardcode default paths.
|
||||
env.Prepend(CPPPATH=["/system/develop/headers/x86/miniupnpc"])
|
||||
env.Append(LIBS=["miniupnpc"])
|
||||
|
||||
# On Linux wchar_t should be 32-bits
|
||||
# 16-bit library shouldn't be required due to compiler optimisations
|
||||
if not env["builtin_pcre2"]:
|
||||
env.ParseConfig("pkg-config libpcre2-32 --cflags --libs")
|
||||
|
||||
## Flags
|
||||
|
||||
env.Append(CPPPATH=['#platform/haiku'])
|
||||
env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DOPENGL_ENABLED', '-DGLES_ENABLED', '-DGLES_OVER_GL'])
|
||||
env.Append(CPPFLAGS=['-DMEDIA_KIT_ENABLED'])
|
||||
# env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
|
||||
env.Append(CPPFLAGS=['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
|
||||
env.Append(LIBS=['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL'])
|
||||
env.Prepend(CPPPATH=["#platform/haiku"])
|
||||
env.Append(CPPDEFINES=["UNIX_ENABLED", "OPENGL_ENABLED", "GLES_ENABLED"])
|
||||
env.Append(CPPDEFINES=["MEDIA_KIT_ENABLED"])
|
||||
env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"]) # TODO: enable when we have pthread_setname_np
|
||||
env.Append(LIBS=["be", "game", "media", "network", "bnetapi", "z", "GL"])
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@@ -31,9 +31,10 @@
|
||||
#ifndef HAIKU_APPLICATION_H
|
||||
#define HAIKU_APPLICATION_H
|
||||
|
||||
#include <Application.h>
|
||||
#include <kernel/image.h> // needed for image_id
|
||||
|
||||
#include <Application.h>
|
||||
|
||||
class HaikuApplication : public BApplication {
|
||||
public:
|
||||
HaikuApplication();
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@@ -30,10 +30,10 @@
|
||||
|
||||
#include <UnicodeChar.h>
|
||||
|
||||
#include "core/os/keyboard.h"
|
||||
#include "haiku_direct_window.h"
|
||||
#include "key_mapping_haiku.h"
|
||||
#include "main/main.h"
|
||||
#include "os/keyboard.h"
|
||||
|
||||
HaikuDirectWindow::HaikuDirectWindow(BRect p_frame) :
|
||||
BDirectWindow(p_frame, "Godot", B_TITLED_WINDOW, B_QUIT_ON_WINDOW_CLOSE) {
|
||||
@@ -41,10 +41,14 @@ HaikuDirectWindow::HaikuDirectWindow(BRect p_frame) :
|
||||
last_buttons_state = 0;
|
||||
last_button_mask = 0;
|
||||
last_key_modifier_state = 0;
|
||||
|
||||
view = nullptr;
|
||||
update_runner = nullptr;
|
||||
input = nullptr;
|
||||
main_loop = nullptr;
|
||||
}
|
||||
|
||||
HaikuDirectWindow::~HaikuDirectWindow() {
|
||||
delete update_runner;
|
||||
}
|
||||
|
||||
void HaikuDirectWindow::SetHaikuGLView(HaikuGLView *p_view) {
|
||||
@@ -53,7 +57,7 @@ void HaikuDirectWindow::SetHaikuGLView(HaikuGLView *p_view) {
|
||||
|
||||
void HaikuDirectWindow::StartMessageRunner() {
|
||||
update_runner = new BMessageRunner(BMessenger(this),
|
||||
new BMessage(REDRAW_MSG), 1000000 / 30 /* 30 fps */);
|
||||
new BMessage(REDRAW_MSG), 1000000 / 60 /* 60 fps */);
|
||||
}
|
||||
|
||||
void HaikuDirectWindow::StopMessageRunner() {
|
||||
@@ -69,7 +73,8 @@ void HaikuDirectWindow::SetMainLoop(MainLoop *p_main_loop) {
|
||||
}
|
||||
|
||||
bool HaikuDirectWindow::QuitRequested() {
|
||||
main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
|
||||
StopMessageRunner();
|
||||
main_loop->notification(NOTIFICATION_WM_CLOSE_REQUEST);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -81,7 +86,7 @@ void HaikuDirectWindow::DirectConnected(direct_buffer_info *info) {
|
||||
void HaikuDirectWindow::MessageReceived(BMessage *message) {
|
||||
switch (message->what) {
|
||||
case REDRAW_MSG:
|
||||
if (Main::iteration() == true) {
|
||||
if (Main::iteration()) {
|
||||
view->EnableDirectMode(false);
|
||||
Quit();
|
||||
}
|
||||
@@ -152,39 +157,36 @@ void HaikuDirectWindow::HandleMouseButton(BMessage *message) {
|
||||
}
|
||||
*/
|
||||
|
||||
Ref<InputEvent> mouse_event;
|
||||
mouse_event.type = Ref<InputEvent>::MOUSE_BUTTON;
|
||||
mouse_event.device = 0;
|
||||
Ref<InputEventMouseButton> mouse_event;
|
||||
mouse_event.instance();
|
||||
|
||||
mouse_event.mouse_button.mod = GetKeyModifierState(modifiers);
|
||||
mouse_event->get_button_mask() = GetMouseButtonState(buttons);
|
||||
mouse_event->get_position().x = where.x;
|
||||
mouse_event->get_position().y = where.y;
|
||||
mouse_event.mouse_button.global_x = where.x;
|
||||
mouse_event.mouse_button.global_y = where.y;
|
||||
mouse_event->set_button_mask(GetMouseButtonState(buttons));
|
||||
mouse_event->set_position({ where.x, where.y });
|
||||
mouse_event->set_global_position({ where.x, where.y });
|
||||
GetKeyModifierState(mouse_event, modifiers);
|
||||
|
||||
switch (button) {
|
||||
default:
|
||||
case B_PRIMARY_MOUSE_BUTTON:
|
||||
mouse_event->get_button_index() = 1;
|
||||
mouse_event->set_button_index(1);
|
||||
break;
|
||||
|
||||
case B_SECONDARY_MOUSE_BUTTON:
|
||||
mouse_event->get_button_index() = 2;
|
||||
mouse_event->set_button_index(2);
|
||||
break;
|
||||
|
||||
case B_TERTIARY_MOUSE_BUTTON:
|
||||
mouse_event->get_button_index() = 3;
|
||||
mouse_event->set_button_index(3);
|
||||
break;
|
||||
}
|
||||
|
||||
mouse_event->is_pressed() = (message->what == B_MOUSE_DOWN);
|
||||
mouse_event->set_pressed(message->what == B_MOUSE_DOWN);
|
||||
|
||||
if (message->what == B_MOUSE_DOWN && mouse_event->get_button_index() == 1) {
|
||||
int32 clicks = message->FindInt32("clicks");
|
||||
|
||||
if (clicks > 1) {
|
||||
mouse_event.mouse_button.doubleclick = true;
|
||||
mouse_event->set_doubleclick(true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -208,22 +210,18 @@ void HaikuDirectWindow::HandleMouseMoved(BMessage *message) {
|
||||
|
||||
Point2i rel = pos - last_mouse_position;
|
||||
|
||||
Ref<InputEvent> motion_event;
|
||||
motion_event.type = Ref<InputEvent>::MOUSE_MOTION;
|
||||
motion_event.device = 0;
|
||||
Ref<InputEventMouseMotion> motion_event;
|
||||
motion_event.instance();
|
||||
GetKeyModifierState(motion_event, modifiers);
|
||||
|
||||
motion_event.mouse_motion.mod = GetKeyModifierState(modifiers);
|
||||
motion_event->get_button_mask() = GetMouseButtonState(buttons);
|
||||
motion_event.mouse_motion.x = pos.x;
|
||||
motion_event.mouse_motion.y = pos.y;
|
||||
motion_event->set_button_mask(GetMouseButtonState(buttons));
|
||||
motion_event->set_position({ pos.x, pos.y });
|
||||
input->set_mouse_position(pos);
|
||||
motion_event.mouse_motion.global_x = pos.x;
|
||||
motion_event.mouse_motion.global_y = pos.y;
|
||||
motion_event.mouse_motion.speed_x = input->get_last_mouse_speed().x;
|
||||
motion_event.mouse_motion.speed_y = input->get_last_mouse_speed().y;
|
||||
motion_event->set_global_position({ pos.x, pos.y });
|
||||
motion_event->set_speed({ input->get_last_mouse_speed().x,
|
||||
input->get_last_mouse_speed().y });
|
||||
|
||||
motion_event->get_relative().x = rel.x;
|
||||
motion_event->get_relative().y = rel.y;
|
||||
motion_event->set_relative({ rel.x, rel.y });
|
||||
|
||||
last_mouse_position = pos;
|
||||
|
||||
@@ -236,22 +234,21 @@ void HaikuDirectWindow::HandleMouseWheelChanged(BMessage *message) {
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<InputEvent> mouse_event;
|
||||
mouse_event.type = Ref<InputEvent>::MOUSE_BUTTON;
|
||||
mouse_event.device = 0;
|
||||
Ref<InputEventMouseButton> mouse_event;
|
||||
mouse_event.instance();
|
||||
//GetKeyModifierState(mouse_event, modifiers);
|
||||
|
||||
mouse_event->get_button_index() = wheel_delta_y < 0 ? 4 : 5;
|
||||
mouse_event.mouse_button.mod = GetKeyModifierState(last_key_modifier_state);
|
||||
mouse_event->get_button_mask() = last_button_mask;
|
||||
mouse_event->get_position().x = last_mouse_position.x;
|
||||
mouse_event->get_position().y = last_mouse_position.y;
|
||||
mouse_event.mouse_button.global_x = last_mouse_position.x;
|
||||
mouse_event.mouse_button.global_y = last_mouse_position.y;
|
||||
mouse_event->set_button_index(wheel_delta_y < 0 ? 4 : 5);
|
||||
mouse_event->set_button_mask(last_button_mask);
|
||||
mouse_event->set_position({ last_mouse_position.x,
|
||||
last_mouse_position.y });
|
||||
mouse_event->set_global_position({ last_mouse_position.x,
|
||||
last_mouse_position.y });
|
||||
|
||||
mouse_event->is_pressed() = true;
|
||||
mouse_event->set_pressed(true);
|
||||
input->parse_input_event(mouse_event);
|
||||
|
||||
mouse_event->is_pressed() = false;
|
||||
mouse_event->set_pressed(false);
|
||||
input->parse_input_event(mouse_event);
|
||||
}
|
||||
|
||||
@@ -272,24 +269,25 @@ void HaikuDirectWindow::HandleKeyboardEvent(BMessage *message) {
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<InputEvent> event;
|
||||
event.type = Ref<InputEvent>::KEY;
|
||||
event.device = 0;
|
||||
event.key.mod = GetKeyModifierState(modifiers);
|
||||
event->is_pressed() = (message->what == B_KEY_DOWN);
|
||||
event->get_scancode() = KeyMappingHaiku::get_keysym(raw_char, key);
|
||||
event->is_echo() = message->HasInt32("be:key_repeat");
|
||||
event.key.unicode = 0;
|
||||
Ref<InputEventKey> event;
|
||||
event.instance();
|
||||
GetKeyModifierState(event, modifiers);
|
||||
event->set_pressed(message->what == B_KEY_DOWN);
|
||||
event->set_keycode(KeyMappingHaiku::get_keysym(raw_char, key));
|
||||
event->set_physical_keycode(KeyMappingHaiku::get_keysym(raw_char, key));
|
||||
event->set_echo(message->HasInt32("be:key_repeat"));
|
||||
event->set_unicode(0);
|
||||
|
||||
const char *bytes = NULL;
|
||||
const char *bytes = nullptr;
|
||||
if (message->FindString("bytes", &bytes) == B_OK) {
|
||||
event.key.unicode = BUnicodeChar::FromUTF8(&bytes);
|
||||
event->set_unicode(BUnicodeChar::FromUTF8(&bytes));
|
||||
}
|
||||
|
||||
//make it consistent across platforms.
|
||||
if (event->get_scancode() == KEY_BACKTAB) {
|
||||
event->get_scancode() = KEY_TAB;
|
||||
event->get_shift() = true;
|
||||
if (event->get_keycode() == KEY_BACKTAB) {
|
||||
event->set_keycode(KEY_TAB);
|
||||
event->set_physical_keycode(KEY_TAB);
|
||||
event->set_shift(true);
|
||||
}
|
||||
|
||||
input->parse_input_event(event);
|
||||
@@ -309,14 +307,14 @@ void HaikuDirectWindow::HandleKeyboardModifierEvent(BMessage *message) {
|
||||
|
||||
int32 key = old_modifiers ^ modifiers;
|
||||
|
||||
Ref<InputEvent> event;
|
||||
event.type = Ref<InputEvent>::KEY;
|
||||
event.device = 0;
|
||||
event.key.mod = GetKeyModifierState(modifiers);
|
||||
event->is_pressed() = ((modifiers & key) != 0);
|
||||
event->get_scancode() = KeyMappingHaiku::get_modifier_keysym(key);
|
||||
event->is_echo() = false;
|
||||
event.key.unicode = 0;
|
||||
Ref<InputEventWithModifiers> event;
|
||||
event.instance();
|
||||
GetKeyModifierState(event, modifiers);
|
||||
|
||||
event->set_shift(key & B_SHIFT_KEY);
|
||||
event->set_alt(key & B_OPTION_KEY);
|
||||
event->set_control(key & B_CONTROL_KEY);
|
||||
event->set_command(key & B_COMMAND_KEY);
|
||||
|
||||
input->parse_input_event(event);
|
||||
}
|
||||
@@ -333,14 +331,13 @@ void HaikuDirectWindow::HandleWindowResized(BMessage *message) {
|
||||
current_video_mode->height = height;
|
||||
}
|
||||
|
||||
inline InputModifierState HaikuDirectWindow::GetKeyModifierState(uint32 p_state) {
|
||||
inline void HaikuDirectWindow::GetKeyModifierState(Ref<InputEventWithModifiers> event, uint32 p_state) {
|
||||
last_key_modifier_state = p_state;
|
||||
InputModifierState state;
|
||||
|
||||
state.shift = (p_state & B_SHIFT_KEY) != 0;
|
||||
state.control = (p_state & B_CONTROL_KEY) != 0;
|
||||
state.alt = (p_state & B_OPTION_KEY) != 0;
|
||||
state.meta = (p_state & B_COMMAND_KEY) != 0;
|
||||
event->set_shift(p_state & B_SHIFT_KEY);
|
||||
event->set_control(p_state & B_CONTROL_KEY);
|
||||
event->set_alt(p_state & B_OPTION_KEY);
|
||||
event->set_metakey(p_state & B_COMMAND_KEY);
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@@ -31,11 +31,12 @@
|
||||
#ifndef HAIKU_DIRECT_WINDOW_H
|
||||
#define HAIKU_DIRECT_WINDOW_H
|
||||
|
||||
#include <DirectWindow.h>
|
||||
#include <kernel/image.h> // needed for image_id
|
||||
|
||||
#include <DirectWindow.h>
|
||||
|
||||
#include "core/input/input.h"
|
||||
#include "core/os/os.h"
|
||||
#include "main/input_default.h"
|
||||
|
||||
#include "haiku_gl_view.h"
|
||||
|
||||
@@ -63,7 +64,7 @@ private:
|
||||
void HandleWindowResized(BMessage *message);
|
||||
void HandleKeyboardEvent(BMessage *message);
|
||||
void HandleKeyboardModifierEvent(BMessage *message);
|
||||
inline InputModifierState GetKeyModifierState(uint32 p_state);
|
||||
inline void GetKeyModifierState(Ref<InputEventWithModifiers> event, uint32 p_state);
|
||||
inline int GetMouseButtonState(uint32 p_state);
|
||||
|
||||
public:
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@@ -31,9 +31,10 @@
|
||||
#ifndef HAIKU_GL_VIEW_H
|
||||
#define HAIKU_GL_VIEW_H
|
||||
|
||||
#include <GLView.h>
|
||||
#include <kernel/image.h> // needed for image_id
|
||||
|
||||
#include <GLView.h>
|
||||
|
||||
class HaikuGLView : public BGLView {
|
||||
public:
|
||||
HaikuGLView(BRect frame, uint32 type);
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@@ -30,8 +30,8 @@
|
||||
|
||||
#include <InterfaceDefs.h>
|
||||
|
||||
#include "core/os/keyboard.h"
|
||||
#include "key_mapping_haiku.h"
|
||||
#include "os/keyboard.h"
|
||||
|
||||
struct _HaikuTranslatePair {
|
||||
unsigned int keysym;
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@@ -32,7 +32,7 @@
|
||||
#define KEY_MAPPING_HAIKU_H
|
||||
|
||||
class KeyMappingHaiku {
|
||||
KeyMappingHaiku(){};
|
||||
KeyMappingHaiku() {}
|
||||
|
||||
public:
|
||||
static unsigned int get_keysym(int32 raw_char, int32 key);
|
||||
|
||||
BIN
logo.png
BIN
logo.png
Binary file not shown.
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.2 KiB |
77
os_haiku.cpp
77
os_haiku.cpp
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@@ -30,11 +30,11 @@
|
||||
|
||||
#include "os_haiku.h"
|
||||
|
||||
#include "drivers/gles3/rasterizer_gles3.h"
|
||||
#include "drivers/gles2/rasterizer_gles2.h"
|
||||
#include "main/main.h"
|
||||
#include "servers/physics/physics_server_sw.h"
|
||||
#include "servers/visual/visual_server_raster.h"
|
||||
#include "servers/visual/visual_server_wrap_mt.h"
|
||||
#include "servers/physics_3d/physics_server_3d_sw.h"
|
||||
#include "servers/rendering/rendering_server_raster.h"
|
||||
#include "servers/rendering/rendering_server_wrap_mt.h"
|
||||
|
||||
#include <Screen.h>
|
||||
|
||||
@@ -68,7 +68,7 @@ void OS_Haiku::run() {
|
||||
main_loop->finish();
|
||||
}
|
||||
|
||||
String OS_Haiku::get_name() {
|
||||
String OS_Haiku::get_name() const {
|
||||
return "Haiku";
|
||||
}
|
||||
|
||||
@@ -77,11 +77,15 @@ int OS_Haiku::get_video_driver_count() const {
|
||||
}
|
||||
|
||||
const char *OS_Haiku::get_video_driver_name(int p_driver) const {
|
||||
return "GLES3";
|
||||
return "GLES2";
|
||||
}
|
||||
|
||||
int OS_Haiku::get_current_video_driver() const {
|
||||
return video_driver_index;
|
||||
}
|
||||
|
||||
Error OS_Haiku::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
|
||||
main_loop = NULL;
|
||||
main_loop = nullptr;
|
||||
current_video_mode = p_desired;
|
||||
|
||||
app = new HaikuApplication();
|
||||
@@ -107,33 +111,29 @@ Error OS_Haiku::initialize(const VideoMode &p_desired, int p_video_driver, int p
|
||||
context_gl->initialize();
|
||||
context_gl->make_current();
|
||||
context_gl->set_use_vsync(current_video_mode.use_vsync);
|
||||
|
||||
/* Port to GLES 3 rasterizer */
|
||||
//rasterizer = memnew(RasterizerGLES2);
|
||||
|
||||
// FIXME: That's not how the rasterizer setup should happen.
|
||||
RasterizerGLES2::register_config();
|
||||
RasterizerGLES2::make_current();
|
||||
#endif
|
||||
|
||||
visual_server = memnew(VisualServerRaster(rasterizer));
|
||||
|
||||
ERR_FAIL_COND_V(!visual_server, ERR_UNAVAILABLE);
|
||||
|
||||
// TODO: enable multithreaded VS
|
||||
/*
|
||||
rendering_server = memnew(RenderingServerRaster);
|
||||
// FIXME: Reimplement threaded rendering
|
||||
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
|
||||
visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
|
||||
rendering_server = memnew(RenderingServerWrapMT(rendering_server, false));
|
||||
}
|
||||
*/
|
||||
|
||||
ERR_FAIL_COND_V(!rendering_server, ERR_UNAVAILABLE);
|
||||
|
||||
video_driver_index = p_video_driver;
|
||||
|
||||
input = memnew(InputDefault);
|
||||
window->SetInput(input);
|
||||
|
||||
window->Show();
|
||||
visual_server->init();
|
||||
rendering_server->init();
|
||||
|
||||
AudioDriverManager::initialize(p_audio_driver);
|
||||
|
||||
power_manager = memnew(PowerHaiku);
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
@@ -142,11 +142,10 @@ void OS_Haiku::finalize() {
|
||||
memdelete(main_loop);
|
||||
}
|
||||
|
||||
main_loop = NULL;
|
||||
main_loop = nullptr;
|
||||
|
||||
visual_server->finish();
|
||||
memdelete(visual_server);
|
||||
memdelete(rasterizer);
|
||||
rendering_server->finish();
|
||||
memdelete(rendering_server);
|
||||
|
||||
memdelete(input);
|
||||
|
||||
@@ -170,8 +169,8 @@ void OS_Haiku::delete_main_loop() {
|
||||
memdelete(main_loop);
|
||||
}
|
||||
|
||||
main_loop = NULL;
|
||||
window->SetMainLoop(NULL);
|
||||
main_loop = nullptr;
|
||||
window->SetMainLoop(nullptr);
|
||||
}
|
||||
|
||||
void OS_Haiku::release_rendering_thread() {
|
||||
@@ -203,6 +202,10 @@ void OS_Haiku::set_cursor_shape(CursorShape p_shape) {
|
||||
//ERR_PRINT("set_cursor_shape() NOT IMPLEMENTED");
|
||||
}
|
||||
|
||||
OS::CursorShape OS_Haiku::get_cursor_shape() const {
|
||||
// TODO: implement get_cursor_shape
|
||||
}
|
||||
|
||||
void OS_Haiku::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
|
||||
// TODO
|
||||
}
|
||||
@@ -264,7 +267,7 @@ void OS_Haiku::set_window_position(const Point2 &p_position) {
|
||||
void OS_Haiku::set_window_fullscreen(bool p_enabled) {
|
||||
window->SetFullScreen(p_enabled);
|
||||
current_video_mode.fullscreen = p_enabled;
|
||||
visual_server->init();
|
||||
rendering_server->init();
|
||||
}
|
||||
|
||||
bool OS_Haiku::is_window_fullscreen() const {
|
||||
@@ -321,38 +324,34 @@ String OS_Haiku::get_executable_path() const {
|
||||
}
|
||||
|
||||
bool OS_Haiku::_check_internal_feature_support(const String &p_feature) {
|
||||
|
||||
return p_feature == "pc" || p_feature == "s3tc";
|
||||
return p_feature == "pc";
|
||||
}
|
||||
|
||||
String OS_Haiku::get_config_path() const {
|
||||
|
||||
if (has_environment("XDG_CONFIG_HOME")) {
|
||||
return get_environment("XDG_CONFIG_HOME");
|
||||
} else if (has_environment("HOME")) {
|
||||
return get_environment("HOME").plus_file(".config");
|
||||
return get_environment("HOME").plus_file("config/settings");
|
||||
} else {
|
||||
return ".";
|
||||
}
|
||||
}
|
||||
|
||||
String OS_Haiku::get_data_path() const {
|
||||
|
||||
if (has_environment("XDG_DATA_HOME")) {
|
||||
return get_environment("XDG_DATA_HOME");
|
||||
} else if (has_environment("HOME")) {
|
||||
return get_environment("HOME").plus_file(".local/share");
|
||||
return get_environment("HOME").plus_file("config/data");
|
||||
} else {
|
||||
return get_config_path();
|
||||
}
|
||||
}
|
||||
|
||||
String OS_Haiku::get_cache_path() const {
|
||||
|
||||
if (has_environment("XDG_CACHE_HOME")) {
|
||||
return get_environment("XDG_CACHE_HOME");
|
||||
} else if (has_environment("HOME")) {
|
||||
return get_environment("HOME").plus_file(".cache");
|
||||
return get_environment("HOME").plus_file("config/cache");
|
||||
} else {
|
||||
return get_config_path();
|
||||
}
|
||||
|
||||
23
os_haiku.h
23
os_haiku.h
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@@ -33,14 +33,12 @@
|
||||
|
||||
#include "audio_driver_media_kit.h"
|
||||
#include "context_gl_haiku.h"
|
||||
#include "core/input/input.h"
|
||||
#include "drivers/unix/os_unix.h"
|
||||
#include "haiku_application.h"
|
||||
#include "haiku_direct_window.h"
|
||||
#include "main/input_default.h"
|
||||
#include "power_haiku.h"
|
||||
#include "servers/audio_server.h"
|
||||
#include "servers/visual/rasterizer.h"
|
||||
#include "servers/visual_server.h"
|
||||
#include "servers/rendering_server.h"
|
||||
|
||||
class OS_Haiku : public OS_Unix {
|
||||
private:
|
||||
@@ -48,10 +46,9 @@ private:
|
||||
HaikuDirectWindow *window;
|
||||
MainLoop *main_loop;
|
||||
InputDefault *input;
|
||||
Rasterizer *rasterizer;
|
||||
VisualServer *visual_server;
|
||||
RenderingServer *rendering_server;
|
||||
VideoMode current_video_mode;
|
||||
PowerHaiku *power_manager;
|
||||
int video_driver_index;
|
||||
|
||||
#ifdef MEDIA_KIT_ENABLED
|
||||
AudioDriverMediaKit driver_media_kit;
|
||||
@@ -66,6 +63,7 @@ private:
|
||||
protected:
|
||||
virtual int get_video_driver_count() const;
|
||||
virtual const char *get_video_driver_name(int p_driver) const;
|
||||
virtual int get_current_video_driver() const;
|
||||
|
||||
virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
|
||||
virtual void finalize();
|
||||
@@ -76,7 +74,7 @@ public:
|
||||
OS_Haiku();
|
||||
void run();
|
||||
|
||||
virtual String get_name();
|
||||
virtual String get_name() const;
|
||||
|
||||
virtual MainLoop *get_main_loop() const;
|
||||
|
||||
@@ -88,6 +86,7 @@ public:
|
||||
virtual Point2 get_mouse_position() const;
|
||||
virtual int get_mouse_button_state() const;
|
||||
virtual void set_cursor_shape(CursorShape p_shape);
|
||||
virtual CursorShape get_cursor_shape() const;
|
||||
virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot);
|
||||
|
||||
virtual int get_screen_count() const;
|
||||
@@ -114,10 +113,6 @@ public:
|
||||
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
|
||||
virtual String get_executable_path() const;
|
||||
|
||||
virtual OS::PowerState get_power_state();
|
||||
virtual int get_power_seconds_left();
|
||||
virtual int get_power_percent_left();
|
||||
|
||||
virtual bool _check_internal_feature_support(const String &p_feature);
|
||||
|
||||
virtual String get_config_path() const;
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@@ -33,4 +33,4 @@
|
||||
// for ifaddrs.h needed in drivers/unix/ip_unix.cpp
|
||||
#define _BSD_SOURCE 1
|
||||
|
||||
#define GLES3_INCLUDE_H "glad/glad.h"
|
||||
#define GLES2_INCLUDE_H "thirdparty/glad/glad/glad.h"
|
||||
|
||||
@@ -1,74 +0,0 @@
|
||||
/*************************************************************************/
|
||||
/* power_haiku.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "core/error_macros.h"
|
||||
|
||||
#include "power_haiku.h"
|
||||
|
||||
bool PowerHaiku::UpdatePowerInfo() {
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
OS::PowerState PowerHaiku::get_power_state() {
|
||||
if (UpdatePowerInfo()) {
|
||||
return power_state;
|
||||
} else {
|
||||
WARN_PRINT("Power management is not implemented on this platform, defaulting to POWERSTATE_UNKNOWN");
|
||||
return OS::POWERSTATE_UNKNOWN;
|
||||
}
|
||||
}
|
||||
|
||||
int PowerX11::get_power_seconds_left() {
|
||||
if (UpdatePowerInfo()) {
|
||||
return nsecs_left;
|
||||
} else {
|
||||
WARN_PRINT("Power management is not implemented on this platform, defaulting to -1");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
int PowerX11::get_power_percent_left() {
|
||||
if (UpdatePowerInfo()) {
|
||||
return percent_left;
|
||||
} else {
|
||||
WARN_PRINT("Power management is not implemented on this platform, defaulting to -1");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
PowerHaiku::PowerHaiku() :
|
||||
nsecs_left(-1),
|
||||
percent_left(-1),
|
||||
power_state(OS::POWERSTATE_UNKNOWN) {
|
||||
}
|
||||
|
||||
PowerHaiku::~PowerHaiku() {
|
||||
}
|
||||
@@ -1,53 +0,0 @@
|
||||
/*************************************************************************/
|
||||
/* power_haiku.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef PLATFORM_HAIKU_POWER_HAIKU_H_
|
||||
#define PLATFORM_HAIKU_POWER_HAIKU_H_
|
||||
|
||||
#include <os/os.h>
|
||||
|
||||
class PowerHaiku {
|
||||
private:
|
||||
int nsecs_left;
|
||||
int percent_left;
|
||||
OS::PowerState power_state;
|
||||
|
||||
bool UpdatePowerInfo();
|
||||
|
||||
public:
|
||||
PowerHaiku();
|
||||
virtual ~PowerHaiku();
|
||||
|
||||
OS::PowerState get_power_state();
|
||||
int get_power_seconds_left();
|
||||
int get_power_percent_left();
|
||||
};
|
||||
|
||||
#endif /* PLATFORM_HAIKU_POWER_HAIKU_H_ */
|
||||
Reference in New Issue
Block a user