SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines

It's the recommended way to set those, and is more portable
(automatically prepends -D for GCC/Clang and /D for MSVC).

We still use CPPFLAGS for some pre-processor flags which are not
defines.
This commit is contained in:
Rémi Verschelde
2019-07-03 09:16:20 +02:00
parent 7ec9c75f82
commit 289fa4347e

View File

@@ -148,8 +148,7 @@ def configure(env):
## Flags
env.Prepend(CPPPATH=['#platform/haiku'])
env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DOPENGL_ENABLED', '-DGLES_ENABLED'])
env.Append(CPPFLAGS=['-DMEDIA_KIT_ENABLED'])
# env.Append(CPPFLAGS=['-DFREETYPE_ENABLED'])
env.Append(CPPFLAGS=['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
env.Append(CPPDEFINES=['UNIX_ENABLED', 'OPENGL_ENABLED', 'GLES_ENABLED'])
env.Append(CPPDEFINES=['MEDIA_KIT_ENABLED'])
env.Append(CPPDEFINES=['PTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
env.Append(LIBS=['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL'])