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https://github.com/godotengine/godot-platform-haiku.git
synced 2026-01-04 06:09:42 +03:00
style: Fix PEP8 whitespace issues in Python files
Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
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2
SCsub
2
SCsub
@@ -20,7 +20,7 @@ target = env.Program(
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command = env.Command('#bin/godot.rsrc', '#platform/haiku/godot.rdef',
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['rc -o $TARGET $SOURCE'])
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def addResourcesAction(target = None, source = None, env = None):
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def addResourcesAction(target=None, source=None, env=None):
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return env.Execute('xres -o ' + File(target)[0].path + ' bin/godot.rsrc')
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env.AddPostAction(target, addResourcesAction)
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40
detect.py
40
detect.py
@@ -18,7 +18,7 @@ def can_build():
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def get_opts():
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return [
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('debug_release', 'Add debug symbols to release version','no')
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('debug_release', 'Add debug symbols to release version', 'no')
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]
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def get_flags():
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@@ -28,34 +28,34 @@ def get_flags():
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def configure(env):
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is64 = sys.maxsize > 2**32
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if (env["bits"]=="default"):
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if (env["bits"] == "default"):
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if (is64):
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env["bits"]="64"
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env["bits"] = "64"
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else:
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env["bits"]="32"
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env["bits"] = "32"
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env.Append(CPPPATH = ['#platform/haiku'])
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env.Append(CPPPATH=['#platform/haiku'])
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env["CC"] = "gcc-x86"
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env["CXX"] = "g++-x86"
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if (env["target"]=="release"):
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if (env["debug_release"]=="yes"):
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if (env["target"] == "release"):
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if (env["debug_release"] == "yes"):
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env.Append(CCFLAGS=['-g2'])
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else:
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env.Append(CCFLAGS=['-O3','-ffast-math'])
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elif (env["target"]=="release_debug"):
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env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
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elif (env["target"]=="debug"):
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env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
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env.Append(CCFLAGS=['-O3', '-ffast-math'])
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elif (env["target"] == "release_debug"):
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env.Append(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED'])
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elif (env["target"] == "debug"):
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env.Append(CCFLAGS=['-g2', '-Wall', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
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#env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
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env.Append(CPPFLAGS = ['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
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env.Append(CPPFLAGS = ['-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED'])
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env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
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env.Append(LIBS = ['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL'])
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# env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
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env.Append(CPPFLAGS=['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
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env.Append(CPPFLAGS=['-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED'])
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env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
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env.Append(LIBS=['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL'])
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import methods
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env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
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env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
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env.Append(BUILDERS = {'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
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env.Append(BUILDERS={'GLSL120': env.Builder(action=methods.build_legacygl_headers, suffix='glsl.h', src_suffix='.glsl')})
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env.Append(BUILDERS={'GLSL': env.Builder(action=methods.build_glsl_headers, suffix='glsl.h', src_suffix='.glsl')})
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env.Append(BUILDERS={'GLSL120GLES': env.Builder(action=methods.build_gles2_headers, suffix='glsl.h', src_suffix='.glsl')})
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