style: Fix PEP8 whitespace issues in Python files

Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
This commit is contained in:
Rémi Verschelde
2016-10-30 18:57:40 +01:00
parent 92f4413a5e
commit fbaab7f70a
2 changed files with 21 additions and 21 deletions

2
SCsub
View File

@@ -20,7 +20,7 @@ target = env.Program(
command = env.Command('#bin/godot.rsrc', '#platform/haiku/godot.rdef',
['rc -o $TARGET $SOURCE'])
def addResourcesAction(target = None, source = None, env = None):
def addResourcesAction(target=None, source=None, env=None):
return env.Execute('xres -o ' + File(target)[0].path + ' bin/godot.rsrc')
env.AddPostAction(target, addResourcesAction)

View File

@@ -18,7 +18,7 @@ def can_build():
def get_opts():
return [
('debug_release', 'Add debug symbols to release version','no')
('debug_release', 'Add debug symbols to release version', 'no')
]
def get_flags():
@@ -28,34 +28,34 @@ def get_flags():
def configure(env):
is64 = sys.maxsize > 2**32
if (env["bits"]=="default"):
if (env["bits"] == "default"):
if (is64):
env["bits"]="64"
env["bits"] = "64"
else:
env["bits"]="32"
env["bits"] = "32"
env.Append(CPPPATH = ['#platform/haiku'])
env.Append(CPPPATH=['#platform/haiku'])
env["CC"] = "gcc-x86"
env["CXX"] = "g++-x86"
if (env["target"]=="release"):
if (env["debug_release"]=="yes"):
if (env["target"] == "release"):
if (env["debug_release"] == "yes"):
env.Append(CCFLAGS=['-g2'])
else:
env.Append(CCFLAGS=['-O3','-ffast-math'])
elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
env.Append(CCFLAGS=['-O3', '-ffast-math'])
elif (env["target"] == "release_debug"):
env.Append(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED'])
elif (env["target"] == "debug"):
env.Append(CCFLAGS=['-g2', '-Wall', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
#env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
env.Append(CPPFLAGS = ['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
env.Append(CPPFLAGS = ['-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED'])
env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
env.Append(LIBS = ['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL'])
# env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
env.Append(CPPFLAGS=['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
env.Append(CPPFLAGS=['-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED'])
env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
env.Append(LIBS=['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL'])
import methods
env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
env.Append(BUILDERS = {'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
env.Append(BUILDERS={'GLSL120': env.Builder(action=methods.build_legacygl_headers, suffix='glsl.h', src_suffix='.glsl')})
env.Append(BUILDERS={'GLSL': env.Builder(action=methods.build_glsl_headers, suffix='glsl.h', src_suffix='.glsl')})
env.Append(BUILDERS={'GLSL120GLES': env.Builder(action=methods.build_gles2_headers, suffix='glsl.h', src_suffix='.glsl')})