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https://github.com/godotengine/godot-platform-haiku.git
synced 2026-01-04 06:09:42 +03:00
Cleanup old references to GLES2 renderer
There are still some left in the Android Java code, even stuff to swap between GLES1 and GLES2 support from early Godot days... would be good to see some cleanup there too one day. The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported. It can be readded when GLES 2.0 support comes back. Fixes #13004.
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@@ -67,7 +67,7 @@ def configure(env):
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## Flags
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env.Append(CPPPATH=['#platform/haiku'])
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env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DOPENGL_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
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env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DOPENGL_ENABLED', '-DGLES_ENABLED', '-DGLES_OVER_GL'])
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env.Append(CPPFLAGS=['-DMEDIA_KIT_ENABLED'])
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# env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
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env.Append(CPPFLAGS=['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
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@@ -76,7 +76,7 @@ int OS_Haiku::get_video_driver_count() const {
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}
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const char *OS_Haiku::get_video_driver_name(int p_driver) const {
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return "GLES2";
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return "GLES3";
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}
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void OS_Haiku::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
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@@ -106,7 +106,9 @@ void OS_Haiku::initialize(const VideoMode &p_desired, int p_video_driver, int p_
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context_gl->initialize();
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context_gl->make_current();
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rasterizer = memnew(RasterizerGLES2);
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/* Port to GLES 3 rasterizer */
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//rasterizer = memnew(RasterizerGLES2);
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#endif
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visual_server = memnew(VisualServerRaster(rasterizer));
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