Remove incomplete battery status/power API

It was initially implemented in #5871 for Godot 3.0, but never really
completed or thoroughly tested for most platforms. It then stayed in
limbo and nobody seems really keen to finish it, so it's better to
remove it in 4.0, and re-add eventually (possibly with a different API)
if there's demand and an implementation confirmed working on all
platforms.

Closes #8770.
This commit is contained in:
Rémi Verschelde
2020-02-14 13:43:28 +01:00
parent 72061c8ec9
commit 1aa04a5ce2
2 changed files with 0 additions and 19 deletions

View File

@@ -360,18 +360,3 @@ String OS_Haiku::get_cache_path() const {
return get_config_path();
}
}
OS::PowerState OS_Haiku::get_power_state() {
WARN_PRINT("Power management is not implemented on this platform, defaulting to POWERSTATE_UNKNOWN");
return OS::POWERSTATE_UNKNOWN;
}
int OS_Haiku::get_power_seconds_left() {
WARN_PRINT("Power management is not implemented on this platform, defaulting to -1");
return -1;
}
int OS_Haiku::get_power_percent_left() {
WARN_PRINT("Power management is not implemented on this platform, defaulting to -1");
return -1;
}

View File

@@ -113,10 +113,6 @@ public:
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
virtual String get_executable_path() const;
virtual OS::PowerState get_power_state();
virtual int get_power_seconds_left();
virtual int get_power_percent_left();
virtual bool _check_internal_feature_support(const String &p_feature);
virtual String get_config_path() const;