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https://github.com/godotengine/godot-platform-haiku.git
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Add implementation for custom hardware cursor
This commit is contained in:
committed by
Guilherme Felipe
parent
d5bffbe3cb
commit
254c8a3142
@@ -200,6 +200,10 @@ void OS_Haiku::set_cursor_shape(CursorShape p_shape) {
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//ERR_PRINT("set_cursor_shape() NOT IMPLEMENTED");
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}
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void OS_Haiku::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
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// TODO
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}
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int OS_Haiku::get_screen_count() const {
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// TODO: implement get_screen_count()
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return 1;
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@@ -87,6 +87,7 @@ public:
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virtual Point2 get_mouse_position() const;
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virtual int get_mouse_button_state() const;
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virtual void set_cursor_shape(CursorShape p_shape);
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virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot);
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virtual int get_screen_count() const;
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virtual int get_current_screen() const;
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