Todd Matthews
98352e6577
Merge pull request #10900 from gtodd876/master
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update instructions and screenshot to work with XCode 16.3
2025-06-08 13:39:56 -04:00
Matthew
b41aca01a7
Merge pull request #10990 from jynus/main
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Remove warning on build caused by non-existent pygment
2025-06-08 10:23:44 -04:00
Matthew
0c4a7aa352
Merge pull request #10985 from nicolanore/fix-resources-code-tab
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Fix example code block for custom resources
2025-06-08 08:46:31 -04:00
Max Hilbrunner
3939af4bb1
Merge pull request #10986 from Calinou/update-websockets
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Update WebSocket documentation for Godot 4
2025-06-08 10:10:52 +02:00
Matthew
16c7e6194a
Merge pull request #10979 from m4gr3d/add_documentation_javaclasswrapper
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Add documentation for JavaClassWrapper and AndroidRuntime plugin
2025-06-07 23:16:20 -04:00
Matthew
5761cb87d3
Merge pull request #10867 from MJacred/patch-1
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Document sub-pixel morphological antialiasing (SMAA)
2025-06-07 11:04:43 -04:00
Matthew
4af6a9a4d8
Merge pull request #11005 from AThousandShips/fix_physics_refs
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[Jolt] Remove reference to removed setting
2025-06-07 10:30:42 -04:00
Matthew
55236d9b5f
Merge pull request #10998 from dragonhunt02/master
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Update Android tools version
2025-06-07 10:18:33 -04:00
A Thousand Ships
410322a175
[Jolt] Remove reference to removed setting
2025-06-07 16:01:23 +02:00
Matthew
64284b5d1d
Merge pull request #10869 from Calinou/external-editor-fix-sublime-args
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Fix Sublime Text arguments in Using an external editor
2025-06-07 08:17:29 -04:00
Matthew
365ca84c14
Merge pull request #10992 from wjt/push-lxwsmntzmvxp
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Add missing noun in iOS plugin documentation
2025-06-06 21:14:59 -04:00
TranquilMarmot
3f0f9ed6df
Update WebSocket documentation for Godot 4
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com >
2025-06-06 21:58:59 +02:00
tom-jk
7a67383dad
Change "clips" to "slices"
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As I understand it, slices were once called clips; they became slices but the name wasn't updated in the docs.
2025-06-06 18:07:26 +01:00
dragonhunt02
1a9ccde99f
Update Android tools version
2025-06-06 14:01:30 +00:00
Capry
659cdae912
Add specular occlusion documentation to StandardMaterial3D tutorial
2025-06-06 12:26:03 +02:00
Capry
0e38251f80
Add premultiplied alpha documentation to StandardMaterial3D tutorial
2025-06-05 23:07:14 +02:00
Will Thompson
09c153eea3
Add missing noun in iOS plugin documentation
2025-06-05 13:52:43 +01:00
Fredia Huya-Kouadio
1be5d1d8c1
Add documentation for JavaClassWrapper and AndroidRuntime plugin
2025-06-04 05:38:21 -07:00
Jaime Crespo
06dbbeb15e
Remove warning on build caused by non-existent pygment
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At #10857 a gitignore codeblock was added. Addition seems correct,
but a pygment formatting was defined as:
.. code-block:: gitignore
No such a pygment exists, and although there is an aditional
package that could parse git-related files, we chose to
not add an extra package dependency for building the docs.
Fallback to unixconfig instead.
Closes #10989
2025-06-03 23:23:57 +02:00
nicolanore
b8867b0817
Fix example code block for custom resources
2025-06-02 21:35:15 +02:00
Max Hilbrunner
6b8faf39fc
Update 2D HDR linear color space warning ( #10891 )
2025-06-01 23:07:10 +02:00
ProgrammerOnCoffee
e4b27c12a5
Merge pull request #10934 from ProgrammerOnCoffee/update-gui-containers
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Update the Using Containers tutorial
2025-06-01 23:06:18 +02:00
Max Hilbrunner
813168b8c2
Merge pull request #10943 from Calinou/physics-introduction-bitshift
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Use bitshift and binary `OR` operator in to set layers in Physics introduction
2025-06-01 23:05:45 +02:00
Matthew
6ae63ddd5f
Merge pull request #10946 from Calinou/jitter-stutter-physics-interpolation-shader-compilation
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Document physics interpolation and shader compilation in Fixing jitter and stutter
2025-05-31 11:26:00 -04:00
Hugo Locurcio
8a6ad4c926
Replace uses of shorthand codeblock syntax to avoid issues with localization
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Previously, many paragraphs in the documentation used `::` at the end of a line
as a replacement for a single colon (and `::` on the following line).
Due to this, the `::` was part of the extracted string for localization.
Weblate also showed a warning about the trailing `::`, as it's not
normally expected to be there.
This change requires translators to revalidate all modified strings.
However, considering many of those have broken code blocks due to translators
replacing `::` with `:`, it can be a good idea.
This also adds documentation writing guidelines for code blocks and admonitions.
This commit does not modify existing admonitions in any way (as this would
lead to a much larger diff, and require more localizable text to be revalidated
by translators).
2025-05-30 02:02:30 +02:00
MJacred
12f3191f4b
Document sub-pixel morphological antialiasing (SMAA) ( #102330 )
2025-05-29 12:17:35 +02:00
Hugo Locurcio
4b45552885
Document physics interpolation and shader compilation in Fixing jitter and stutter
2025-05-28 01:19:11 +02:00
Max Hilbrunner
5e2070619c
Merge pull request #10962 from Overkane/patch-2
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Fix mistake about sky shaders having fragment() function
2025-05-27 16:09:48 +02:00
Hugo Locurcio
67bfad87f3
Mention changing the application icon in Exporting for Windows
2025-05-26 00:10:10 +02:00
Overkane
1377e26850
Fix mistake about sky shaders having fragment() function
2025-05-25 11:20:30 +05:00
Max Hilbrunner
67743e991b
Merge pull request #10955 from Calinou/multiple-resolutions-resolution-scaling
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Link to Resolution scaling documentation in Multiple resolutions
2025-05-23 07:10:40 +02:00
Matthew
009ea8d0cb
Merge pull request #10947 from syntaxerror247/Update-jdk-version-info
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Android: Add note that higher jdk version are also supported.
2025-05-21 20:34:44 -04:00
Hugo Locurcio
b38edbfb1a
Link to Resolution scaling documentation in Multiple resolutions
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These two concepts are often used together in 3D games.
2025-05-21 20:55:53 +02:00
Hugo Locurcio
bd6c45b173
Mention Canvas Resize Policy in Exporting for the Web
2025-05-21 19:50:14 +02:00
skyace65
30df0e0f9d
Update 2D HDR linear color space warning
2025-05-17 09:39:35 -04:00
Anish Mishra
0a6ce28e6b
Update exporting_for_android.rst
2025-05-17 07:58:17 +05:30
Max Hilbrunner
7729a1ff7d
Merge pull request #10890 from Calinou/runtime-load-save-fbx
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Document loading FBX scenes in Run-time file loading and saving
2025-05-14 11:58:03 +02:00
Max Hilbrunner
ab1638bfcf
Merge pull request #10903 from Calinou/exporting-pcks-add-troubleshooting
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Add a Troubleshooting section to Exporting packs, patches and mods
2025-05-14 11:55:40 +02:00
Max Hilbrunner
af6183ea2d
Merge pull request #10944 from Calinou/bbcode-in-richtextlabel-hint-quotes
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Document `[hint]` tag quote support in BBCode in RichTextLabel
2025-05-14 11:54:24 +02:00
Hugo Locurcio
db2bc419a3
Document abstract classes in GDScript
2025-05-14 01:31:02 +02:00
Hugo Locurcio
0dcc22ffec
Document [hint] tag quote support in BBCode in RichTextLabel
2025-05-13 18:13:27 +02:00
Hugo Locurcio
71d70864b5
Use bitshift and binary OR operator in to set layers in Physics introduction
2025-05-13 00:17:05 +02:00
Max Hilbrunner
e8963436ad
Merge pull request #10935 from Jordyfel/patch-1
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Remove outdated 2D batching note
2025-05-11 00:46:29 +02:00
ProgrammerOnCoffee
a8ccd61936
Add call_deferred to UI Navigation code example
2025-05-09 15:08:17 -04:00
Ruben Garcia
94d3e734d3
TextToSpeech supported platforms, CameraFeed, link to record audio. ( #10930 )
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* Update text_to_speech.rst, mention all supported platforms.
2025-05-09 14:10:11 -04:00
Yordan Dolchinkov
9b20054182
Remove outdated 2D batching note
2025-05-09 06:46:21 +03:00
Matthew
604d3d8dcf
Merge pull request #10835 from aaronfranke/opt-out-name-suffix
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Document how to opt out of name suffix customization in 3D import
2025-05-04 12:44:13 -04:00
Athenr
55f2cf1509
Update tutorials/scripting/c_sharp/c_sharp_differences.rst
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Revising for grammatical fixes in changes.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-05-03 20:47:16 -04:00
willnationsdev
91932021ee
Fix missing apostrophe.
2025-05-03 17:54:37 -05:00
Athenr
9d0fcf1288
Update c_sharp_differences.rst with C# string and Godot String UTF encoding
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Clarified that C# System.String uses UTF-16 encoding while Godot String uses UTF-32.
2025-05-02 16:14:26 -04:00