mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-05 22:09:56 +03:00
Update 2D HDR linear color space warning
This commit is contained in:
@@ -705,6 +705,11 @@ There are 2 ways to use glow in 2D:
|
||||
``canvas_item`` shaders, so it's recommend to use it when relevant either
|
||||
way.
|
||||
|
||||
Using linear color space also means that alpha blending will change. Sprites
|
||||
with low opacity values generally become more visible, and font rendering will
|
||||
look bolder due to the low-opacity pixels from the font antialiasing becoming
|
||||
more visible. This also affects the editor's own rendering.
|
||||
|
||||
.. _doc_environment_and_post_processing_using_glow_to_blur_the_screen:
|
||||
|
||||
Using glow to blur the screen
|
||||
|
||||
Reference in New Issue
Block a user